The snow Reach - limbus


Dear Director,

To enhance your gaming experience, the Logistics Department plans to perform server maintenance at 18:30 on May 8th, with an expected maintenance duration of 1 hour.

During the server maintenance, certain areas of the Welfare Home will be temporarily closed for the inspection and maintenance of the Reality Anchors. We kindly ask that you arrange your schedule in advance to prevent any unnecessary disruptions.

Once the maintenance is completed, the Welfare Home will reopen, and the latest update supplies will be sent to your office email.

Thank you for your understanding and cooperation.

【Maintenance Time】
May 8, 2024, from 18:30 to 19:30

【Update Content】
I. New Features and Optimizations:
1. The leader selection interface now displays the basic attributes of the leader.
2. Skill time point tags now feature clickable descriptions in a pop-up box.
3. Skill descriptions have been optimized to adjust phrases that include defeat conditions for the player or the enemy, such as "defeat the allied leader" or "defeat the enemy leader," according to their actual effects.
4. Some skill visual effects have been enhanced.

II. Skill and Numerical Adjustments:
1. The skill "Come Dance" of "Tipsy C4" has been changed to: When entering the field, add one "Psychedelic Stage" to the reserve area.
"Psychedelic Stage": Applies a field effect "Psychedelic Stage: At the end of each turn, the health cap of all subordinates on the field is reduced by 1 point," lasting for 4 turns.
2. The inherited skill "Come Dance - Inheritance" of "Tipsy C4" has been changed to: When defeated, gain one "Psychedelic Stage."
3. The skill "Downsizing" of "As Iris" has been removed.
4. The skill "Horde" of "G.S.N - Radiant Glow" has been changed to: At the end of each turn, all "Grey Swarm" subordinates on your side have their attack and health increased by 2 points.
5. The custom skill "Cognition Interference" of "G.S - Gate" has been changed to: While this subordinate is on the field, other "Grey Swarm" subordinates gain "Vigilance."
6. "Abyss Pain" attack power is adjusted to 2 .
7. "Silky Thorn"health is adjusted to 3.
8. "The Aggregator" gains a new custom skill "Go Down Together": Deals 7 points of damage to the adjacent subordinate, then self-destructs.
9. For ease of understanding, all instant skills will now include "then self-destruct" in their descriptions.

III. Bug Fixes:
1. Fixed the issue where there was a probability of incorrect battlefield display after entering battle in "Performance."
2. Fixed the issue where the skill "Artificial Creation" of "Reality Anchor - Fetter" was ineffective.
3. Fixed the issue where summoned subordinates without skills would incorrectly display information in the battle report.
4. Fixed the issue where viewing skill term explanations during the enemy's turn would incorrectly persist in display.
5. Fixed the issue where the reward for the seventh day of "Seven-Day Sign-In" would not be automatically obtained.
6. Fixed the issue where the consumption display for the skill "Active Defense" of "KyoMa Love" was incorrect in the custom skill interface.
7. Fixed the issue where the visual effect for the skill "Vigilance" was incorrect.
8. Fixed the issue where continuous attacks by the first boss in "Deep Expedition Inquiry" would cause the battle to abnormally freeze.
9. Fixed the issue where the text display for the skill effect activation condition of a level 1 leader was abnormal.
10. Fixed the issue where several skill descriptions had inaccurate key terms.
Several functional and skill effect issues have been resolved.
May 8, 2024
UNDECEMBER - UNDECEMBER
Greetings, Rune Hunters.

Here is the notice on the details of the May. 9 (Thu) UNDECEMBER update.
Please refer to the information below for more details.

[May. 9 (Thu) Update]

※ The following information may change when the update takes place.
※ All screenshots were taken on a test server and details are subject to change.

We hope that these update details will help you avoid any inconvenience as you play the game.

Thank you.
3on3 FreeStyle: Rebound - 3on3 Freestyle


Greetings, FS City Ballers!

We would like to inform everyone that these events will be available starting today!

Invite your friends to play 3on3 Freestyle and participate in the latest events!

1. Crescent Hip Hop Shopping Bag



Make a groovy move with the Crescent Hip Hop outfit!

