May 7, 2024
Onmyoji:the card game - g97na_st_test

Honored Guest, Onmyoji: The Card Game is undergoing a scheduled maintenance from 9:00 to 10:30 on may 9, 2024.

SE25 Approaches
SE25 is about to start!
· SE25 of Onmyoji: The Card Game will start at 00:00 on May 16, 2024. Season Special Basic Alternative Art - Oitsuki: Mizuki - Eclipse Shadow, Avatar - Dodomeki, Permanent Battlefield Special Effect - Broadcast: Moonstar, Level Up: Dawn, Rebirth: Bright Comfort, Transition Wallpaper - Starry Shadow, Match Emoji, Glass Card Frame: Basic x1, and other great rewards await you!
· During the Season, the Level 50 reward for Deluxe Tour Pass and Gilded Tour Pass is the Permanent Combat Effect - Combat: Asking the Moon, and Glass Card Frame: Basic x1.
· There is a higher chance of getting cards that you don't have yet when getting the SSR cards in the Tour Pass Rewards. If you've got all of them, then you'll have a higher chance of getting cards that you have fewer than 2 copies of.

Balance Adjustments
· The following cards have been adjusted:

Evolve: Amaterasu
Changed the Level to 3.
Changed the basic boost to: +2 Power/+2 Health.
Changed the effect to: Select 1: In this game, the damage of Heaven's Light +1 (This effect will not stack). Or Evolve: At the start of your turn, draw 2 cards and add them to the Enlightenment Zone, attach them to Heaven's Light, and then enter Enlightenment. Cards attached to Heaven's Light gain Fast.

Divine Light
Changed the effect to: Fast. Enter Enlightenment, draw 3 cards and add them to the Enlightenment Zone, then attach them to Heaven's Light.

Takamagahara
Changed the Level to 2.
Changed the effect to: When entering the battlefield, draw 1 card and add it to the Enlightenment Zone, then attach it to Heaven's Light. When your Shikigami's card is attached to Heaven's Light, defeat countdown of the Shikigami -1 or give the Shikigami +1 Combat Power/+1 Shield.

Scarlet Phoenix
Changed the effect to: When entering the battlefield, Stand Fast. When a non-summon Shikigami in your Combat Zone is defeated, summon a Corpse and -2 Intensity.

Phoenix Blast
Changed the effect to: When entering the battlefield, draw a Viper Ning's card from the Library and give it Fast during this turn. When Viper Ning plays a charged card, play a Sword Aura automatically.

Yamakaze
Changed the basic stats to 2 Power/4 Health.
Changed the effect to: Countdown 2: Launch an attack. Gain Unyielding during this attack.

Rapid (Adjustments are made based on the basic abilities change.)
Changed the effect to: Yamakaze countdown -2. Trigger: If Yamakaze is in the Combat Zone when an opponent Shikigami enters the Combat Zone, this card is played automatically, and this effect repeats once.

· The following cards have been enhanced

Charged Shot
Changed the effect to: Deal 3 damage to a Shikigami. Charged: Deal 3 extra damage.

Burst Arrow
Changed the effect to: Ranged. Charged: Deal 1 damage to all opponent Shikigami.

Nameless Crimson
Changed the effect to: Fast. Stun a random opponent Shikigami. Charged: Stun all opponent Shikigami.

Evolve: Yamakaze
Changed the effect to: Evolve: Countdown 2: Gain 1 Power and launch an attack and gain immunity to attack damage during this attack. The reduced countdown effect caused by your cards to your non-defeated Shikigami except for Yamakaze will cause the same effect to Yamakaze. (Take effect when Yamakaze is defeated.)

Heart of Zen
Changed the Level to 1.

Buddha's Light
Changed the effect to: Recover 4 Health for 1 unit, and then recover 3 Health for all units under its control.

Dharmic Reversal
Changed the effect to: When entering the battlefield, recover 4 Health for 1 unit. Change your Health recovering effect for the opponent to dealing damage.

