Wedgie Simulator - Onye Nacho
Version 0.8 (AKA Alpha V8) has released! This update grants you the ability to change your underwear type!






Better Underwear Options!
  • Briefs
  • Panties
  • Thong


https://www.youtube.com/watch?v=Gg2Pl7ySMa8

Sequencer is getting an Overhaul!
The sequencer has been poorly designed from the start. When we developed the system, we were still improvising on how to best develop the essential features for a movie game. We were unsure if others would even value such a feature. After we tested it thoroughly while making a new episode for Underwear Shorts, we discovered just how underwhelming, unstable, poorly functional, and unreliable it truly was. So we have decided to overhaul the entire feature instead, scrapping the old system. The new Sequencer is not entirely complete yet as we still need to make the other important features to complete it first. See the plans at the end of this article for more info.

Meanwhile, the sequencer currently allows the user to adjust parameters for PMs once they are selected with the Animator tool. This will later apply for other movie objects. In this case, you can adjust what kind of wedgies they give to themselves or others.


https://www.youtube.com/watch?v=9FDXyD6KedI

PM Wedgie Actions!
As a result of our new sequencer overhaul, you can now use PMs to give wedgies to other PMs. WHile possessing a mannequin via the Interactive tool, use the [Character Ability] key to perform a self-wedgie. To give another PM a wedgie, move towards the PM and press the same key. Their types of wedgies depend on their cinematic settings, accessible by using the Sequencer via the Animator tool, then clicking on a PM.

Other Features & Fixes:
You can read the full article here.

Like what you see? Pre-order the game now for early access!
May 7, 2024
Dead World: La Argentina Muerta - Juani Unreal
- Bug fixes
- Text corrections
May 7, 2024
Mandela Syndrome - tezalcostudios
Bug Fixes
- Fixed an issue where locker doors could cause you to clip into objects and softlock the game.
- Removed a bug where hitting the spacebar on Sunday would cause the Player to be violently murdered by Entity-A.
- Fixed explosive crates not exploding.
- Re-added explosive crates explosion animation.
- Corrected a crate logic miscount on Friday causing the level to think there was more crates than there actually were.
- Fixed some issues with the level transition system on Friday

Feature Changes
+/- Adjusted crate spawn count on Friday.



We may have to update our project's Unity version soon due to a bug regarding prefab IDs. Due to this development may be delayed over the next few days. Be sure to be looking out for updates on our Discord!
May 7, 2024
Omega Crafter - Omega Crafter
New Features

The coding editor has become more user-friendly
  • The coding screen now supports full-screen display.
  • Improved the logic for determining block deletion to prevent unintended block deletions.
  • The appearance when blocks are deleted has been made more clear.
  • Added support for exporting and importing programs.
  • The program list now retains the last opened tab.
  • The zoom level of the program editor now adjusts to the currently active block size.



Others
  • Added a new language change dialog. As a result, removed the language change option from the Settings dialog. Additionally, there is no longer a need to restart when changing languages.
  • Added Save and Respawn buttons to the menu dialog.
  • Added tooltips to some buttons.

Balance Adjustments
  • Changed the sequential numbers assigned to default names for buildings and City Grammis to three-digit numbers. Only existing fields will not be affected by this change.
  • Enabled renaming of Bulk Mining Rod and made certain buildings operable from City Grammi.
  • Grammis in the list are now sorted alphabetically by name.
  • Added and adjusted lighting for certain buildings and items.
  • The default mouse sensitivity has been lowered.
  • Changed Buddy Grammi's behavior so that he does not wander around when he is in town.

Bug Fixes
  • Fixed an issue in multiplayer where materials would not drop when structures were dismantled if the host had builder mode enabled, even if the client did not have builder mode activated.
  • Fixed an issue in multiplayer where the effects and sounds might not play when a tree falls and disappears.
  • Fixed an issue where the search function was not working correctly on the Grammi list screen.
  • Fixed an issue where some buildings that could not be operated by City Grammi were incorrectly included as selectable targets.
  • Fixed an issue where updating Grammi's movement paths could take longer than usual when constructing or relocating facilities in cities with many trees and mines.
  • Fixed an issue in the battle simulator where graves could be generated in the wrong location when a player died.
  • Fixed an issue that caused dungeon icons to appear on the map when entering the battle simulator.
  • Fixed an issue where the crusher was not displayed on the city map.
  • Fixed a bug where some items would change color if they were set on an item hook and the hook was rearranged.
  • Adjusted the collision detection of the kitchen table to more closely match its appearance.
QuickMatrix - 休莱格
Each function in the quick switch tool can now be independently configured with shortcuts!
And the following issues have been fixed:
1. Chinese prompt for shortcuts in settings;
2. ESC can now be used to cancel shortcut settings.

Alien Boom Boom - ranGer


Reworked the Plasma AR. Shoots slightly slower, has much less recoil, the plasma bolts travel much faster.
This makes the Plasma AR feel a lot nicer to shoot, and handle better.

Added some ammo packs around the map, too many people were running out and being forced to use the bat.

The bat has a much large hit box, so it should be a lot easier to hit targets such as the frogs without needing to land a hit directly on the. (This was a complaint, people wanted the melee to be easier)
Also raised the damage slightly.

Raised the light levels across the map, next patch will see even better lighting.
Abalon: Roguelike Tactics CCG - Ross
Welcome New Players!
Warm D20Studios welcome to all of our newest Abalon players! Thank you so much for sharing your feedback in-game, on Discord, and on our Steam community page.