2. Character Stat Boost Event



Boost your Character!
Raise Lee to P6 and play 3on3 mode for Premium Rewards!

3. Lee’s P Challenge



Play with Lee and get extra rewards!

4. Shooting Challenge Event



Challenge for higher stage!
You may get P6 Lee!

5. Lee Shopping bag renewal



Lee’s shopping bag has been renewed!
Get P5 Maxed Skill Lee!

6. Premium Intensive Package


Upgrade your character with this premium intensive package!

7. Special Lounge with Special Wing Random Box!



Get a new Special wing with a limited random box!

8. Battle Pass Spring Part.2



New battle pass is now opened!
Get Exclusive Panda Outfits with this season’s battle pass!

9. Lee Management Packages



If you need management items, grab it!

10. Intensive Lee Update Special Login



Just log-in, and upgrade your character!

11. C-Pick up Intensive growth shopping bag



Get Position Intensive manual with special chance!

12. Intensive Item Promotion!



Complete purchasing step, get more rewards!

Thank you for your continued support! Enjoy gaming!

- 3on3 Freestyle Team
Hollow Floor - Amidos
I hope that you are all alright. If you are following me on Twitter, you would know that I have been working for multiple years on a small metroidvania game called Hollow Floor. The game is inspired by VVVVVV and REDDER.

I managed to finish a demo for Hollow Floor and release it exclusively on Newgrounds for everyone to enjoy with a speedrun table and 6 achievements :) I am working now on the steam demo but unfortunately it won't have the achievements as they will be released with the full game later :)

Go try it and leave comments and feedback :) Also if you enjoyed it please wishlist it on Steam.

Demo Link: https://www.newgrounds.com/portal/view/929207
Steam Link: https://store.steampowered.com/app/2815150/Hollow_Floor/

Zarya - SBSR
F.A.Q. / Frequently Asked Questions.

❓ Tech:
Will there be track-based vehicles and other types of transport, including motorcycles, in the game? Are there plans to add new vehicles in the future?

📝 Answer: Currently, we have planned several Classic and Legendary Soviet cars.

We are open to your requests to add new unique cars. Send us your ideas, and we will definitely consider them. For example, the addition of the ZIL truck was suggested by one of our followers, and soon, we will be able to present our version of this truck.

❓ Story and Quests:
Will the game offer a linear progression or provide choices?

📝 Answer: There is a small amount of choice that mostly affects the rewards Vasily gets from completing tasks and helping villagers. However, we hint at a minor "love interest" for Vasily, which will develop depending entirely on you 😘.

❓ Participation in Testing:
Many want to know about the possibility of participating in alpha or beta testing and how they can support the development team?

📝 Answer: Such an opportunity will definitely be available. Keep an eye on our Discord channel for news. The most active participants will get a key to test the DEMO version of the game. We will announce this on our social networks, but we can't speak about the timelines just yet.

❓ About the Team:
Tell us about the team, is it possible to join, and what does SBSR mean?


📝 Answer: First off, let’s clarify what SBSR is.
Originally, SBSR is a fictional post-Soviet state that emerged in the lore of the game in the late '90s to early '00s. We chose this name for our creative union because it seemed brief and succinct to us.


SBSR consists of three experienced developers with over 10 years in game development each. The main 3D modeler/artist, Unity programmer, and designer. Each of us has a portfolio of several mobile games, including both released and developing projects on Steam apart from “Zarya”. We also want to note that “Zarya” is being created in our spare time, so the development is slow (but heartfelt!), and we can’t take on new team members on a full-time basis or as mentors to avoid spreading our focus too thin and prolonging the timelines.

❓ Multiplayer and Co-op:
Will there be multiplayer, including cooperative or other online modes?

📝 Answer: At this stage, any online component for “Zarya” would significantly impact the development speed. We are confident that after the release of the main version, we will definitely consider such a possibility.

❓ Technical Aspects:
Tell us more about the technical nuances. What tools are used for development? What engine does the game use? Share details about the rendering and game camera modes.


📝 Answer: The game is developed using Unity 2022, with the Universal Rendering Pipeline. Cars use a custom solution for simulating suspension, engine, and wheels. For grass rendering, a heavily modified Brute Force Grass Shader is used.

