May 7, 2024
Grand Soul Story - MoonSoulGames
Several updates based on feedback from the community:

- Sequence breaks at Old City crossing fixed.
- Old City difficulty rebalanced to reward exploration.
- Mini games rebalanced to reduce cheesing.
- Several bugs fixed.
- Several grammatical errors fixed.
- Several other minor changes.
- Mac version fully updated.
XiuzhenWorld - noforgetit
Detection mechanism increases player data limit
Half Built: Casino - Kexster
This week I updated the employee hiring system. You now have time limited options for hiring and it works with the research system too. This is just the first step in a more complex employee system. Have fun! Thanks for playing!




Patch Notes:

-Updates to sidebar graphics
-Added new employee hiring pop-up.
-Employees now have an individual hiring cost. Currently all characters are the same but more complex features are coming.
-Employees have a longer descriptionon what they can do.
-Fixed and moved some items around the research tree.
Steelbreakers - Talberon
Hey folks! Talberon here with some new enhancements to gameplay that make the game feel more fun! You can now run with bombs, bushes and boulders with the Dash Boots, or deal damage knocking things into other things with the Bat! The Bow has also been adjusted to feel better and reward skillful timing, so hone your skills to become a master marksman!

New Features

  • Added ability to see actors behind overlay layers as a silhouette
  • Added new title screen

Balance Changes

Weapons

  • Bat
    • Bat now knocks back Pushable objects on hit, and actors hit by the pushable object while knocked back can take damage
    • Bat now applies hitbox to actors that are hit by the bat and can damage other actors in their path
    • Bat damage adjusted
      • Level 1: 1 DMG
      • Level 2: 1 DMG
      • Level 3: 2 DMG
  • Bow
    • Removed tap shot
    • Reduced time to charge on charged shot
    • Reduced charged shot velocity and damage
    • Removed pass-through effect on charged shot
  • Dash Boots
    • Can now dash while holding an item over player’s head
  • Bomb
    • Damage increased from 2 to 3
    • Can now press and hold to pick up a bomb with one button press while placing
    • Adjusted bomb placement so that when knocked back with the bat, the bomb is more likely to travel straight

NPCs

  • NPCs that can attack projectiles out of the air have had their reaction times and windows adjusted
  • NPCs are now less likely to flee when low on health if they are actively being attacked
  • Some NPCs are less likely to dodge attacks consistently

Quality of Life

  • Charge SFX for most weapons have been changed to be distinct from each other
  • Charge VFX for Hammer is now colour-coded based on charge level like the Bat
  • Adjusted analog stick deadzone and analog stick handling to be more comfortable and consistent
  • Adjusted movement logic to allow maintaining current face when walking in a cardinal direction and then moving diagonal instead of prioritizing west/east-facing

Bug Fixes

  • Fixed trajectory for objects that are knocked back a significant distance
  • Fixed help menu during Character select screen to no longer clip off the edge of the screen slightly
  • Entities that are on top of safe ground while a bridge is disabled no longer fall into an abyss
  • The main menu controls window now updates with the correct controller glyphs when changing the button icon preference in the options menu
  • New button assigned to handle exiting Character Select screen. Only the player who opened the exit menu can control it.

Misc

  • Adjusted credits
May 7, 2024
Catch Them Sweetie - Mikhail Neznamov


Greetings!

I wouldn't be surprised if for some people this update is more anticipated and interesting than all the previous ones. I can't give any reason why I've been procrastinating on adding these changes to the game, it just happened. But the moment has come!
  • Added visual representation of used Card Bonuses. Bonuses that have been used are now displayed in strikethrough text.
  • Added a representation of the current number of Life Points to the UI in the bottom right corner of the screen, so you don't have to waste time manually checking at the bottom of the playfield.
  • Added an information field about the game manual and the possibility to open it with the F1 key. Once clicked, the manual created in the Steam Community will open in the web browser.
  • In the main menu, an indication of the current version of the game has been added, as well as an information section about the game.
  • A few game bugs have been fixed. It's pretty hard and tedious to check if anything is broken with the update. So report back if something is broken.

