- Added new rule "Round Team Match." Match Times(PDT) ・5:00 - 8:00 ・12:00 - 15:00 ・18:00 - 22:00 - Added an option to display "Communication Goods" for either everyone or allies only.
Gameplay
- Added special effects for when Missions are completed. - Added a display of the number of items that can be received in the battle pass. - Adjusted the display effects for the scoreboard. - In Survival mode, players can return to the Lobby after Runner pick. - In the Runner pick, the last chosen Runner and Sub Weapon are selected by default. - If you use the Invite feature to make a team, the team is not disbanded after returning to the Lobby. - Fixed behaviors for being punched against walls. - Updated effects for LEGACY’s shield bash. - Updated effects for Homing Gun. - Added effects for effects for blowing away with explosions. - Added signs in the New York CIty Day stage in Survival mode.
UI
- Added special effects for when Missions are completed. - Added a display for the number of items that can be received in the Battle Pass. - Adjusted the display effects for the scoreboard.
Other
- Changed the duration for communication goods. - Changed the settings to hide the logout option button when playing with a guest account. - Changed the maximum character limit for text input in player search to 16 characters. - Changed the invitation feature so that error messages are displayed when an error occurs. - Added a cursor for editing text boxes within the game. - Changed the text display during downloading after the game launch. - Changed the SteamVR version to allow input from the PC's keyboard when playing on a PC.
Bug Fixes
- If a player is in the Runner pick when the Stock Team Match time ends, it causes the game to become unresponsive. - When connection is lost during the blackout at the end of a battle, it results in the game becoming unresponsive. - If the event period ends during a battle in Stock Team Match, it causes the game to become unresponsive. - Kills are not displayed correctly during battle. - When playing with the Valve Index, it is difficult to throw items. - When LEGACY is in contact with an object, the shield bash does not occur. - The pinning in the battle and training room is not displayed correctly. - In Survival, after selecting the "Follow" button for the 3rd or 4th place runner, the "Follow" option reappears on the result screen at the end of the battle. - In "New York City Night," some objects are not display correctly when destroyed. - The acquisition animation for items in the Battle Pass is not displayed correctly. - Battle Pass levels are not reflected correctly. - The number of missing points in the Battle Pass is not displayed correctly. - The completion animation for Missions is not displayed correctly. - The number of points earned from Missions is not displayed correctly. - In the shop, opening the "Item Acquisition" dialog of the Battle Pass while the "Purchase Complete" dialog is displayed causes the "Purchase Complete" dialog to disappear, making the shop unusable. - In the shop, the icons for "Party popper" and "Champagne" are not displayed correctly. - The purchase dialog in the shop is not displayed correctly. - In the play record, if there is no record, the last updated date is not displayed correctly. - When changing player names, the first character becomes uppercase. - In the closet, the previews for the Boost Injection and Shake Grenade are not displayed correctly. - In the closet, the Magna Shield is not displayed correctly. - In Training Mode, the text display in the pop- up notifications shown during invitations is corrupted. - The sound of car explosions on the stage is not played correctly. - The sound of bomb- like items is not played correctly. - The voice when an opponent falls to their death is not played correctly. - The sound volume at the start of a battle is incorrect. - In Survival, the voice at the end of a battle is not played correctly. - The sound in the Battle Pass is not played correctly. - Language currently unavailable was able to be chosen from Options. - Temporarily disabled screen maximization in streaming mode due to crashes when maximizing the screen. - Display issues in the Japanese Terms of Service and Privacy Policy.
Room HUD constants can now display Inventory Item counts when used in Rooms 2.0.
Fixed some issues with Copy/Paste in Rooms 2.0.
Fixed some issues with Copy/Paste in Rooms 2.0.
The Manipulate Tool is now enabled in Room 2.0 rooms for a subset of players - use it on Maker Pen objects, NOT your friends.
Fixed some issues with Copy/Paste in Rooms 2.0. I'm refusing to fix them in shipnotes though >:D
General Improvements & Bug Fixes
Tweaked controller offsets for Vive players.
Launched an experiment that shows a Play action button on Room cards under the Continue Playing carousel on Watch Home and Play Highlight menus.
Fixed a bug where players would not receive their PS Plus Reward correctly.
Fixed a bug that showed the incorrect Carousel Title at the top of the View More page.
Fixed a bug causing spot lights with an outer angle > 90 degrees to get clamped to 90 degrees. Sorry, Pythagoras :,(
RecRoom Studio
You can now create an invention within Rec Room while performing Test Subroom! Previously, the invention creation flow would prevent this due to the Share Camera restriction, but now the invention is created with a stock placeholder image that can be updated later when not in Test Subroom.
New component: Rec Room Nav Mesh Cut. Use this to place dynamic obstacles that will form holes in your room's navmesh. Navmesh like Swiss cheeeeeese!
Fixed a bug where navmesh visualization might not appear unless you toggle the setting off and on again
Improved the performance when using the mouse to drag chips in the Circuit Editor window or while the Circuit Editor window is open. Swiss cheese and chips? It's snack time up in here
In Rooms 2.0 rooms, the order of the objects in the Maker Pen Scene hierarchy in RR Studio now matches the order those objects have in the Rec Room hierarchy.
Added a new Get.IsAnchored property to the Rec Room Studio Canvas Interaction component that outputs whether the local player is currently anchored or not.
Fixed a bug with the Rec Room Studio Canvas Interaction component where the player can end up not in cursor mode while still anchored to a menu.
Your watch should no longer close when anchoring to a RRS canvas UI using the Frame Screens Canvas mode.
Wow, it's been two weeks since we dropped our latest trailer. The video shows you some new areas, new characters, and new gameplay! Did you catch it? If not, don't worry, we've got you covered—check it out here:
The response has been amazing, and there's been a surge of playtest requests not long after the trailer release. And let me tell you, if you're wondering why the demo/playtest version looks a bit different from what you saw in the trailer, well, the game has improved a lot! We've improved the graphics, expanded the areas, added new characters, and many more!
We're so thrilled to tell you that a new demo is coming. In the meantime, plese follow and interact with our Twitter (X, ugh) for the latest news.
Hello everyone. I’ve been working hard on the game, and it has been completed. I’ve just been ironing out some last bugs we've found recently.
I’m very excited but also nervous for you to get your hands on the game. I’m nervous, because I know there will be a ton of bugs, issues and inaccuracies I haven’t found before, but also excited because I’m sure you’ll like it.
The game will be updated in the future, with a few new optional areas which I just could not leave out but couldn’t make before launch. So expect news on that after launch.
I urge you to join our Discord server. There, you can come chat with me and our small community about the game or really anything else too. See you there.
We are thrilled to announce an exciting update! We've added a new level to our game: School Court. We hope you'll enjoy the Basketball Court level.
Every level in our game is now filled with its own special traps. In the Classroom level, watch out for Bear Traps; in the Basketball Court level, get ready to dodge basketball-themed traps!
Be cautious when encountering these traps. They can cause serious damage or provide strategic advantages, such as immobilizing enemies or dealing damage. We aim for each level to have its unique dynamics and continue to enhance our updates.
With these customized traps, we've made the game experience even more thrilling. We can't wait for you to tackle these new challenges!
Don't forget to share your thoughts and feedback on the update. Remember, the game's new maps and traps are shaped by your ideas. Wishing you success in this adventure filled with new traps!
-Fixed a lot of spelling errors -Added Night Three wishlisting link to main page -Added a bit of content we didn't get in before. Two additional pictures of the girls offering drinks at the end of the party