Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Veteran dwarves will now get a special border in the inventory - Added Battlerune: Cataclysm (Harvest + Nightmare + Void Slash) - Fixed an issue where the Vengeance Rune was classified as offensive
Discover the relics of this legendary order and harness a fraction of the moon's power for yourself! But beware, with great power comes great responsibility.
▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️ Please let us know if you have any issues or concerns, suggestions or feedback. You can leave a message over at the official Discord Server 👉 https://discord.gg/PPCnc5AUhP
Discover the relics of this legendary order and harness a fraction of the moon's power for yourself! But beware, with great power comes great responsibility.
▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️ Please let us know if you have any issues or concerns, suggestions or feedback. You can leave a message over at the official Discord Server 👉 https://discord.gg/PPCnc5AUhP
[color=#ffae42]▶ New Option Cubes have been added.[/color]
Skill Cube New Option ‘Air Strike/Back Attack/Chase Damage’ has been added.
New high-level Option Cube (Lv.5, Lv.6) for 3kinds of skill cube option ‘Air Strike Damage’, ‘Back Attack Damage’, and ‘Chase Damage’ have been added.
New Option Skill Cube is acquirable by using Option Cube Box Item or Conversion.
You can also obtain it using the selectable/probability-type option cube box you have acquired before the maintenance on May 8th, 2024.
[color=#5f95cc]2. Legion Program Improvement[/color]
[color=#ffae42]▶ Legion Program Dungeon's Weekly Entrance Count Restriction has been adjusted.[/color]
Target Dungeon: Legion Program - 6 kinds: INSECTAN/DEEPSEA/MACHINERY/WILD/IRREGULAR/INFERNAL
Before: can enter 6 dungeons once a week for each dungeon, for a total of 6 times.
After: can choose from 6 dungeons and enter a total of twice a week.
The rewards available for clearing the dungeon once have been increased, so the reward level available for clearing the weekly Legion Program dungeon is the same as before the update.
[color=#ffae42]▶ Crew Mission Achievement Count and Reward regarding Legion Program Dungeon Clear have been adjusted.[/color]
Achievement Count Change : Legion Program Dungeon Clear 7times → Once
[color=#ffae42]▶ ‘Proceed to Next Ops’ Dungeon has been added or changed in some dungeons.[/color]
Target Dungeon & Dungeon where to move when 'proceed to Next Ops' Information.
If there is no entry count restriction for the dungeon you are moving to, clicking ‘Proceed to Next Ops’ will not move the dungeon.
[color=#5f95cc]4. 5th Promotion Period Shortening[/color]
[color=#ffae42]▶ Target number of ‘Solomon's Trial’ dungeon clear during Promotion Quest proceeding has been decreased.[/color]
(Before) Once - 5times - Once while Quest Proceeding → (After) Once - Twice - Once
In accordance with the Promotion Period shortening adjustment, the use of ‘Sector Pass - Solomon’s Trial’ has been changed to not be available. Also, the recipe for ‘Sector Pass Selectable Box ver.2.1’, which uses the ‘Sector Pass - Solomon’s Trial’ item as a material, has been added.
[color=#ffae42]▶ Some of the material item amount and consumed credits required for craft and upgrade of Gate Keeper Module and Trinket Gear Item have been decreased.[/color]
Target Material Item: Chromatic Phase Essence, Sticky Residue
For the crafting of Gate Keeper modules and Trinket Gear and upgrades at all stages, the consumption of target material items has been reduced by 90% and credit consumption by 50% compared to before.
[color=#5f95cc]6. Character Passive Skill Change[/color]
[color=#ffae42]▶ Character Defense Stat-related passive skill detail and figures have been changed.[/color]
Target Skill: Comprehensive Defense Training, Defense Training : Black Hands, Phase Armor, Barrier
[color=#377bbf]1. Other Updates and Bug Fix[/color]
[color=#ffae42]▶ Count D's Program for New and Returning Players: Enhanced Level Achievement Rewards[/color]
After the May 8th, 2024 maintenance, eligible new or returning players can now receive Next-Gen gears upon reaching level 92 for their character.
If a player hasn't logged in for at least 30 days and then logs back in, they're considered a returning player.
Upon opening the 'New/Returned Closer’s Level-up Box Lv.92' item, you can get more gear from the ‘UNION Next-Gen Gear Full Set Box’.
