Hi everyone, in this patch we have did some improvements/changes/fixes and continued balancing
Improvements:
Improved combat system
Changes:
Removed icon status from "Rakrysh, Lord of Death" ability effect. Instead apply status on each card (with a dedicated icon), now apply effect as hero status (the logic still remain the same)
Removed icon status from "Regis, Imperial Duke" ability effect. Instead apply status on each card (with a dedicated icon), now apply effect as hero status (the logic still remain the same)
Removed icon status from "Serf, Wizard Destroyer" ability effect. Instead apply status on each card (with a dedicated icon), now apply effect as hero status (the logic still remain the same)
Changed Mortal Touch ability: When this creature attacks it destroys the opposing creature. When this creature takes direct damage, if it dies, it destroys the opposing creature
Balance:
Regis, Imperial Duke: Until the end of this turn, all allied Generals on the battlefield gains +(6/7/8/9/10)/+0
Sword Teacher: Level 1: 3/4 Fury All 1 Level 2: 3/4 Fury All 1, Cohesion 1 Level 3: 4/5 Fury All 1, Cohesion 1 Level 4: 4/5 Fury All 1, Cohesion 2 Level 5: 5/6 Fury All 2, Cohesion 3
Worm Spawn: Level 1: 8/12 Destroyer All, Trap All 4, Charge Level 2: 9/14 Destroyer All, Trap All 5, Charge Level 3: 10/16 Destroyer All, Trap All 6, Charge Level 4: 11/18 Destroyer All, Trap All 7, Charge Level 5: 12/20 Destroyer All, Trap All 8, Charge
Celestial Spider: Level 1: 3/4 Poison All 6, Devour 2, Discard 1, Last Breath 1 Level 2: 3/4 Poison All 7, Devour 2, Discard 1, Last Breath 2 Level 3: 3/4 Poison All 8, Devour 3, Discard 2, Last Breath 2 Level 4: 4/5 Poison All 9, Devour 4, Discard 2, Last Breath 2 Level 5: 5/5 Poison All 10, Devour 5, Discard 3, Last Breath 3
Priest's Blessing: Cost: 2 Ability: Increases your Hero's maximum health by 3, then heal by 3 his health
Predatory Instinct: All allied Beast creatures on the battlefield gains +4/+5 (You can only play this Spell if you have at least 1 allied Beast creature on the battlefield)
Force of Nature: Cost: 4
Pact with Nature: Cost: 1
Natural Selection: Cost: 2
Ancient Echo: Cost: 1
Strengthening the Colony: Cost: 3 Ability: Until the end of this turn, all Insects on the battlefield gains +7/+0 (You can only play this Spell if you have at least 1 allied Insect on the battlefield)
Cannibalism: Cost: 2
Deathtrap: Cost: 1
Heavenly Devastation: Cost: 4
Possession: Cost: 3
Divination: Cost: 0
Dark Sacrifice: Cost: 2
Spectral Binding: Cost: 1
Fixes:
Fixed wrong card abilities X values in a rare scenario
Hello everybody! Today we're releasing Update 1.12.5 for PC. This update brings adjustments to plagues, event frequency (are there no sick houses?), and various balance changes. This update also includes new historic event chains for our Legends of Crusader Kings III characters, as well as an additional "express" version of the tutorial. Check the changelog below for precise update information!
We hope this helps alleviate some of the pain points you've reported to us since the release of Legends of the Dead. As always, if you encounter any issues after today's update then please ensure you're running a fresh save with no mods enabled, and then report the problem to us if it persists!
1.12.5 Update Changelog
Game Content
Added a few historically-inspired events for Matilda di Canossa, Robert the Fox, Yahya Dhunnunid, and Vratislav of Bohemia. Events include themes such as Matilda's marriage to Geoffrey the Hunchback, Vratislav's rivalry with his brother, and Robert's usage of Raiktor the Byzantine pretender-monk.
Added a new, shorter, version of the Tutorial. The old longer tutorial is still available.
Bugfixes
Added missing cooldown to physician_epidemic_events.1040 (Alms), set it to 20 years
During the first 15 years after an epidemic has left a province, further outbreak chances now properly follow the harsher, 50-year epidemic specific, cooldown instead of lesser, 15 year epidemic type agnostic one.