Clue: Consulting
Changed the effect to: Condition: Mitsume uses 2 Quest cards during this game. Draw 2 cards when Mitsume uses a Quest card during this game.

Clue: Holiday
Changed the effect to: Condition: Mitsume uses 4 Quest cards during this game. At the end of your turn during this game, revive Mitsume and complete a random Urgent Quest.

Clue: Investigation
Changed the effect to: Condition: Mitsume uses 6 Quest cards during this game. When your Shikigami uses a card in this game, deal 3 damage to the opponent player.

Clue: Ascertain
Changed the effect to: Condition: Mitsume uses 9 Quest cards during this game. Deal 30 damage.

Shura Lock
Changed the basic boost to +2 Power/+2 Shield.

Bloodbath
Changed the effect to Piercing

Prickly Ghost
Changed the effect to: Projectile: Deal 4 damage. Burst X: Deal X extra damage where X is equal to all your Energy. Gain 4 Energy if you defeat a Shikigami.

Ringing Blade
Changed the effect to: Move Onikiri to the Combat Zone, then select an unattached Onislash and attach it to Onikiri. When Onislash is triggered, copy the effect of Onislash one extra time.

Evolve: Koi
Changed the effect to: Shelter. Evolve: When a card in your hand is Sheltered, the corresponding Shikigami gains +1 Power and +1 Health, or revive the Shikigami.

Taketori Monogatari
Changed the effect to: At the end of each turn, summon a random Field of Kaguya. If Kaguya's Field has ≥15 Intensity, whenever Kaguya takes damage, reduce the Intensity of Kaguya's Field by the same amount instead (reduce 5 Intensity at most).

Evolve: Kaguya
Changed the effect to: Select and summon a Field of Kaguya. Enhance: If 5 different Kaguya Fields have been summoned during this game, all summoned Fields' Intensity is equal to 1. Evolve: Only 1 Kaguya Field can exist at any time, but ability and Intensity can stack.

Kingyo
Slightly increased the chance of triggering Transformation.

Evolve: Orochi
Slightly increased the chance of triggering Transformation.

Evolve: Odokuro
Slightly increased the chance of triggering Transformation.

Cards that have been adjusted can be disenchanted according to their crafting price before 10:00 on May 15, 2024. (Up to twice for each type)
Due to the adjustments made to Yamakaze's basic abilities, guests can collect compensation of 1,000 Talismans from the maintenance mail.

Alternative Art Takes Turns to Discount: Nineteenth Turn Begins
· Many Alternative Arts which have been sold for over one year will enjoy a discount for a limited time during each turn, guests can head to the Alternative Art Shop to purchase them!
· Event Time: From 10:00 on May 16, 2024 to 9:00 on July 4, 2024.
· Discounted Alternative Art during this turn: Sasori Onna - Hibiscus at Dusk, Senhime - Faraway Song, Kurumi - Incense, Orochi - Divine Shadow, Shuten Doji - Demon King, Momo - Abundance.

Rotating Shikigami Trial
· During each turn of the Rotating Shikigami Trial event, guests can try all cards of 12 specific Shikigami for free.
· Available time of this rotation: From 24:00 on May 15, 2024 to 24:00 on May 31, 2024.
· Available Shikigami of this rotation: Genkuro, Hitotsume, Odokuro, Mushishi, Sasori Onna, Koi, Tamamonomae, Kingyo, Ebisu, Kawazaru, Futakuchi, Kosodenote.

Expert Pre-built Deck: Sun, Moon, and Stars Soon Available in Jade Shop
· Available Time: From after the maintenance on May 9, 2024.
· Expert Pre-built Deck: Sun, Moon, and Stars contains 2 SSR Cards: Gatekeeper and Starry Shadow, and 6 SR Cards. If you need to strengthen your deck, head to the Jade Shop to get yours!