UNION Next-Gen Gear Full Set Box
+16 UNION Next-Gen Core Box +15 UNION Next-Gen Module Box +15 UNION Next-Gen Amplifier Box +15 UNION Next-Gen Trinket Box UNION Next-Gen Trigger Box
[color=#ffae42]▶ Notice for the Recent New or Returning Closers[/color] For eligible new and returning players from April 8th, 2024, at 12:00 AM UTC until the maintenance on May 8th, 2024, we would like to inform you of the following adjustments:
The 'Union Next-Gen Gear Full Set Box' will be sent to your account through in-game mail during the maintenance on May 8th, 2024.
Each UNION Next-Gen Box item obtained from the 'UNION Next-Gen Gear Full Set Box' will be automatically removed 30 days after acquisition.
Please note that any unused 'UNION Next-Gen Gear Full Set Box' items will be removed on June 5th, 2024, at 7:00 AM UTC. Please make sure to acquire the gears before this date.
[color=#ffae42]▶ Empowered State/Phase Force Hyperflow Skill Tooltip's decription has been improved.[/color]
[color=#ffae42]▶ The Attack Power of some Boss Monsters has been adjusted downward.[/color]
Target Monster: Flame's Finale ‘Prometheus’, Castle of Darkness ‘Prometheus’, Flame Wave ‘Kang Lim’ & ‘Bihyung’
[color=#ffae42]▶ Sylvi Character [Space Elasticity] Skill Tooltip has been modified to match the skill function.[/color]
Added: Increase damage by adding [Special skill: Phase Ductility] level, to the skill level
[color=#ffae42]▶ Sylvi Character [Support: Psychic Satellite] Skill Tooltip has been modified to match the skill function.[/color]
Added: 'Guarantee Condition : Air Strike'
[color=#ffae42]▶ An error that Cheolsu Kim Character's some skills' Instant Judgment effect is displayed at abnormal location has been fixed. [/color]
[color=#ffae42]▶ An error that 'Scorpion Goddess' Buff is not applied when using Seth Character's [Selket's Seal - Piercing Needle Polish] skill has been fixed. [/color]
[color=#ffae42]▶ An error that skill is being canceled when entering the arrow key while using J Character's [Far-Infrared Heat] skill has been fixed. [/color]
[color=#ffae42]▶ An error that skill voice is not played when party member uses [Empowered State/Phase Force Hyperflow] skill has been fixed. [/color]
[color=#ffae42]▶ An error that the attack judgment maintains and gives damage to the character when Night Maze [Dark night rabbit] Monsters' flee motion is being played has been fixed. [/color]
[color=#ffae42]▶ An error that Ranking > Total Combat Power > Monthly Ranking was displayed abnormally has been fixed. [/color]
[color=#ffae42]▶ An issue where the location of the party pop-up changes when a dungeon retry is canceled due to a party member not being able to enter the dungeon has been fixed.[/color]
[color=#ffae42]▶ The resolution issue that occurs in some resolution settings has been fixed. [/color]
[color=#ffae42]▶ An issue where the In Wonderland login screen was cut off has been fixed.[/color]
[color=#ffae42]▶ Sales of the Prime Agent/Fatal Crew/Shadow Agent free pass package has been ended.[/color]
Big news from Guild Headquarters has arrived: the largest content update yet is on the horizon, and is packed with loads of new content, adjustments, fixes and so much more!
The most common desire from players and frankly from us devs too is to increase run variety and replayability. For many players, runs eventually start to feel quite samey, which is natural considering the limited breadth of content and loadout options. The main goal of this upcoming update is to increase replayability and run variety way beyond what you’ve seen so far.
Major Changes:
New gadgets and supplements
New game mode: Guild Assignments
New loadout menu
Prestige mode overhaul
New world & monsters
Balancing and improvements on existing content
[/b][/list]
New gadgets and supplements
Armed to the teeth - with new gadgets & supplements
Gadgets are a key ingredient in changing how your run plays out. Therefore, we really wanted to offer more gadget variety, but also make them more powerful and meaningful. The goal was always for the run to feel different after getting a new gadget, and that wasn’t true for each one.
We're thrilled to introduce a whole bunch of new gadgets to the game, roughly doubling the amount you can find. Some will help you in combat, some with mining, and some with resource transportation. You’ll now have multiple gadget options for each slot, including the lift and spire slots. This variety should make for more interesting decisions!
The old gadgets also got some big improvements to freshen them up.
Can’t take everything with you? No problem with the all new resource packer gadget
In addition to the new gadgets, you can uncover during runs, we have also added a new primary gadget to accompany the selection of Orchard, Repellent and Shield: the Drone Yard. It is focused on helping you transport resources, filling a very different roll than the other primary gadgets. And of course it comes with its own battle abilities!