An empty Legitimacy Gain toast will no longer appear when winning wars against targets you shouldn't get legitimacy for defeating
Fixed travel completion event so it fires normally, this will allow Traveler Trait XP to be gained again
Balance
Plague events now only happen if they are present in your Domain, or within a certain distance of your Capital (roughly the length of one Ireland). This should drastically reduce the amount of insignificant plague events in large realms.
Lowered the general occurrence of plague events by roughly ~30-50%
The AI is now significantly more likely to enter seclusion when a plague appears in their domain, or in a county bordering their capital (unless brave or deeply irrational)
The AI will now exit seclusion within 6 months of every plague having left their domain (though they will still not leave before 1 year has passed since they secluded)
The Secluded modifier penalties have been changed, instead of reducing all stats, it reduces diplomacy, prestige gain, opinion with courtly/glory hound vassals, and increases legitimacy loss
The Isolate Capital decision now comes with a small legitimacy loss
The AI is now significantly more willing to isolate their capital, unless brave, greedy, or deeply irrational
The AI will now unisolate their capital within 6 months of every plague having left their domain
Reduced frequency of Minor plagues by roughly 20%
Increased frequency of Major and Apocalyptic plagues by roughly 5%
Added a new option the the Plague Frequency Game Rule: Disabled, which removes the spawn chance for all plagues (except the Black Death)
The lower Plague Frequency Game Rule options no longer disable Achievements
When a disease becomes endemic in a province, it will no longer fully override the recent epidemics cooldown for outbreaks
Lowered the chance of epidemic outbreaks in provinces that have recently recovered from the specific epidemic on the 'often' and very often' game rule frequency
The AI will now refrain from hosting hunts, feasts, and pilgrimages for the first three years of any new game (to give them more time to purchase buildings, maa, etc)
Cut the amount of hunts hosted worldwide by roughly 2/3rds, as it was vastly more common than any other type of activity by far
Activity guests will now refuse to come if there's an epidemic in your domain or their capital county, rather than if one exists anywhere in your realm
The AI will now generally avoid hosting activities if there's a plague in their domain, rather than their sub-realm
Reduced the Prestige rewards from Majesty Tours, both from the demand (medium -> minor demand) and the general prestige rewards (200/600/800/1000/1200 -> 100/300/500/700/1000)
Reduced gold gained from taxation tours by reducing the gold gained from the various Activity Pulse Actions (Local Tax instituted, Rich Local Taxed, etc)
Increased Intimidation Tour rewards, added dread on successful demands, and increased faction block from 5 -> 10 and 15 -> 20 years
Pilgrimage Piety reward values have been lowered, but the Piousness mult has been increased to 10%/25%/75%/150%, this means that it'll be much harder to gain a lot of piety from pilgrimages unless you take a lot of pious options
Pilgrimage events have had their piety rewards lowered by one step (medium piety -> minor piety, etc)
Pilgrimage Event Pulse Action piety rewards have been significantly lowered (they now give 10-25 piety)
Hospices, Monasteries, and Watchtowers now provide Plague Resistance to the Barony instead of the County, this makes it harder to stack Plague Resistance to the point of immunity
Boosted the tax gained from Pastures from poor to normal
The 'Pressed my Claim' modifier is now 100 opinion (up from 50) and lasts for 50 years (up from 20)
Reduced the frequency of the 'Pharmaceutical book' event (physician_epidemic_events.1030)
Increased the cooldown of epidemic_events.2001 (The Plague of War) to 30 years (from 10)
Increased the cooldown of epidemic_events.1030 (Leeches!) to 15 years (from 5)
Increased the cooldown of epidemic_events.1040 (Flagellants at Court) to 15 years (from 5)
Increased the cooldown of epidemic_events.1040 (Doomsday) to 6 years (from 2)
Interface
Each Legend now gets a unique map color to make sure different legends do not blend into each other
Localization
Shortened the text of the 'A Shadow Over X'-event to focus more on what's important
On May 8, 1945, the final Act of Unconditional Surrender of Nazi Germany and its armed forces was signed in the Berlin suburb of Karlshorst at 22 hours 43 minutes CET (May 9 at 0:43 Moscow time).