The main game camera is pseudo-isometric, from a top-down view. In cut-scenes, camera angles are set freely to showcase characters and landscapes.

Models are created from scratch in Blender, and texturing is close to pixel art, PSX style, and games from the 2000s. We have a special visual style, and we stick to it.

❓ Release and Platforms:
Release date, game price, platforms?

📝 Answer: It is very important for us to adjust development after releasing the free DEMO version of “Zarya” for everyone in 2024. After that, it will be easier for us to estimate the time until the final version's release.

We intend to make purchasing the game as convenient as possible for all CIS users. Players are our top priority.

We are pleased to inform you that the team at VK Play has already contacted us and will help with placing “Zarya” on their platform, if there is demand.

Currently, we are fully focused on the PC / Steam version. After testing, we will decide on porting to other platforms. We can definitely say that a SteamDeck version will be available; we have experience in porting.

The final cost of the game is not yet determined; we would like to hear your opinion on this matter.

❓ Gameplay Features:
Will there really be fishing and the opportunity to grill kebabs in the game?

📝 Answer: We will definitely try to add many interesting and deep mechanics. Such mechanics will somehow be integrated into the gameplay, either as mini-games or as part of the main story.


We will make everything as authentic as possible. We hope not to disappoint you.

❓ Additional Content: Will there be art books, music, video diaries, merch? Is it possible to support the project through crowdfunding?

📝 Answer: We are currently considering partnerships with some music labels so that later you can enjoy the official soundtracks of the game. This will help the project sound better and support domestic composers and performers.

And by the way! We are happy to listen to YOUR tracks and, if possible, implement them in the game. Write to us on social networks and send your work!

We note that entering crowdfunding is not planned at this moment, as it is not necessary for us now.
“ZARYA” is created in our spare time from our main jobs. If you want to support the project and help us - be sure to add it to your Wishlist on Steam and tell your friends about the project! This is the best support for us now!

❓ How to contact the development team for offering help, job opportunities, or feedback.

📝 Answer: We want to thank those who are ALREADY helping the project and contributing to the development of “Zarya”!

Special thanks to graphic designer Misha “uyle” for developing the new logo design for “Zarya” - https://t.me/m_uyle

And thanks for helping with the trailer's sound to Alexey. Quality work with sound!

Write to us in any available social networks!

🔮 Discord - https://discord.gg/F5vTmE49Ux

🔊 Telegram channel - https://t.me/game_zarya

✌️ VK community - https://vk.com/zarya_game

🎥 YouTube: https://www.youtube.com/@SBSR-games

✉️ Email (for collaboration) - zarya@sbsr.games

We enjoy reading and try to respond to ALL your letters! Thank you for your support!

P.S. A small note

Above, in the information about ourselves, we mentioned that at our main jobs we also develop games, and Zarya is a hobby project that we do in our free time.

Two of our three developers have been working on the project Genopanic for over 3 years, and it will be released on Steam on May 17!

If you are a fan of juicy pixel art, platformers, and sci-fi adventures - we would appreciate your support - it would really help us now! ❤️

https://store.steampowered.com/app/1984190
Exoprimal - miyazaki_chk
The final rankings for Savage Gauntlet Trial 35 have been calculated!
Exofighters, thank you for your contributions to this excruciating combat test.

Note: Results will be displayed on the Main Menu. Completion time rankings vary from platform to platform.

Trial 35 Overview
Map
Ocean Platform

Playable Period
03/05 2024 03:00 UTC ~ 07/05 2024 02:59 UTC
05/02 2024 20:00 PDT ~ 05/06 2024 19:59 PDT

Fastest Completion Time
#Discussions_QuoteBlock_Author
03:48.22
Note: This is the fastest completion time across all platforms.

Completion Rate
#Discussions_QuoteBlock_Author
22.0%
Note: This is the completion rate across all platforms.

Average Completion Time
#Discussions_QuoteBlock_Author
08:42.51
Note: This is the average completion time across all platforms.