Choose your supplement wisely
We are also adding supplements to each gadget. You might recall dome supplements, which offered upgrades like “Scrap Repair” or “Resurrection”. To get a supplement upgrade, you had to find its chamber in the mine and bring it up to the dome, similar to the gadgets themselves.
Each gadget will now have a really powerful supplement upgrade, like removing the lift’s orbs and enabling it to transport all resources at once
As the old gadgets get a facelift, you may notice some changes to their upgrade trees. Some previous upgrade options have been removed and converted to supplements. This enables them to be even more powerful! For example, transporting resources with the Teleporter was cool, but had to be balanced so that ability didn’t completely negate the poor old Lift. But now, as a supplement, it can be made much more powerful! But that power comes with a tradeoff: there are limited supplements in the mines. Choose which gadget to supplement carefully!
New game mode: Guild Assignments
The new uild assignment mode gives you very specific conditions for a challenging run
Right now, you can build your own self-imposed challenge runs in many different ways. While this is fun for some players, we understand it is not for everyone.
Many prefer proving their skills in challenging, pre-made setups. For these players, we added a new game mode called “Guild Assignment”. You can now tackle missions with special conditions! For example, landing on a planet that only has flying monsters, or mining in a world that has a very large area with soft rock and rare-but-large resource deposits.
For us this is also exciting because it lets you utilize the gadgets to their fullest. For example, if the resource deposits are rather sparse, you really have to make the most out of the gadgets that help you locate resources to win the run!
New loadout menu
Now you can test your dome of choice before the run
You might not have noticed, but the current loadout screen was never intended to make it to release. The original goal was to have more of a central hub where you are already in control of a keeper, and can physically visit different locations to pick your loadout. This wasn’t feasible before release, as there were many more important things to work on.
Early concept for how a hub world in dome keeper could have looked
We are now taking one step toward this. The current loadout was already at its limits in terms of flexibility when picking game modes. The new loadout gives us full flexibility and is also more playful. For Guild Assignments to have the mission constraints already visible in the loadout, this new screen was necessary.
This is also the first glimpse of how multiplayer will work. The new loadout supports multiple players choosing their individual loadouts, but also allows them to share the dome.
Prestige mode overhaul
The updated mode selection at the game menu, including the revamped Prestige mode
After playing Prestige extensively, I decided to revise the current modes in close coordination with our Prestige player community on Discord. If you’d like to chat to other Prestige players, share strategies or give feedback that will directly influence how Prestige works in the future, join our Discord Server.
These were the main concerns the community and I had with the current Prestige variants:
Endless mode runs are too long, with the top runs going for up to 10 hours
Fixed Cobalt mode—while different in theory—ended up with the same strategies as Endless mode, where players wante to upgrade as fast as possible, and then only cared about avoiding damage as much as possible.
We will continue to tweak Prestige mode as the seasons progress, so things are still flexible if you want to give feedback. Here are the current changes:
removed Fixed Cobalt
added Provocation Prestige Variant: Your score multiplier is falling with each cycle and can only be raised by increasing the wave strength. You start with 100 base per wave and can only raise it a bit. If your multiplier reaches negative values, the game is over. The idea is to challenge you to play on the edge of what you can handle monster-wise.
changed the difficulty curve so that the ceiling of what you can handle in endless is reached earlier, preventing players from getting to wave 90+ (this is also connected to tesla dome being very strong, but that’s a separate thing…)
New world & monsters
A terrifying Tormentor attacking a poor keeper inside his dome
You can never meet enough interesting monsters, so we’ll introduce a whole bunch of new ones together with a new world to mine! Our goal is to add a bit more variety to your strategies, but also pose new challenges in the endgame. We are eager to hear your feedback on them!
Balancing existing content
Balancing Dome Keeper is not easy, because every player is different. Some play Prestige for hundreds of hours and push every piece of content to its limits (and way beyond what I can do). Some players prefer a more relaxing experience, and do runs while watching something on a second screen. There are many more types of Dome Keeper players, and that is something we really love - that this little game can be enjoyed by so many.
Tesladome has been hitting the gym!
Thanks to all of your feedback, we have made a lot of balance changes to already existing content. The Tesla dome in particular needed some changes. While being the most powerful dome by far (see the Prestige high scores if you don’t believe me!) it also somehow simultaneously feels quite weak to play. With the upcoming update, this will change.
The Laser dome will also see some changes. The double laser upgrade will instead be a supplement option, showing how much impact the supplements can have. This allows us to buff the damage of the laser, so that it will be stronger overall.