Appearances Return
· Special Basic Alternative Art - Kosodenote: Inseparable Threads, Special Avatar - Aoandon: Wildfire, Special Effect - Rebirth: Guarding, Special Effect - Level Up: Chanting, Special Effect - Broadcast: Bright Shadow are back! Guests can purchase them in the Jade Shop.

Ranked Matchmaking Algorithm Improvements
· Optimized the matchmaking algorithm in ranked matches, reducing the priority of matching guests across different tiers.
· Specifically, in the first 5 seconds of ranked matchmaking, the algorithm will prioritize matching guests that are one tier above or below you. Every 5 seconds thereafter, the range expands by an additional tier above and below. When there's a difference of more than one tier, an extra 20 seconds are required to match across tiers.
· In future updates, we will continue to further optimize the ranked matchmaking algorithm to improve the matchmaking experience for all guests.

Improvements and Bug Fixes
· Optimized the animation speed for creating cards into the Enlightenment Zone.
· Fixed an issue where the oppotent's Form cards previously revealed by Tsukuyomi: Lie would appear face-down in the selection screen.
· Fixed the incorrect Health value of the Double: Furi summoned by Furi's Kuji-kiri.
· Fixed an issue where Kosodenote's Fix-up would also take effect when using non-Shikigami exclusive Spell cards.
· Fixed an issue where Aobozu's basic ability would be triggered twice when Aobozu used Buddha's Light to heal your player twice in a roll.
Tiny Combat Arena - Why485
Hello, this patch features the necessary back end work to build out the rest of the campaigns for the game, and makes the necessary significant strides to move Arena and the game closer to its 1.0 state.

There is a known issue with vehicles not ground clamping correctly on the new map.

For a high level overview of what this patch means and future plans for the game, see this major news post.

Changelog
New Features: - First 2 missions of the "Prelude" campaign meant to demonstrate/teach all Arena mechanics - Arena attrition mechanic where destroying units reduces the "tickets" available for a side - New objectives using attrition mechanic - Attrition bar to display Attrition mechanics when in Arena map view + Illuminates when attrition damage is done + Has a "combo" visual when lots of damage is done in a short time - Event system to drive mission design and objectives - New Arena runtime and objective system - Completion of objectives and mission completion handled by runtime - Added BMP-1 Improvements: - Objectives right justified in Arena mission selector - Font size reduced for the arena mission selector - When objectives are completed, a HUD popup appears - Arena map camera dragging more responsive - Arena menu displays objectives with display names - Spawning for vehicles in Arena handled through hand-placed spawn points - Added spawn points to all strategic targets on old and new Island maps - Objectives display in Arena Map UI revised to make failed objectives states and stars earned more clear - Audio speed of sound increased 2x -> 3x - M113 and BTR70 moved to the Mechanized subcategory in the Database Bugfixes: - Vehicle icons restored when in Arena view - Tweaked navmesh to reduce chance of vehicles getting stuck Balance: - Reduced gun tracking against air targets for BTR70 and M113: 50 -> 25 JSON: - Added "DisplayName" to Objectives definition - Replaced "PrimaryObjectives" and "SecondaryObjectives" with unified "Objectives" in Arena mission definition - Objective definitions expanded + Value: Used by the ticket goals as the reference value + IsOneShot: Once the objective is completed, it can't be failed + IsFailing: Used for objectives which are completed by default, and change to failed if their condition fails (e.g. BlueTicketsMoreThan) + IsPrimary: Required to complete the mission + SetFlagOnCompletion: Sets a flag on completion - Added new GoalTypes + RedTicketsLessThan, RedTicketsMoreThan + BlueTicketLessThan, BlueTicketsMoreThan + AircraftArrive + UnitArrive + AircraftTookOffFrom + AircraftLandedAt - Added "IsInvincible" to StrategicTarget definition, preventing it from being disabled from damage
Outpost: Infinity Siege - AlphaHydra
v1.0-a0284e5.2024.0507.16
Dear Commanders, we're getting ready for a major update at the end of this May. Please note that the Live version and PTR may not see any big updates except for hot fixes before then. Thanks for your constant patience and support!
Today's patch has been deployed, please refer to the details below for more information. Please note that some of the changes/bug Fixes will affect the game's difficulty.