I’ve got our next major update scheduled to roll-out a little later this month that aims to add some highly anticipated player requested features. For now, here’s a quick update to take care of those bugs you’ve reported and keep your games running smooth!

v1.35.0 Release Notes

  1. Fixed bug where, when a bug triggers before auto save has completed, player's world is not populated with a boss key, skeleton keys, or soul gems. (Thanks SuperKickParty, Goo Sack!, tyr77987 and 陆泳)

  2. Fixed bug where playing Abalon in offline mode would generate a "Steam Connection Error" repeatedly throughout the process of starting an adventure and selecting adventure options and result in a bug report being triggered once the adventure starts (which could then cause cascade bugs, such as the boss key not being populated or starting with the the wrong character). (Thanks Goo Sack!)
  3. Fixed bug with rendering ultra high monitor DPI resolution 1365x720 with 300% scaling (Thanks kdgamers). 

  4. Fixed bug where weapon/armor cards were showing the Consumable keyword when they were of the "goes in deck" type rather than the "satchel" type. (Thanks aPot).
  5. Fixed bug where switching between Deck and Satchel tabs in the progression menu would sometimes not switch the mana icon to a satchel icon if the same card was immediately rendered.
  6. Fixed bug where, if the last enemy unit defeated is a minion summoned by a Dreamstealer, the lore hidden in that map doesn’t drop. (Thanks Fonz)
  7. QoL Changed description of Lifesteal keyword from “Heals when dealing damage” to “Heals by damage from its attack up to target’s remaining life” to clarify that the ability only works with attacks (not spells/other abilities) and that you can’t suck extra life out of a 1/1 squirrel if you overkill it. (Thanks Sinzar)

Thanks for reading, and remember you can show your support for the continuous development on this game by writing us a Steam store page review :)

~Ross
DriveCrazy - TubezGames
Note: Leaderboard will be reset

Changes
  • Changed so that nitro can be used at any time (overuse will damage it)
  • Changed UI in lower right corner
  • Adjusted camera when doing wall runs
  • Changed some dialogues

Fixes
  • Second boss stage: guardrail is out of alignment
Haunted Arcade - Lem
The Early Access has finally launched! Thank you to everyone who is checking it out or considering.

The version you see right now was developed by 4 developers, Pauline Lechler, Emil Altan, Marianna Keim and me, Lemon Pohl.

While Marianna Keim has decided to leave our Development Team, our total numbers have doubled as Hakon Wind, Ken Sudermann, Leonie Droege, Maurizio Cavallo and Lucy Gebken have joined our ranks to work on any future versions of the game (they are already working on it and have come up with some very quick results).

Together, we are currently working on further Arcade Games as well as a Decorating Feature for the 3D Hub.

In detail, our plans are:

Version 1.0: Early-Access Release
Play 3 distinct Arcade Games with special Ghost Twists that turn their principle on its head
Use the tickets you earn by playing these games to acquire Hats or Helmets for the Ghost
Experience the story of connecting to the Ghost and solving the final

Version 1.01: Week One Patch - This is where we are right now! :)
  • Several new and improved models and textures for Arcade Machines
  • Casual-Mode: Toggle on save-points for the Arcade Games right from the Escape Menu
  • Major Bugfixes

Version 1.1: Hall Features - This Month!
  • Playable Air Hockey Minigame!
  • New decorations, models and further prettier textures
  • Bugfixes

Version 1.2: Story - Part 1 - June
  • Discover 3 items hidden around the Arcade that dive into the backstory of the Ghost and what his unfinished business is

Version 1.3: Interactive Dialogue
  • Completely rewritten dialogue
  • Pick-and-choose from different dialogue response options
  • End up with different bonds depending on what you picked

Version 1.4: Story Part 2
  • Discover 4 additional items that flesh out and round up the story, allowing for a new dialogue option with the Ghost

Version 2.0: Happy Hall Designer
  • Acquire furniture, texture-sets, figurines and more from the Ticket-Shop
  • Place them anywhere you want to

Version 2.1: 2 New Arcade-Games
  • Arcade Game: Bike Slide
  • Arcade Game: Sheepy Runs!

Version 2.2: Hall Features
  • Playable Claw Machine Minigame!
  • Playable Basketball-Hoop Minigame!

Version 3.0: FULL RELEASE

  • 2 New Arcade Games (Robot Time, Defender of Plushville)
  • Pick-and-choose the order in which you play Arcade Games!
  • Explore even more figurines, plushies and texture sets!

Utopia No.8 - mark.wang
Steam version v1.0.6 has been released.

▼ New Content
1. Island house now has 5 tiers of looks.

▼Optimizations & Changes
1. Most trees on the island can now be gathered
2. Mining nodes now have new look
3. Mini map with added information
4. Change some NPC’s positions
5. Insufficient items now show up as red text in upgrade menu
6. Fishing information bots now shows informations relative to the fishing level
7. Signs outside of mining area 2 and 3

▼ Bug Fixes
1. Fix issue with bold “hairstyle”
2. Fix lighting issue in the house while shadow quality is set to low
3. Fix some reflections settings
4. Fix issue with buying multiple items
5. Fix shopping UI close button
6. Fix fishing progress timer
7. Fix fishing bait UI can now scroll with multiple pages of baits
8. Fix ranch animal UI with the corrected information
9. Fix redeeming price boxes causing crashes

Above are the contents of the latest update for UTO8.

If you have any questions or suggestions, please feel free to share them with us in-game or in our communities.

Best regards,
Happy Tomato Entertainment
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