Warm D20Studios welcome to all of our newest Abalon players! Thank you so much for sharing your feedback in-game, on Discord, and on our Steam community page.
I’ve got our next major update scheduled to roll-out a little later this month that aims to add some highly anticipated player requested features. For now, here’s a quick update to take care of those bugs you’ve reported and keep your games running smooth!
v1.35.0 Release Notes
Fixed bug where, when a bug triggers before auto save has completed, player's world is not populated with a boss key, skeleton keys, or soul gems. (Thanks SuperKickParty, Goo Sack!, tyr77987 and 陆泳)
Fixed bug where playing Abalon in offline mode would generate a "Steam Connection Error" repeatedly throughout the process of starting an adventure and selecting adventure options and result in a bug report being triggered once the adventure starts (which could then cause cascade bugs, such as the boss key not being populated or starting with the the wrong character). (Thanks Goo Sack!)
Fixed bug with rendering ultra high monitor DPI resolution 1365x720 with 300% scaling (Thanks kdgamers).
Fixed bug where weapon/armor cards were showing the Consumable keyword when they were of the "goes in deck" type rather than the "satchel" type. (Thanks aPot).
Fixed bug where switching between Deck and Satchel tabs in the progression menu would sometimes not switch the mana icon to a satchel icon if the same card was immediately rendered.
Fixed bug where, if the last enemy unit defeated is a minion summoned by a Dreamstealer, the lore hidden in that map doesn’t drop. (Thanks Fonz)
QoL Changed description of Lifesteal keyword from “Heals when dealing damage” to “Heals by damage from its attack up to target’s remaining life” to clarify that the ability only works with attacks (not spells/other abilities) and that you can’t suck extra life out of a 1/1 squirrel if you overkill it. (Thanks Sinzar)
Thanks for reading, and remember you can show your support for the continuous development on this game by writing us a Steam store page review :)
The Early Access has finally launched! Thank you to everyone who is checking it out or considering.
The version you see right now was developed by 4 developers, Pauline Lechler, Emil Altan, Marianna Keim and me, Lemon Pohl.
While Marianna Keim has decided to leave our Development Team, our total numbers have doubled as Hakon Wind, Ken Sudermann, Leonie Droege, Maurizio Cavallo and Lucy Gebken have joined our ranks to work on any future versions of the game (they are already working on it and have come up with some very quick results).
Together, we are currently working on further Arcade Games as well as a Decorating Feature for the 3D Hub.
In detail, our plans are:
Version 1.0: Early-Access Release Play 3 distinct Arcade Games with special Ghost Twists that turn their principle on its head Use the tickets you earn by playing these games to acquire Hats or Helmets for the Ghost Experience the story of connecting to the Ghost and solving the final
Version 1.01: Week One Patch - This is where we are right now! :)
Several new and improved models and textures for Arcade Machines
Casual-Mode: Toggle on save-points for the Arcade Games right from the Escape Menu
Major Bugfixes
Version 1.1: Hall Features - This Month!
Playable Air Hockey Minigame!
New decorations, models and further prettier textures
Bugfixes
Version 1.2: Story - Part 1 - June
Discover 3 items hidden around the Arcade that dive into the backstory of the Ghost and what his unfinished business is
Version 1.3: Interactive Dialogue
Completely rewritten dialogue
Pick-and-choose from different dialogue response options
End up with different bonds depending on what you picked
Version 1.4: Story Part 2
Discover 4 additional items that flesh out and round up the story, allowing for a new dialogue option with the Ghost
Version 2.0: Happy Hall Designer
Acquire furniture, texture-sets, figurines and more from the Ticket-Shop
Place them anywhere you want to
Version 2.1: 2 New Arcade-Games
Arcade Game: Bike Slide
Arcade Game: Sheepy Runs!
Version 2.2: Hall Features
Playable Claw Machine Minigame!
Playable Basketball-Hoop Minigame!
Version 3.0: FULL RELEASE
2 New Arcade Games (Robot Time, Defender of Plushville)
Pick-and-choose the order in which you play Arcade Games!
Explore even more figurines, plushies and texture sets!
▼ New Content 1. Island house now has 5 tiers of looks.
▼Optimizations & Changes 1. Most trees on the island can now be gathered 2. Mining nodes now have new look 3. Mini map with added information 4. Change some NPC’s positions 5. Insufficient items now show up as red text in upgrade menu 6. Fishing information bots now shows informations relative to the fishing level 7. Signs outside of mining area 2 and 3
▼ Bug Fixes 1. Fix issue with bold “hairstyle” 2. Fix lighting issue in the house while shadow quality is set to low 3. Fix some reflections settings 4. Fix issue with buying multiple items 5. Fix shopping UI close button 6. Fix fishing progress timer 7. Fix fishing bait UI can now scroll with multiple pages of baits 8. Fix ranch animal UI with the corrected information 9. Fix redeeming price boxes causing crashes
Above are the contents of the latest update for UTO8.
If you have any questions or suggestions, please feel free to share them with us in-game or in our communities.
Ring of Choice will now properly activate on the first burden choice
Ring of Curse damage now correctly states that it does 10 + 10*X damage where X is equal to your cursed boons. It now properly calculates this base damage. The mastered version has been updated as well.
Fire Line will no longer hard lock the game when hitting a wall or obstacle.
The Jump Start achievement should now be unlockable in the Arena game mode.
The Electromancer's Innate Ability Icons are now showing the correct images in the bottom UI
You can now use the input cancel button/key to properly cancel a surrender confirmation
Tome of Lightspeed description typos have been fixed.
For those interested in game development, looking for insight into how some of these things can slip through, here's an example of how seemingly innocuous things can lead to unexpected issues:
In patch 0.30 I fixed a longstanding bug that could cause various timers in Arena to become desynced, each presenting different game times. This change to how time was tracked lead to the Jump Start achievement no longer working because it was still using the old timer system to track how long you'd played. Having already tested the achievement, I didn't even think to go back and test it again because it simply didn't cross my mind that the two were related. That's why Early Access (or a team of Quality Assurance Game Testers) is so important to me, and why I appreciate your feedback and patience on the issues.
Anyway, there are more bug fixes coming, and new content, but that's it for today. Until next time!