May 7, 2024
Combat Arms: the Classic - GM_vChaos
LOGIN EVENT is better than ever!😳😳

Learn more here👇👇:
ENTITY: THE BLACK DAY - alies
EN:
The game size will jump to at least 45 GB, the story mode will be huge and offer a deep and exciting story, the price of the game will increase, if you buy the early access version you have actually bought the Full Release and you will not have to pay any additional fees on the difference in prices.
AR:
حجم اللعبة سيقفز إلى 45 جيجابايت على الأقل، وضع القصة سيكون ضخمًا ويقدم قصة عميقة ومثيرة، سعر اللعبة سيرتفع، إذا قمت بشراء نسخة الوصول المبكر فإنك قد اشتريت الإصدار الكامل فعليًا ولن تضطر إلى دفع أي رسوم إضافية على فرق الأسعار.
May 7, 2024
Blood Poker - Roebby
removed a debug line that said u beat the game on game start oops
May 7, 2024
BAMG2023 - 类子哥
修补几个bug
May 7, 2024
Titan Revenge - Now to Play Games
To offer you a better game experience, the servers will be offline for maintenance at 03:00, May 8 , 2024 (UTC-4). Servers will be online around 04:00 (UTC-4).
Further notice will be available if this maintenance extends.

Maintenance content including:
1. New System: Pet Expansion - Pet Pact (requirement: server opening day 45 or plus and character level 440 or higher).
2. New System: Pet Pact Expansion - Pact Equipment (requirement: server opening day 45 or plus and character level 440 or higher).
3. New System: Pet Pact Expansion - Pact Marking (requirement: server opening day 45 or plus and character level 440 or higher).
4. New Trial:Sea of Pact (requirement: server opening day 45 or plus and character level 440 or higher).
5. Fix known bugs in the game.

Titan Revenge Team
Riders of Icarus - GM ICA 02


Greetings Riders!

We will be having a Scheduled Maintenance in an Hour.

Please ensure to log out before the Maintenance to avoid any issues.

✍ Patch Notes Info: ✍
https://vfun-lounge.valofe.com/page/icarus-na/all/15958

📍 Official Home Page 📍
https://icarus-na.valofe.com/
May 7, 2024
MORTARMEN - Dementei
As we've had a slow launch into Early Access, we naturally have low player population. This was expected for the most part, we've been holding weekly play sessions for months using Steam Playtest and have thankfully maintained a small player base from dedicated players, some even from 2019.

So where does that leave us as new players buy the game and the servers are empty?
We are trying our best to rectify the situation, just the same as any other game that relies on players to fill up their servers, and we've got a few ideas. We're heavily focused on marketing and gaining organic growth, in the mean time we'll be shifting our representation of MORTARMEN. Your participation into our weekly events will help us build a foundation towards a daily playerbase.

Back story.
For years we've been building a large scale multiplayer shooter with Arakousa (our nearly 3km island) at the helm, it took many (mortar)man hours to create and fill up with interesting enough points of interest with over 20 sectors and 2 routes. However we've realized the gameplay potential is most realized during smaller engagements, where the movement shines it's brightest and even revealed its weaknesses. We've noticed this during our times on the playtest playground level, but we were still clinging onto Arakousa for dear life.

Check out Chet's channel where he covers aspects of the gaming industry, below he goes over MORTARMEN's launch and compares to his own title, The Anacrusis.


This leads us to our shift!
Levels and gamemodes made for 5v5 to 10v10 player counts, paving the way towards more competitive territory and more engaging gameplay.

We've made the first step with a new CQB level with one terminal sector in a confined mining cave, we'll be experimenting with more ideas for this level to refine our gameplay even further. Come check it out with us during our Play Session events usually every Sunday at 4pm EST, give us your thoughts, as always we'll be in Discord.




Lastly, check out our last Play Session from last Sunday, it was a blast, thanks all for coming.






May 7, 2024
Vindictus: Defying Fate - Vindictus: Defying Fate
Hello Mercenaries,


Ever since we wrapped up the Pre-Alpha test back on March 14th, we're already welcoming the warm days of May.

Today we’re back to briefly share some development updates since the last Pre-Alpha test.


1. New Region and Monsters


[New Region: Ainle]

Here's the video of a glimpse of the new region 'Ainle'.



The region known as ‘Ainle’ is dark, eerie, and filled with ominous aura, just as its first impression suggests.

What kind of enemies are lurking in this area, ready to challenge you?


In the Ainle region, you'll find the Goblin brigades stationed.

We can tell that they’re far from ‘rational’ just from their gaze and appearance.


