Abalon: Roguelike Tactics CCG - Ross
Welcome New Players!
Warm D20Studios welcome to all of our newest Abalon players! Thank you so much for sharing your feedback in-game, on Discord, and on our Steam community page.

I’ve got our next major update scheduled to roll-out a little later this month that aims to add some highly anticipated player requested features. For now, here’s a quick update to take care of those bugs you’ve reported and keep your games running smooth!

v1.35.0 Release Notes

  1. Fixed bug where, when a bug triggers before auto save has completed, player's world is not populated with a boss key, skeleton keys, or soul gems. (Thanks SuperKickParty, Goo Sack!, tyr77987 and 陆泳)

  2. Fixed bug where playing Abalon in offline mode would generate a "Steam Connection Error" repeatedly throughout the process of starting an adventure and selecting adventure options and result in a bug report being triggered once the adventure starts (which could then cause cascade bugs, such as the boss key not being populated or starting with the the wrong character). (Thanks Goo Sack!)
  3. Fixed bug with rendering ultra high monitor DPI resolution 1365x720 with 300% scaling (Thanks kdgamers). 

  4. Fixed bug where weapon/armor cards were showing the Consumable keyword when they were of the "goes in deck" type rather than the "satchel" type. (Thanks aPot).
  5. Fixed bug where switching between Deck and Satchel tabs in the progression menu would sometimes not switch the mana icon to a satchel icon if the same card was immediately rendered.
  6. Fixed bug where, if the last enemy unit defeated is a minion summoned by a Dreamstealer, the lore hidden in that map doesn’t drop. (Thanks Fonz)
  7. QoL Changed description of Lifesteal keyword from “Heals when dealing damage” to “Heals by damage from its attack up to target’s remaining life” to clarify that the ability only works with attacks (not spells/other abilities) and that you can’t suck extra life out of a 1/1 squirrel if you overkill it. (Thanks Sinzar)

Thanks for reading, and remember you can show your support for the continuous development on this game by writing us a Steam store page review :)

~Ross
DriveCrazy - TubezGames
Note: Leaderboard will be reset

Changes
  • Changed so that nitro can be used at any time (overuse will damage it)
  • Changed UI in lower right corner
  • Adjusted camera when doing wall runs
  • Changed some dialogues

Fixes
  • Second boss stage: guardrail is out of alignment
Haunted Arcade - Lem
The Early Access has finally launched! Thank you to everyone who is checking it out or considering.

The version you see right now was developed by 4 developers, Pauline Lechler, Emil Altan, Marianna Keim and me, Lemon Pohl.

While Marianna Keim has decided to leave our Development Team, our total numbers have doubled as Hakon Wind, Ken Sudermann, Leonie Droege, Maurizio Cavallo and Lucy Gebken have joined our ranks to work on any future versions of the game (they are already working on it and have come up with some very quick results).

Together, we are currently working on further Arcade Games as well as a Decorating Feature for the 3D Hub.

In detail, our plans are:

Version 1.0: Early-Access Release
Play 3 distinct Arcade Games with special Ghost Twists that turn their principle on its head
Use the tickets you earn by playing these games to acquire Hats or Helmets for the Ghost
Experience the story of connecting to the Ghost and solving the final

Version 1.01: Week One Patch - This is where we are right now! :)
  • Several new and improved models and textures for Arcade Machines
  • Casual-Mode: Toggle on save-points for the Arcade Games right from the Escape Menu
  • Major Bugfixes

Version 1.1: Hall Features - This Month!
  • Playable Air Hockey Minigame!
  • New decorations, models and further prettier textures
  • Bugfixes

Version 1.2: Story - Part 1 - June
  • Discover 3 items hidden around the Arcade that dive into the backstory of the Ghost and what his unfinished business is

Version 1.3: Interactive Dialogue
  • Completely rewritten dialogue
  • Pick-and-choose from different dialogue response options
  • End up with different bonds depending on what you picked

Version 1.4: Story Part 2
  • Discover 4 additional items that flesh out and round up the story, allowing for a new dialogue option with the Ghost

Version 2.0: Happy Hall Designer
  • Acquire furniture, texture-sets, figurines and more from the Ticket-Shop
  • Place them anywhere you want to

Version 2.1: 2 New Arcade-Games
  • Arcade Game: Bike Slide
  • Arcade Game: Sheepy Runs!