In honor of this anniversary we will activate a small themed session mode dedicated to the storming of the Reichstag for a week. We also gift you a promo code for nice bonuses, which will be active until PM 12:59 UTC+0 11.05.24 - SC8MAY24.
Reichstag Assault
The map "Reichstag Assault" will be available in the session mode "Confrontation" from May 8 to May 15. The map is presented in two versions - day and night.
The night version of the map is available from PM 10:30 to AM 05:00 UTC+0
Map Features
Players are given random themed equipment depending on their team.
One of the captured points is periodically shelled by artillery.
Some more powerful weaponry can be found around the map.
The kill/death score on this map does not count towards a player's overall stats.
The top 35 players by score (17 in the night version of the map) receive 500 birch barks, 500 season points, and a bound Perun's Grace.
Thematic crates
An option to purchase an Echo of War crate has been added from the Exchanger
The crate and its contents are bound;
You will receive all the contents of the crate for opening it 50 times.
Fixes
Molotov cocktails no longer do damage to allies
Increased the number of points received for seasonal pass in the open world events by 1.5 times
Thank you for your attention, and good hunting in the Zone!
Phantasy Star Online 2 New Genesis - [PSO2_Moderator]
Take this chance to pick up items at a premium price in the AC Shop during this period! You don't want to miss this!
Duration
From the end of scheduled maintenance on 5/8/2024 (Wed) (PDT) until the start of scheduled maintenance on 6/4/2024 (Tue) (PDT)
Item Details
AC Shop
Item name
Contents
Price
Purchase limit
3rd Yr. Character Storage Expansion (50)
Character Storage Expansion (50) (x1)
600 AC
5 per week
3rd Yr. Rare Drop Rate Set
N-Rare Drop Rate +200% (x3) N-Triboost +50% (x3) Bonus: N-EX Rare Drop Rate +25%(x1) Bonus: N-Meseta Earned +25%(x1)
830 AC
1 per week
*Purchase limits will be reset once a week. *These are available for purchase from the appropriate shop by selecting Shop > AC/SG Shop from the in-game Main Menu. *Please note there is a purchase limit for these products. The limit applies to each account.
How to receive bonus items
Bonus items will be sent to the inventory of the character who made the purchase. *Sets cannot be purchased when your inventory is full.
Precautions
Please note that items provided in this campaign may also be sold or distributed in other campaigns.
The content and schedule of the campaign may change due to unforeseen operational reasons.
Phantasy Star Online 2 New Genesis - [PSO2_Moderator]
*The information on this page is not finalized. For actual item images, names, the lineup, etc., please check the in-game Prize List after the Scratch Ticket has been released. *Not all items included in the Scratch Ticket lineup may be listed.
A bug where some of the glowing parts of the accessory Fuwan Helm are not displayed correctly
We are working to fix the above issues in a future update. We apologize for the inconvenience and ask for your patience as we work to correct these bugs.
Fixed a bug with the Basewear Lumis Viisis [Ba] and its color variations where the graphics for the shoes were not displayed correctly
Fixed a bug with the Basewear Santisse Marina [Ba] and its color variations where some graphics were not displayed correctly under certain conditions
Maintenance details
Things addressed during maintenance
Along with the scheduled maintenance, the expiration of Premium Sets, Extended Storage 1-7, Material Storage, Personal Shop usage, Mission Pass Storage, PSO2 Personal Quarters usage, Max Orders Received Limit Expansion, and Bonus Keys will be extended by 6 hours. *The expiration for the above items expiring before the end of this scheduled maintenance has been extended by 6 hours from the original expiration.
Characters that completed the application for Ship Transfer before the beginning of the scheduled maintenance have been transferred. *Ship transfers during scheduled maintenance are processed in the order that they are received. There is a limit to the number of transfers that can be performed during each maintenance, and if the maximum number of applications is reached, applications will be rolled over to the next scheduled maintenance. *For more details on Ship Transfers, such as the requirements, please check here. When logging into PSO2 Blocks, each character’s location will be set to the Gate Area. *Characters may be moved to the Bridge depending on their progress in the story or if it is the first time the character is being used.