[General]
1.Monica Bridges - (the merchant in Trade Port) now sells items of more variety, including [Shell Maker], [Material Storage], [Battery Pack], [Fiber], [Repeater]. Greatly increased the item stack available on purchasing items from Monica the merchant.
2.Research of Prewar Artillery can be unlocked after clearing [Snow Ruins] on Difficulty II.
3.Inreased the reward for each wave in [Infinity Siege] from 25 to 100 Gold; for each wave in [Darkest Before Dawn] from 25 to 200 Gold.
4.Space for [Dismantler], [Resources Converter] and [Power Converter] has expanded from 5*5 to 6*6.
5.Increased the Basic Material capacity of Core Tower from 600 to 1,000.
6.New savefile now starts with 500 golds in hand.

[Outpost]
1.Fixed the uneven attachment of tiles.
2.Added a limitation for the pop-ups in [Edit Mode] in case of any stuck caused by multiple UI.

[Level]
1.In [Snow Ruins] Recovery Day map, the location of Prewar Artillery has been changed, making its firing more visible.
2.Level design adjustment: Added support facility CWIS specially target on Missiles on both sides of the camp in [Snow Ruins] on Difficulty I/II/III.
3.Optimized terrain and POIs of mission [Outpost 11] .

[Enemies]
1.Fixed the problem that Envoys may spawn at a position that’s too close to your outpost in City Ruin’s Recovery Day.
2.Optimized the path finding algorithm of some enemies'. Reduced the situation where enemies may shoot at obstacles such as the wall.
3.Optimized the targeting mechanism of Scorpions. Reduced the situation where they may stop attacking.
4.Improvement on combat experience of early stage: Added attack route of enemies from the right side in Recovery Day of [Windy Desert].

[Optimization]
1.Optimized the performance of some explosion effects, and the special effects of CWIS's shooting.
2.Optimized the animation performance of outpost Showff in Hangar
3.Optimized visual and lighting performance of the interaction with [Yulia], [Nightingale] and [Sophia].
4.General adjustment: added a pop-up "Archive failed! Insufficient disk memory".
5.Optimization on [Recruit Operatives] page: added sound effects and badges. Added a skill icon on each operative for clearer specialization distinction.
6.Optimized the performance consumption of Morph XEN [Electrofield].
7.Optimized the performance of mission [Outpost 11].
8.Improvement on Tutorials of early stage: Added Tutorial Missions and videos in the Exploration Day and Recovery Day of [Windy Desert].

[Audio]
1.Optimized the abnormal low volume in the mission [Outpost 11].
2.Optimized the problem with [Focus] XEN being too loud.
3.Fixed the problem that the UI sound effect appears late in the Bullet Time under Command Mode.

[XENs]
1.Fixed the problem that the effects of Morph XEN [Gale] may disappear soon in some terrains.
2.Fixed the problem with abnormal numeric in the combination of Booster Xen [Condense] and Morph XENs such as [Blackhole], [Suppression Field] and [Cooldown Field].
3.Fixed the problem that the special effects of ping from [Re-Initialize] did not follow the targets.

