Hello everyone! Thank you all for the bug reports! We were able to squash some major ones in this update!
Changes
Parachute opens automatically and has more uses.
You keep usable items when choosing to continue after a death or retrying an expedition. Wearable equipment is still lost upon death. (Testing this out to see if it would be a good change!)
Fix for players inadvertently teleporting back to origin when trying to get unstuck from geometry.
Disallow for the player to get temperature effects while they are in an UI screen.
Fix for bug which would cause the previous scene to still be loaded when starting a quest from inside a building.
Daily Mountain now runs on the same savefile as your main progression, to avoid possible overwriting of unlocks. (Such as cosmetics from the gachapon machine and quests)
Redesigned Zone 4 routing, so it's less likely people become lost.
Fixed people having a timer enabled when retrying the first route of Zone 4. (Which would mess with some other things as well)
Tweaks in Zone 1 Routing to avoid people getting stuck.
Fixed bug blocking access to Missing Cat Expedition.
More easy access to dialogue in Olimark questline.
Made certain rare chunks more likely to appear.
Improved force of Wind Zones
Fixed selection issue on Game Over Screen
Fixed the player being able to go out of bounds in certain expeditions.
Skulls pile up, but the coffers are empty. Blinded by their constant destructive urges, the Orcs leave nothing standing in their wake. A simple raid for wood quickly turns into a massacre and clear-cutting. Something has to change, and fast.
In Don’t Kill Them All, you assume the role of a self-proclaimed Life Coach with an extraordinary solution : What if… WE DON’T KILL THEM ALL?
A new game?
After the success of our first game Ship of Fools, we invite you to live a new adventure in this turn-based strategy and base-building game in which you teach bloodthirsty Orcs to develop mindfulness by discovering passions, navigating emotions, and developing healthy relationships!
Kickstarter!
It would mean the world to us if you show your appreciation for our work by backing our game! You can also wishlist it now on Steam to stay in the loop. We’ve put a lot of care into it and we’re sure you’ll like it a lot!
The Last Oasis Before Chastity - Miss Lizzy Anthus
Hello everyone,
I have just registered for Neo Fest in October 2024. I am in the process of finalizing the demo that you'll be able to try out at this festival.
In the meantime, here are a few images to get you excited about playing it. (The images are still a work in progress and will be refined for the release. For example, post-production work has not yet been done.)
Thank you for Your support by adding the game to your wishlist makes all the difference!
We're glad to share a peek into the steps of preparation of "SirKwitz," our educational game designed to make initiating in coding accessible and fun. Over the past months, our team has been dedicated to: - refining the gameplay experience, ensuring each of the puzzles not only teaches core programming concepts but is also engaging and intuitive; - testing extensively to guarantee that the user interface is clean and user-friendly – work in progress; - making sure that our story-driven approach seamlessly integrates learning with fun; - adjust the support areas based on the feedback we got from the first 10 testers; - refining our tutorial system to make the learning curve smoother for beginners; - adding more levels to expand the challenges and extend gameplay; - enhancing graphics and animations to make our friendly robot and its environment more appealing;
Based on feedback, some players have found aiming to be difficult. Therefore, an aiming "laser" will be added to the demo soon, and the full game will also feature this option. It will be optional and can be toggled on or off in the settings.