Good luck, everyone!
May 7, 2024
DashPanel - PyrofrogStudios
ACC: Ford GT3 brake bias
May 7, 2024
The Way Of Kings - 杨元杰
Updated mouse display Bug in the main interface
May 7, 2024
DDNet - deen
DDNet 18.2 has been released with the following changes:
  • [Client] Allow the vote creator to cancel the vote [dobrykafe]
  • [Client] Track country/type filters separately for internet/favorites tabs [Robyt3]
  • [Client] Add a "No Login required" filter [furo321]
  • [Server] Add /team0mode to have a team behave like team 0 [dobrykafe, furo321]
  • [Server] Fix freeze not working during first 50 server ticks [Robyt3]
  • [Client] Increase maximum number of favorite communities from 3 to 5 [Robyt3]
  • [Client] Improve layout of Appearance settings, overall settings menus and restart message [Robyt3]
  • [Client] Show completion options for bind key names in console [Robyt3]
  • [Client] Add sorting by number of friends to the server browser [dobrykafe]
  • [Client] Reset tuning of dummy and main when disconnecting [Robyt3]
  • [Client] Improve performance when rendering menus [Robyt3]
  • [Client] Show countdown message in player/tee settings for sv_info_change_delay [dobrykafe]
  • [Client] Add optional name argument to start_video command [Robyt3]
  • [Client] Fix prediction errors and incorrect rendering after changing map [Robyt3]
  • [Client] Fix tee briefly appearing at previous position when joining [Robyt3]
  • [Client] Show Discord activity when offline [dobrykafe]
  • [Client] Include more options in appearance settings [dobrykafe]
  • [Client] cl_nameplates_strong improvements [dobrykafe]
  • [Client] Take serverlist age into account when choosing master [heinrich5991]
  • [Client] Fix race conditions in job state handling [heinrich5991]
  • [Client] Disconnect when we get map change with invalid parameters [heinrich5991]
  • [Client] Support overlapping scroll regions, always allow mouse scrolling [Robyt3]
  • [Client] Fix crash when the serverlist request fails [heinrich5991]
  • [Client] Support clicking line color picker label to toggle checkbox [Robyt3]
  • [Client] Fix recursive folder creation with mixed slashes and drive letters [Robyt3]
  • [Client] Fix rcon username not reset when disconnecting while connecting [Robyt3]
  • [Client] Render loading popup also while loading demo files [Robyt3]
  • [Client] Update immediately when changing cl_background_entities [dobrykafe]
  • [Client] Fix demo player hotkeys not working when menu is inactive [Robyt3]
  • [Client] Fix incorrect score kind in demos depending on last server [Robyt3]
  • [Client] Fix alignment of labels in friends list [dobrykafe]
  • [Tools] Make parse_drmingw.sh script also useable on Windows with MSYS2 [Robyt3]
  • [Editor] Editor: Make embedded image popup bigger at all times [dobrykafe]
  • [Editor] Fix crash when trying to select autorule with arrow keys [archimede67]
  • [Editor] Allow saving empty quads & sounds layers [archimede67]
  • [Editor] Fix crash when constructing some game tiles [archimede67]
  • [Editor] Fix envelope points not clickable after opening bezier popup [Robyt3]
  • [Editor] Fix bug where certain tiles would not work in Game tiles menu [furo321]
  • [Server] Disallow /save on teams with practice enabled, teehistorian improvements [Zwelf]
  • [Server] Refresh air jumps after teleporting [murpi]
  • [Server] Fix freeze bar not being correct after returning from pause [furo321]
  • [Server] List all practice commands when enabling /practice [furo321]
  • [Server] Fix practice mode not resetting after disconnect on solo servers [dobrykafe]
  • [Server] Ensure commands executed via FIFO/ECon/LineReader are valid UTF-8 [Robyt3]
  • [Server] Improve /timecp chat command [dobrykafe, furo321]
Path of Exile - CommunityTeam_GGG
Introducing the Sacred Wisps Portal Effect! These Sacred Wisps have escaped the Viridian Wildwood to illuminate your way into the Atlas. Check it out below or get yours in the store by pressing 'M' while in-game.


Thanks for your support!

May 7, 2024
Mech Tech Playtest - samconnergamedev
Updates
  • 5 new equipment added to shop in coop mode
  • You can now spend money to repair your base in coop mode

Bug Fixes
  • Fixed issue where cursors would be locked into a small portion of the screen when playing on monitors with a resolution below 1080p
...