[BUG FIXES]
1.Deleted all the remaining Emergency Aid.
2.Optimized the modeling problems of some underground POIs.
3.Fixed the problem that using Scan Gloves while silding may stop the character's following action.
4.Fixed the problem that the Nebulas may get stuck in the [Darkest Before Dawn] map.
5.Fixed the problem with abnormal first person animation when installing turrets for Guardian.
6.Fixed the problem that enemies kept spawning from both sides of your outpost during the break wave in Recovery Day.
7.Fixed the problem that the same batch of items may show repeatedly in the shop if refreshing too fast.
8.Fixed the problem that cabinets may float in the air in some POIs.
9.Fixed the problem that Autoloader failed to pick up the reverted ammo boxes.
10.Fixed the problem that the foundation of support facilities gets destroyed after healed.
11.Fixed the problem that characters may get stuck if standing on the Stakewall and upgraded it.
12.Fixed the problem that Storm Apostle could walk inside the outpost.
13.Fixed the problem with abnormal Armed Helicopter HP in [City Ruins].
14.Fixed the problem that drones can be used to recover mission items in the mission of [The Nebulas].
15.Fixed the abnormal firing effects for EMP Tank.
16.Fixed the problem that amplifiers did not charge another target with a qualified target existing.
17.Fixed the problem that Turrets can not be installed on an Amp Rack which is installed on ramps.
18.Fixed some abnormal modeling collision in the mission of [The Nebulas].
19.Fixed the problem with the invalid remote damage bonus of heroic [Marksman Core Gun].
20.Fixed the problem that indicator on [Shell Maker] did not work according to the operation status.
21.Fixed missing firing effects of Kronos's EMP.
22.Fixed the abnormal marching performance of Scorpions in Infinity Siege from guest players' persepcetive.
23.Fixed the problem that Gunner may fail to cause damage.
24.Fixed the problem that EMP shells from Kronos may disconnect the outpost while destroying it.
25.Fixed the problem with abnormal difficulty of patrolling enemies in [Snow Ruins].
26.Fixed the abnormal plaid of Field Storage in the Recovery Preparation due to placing and sorting.
27.Fixed the problem that the special effect of Morph XEN [Electrofield] may show different color for guest players.
28.Fixed the problem that [Cargo Drone] may get stuck in the air after recovery.
29.Fixed the problem that the special effect of Morph XEN [Orbit] may show different color for guest players.
30.Fixed the problem that rewarded Prewar Artillery Formation failed to get upgraded.
31.Fixed the abnormal description of [Buried Chest].
32.Fixed the wrong displayed name and description of an event where you can deploy a 105mm Artillery for free in Command Mode.
33.Fixed the problem that [Chain] XEN failed to cause damage to Kronos.
34.Fixed the problem with silent dialogs under languages except Chinese and English when the setting "Same as subtitle language" is turned on.
35.Fixed the problem with abnormal tips from merchants in the black market after a tour.
36.Fixed the problem with some repeatedly played dialogs.
Brocula - CallMeABot
Hi Everyone,

I want to express my heartfelt gratitude to each and every one of you who has played the game over the past two days. Your support and feedback mean the world to me.

I've been carefully listening to your reports of bugs and requests for new features, and I'm excited to share some of the changes that have been implemented in version 1.0.0.13:

- Fixed an issue where proper keys couldn't be used when next to the Coffin
- Added a scroll bar to the inventory for easier navigation
- Resolved missing translations for 2 NPCs
- Fixed the issue of the Doctor getting stuck outside of the Clinic
- Investigated reports of players being unable to exit the garage when their shift ends (I'm still unable to replicate this, so if anyone could confirm whether this issue persists, it would be greatly appreciated)

Once again, thank you all for your patience and understanding. I hope these improvements enhance your gameplay experience, even if it's just a little bit.

Warm regards,
Prateek / Destroyer Doggo
EVOREVO - 글린티드
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A.V.A Global - jeehyojun


Mercenaries!

Today, we're excited to share how our team brought the Black Baron skins to life in A.V.A Global.
Black Baron skins will take over AVA Global tomorrow!
Black Baron skin: Baron's Sickle is ready open in 777 Euro Capsule for the first time today!

The brand-new Black Baron Series will be available in A.V.A Global starting today to celebrate the Black Baron grand opening tomorrow!

Baron's Sickle


[Open Schedule]
*Time (UTC): 2024. 05. 08, 06:00 am ~ 2024. 05. 13, 06:00 am

Ultimate Box Medal Capsule 30% Sale Event!


