May 6, 2024
Monster Crawl - PurpleButton
  • Fix for crash importing old save file
Betrayal Beach - Jared N
Betrayal Beach is OUT NOW!

Backstab your friends on a deserted island today!

The development of this game over the last year has been quite the journey. I am very excited to release the game to the world, and I hope you enjoy playing it! The game may be a little rough around the edges to start (making a game is hard you know) so if you see any bugs feel free to report them in game (via a button on the main menu) or in the steam discussion boards.

Future plans? I plan to continue to update the game with fixes and tweaks post launch. Additionally there are several larger content updates down the line, more on them in another post later this week.

Thank you all for playing my game!
May 6, 2024
Sokocat - Dungeon - Rising Moon Games
We're thrilled to announce the latest update to our game, bringing a host of significant improvements that will elevate your gaming experience to new heights. We've worked tirelessly to implement features that enhance both the visual aspects and gameplay elements, ensuring that every moment you spend in the game is even more captivating and immersive.

Key Highlights:
Enhanced Graphics: Enjoy an even more stunning visual experience with improved graphics.
Lighting Effects: Explore even more immersive environments with cutting-edge lighting effects that add depth to every scene.


Improved Movement: Game movement has been drastically enhanced to provide a more intuitive and smooth experience. Now, you can navigate through the game's dungeons with ease and precision, making the most out of every gaming moment.


Undo System: We've introduced a new undo system that allows players to undo their actions, providing greater flexibility and control over their gameplay.


The game has now been fully localized for German, Spanish, Simplified Chinese, Korean, Japanese, Russian, and Swedish, providing an immersive experience in seven new languages in addition to English and Brazilian Portuguese.

We are committed to continuously providing updates that enhance and enrich your gaming experience. We appreciate all the support and feedback from the community, which has helped make this update possible!

Update 1.2.0 is now available at no additional cost!
Have fun!

Best regards,
Rising Moon Games Team
May 6, 2024
AChat - rbskft
New costumes

Harold Halibut - Onat
Dear fishies and friends,

We are excited to announce that we are a part of the Official Selection of LudoNarraCon, a digital festival celebrating narrative games!

The event takes place May 9-13, and is hosted here on Steam 🐠💨

We have prepared a livestream for this ocassion, where Onat, the game's director is going to play through the first 1,5 hours or so of the game and share some details about the game itself and how we made it with you ☝️🤓

The stream will be set to loop for the duration of LudoNarraCon from 9-13 of May if you can't make the start time.

📍Harold Halibut Steam page and on the official LudoNarraCon stream
⏱️May 9, 10am PDT

Don’t forget to follow us on our social channels not to miss any updates: X, Facebook, Instagram, TikTok and Youtube.

Blugulugl Symbo ❤️

Levantera: Tale of The Winds - Lasso Games
Hello everyone! It's Jack.

I know it has been a long time since the last update.
I have good news this time! Lasso Games has recently converted into a worker co-op and has gotten a lot of new activity lately, and I think we are going to be able to put together a plan to get this game finished!

I'm providing a super high-level development road map to let yall in on what we are planning.

Levantera: Tale of the Winds Game Development Roadmap
Phase 1: Framework and Core Mechanics

Objective: Establish the basic framework and core mechanics of the game.

Tasks:
  • Develop the combat system, including mechanics for defeating enemies and bosses.
  • Implement the ship combat mechanics, focusing on ship-to-ship battles and boarding actions.
  • Design resource gathering and trading mechanics to support the player's progression and ship upgrades.
  • Create a system for inventory management and item durability, drawing inspiration from "Breath of the Wild" and "Sunless Sea."
  • Establish the narrative foundation, introducing key characters and setting up the main conflict.

Phase 2: Chapter 1 - Introduction and Setting Exploration

Objective: Introduce players to the world of Levantera and set up the initial storyline.

Tasks:
  • Design the starting area and tutorial segment to familiarize players with basic mechanics.
  • Introduce essential characters, including the protagonist and supporting cast.
  • Create quests and objectives that encourage exploration of the initial areas and introduction to ship mechanics.
  • Implement dialogue systems and interactions with NPCs to establish lore and world-building elements.