[The Goblins appear to have lost their sanity.]




2. Blood Lord


We're also revealing the concept art of 'Blood Lord' from Ainle, which is still a work in progress.

The former Vampire Emperor of the Otherworld, the ‘Blood Lord’ will be reinterpreted in VDF

and brought back as 'a notorious killer who once haunted Ainle'.




3. Aodhan and Gwynn


Here we share the images of the NPCs, Aodhan and Gwynn, who are currently under development.


[Leader of Kalbram Mercenary, Aodhan]




[Rocheste Royal Army's Stern Knight, Gwynn]



The development team still has several things up their sleeve, more than what we’ve uncovered today.

While there may be some final changes as we continue developing, we wanted to stop by to share the latest news with you.


We'll be back with more updates and news in the future. 😊

Thank you.


<Vindictus: Defying Fate> Development Team
9-Bit Armies: A Bit Too Far - VirtualTed

Commanders, we have anew update this week for you all. This is not as big as some of our previous ones, the reason being the second campaign and a new gamemode are still in the works.

Regardless, the war effort needs must be met and we have managed to add some balance updates, squash more bugs and add a couple smaller items with this update. We are also happy to announce a whole new official Chinese translation allowing more people across the world to enjoy 9-Bit Armies in their native language.

If you are interested in helping translate we are continuing to work with community translations too.

Feature Update
  • 9-Bit Armies现已推出中文版!
  • 9-Bit Armies is now available in Chinese!
UI
  • Hidden Objectives now use dedicated stars for those objectives. They are displayed in both the objective display and the world map UI.
  • Tooltips should no longer remain on on-screen when going from tactical to challenge results.
  • Squished stars have been unsquished now.
Balance Changes
  • Reduced range of Destroyer "Infantry Chow" ability to prevent units out of reach from being snacked upon.
  • AI now does a better job of scouting the player in the early game.
  • Infantry inside bunkers are now healed over time.
  • Improved air transport loading sequence.
  • Various AI personality adjustments
Campaign
  • Adjusted all hidden objectives to correctly support new UI and report back to campaign for tracking completion on the world map
  • Added Markers to help players "Locate Gwen" when she spawns in as part of Hidden Objective Chains
  • Adjusted a couple of secret objective counts
  • Mission #05 - Adjusted location of bronze objectives to make easier/faster to collect them all
  • Mission #05 and #08 - Replaced Abandoned bases with new versions (so units no longer target the structures in middle of combat without player input)
  • Mission #05 - Adjusted a couple of portal locations
Misc
  • Updated FX for the Shrink Ray animation.
  • Artillery model/texture optimization. Destruction model added. Animated treads and suspension.
  • Flame Tank model/texture optimized. Destruction model added.
  • Added gizmo controls to the cinematic camera in the map editor for mod story-telling & camera movement.
  • Updated fog of war visibility settings on all maps.
仙侠世界2 - liangyuan
尊敬的上仙们:

我们将对全区进行停机维护,届时您将无法登陆游戏,维护时间根据实际情况可能会提前或者延后,对您造成的不便,敬请谅解。

维护时间:2024年5月8日10:00-12:00

维护范围:全区

更新内容:



活动

1、5.8-5.14“十二生肖躲猫猫”活动开启;

2、5.8-5.14“春回大地掉落增”活动开启;

3、5.8-5.14”寻仙护符惊天动“半价关闭,轮换开启”巧夺天工有神助“半价活动;

4、5.8-5.14十方镇姜乐儿处新增出售母亲节感恩陪伴锦盒(有几率开出神龙坐骑:白雾雪牙、龙翔天青、龙福齐天)与多种限时限购礼包;

5、5.8-5.14“充值大回馈”内容调整;

6、5.8-5.14团购内容调整。



优化项

1、师门任务奖励优化:

提高了小游戏-猜大小的宝珠奖励;

提高了盗宝妖、妖族宝箱的掉落奖励;

2、十方相托任务奖励优化:

提高了巨灵之子、十方妖将、捣蛋鬼宝箱的掉落奖励;

3、乾坤盘奖励调整:

提高了天钻宝箱、藏宝大军、藏宝巫师的掉落奖励;

4、前期主支线任务奖励优化;

5、仙府战结算优化:增加了胜利失败效果提示;

6、寻宝奖池内容优化;

7、部分buff状态图标优化。



bug修复

1、修复了仙界秘宝秘宝图标与状态显示异常的问题;

2、修复了观察他人仙府宝石点数显示异常的问题;

3、修复了家族创建等级显示异常的问题;

4、修复了仙府圣珠能被仙尊加血的问题。

...