Plus, we've prepared a wonderful hot-time for every user.
You will have a chance to purchase Ultimate Box Medal Capsule for a huge discount price during a limited time.

[Event Schedule]
*Time (UTC): 2024. 05. 08, 06:00 am ~ 2024. 05. 09, 02:00 am


Safety First Gift Day 9


Click the coupon icon on the top right of the game lobby and type:
-----------------
NINESAFETYFT
------------------

[Reward]
> Ultimate Box*5

[The coupon can be redeemed during this schedule]
> Time (UTC) : 2024. 05. 08, 06:00 AM ~ 2024. 05. 10, 00:00 AM

Thank you.

Sincerely,
Your AVA Operations Team
Time Break Chronicles - warrior.general.games
This beta branch patch adds another new enemy to Act 5 and rebalances some encounters, as well as including a couple of bugfixes. Character lore entries for Act 5 heroes have also been filled out, for folks who like to read those.

Changelog for version 0.6.6b
  • Added another new enemy type to Act 5
  • Reworked a couple Act 5 Extreme Danger encounters to increase their difficulty
  • Moved Inscriber and Frozen form Claire's drones to drone slot, so they don't block other summon skills and can exist at the same time
  • Increased damage on a couple of Inventor's granted invention skills
  • Filled out status menu lore entries for new heroes
  • Fixed some more issues with Big Blob boss' split skill being able to soft-lock the game in certain instances
  • Fixed item menu not reappearing when backing out of using an item created by Chemist's Mix skill
  • Fixed spear sprite for throw spear skills not being flipped when used by enemies
  • Fixed a couple of small graphical errors with new heroes
Star Conflict - Super Glix


Pilots! It's time to improve your fleet strength! UMC reports that a new transport convoy has arrived in fringe sectors from inner worlds. It seems that the blockade has been broken. We are expecting even more trade caravans in the fringe sectors soon!

Only today, May 8, we offer a 30% discount on Karud components! They can be purchased directly from the ship tree.

Long-term testing of the ship ‘Karud’ secured its fame as the most mobile and effective ECM interceptor. For this reason, the leading designer of the Saladin family chose a prototype for a new experiment.
The special offer is valid for a limited time and will end on May 9!

Sincerely,
Star Conflict Team
May 7, 2024
Star Conflict - Super Glix


We announce a grand sale, which will last till 06-00 UTC of May 13!
  • Premium ships 1-3 ranks — 500 galactic standards.
  • Premium ships 4-6 ranks — 900 galactic standards.
  • Special price on all of the premium ships 7-15 ranks — 1945 galactic standards.
Premium ships that are crafted from parts are not included in the sale.

Festive bundle “Memorial Day”



  • Sticker “Living memory 1”
  • Sticker “Living memory 2”
  • Sticker “Living memory 3”
  • Sticker “Living memory 4”
  • Sticker “Living memory 5”

New festive bundle “May 9”



To celebrate the holiday, we have prepared a new bundle “May 9” for all pilots:
  • Paint “Defender’s camouflage”
  • Paint “Memory of all fallen”
  • Paint “Victory star”
  • Paint “Order of victory”
  • Sticker “May 9”
  • Sticker “Medal of honor”
You can get all the stickers and the festive pattern in a special container bundle. To get them them, you need to enter the “Bundles” tab

Festive stickers and pattern!



To celebrate the holiday, we have prepared new stickers for all pilots:
  • Never back down!
  • Ace exterminator
  • For peaceful world!
  • Victory will be ours!
  • Victory!
  • Lasting memorial
  • Lest we forget
You can get all the stickers and the festive pattern in a special container bundle. To get it, open the “Bundles” tab and select the “Festive bundle #9”.

Sincerely,
Star Conflict Team
JUNK! A Demo About Robots Playtest - Fairaday
Spectator Test
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