Master Rank Cutoff Times
Xbox Series X|S / Xbox One / Windows
08:08.62
PlayStation🄬5/ PlayStation🄬4
07:28.26
Steam🄬
07:36.24

Fighter Rank Cutoff Times
Xbox Series X|S / Xbox One / Windows
08:55.68
PlayStation🄬5/ PlayStation🄬4
08:41.08
Steam🄬
08:42.85

Exosuit Usage Rate
First
Roadblock β: Counter Shield
Second
Skywave β: Lifeline
Third
Barrage α: Rocket Hop
Fourth
Roadblock
Fifth
Barrage
Note: Usage rates are based only on data from players who completed Savage Gauntlet.

Rig Usage Rate
First
Shield
Second
Catapult
Third
Aid
Fourth
Drone
Fifth
Mortar
Note: Usage rates are based only on data from players who completed Savage Gauntlet.

Next Trial
10/05 2024 03:00 UTC ~ 14/05 2024 02:59 UTC
05/09 2024 20:00 PDT ~ 05/13 2024 19:59 PDT


Thank you to all the exofighters who braved the Savage Gauntlet. We look forward to seeing you in future combat tests!
Community Announcements - 小古

亲爱的继承者们:
叮~请查收本期的活动日历!
精彩活动不容错过,一图流走起!


活动结束提醒
◇ 限时召唤:「尤弥尔的躯壳」、「终焉之龙.尼德霍格」限时召唤
◇ 轮回远征:完成挑战可获得【古魂碎片】、【魂石】等稀有道具
◇ 松鼠珍宝阁:小松鼠背来超值惊喜稀有商品
以上活动将于2024年5月8日23点59分结束,请继承者们合理规划时间,以防错过活动哦~
=============
▌v1.6「至高神明 创世周年纪」周年福利大放送!
世界树坐标暴露后,外神纷沓而至…
至高之神从外海降临,秘密公主从沉睡中苏醒
神迹,是迷雾的指引,还是深渊的诱谲?
=============
▌更多福利请加入
官方微信:古魂
官方Q群:238467373
官方抖音:古魂-魂之刃2
=============
▌关于游戏
《古魂》是由盘古魂工作室自研,暗黑风格的动作游戏,「魂之刃」系列第二代作品。
游戏依托于北欧神话,玩家作为轮回复生的「继承者」,从穆斯贝尔海姆出发,迈向世界树支撑的广阔空间。穿梭在虚忆、古煌、真骸三条时空线中,通过「献祭」或「救赎」的选择,获得「众神之王奥丁」「诡计之神洛基」等数百位神灵的神器或助战,推动世界的进程。

继承者,诸神湮灭于黄昏——
你,就是最后的守护
May 8, 2024
Shakes and Fidget - DarkwingDang Playa Games
From Friday, the upcoming weekend offers even four exciting special actions for always combat-ready heroes like you! Get ready for:
  • Epic Shopping Spree Extravaganza
  • Epic Good Luck Extravaganza
  • Tidy Toilet Time
  • Forge Frenzy Festival
You can get more information about the special actions from the bartender in the tavern!

Next weekend event preview:
  • Days of Doomed Souls
  • Epic Shopping Spree Extravaganza
  • Glorious Gold Galore
  • Fantastic Fortress Festivity
  • Forge Frenzy Festival
We wish you lots of fun,

Your Shakes & Fidget team
Warhammer The Horus Heresy: Legions - CrisGV

"I will carve a future for the Imperium."
– Rogal Dorn

Dorn raises the palisade with renewed zeal today! Collect his alternate art and lead the Imperial Fists with a new timed bundle deal. Defend terra with Rogal Dorn, 10 Imperial Fists crates and an exclusive card back. Do not miss this chance to add this powerful Warlord to your collection!

Become the Imperium's shield! Will you fight back against the invading traitors?
CounterSide - GM Σigma


Dear CEOs,

The [Burnett Never Dies] substream opened a bit earlier than intended. We sincerely apologize for the unexpected access.

The rest of the contents, everything you were looking forward to, are still on schedule. The following contents will be accessible next week.

  • [Burnett Never Dies] Currency Drop Event

  • [Burnett Never Dies] Substream Mission

  • New Awakened Employee [Eve Meitner]

  • New Counter Pass [Galahad Roy Burnett]

We are sorry for the early launch.

Thank you.
...