Phase 3: Chapter 2 - Gathering Allies and Resources

Objective: Expand the player's crew and gather resources to prepare for the looming conflict.

Tasks:
  • Introduce new characters and potential allies, including the Green Sage.
  • Develop quests and missions that involve recruiting crew members and acquiring necessary supplies for ship upgrades.
  • Expand the world map to include new areas and ports for exploration and trading opportunities.
  • Integrate narrative elements that hint at the growing threat posed by the antagonist.

Phase 4: Chapter 3 - Uncovering the Truth and Facing Challenges

Objective: Deepen the storyline and confront the challenges posed by the antagonist.

Tasks:
  • Develop pivotal story events that reveal more about the antagonist's motives and backstory.
  • Create dungeons or challenging areas that test the player's skills and resolve.
  • Implement narrative choices and consequences that impact the progression of the story and relationships with characters.
  • Introduce unique gameplay mechanics or obstacles that require strategic thinking and problem-solving.

Phase 5: Climactic Battle and Resolution

Objective: Build up to the final confrontation with the antagonist and provide a satisfying conclusion to the story.

Tasks:
  • Design the climactic battle sequence, incorporating elements such as force beams and sky combat.
  • Develop cutscenes or scripted events that heighten tension and emotion leading up to the final battle.
  • Implement multiple endings or resolution paths based on player choices throughout the game.
  • Polish and fine-tune gameplay mechanics, balancing difficulty and player progression.

Phase 6: Post-Launch Support and Iteration

Objective: Gather player feedback, address any issues or bugs, and consider post-launch content updates.

Tasks:
  • Monitor player feedback and analytics to identify areas for improvement.
  • Release patches or updates to address bugs, balance issues, and quality-of-life improvements.
  • Explore opportunities for additional content updates, such as new quests, characters, or gameplay features.
  • Engage with the community through forums, social media, and other channels to foster a positive relationship with players.

By following this roadmap, we aim to deliver a compelling and engaging experience for players as they embark on their journey through the world of Cerrawyn.

As this is functionally a total overhaul of the title, the final product may be different from the direction the game has taken so far. However, the main concepts and art style will be the same. I hope that with a new approach to development and a planned approach we will be able to release an update soon and start getting feedback once more from the community.

Thanks so much for sticking with us all these years.
Squad - [O] Ceeg


Hello Squadies

We have just released a Hotfix for Update 7.3.1!

This includes:
  • a fix for an issue that stops clients from connecting to servers during an EOS sanctions outage.
  • a fix for an issue where players could ADS while sprinting under certain conditions.

For this Hotfix both servers and clients will need to update.

And that's all for today!

OFFWORLD OUT


WANDERER: Broken Bed - cabaret_garolda

👁 Greetings again, dear student! 👁
We have news!!! We're happy to tell you that we're continuing to REMASTERED our game, and have already gotten to the second part (a bit of events after the prologue). As previously we mentioned, there are several stages of doing this part, all for you our dear friend. Look out for updates 😏

https://store.steampowered.com/app/2485860/WANDERER_Broken_Bed/

Main changes in v0.10 - Part II:
- 5 main quests added
- Two new characters: Amelie and Kalem!
*Who doesn't remember, Kalem is a fencing teacher.
- Fencing Lesson




Upgrades also according to your comments and suggestions:
- Text rendering during dialogs
- Interface elements
- Card combat balance




We are making REMASTERED gradually. In our beta tests we understand what is still worth changing. Stay tuned for the latest news about the progress of testing in our Discord. Don't forget to add WANDERER: Broken Bed to your wishlist, give us your support 💚

https://store.steampowered.com/app/2485860/WANDERER_Broken_Bed/
MELONS MILKSHAKE: LEWD SOUL - Titanium_armor
how are you boysːsteamhappyː
this update bring new gameplay mechanic and upgrade the particle system, the new particle system make the game run at higher framerate

just update MELONS MILKSHAKE: LEWD SOUL now and enjoyːsteamhappyː
May 6, 2024
Chronique des Silencieux - PFS_Tom
Hello everyone, it's been a while!