With the wealth of changes and new content, the gameplay balance may be off in some areas after the update. As usual we’ll keep our eyes and ears peeled and compile your feedback into a balancing patch afterwards. So if you notice something doesn’t feel quite right, fret not! Just let us know in the forums or on Discord.
Playtest
We are running playtests on our Discord, which is the best place to give feedback. I’m reading everything that is shared there, and carefully think about it. If you want an early look or help make the new things even better, come to the playtest section!
Engine upgrade
We also ported Dome Keeper from Godot 3 to Godot 4. This was a massive amount of work and should improve a lot of things in the game. One thing I’m most excited for is the support for right-to-left type, which means Dome can now properly support Arabic. The translation for Dome Keeper is primarily done on Crowdin, with a mix of paid and community translators. The Arabic translation community is the biggest and has put in so much effort over the past year to keep Dome 100% translated, even though the game didn’t support it yet!
Thank you everyone who helps to translate Dome, especially for languages with fewer speakers. If you want to participate,or improve some iffy translations you’ve spotted, please join Dome Keeper on Crowdin.
Crowdin dashboard overview: community translations
The engine port—together with some very big refactors of the code base (multiplayer preparation, yay!)—also means that every mod will probably break. If you are a mod developer, please join our Discord - we’ll do our best to help you port the mod. We know all the changes to the codebase and engine, so we can really speed up the process.
That’s it!
We are really excited to finally share this huge, huge update with you. Some of you might remember that, once upon a time, we had updates like “Springloaded” that added 3 new gadgets, or the “Hard Pressed” update adding two new monsters and a world. This update is gonna be much bigger than those two combined, and will very much change how you think about strategies and loadouts for your runs.
We’ll take some more time to balance it all and make it very stable. You can expect the update to go live in early Summer.
Follow our Twitter and join our Discord to stay up to date with all things Dome Keeper. Thank you for all your support and kind words, but also the critical words as well. It really means so much for us to be able to continue making this game!
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Not missing the opportunity to congratulate the residents of Elinor on Victory Day, Yar Marko arrived right on time. At the fair stalls this month, you'll find: cages with mice and bloodsuckers, packs of Mihrutkas and protectresses, Magic Transformers and auras, ancient skins of humans and dwarves, the Ghost Boxes, artisan experience, and more.
The festive tasks "Great warriors of the past" and "Preparations for Victory Day" can be obtained from the headman or the elder of the city and must be completed not later than the end of May 12th.
Sh'aktayn will require your assistance in rescuing imprisoned souls on the Island of Initiation. For this, he is ready to daily endow you with a small amount of shadow dust, which will be needed to free 1 to 5 souls upon victory in the Dark Vaults. You can purchase an unlimited amount of shadow dust from the sales representative of the Island of Initiation. Detailed information about the event can be found in the quest log. The liberation of imprisoned souls is available until May 21 inclusive, and you can receive a one-time reward no later than the end of May 22nd.
By defeating valiant warriors and experienced monsters until May 12th inclusive, you may receive Grobft's safes. By opening the safe for a small fee in crystals, you will receive generous gifts, among which the main prize is a certificate for an individual seal!
Until 23:59 on May 12th, 2024, there is a discount in the artifact hall and secretariat for the purchase of skins and crystal amplifiers, and in the Crystal Store, you can purchase skin artifact blanks and a Blue Crystal.
And, of course, festive promotions! From the moment of publication of the news until the end of May 8th, each victory in the Dark Vaults will additionally give you a Box of Darkness or Light, depending on your chosen path. On May 9th, you will be greeted with two pleasant bonuses throughout the day! Upon defeat in the dangerous territories of Elinor, your armor will not lose its durability, and also, all victories in the Dark Vaults will give twice as many freed souls if you have the required amount of shadow dust. On May 10th, by visiting the headman or elder of the city, you can receive the effect of Denial or Omniscience for the whole day. On May 11th, victory over valiant opponents will bring you twice as many elements of the "Skills" collection.
At the city florists, the stalls have been replenished with thematic gifts for Victory Day.
iTop Screen Recorder 4.6 is ready! Get it now for a better gameplay recording and editing experience.
Discover the latest enhancements in iTop Screen Recorder V4.6: + Adopted AMD GPU acceleration in High-performance recording mode. + Adopted INTEL GPU acceleration in High-performance recording mode. + Optimized the user experience for smoother recording, especially for low-configuration computers. + Fixed known bugs.