Here are the latest Patch Notes for update 0.1.6.3 that's just gone live on TerraTech Worlds’ unstable branch. If you’re not sure how to access this unstable build, here’s how you do that:
Launch Steam
Right-click on TerraTech Worlds
Select "Properties..."
Click on "Betas"
Next to "Beta Participation", click on the blue dropdown arrow
Select "ttw_unstable"
Steam should automatically switch to the selected beta branch at this point and list the game in the library left panel as "TerraTech Worlds [ttw_unstable]"
To switch back to the default stable version of TerraTech Worlds, repeat the above steps, but select "None" instead of "ttw_unstable"
Important note: Game save files are only compatible with versions of TerraTech Worlds where the version number is the same or greater i.e. a game save from version 0.1.6.1 is not compatible with version 0.1.6.
Now, onto the patch notes:
Added a hint for players for when a Fusion Core is powered but not affecting a Tech Yard
Fixed an issue wherein Fusion Reactor costs were not updating in the Block Info Panel until the player exited and re-entered Build Mode
Reduced ammo cost of Coaxial Cannon to 1 from 2 because it now fires in series
If you have bug reports or feedback you'd like to share, please use our new feedback system to do so! As you can see above, we read and incorporate your feedback.
Please be aware that from 09:00 CEST on 08/05/2024 (00:00 PDT on 05/08), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
Fera: The Sundered Tribes - ModMax [Massive Damage]
Hello to our amazing (and quickly growing!) Fera community, here's a great video we debut'd on IGN/IDXBOX Spring Showcase. Our Game Director, Peter shows off our co-op gameplay (yes you can play solo or co-op) with a little surprise at the end.
Please enjoy and share/signal boost if you can, thanks for following along and keep your eyes peeled here for more updates as we get closer to our upcoming launch!
And one more thing, we refreshed a bunch of screenshots on our Steam page, enjoy!
We've just rolled out Hotfix 5.0.2 to tackle some more issues that arose since the launch of Update 5.0 and Thrones of Decay, including the instability issues mentioned last week.
Here's what we've got:
Fixed occasional crash when taking over a settlement where multiple factions had hostile slots (such as Cults, Garden of Morr etc.)
Fixed missions failing to generate when they had an agent reward, if the home region of the player was under siege, causing the game to softlock and preventing the end turn cycle from ending.
Upped the maximum infections gained post-battle from 37 to 100. (We'll continue to review both the conversion rate and the maximum going forward.)
Thanks again for all of your feedback and bug reports; they've been pivotal in helping us prioritise fixes and get these out as quickly as we can. As also mentioned last week, we're making great progress in testing our tweaks to the Age of Reckoning system, and we look forward to bringing those to you soon alongside some additional fixes and amendments.
In the meantime, we'll see you on the battlefield!
—The Total War Team
⚠ IMPORTANT
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.
If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 MOD WARNING
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.
The Land Beneath Us - Terry_Dear Villagers (Com Dev)
Hello Underworld Dwellers,
6 days to go until the release, yes, the May 13, are you excited about it? (You have to be excited ...) 😠
Sorry, a bit rude, let's get back to the topic, today we're going to talk about two of the changes that we've made in game. Too much talking, wait, if you haven't joined our official The Land Beneath Us Discord for the Demo Speed Run Challenge... it's now the time (you may have a chance to win a key)! 😎
My precious, Vel Armor, our precious let's say, is nerfed. Balancing is always the problem that we want to improve so that we can provide an endless experience, generally speaking, we wanna offer you more choices in terms of relics and weapons instead of only focusing on getting the Vel Armor.
So in the full game, the Vel Armor will only give you 50% to heal 1 HP, otherwise, you need to upgrade it to get the 100% healing.
🤖 Do you think this is the end? No, never 🤖
We won't let you go like this, we wanna you, to retrieve more and more Soul Energies 😎 We are insatiable ahahaha.
Anyway, we have added the World Customization after you finished the run in the area. As you can see in the screenshot below, there are maximum 5 levels. You have to complete the 1st level before moving on to the 2nd level.
A higher level can give you more soul rewards and more difficulty. To get started, simply just add conditions on the right hand side to fill in the gauge point!
You can add as many conditions as you want, but you have to respect the maximum gauge points that you have in each level. From level 0 to level 1, you need and can accumulate a maximum of 5 gauge points, and 10 for level 2, and so on. Attention, some conditions may get you 3 gauge points when it's enabled!
From level 0 to level 1 (I add more than 5 gauge points, but it's still at 5/5 as I'm in level 0) From level 1 to level 2 Challenge yourself, fill in the Gauge Point and collect bonus soul energies! Are you up to the Challenge? Thank you for your support! See you very soon!
In the game store you can find a lot of tasty and healthy food to replenish your health. Ripe apples, delicious salads and a hearty dinner (attention: candles and romantic atmosphere are not included in the package)!🍓
Prefer pills and potions? Not a problem! Especially for those who are inclined to solve problems with the help of medicine: small, medium, large and even huge first aid kits.
The Puppeteer has an offer for everyone! And now with a 30% discount!
💊Do not miss the opportunity to purchase medkits at a good price!💊
After many months of hard work, we’re finally ready to unveil our biggest project yet! As a small indie studio, we couldn’t have achieved this monumental feat without the support of our fans and our beta testers - we appreciate all of you!
Duck racing is officially back! We’re thrilled to announce that Duck Life 9: The Flock is now available to play on PC, so get ready to dive in to the biggest, craziest, and most fun Duck Life game ever! You’ve been handed a first-class ticket to Featherhaven Island - but what should you expect once you touch down?
Duck Life In The Fast Lane
It wouldn’t be a Duck Life game without races - and this game is packed full of them! As you venture around the island, yo’ll uncover dozens of unique, bespoke race tracks to test your mettle. Also, for the first time ever, we’ve leapt into the third dimension to give each track more personality and fun than ever before! Enjoy watching your ducks race in full 3D - and if they’re lagging behind, you can cheer them on from the sidelines to give them an extra burst of speed!
Be warned, however: powerful Champion Ducks will try and halt your progress through the Featherhaven Island Tournament Circuit, so be sure to bring our A-game against these quarrelsome quackers!
What The Flock?!
One of Duck Life 9’s standout features is the Flock, a leisurely idyll where your ducks can socialise, chop down trees, and even farm crops for you. And you heard me right: in this game, you can recruit an army of ducks for you to choose between when planning the perfect racing strategy! Filling your Flock with feathered friends can help you tackle the game’s most challenging races - a problem shared is a problem halved, right?
When your chirpy comrades are all puffed out from racing, they can recharge their batteries in the Flock. Eating carefully-prepared meals can increase their energy levels, and they’ll also get a happiness boost if you fill your Flock with pretty decorations. You can turn your Flock into a machine of agricultural industry, or you can create a verdant, enchanting forest of quacky paradise - the possibilities are endless!
Welcome To The Island!
We’ve crammed an incredible amount of content into this game, even beyond the races and the Flock. You and your favourite duck can navigate Featherhaven Island’s many stunning environments in full 3D, and make friends with over 100 unique, colourful characters! Test yourself against a plethora of training games and minigames as you progress through the Tournament! Dress your ducks up in stylish costumes, hats, and shoes!
We could go on forever - but you’ll just have to play the game yourself to truly experience everything that Featherhaven Island has to offer. So, pack your suitcase and prepare for the perfect island getaway in Duck Life 9: The Flock!
All of us at Wix Games really hope that you enjoy Duck Life 9 - and if you do, we’d love it if you left us a quacking review on Steam!