One of the consistant feedback we had since release was about how hard the game was and how you can easily get lost or have no clue about what to do next. We heard you.

However since this high difficulty was baked in the game's design (in an attempt to make a "true" detective game"), solving this particular issue meant doing some heavy redesign. That's why in our initial updates I focused on QOL improvements (by the way these updates introduced new bugs and I apologize for taking this long fix them).

This heavy redesign (which involved amongst other things reviewing by hand 12000 possible hypothesis) explains why it took so long and the big version number change.

A consequence of the redesign is that your existing save will go through a conversion when launching the game. I tested this with multiple saves from multiple players so I'm confident it will work no matter your save but I've been wrong before, so in case something goes wrong, don't hesitate to reach out.

To celebrate the launch of this big update, the game will be feature a 30% discount.

Without further ado, here are the changes this update brings :

New hint system
  • Now the player amass "clues" as the investigation progresses (leads advanced, connections/hypothesis made, advancing a confrontation).
  • These clues can be used to "pay" for hints, of which there are now two types :
    - a "tip" which covers the previous existing hints and cost 3 clues.
    - a "hypothesis word" hint which will reveal one possible word for an hypothesis and cost 9 clues.
  • Making a mistake during a confrontation will cost 1 clue, and advancing will gain you 1 clue as well.
  • Using hints no longer directly affect your end of chapter score. Rather they represents your boss's confidence in your detective ability. If they run out during the confrontation, he will take over and it will lower your score only then. In other words, you can reach the confrontation with 0 clues, you can still have a perfect score.
  • The achievements have been changed to reflect this, and should trigger on a converted save when you launch it.

Interrogations & lead/hypothesis changes
  • Each hypothesis is now linked with a specific lead. Some leads have been removed.
  • Progressing through your investigation, you will unlock interrogations (i.e. a line of questioning) also linked to a lead, that your hypothesis is the answer to.
  • Each one of 12 000 possible hypothesis has now been categorized in one of 5 categories. Eugene will have one specific reaction for each (only one for the sake of clarity at the expense of diversity).
    - Hypothesis doesn't make sense
    - Hypothesis is technically or potentially true but doesn't move the investigation forward
    - Hypothesis is close
  • Each "valid" hypothesis has a clue "pool" linked to it. Hypothesis close to valid will award clues from that pool until it's depleted. Making the valid hypothesis awards the remaining clues from the pool plus extra clues for making the hypothesis.

Underlining testimonies and favorite testimonies changes
  • To make easier to identify and go back to relevant sentences from a testimony, it is now possible to underline sentences from a testimony, either directly in the interview or later in the transcript, by holding the left mouse button on the sentence.
  • You can add a testimony to favorites directly from the interview.
  • Favorites now display 6 spots, and can hold more testimonies by navigating with arrows.

QOL changes
  • Changed some mouse bindings/actions to be more consistent (right mouse button only cancel things)
  • Update tooltips and added missing ones
  • You can now see every hypothesis you previously made from the journal or from the "door" screen
  • Changed notifications to be more readable and prettier.
  • "Tip" hints previously asked that are no longer relevant will show strikethrough.
  • Optimized GPU usage in menus.
  • Optimized CPU usage in isometric view.
  • Improved swapping between mouse and keyboard controls
  • Fixed steam achievement localization

And of course there was also a backlog of bugs I've gone through. I took the time to be thorough with QA testing this time around, so fingers crossed this release should be clean. However if something slipped through the crack, as always don't hesitate to report anything via the form or the forums.

I'd like to say a big thank you to everyone who report a bug or suggested a connection/hypothesis.

The game should also now launch on Steam Deck and Linux, sorry for taking so long but the fix came with an engine update, and I had to make sure the game was thoroughly tested before making it available again. The experience is not yet optimal but will improve in the future as I tackle controller support.

After our troublesome launch, I'm hoping this update can let old and new players enjoy the game more. If you think know someone or a group that could like the game, please share the word, it's immensely appreciated!

Good luck with your investigation detectives !

Tom
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