Version 2.2: Hall Features
  • Playable Claw Machine Minigame!
  • Playable Basketball-Hoop Minigame!

Version 3.0: FULL RELEASE

  • 2 New Arcade Games (Robot Time, Defender of Plushville)
  • Pick-and-choose the order in which you play Arcade Games!
  • Explore even more figurines, plushies and texture sets!

Utopia No.8 - mark.wang
Steam version v1.0.6 has been released.

▼ New Content
1. Island house now has 5 tiers of looks.

▼Optimizations & Changes
1. Most trees on the island can now be gathered
2. Mining nodes now have new look
3. Mini map with added information
4. Change some NPC’s positions
5. Insufficient items now show up as red text in upgrade menu
6. Fishing information bots now shows informations relative to the fishing level
7. Signs outside of mining area 2 and 3

▼ Bug Fixes
1. Fix issue with bold “hairstyle”
2. Fix lighting issue in the house while shadow quality is set to low
3. Fix some reflections settings
4. Fix issue with buying multiple items
5. Fix shopping UI close button
6. Fix fishing progress timer
7. Fix fishing bait UI can now scroll with multiple pages of baits
8. Fix ranch animal UI with the corrected information
9. Fix redeeming price boxes causing crashes

Above are the contents of the latest update for UTO8.

If you have any questions or suggestions, please feel free to share them with us in-game or in our communities.

Best regards,
Happy Tomato Entertainment
May 7, 2024
XiuzhenWorld - noforgetit
FixBugs
May 7, 2024
Boons & Burdens - FromLefcourt
Bug Fixes
  • Ring of Choice will now properly activate on the first burden choice
  • Ring of Curse damage now correctly states that it does 10 + 10*X damage where X is equal to your cursed boons. It now properly calculates this base damage. The mastered version has been updated as well.
  • Fire Line will no longer hard lock the game when hitting a wall or obstacle.
  • The Jump Start achievement should now be unlockable in the Arena game mode.
  • The Electromancer's Innate Ability Icons are now showing the correct images in the bottom UI
  • You can now use the input cancel button/key to properly cancel a surrender confirmation
  • Tome of Lightspeed description typos have been fixed.

For those interested in game development, looking for insight into how some of these things can slip through, here's an example of how seemingly innocuous things can lead to unexpected issues:

In patch 0.30 I fixed a longstanding bug that could cause various timers in Arena to become desynced, each presenting different game times. This change to how time was tracked lead to the Jump Start achievement no longer working because it was still using the old timer system to track how long you'd played. Having already tested the achievement, I didn't even think to go back and test it again because it simply didn't cross my mind that the two were related. That's why Early Access (or a team of Quality Assurance Game Testers) is so important to me, and why I appreciate your feedback and patience on the issues.

Anyway, there are more bug fixes coming, and new content, but that's it for today. Until next time!
May 7, 2024
Inner Struggle - Scytoth
Greetings, everyone!

A small patch was just release, bringing some adjustments and bug fixes to the game. Here are the listed changes:

  • Reduced the number of times the player has to press a key in order to break free from a specific enemy from 5 to 3

  • Fixed the diary entry text remaining on the screen even after restarting the run
  • Fixed the resolution settings menu not working properly
  • Fixed the video settings not being saved even after being selected
  • Fixed the back button not working when clicked on the main menu
  • Fixed the dialogue choices not reacting to mouse clicks

If you happen to come across any other bugs, please do not hesitate to let me know in the comments so I can fix them as soon as possible.

Good luck with the struggle!
~Somnitum
May 7, 2024
Horror School Story - NomNom Studio
can you find a 3d cat in bonus game
Endgame of Devil - Ylil
Balance Adjustments:

Significantly increased the probability of getting Rare Minions and Epic Minions in Regular Mode and Bloody Battle Mode.
May 7, 2024
Casual Mahjong - 鄭伯
Art
  • Add a new Mahjong style: Black
  • Adjust colors of UI elements to match various Mahjong styles

Input Devices
  • Increase idle time for automatic mouse hiding to 15 seconds, and the mouse is no longer moved to the center of the screen when automatically hidden
  • Pressing the left or right mouse button, or the controller's [Confirm/Cancel] button on the winning hand panel will skip the display of point symbols

Game Content
  • Increase speed of point movement during point settlement
...