We have news!!! We're happy to tell you that we're continuing to REMASTERED our game, and have already gotten to the second part (a bit of events after the prologue). As previously we mentioned, there are several stages of doing this part, all for you our dear friend. Look out for updates 😏
Main changes in v0.10 - Part II: - 5 main quests added - Two new characters: Amelie and Kalem! *Who doesn't remember, Kalem is a fencing teacher. - Fencing Lesson
Upgrades also according to your comments and suggestions: - Text rendering during dialogs - Interface elements - Card combat balance
We are making REMASTERED gradually. In our beta tests we understand what is still worth changing. Stay tuned for the latest news about the progress of testing in our Discord. Don't forget to add WANDERER: Broken Bed to your wishlist, give us your support 💚
how are you boysːsteamhappyː this update bring new gameplay mechanic and upgrade the particle system, the new particle system make the game run at higher framerate
just update MELONS MILKSHAKE: LEWD SOUL now and enjoyːsteamhappyː
One of the consistant feedback we had since release was about how hard the game was and how you can easily get lost or have no clue about what to do next. We heard you.
However since this high difficulty was baked in the game's design (in an attempt to make a "true" detective game"), solving this particular issue meant doing some heavy redesign. That's why in our initial updates I focused on QOL improvements (by the way these updates introduced new bugs and I apologize for taking this long fix them).
This heavy redesign (which involved amongst other things reviewing by hand 12000 possible hypothesis) explains why it took so long and the big version number change.
A consequence of the redesign is that your existing save will go through a conversion when launching the game. I tested this with multiple saves from multiple players so I'm confident it will work no matter your save but I've been wrong before, so in case something goes wrong, don't hesitate to reach out.
To celebrate the launch of this big update, the game will be feature a 30% discount.
Without further ado, here are the changes this update brings :
New hint system
Now the player amass "clues" as the investigation progresses (leads advanced, connections/hypothesis made, advancing a confrontation).
These clues can be used to "pay" for hints, of which there are now two types : - a "tip" which covers the previous existing hints and cost 3 clues. - a "hypothesis word" hint which will reveal one possible word for an hypothesis and cost 9 clues.
Making a mistake during a confrontation will cost 1 clue, and advancing will gain you 1 clue as well.
Using hints no longer directly affect your end of chapter score. Rather they represents your boss's confidence in your detective ability. If they run out during the confrontation, he will take over and it will lower your score only then. In other words, you can reach the confrontation with 0 clues, you can still have a perfect score.
The achievements have been changed to reflect this, and should trigger on a converted save when you launch it.
Interrogations & lead/hypothesis changes
Each hypothesis is now linked with a specific lead. Some leads have been removed.
Progressing through your investigation, you will unlock interrogations (i.e. a line of questioning) also linked to a lead, that your hypothesis is the answer to.
Each one of 12 000 possible hypothesis has now been categorized in one of 5 categories. Eugene will have one specific reaction for each (only one for the sake of clarity at the expense of diversity). - Hypothesis doesn't make sense - Hypothesis is technically or potentially true but doesn't move the investigation forward - Hypothesis is close
Each "valid" hypothesis has a clue "pool" linked to it. Hypothesis close to valid will award clues from that pool until it's depleted. Making the valid hypothesis awards the remaining clues from the pool plus extra clues for making the hypothesis.
Underlining testimonies and favorite testimonies changes
To make easier to identify and go back to relevant sentences from a testimony, it is now possible to underline sentences from a testimony, either directly in the interview or later in the transcript, by holding the left mouse button on the sentence.
You can add a testimony to favorites directly from the interview.
Favorites now display 6 spots, and can hold more testimonies by navigating with arrows.
QOL changes
Changed some mouse bindings/actions to be more consistent (right mouse button only cancel things)
Update tooltips and added missing ones
You can now see every hypothesis you previously made from the journal or from the "door" screen
Changed notifications to be more readable and prettier.
"Tip" hints previously asked that are no longer relevant will show strikethrough.
Optimized GPU usage in menus.
Optimized CPU usage in isometric view.
Improved swapping between mouse and keyboard controls
Fixed steam achievement localization
And of course there was also a backlog of bugs I've gone through. I took the time to be thorough with QA testing this time around, so fingers crossed this release should be clean. However if something slipped through the crack, as always don't hesitate to report anything via the form or the forums.
I'd like to say a big thank you to everyone who report a bug or suggested a connection/hypothesis.
The game should also now launch on Steam Deck and Linux, sorry for taking so long but the fix came with an engine update, and I had to make sure the game was thoroughly tested before making it available again. The experience is not yet optimal but will improve in the future as I tackle controller support.
After our troublesome launch, I'm hoping this update can let old and new players enjoy the game more. If you think know someone or a group that could like the game, please share the word, it's immensely appreciated!
Scientists of Zone announced the search for artifacts! For the purposes of the scientific experiment, only artifacts of the "alpha" group and only the pickups are counting; all the collected artifacts stalkers are free to use as they want.
Only the first pick up of an artifact is counting, while artifacts that stalkers themselves threw doesn't count.
The following artifacts of the "alpha" group are of interest to scientists: Screen, Pillow, Shield, Resin, Antigrav, Stabilizer, Vezuvius, Haze, Heater, Conductor.
Stalkers of three servers (RU, PvP, PvE), who will make the most pickups from 00:00 on 18.05 to 23:59 on 19.05 (Moscow time), will receive prizes:
Gyurza Backpack (30 days) Subspace Store (7 days) Search for Traders (10 days) Packaging Diary
The 15 stalkers, who will make the most pickups, will get special prize: "A-Zone" Pin - 50 pcs.
May 25 - 26
Champions of Arenas
From 00:00 on 25.05 till 23:59 on 26.05 (Moscow time) win as many times as you can on Arenas.
Three winners from each server (RU, PvP, PvE), who have get the most wins, will receive prizes:
"Bobik" Armor Vest (pers., 30 days) Camouflage cloak - 1 set (18 pcs.) RGO Frag Grenade - 10 pcs.
In addition, any participant from RU server will receive 60 "A-Zone" pins for every 100 wins, while any participant from PvE and PvP servers will get 30 "A-Zone" pins for every 50 wins.
(!) Participation (and victory!) in the three listed events brings separate points:
Based on the overall results, at the end of May, a separate three winners will be determined (separately for RU, PvP and PvE), who will receive additional prizes:
SBZ Complete Set (60 days) in Box (60 days) "A-Zone" Pin - 80 pcs.
(!!) Distribution of all prizes (both general and for each event separately) will be carried out upon completion of all three, after May 26th.
Firstly, keep your eyes peeled for major updates dropping very soon.
Secondly, we've created a secondary more hospital-y key art!
Alongside that, we've got a few screenshots to showcase a bit of the extra polish that the team have been so brilliant at implementing.
That's all for this small update post - if you haven't already signed up for the Brightrock newsletter, there will be an email going out tomorrow with some exciting news so sign up here to recieve the newsletter as it drops.
And remember to keep your eyes peeled!
We'll be putting out updates across our TikTok, Twitter, and Discord so keep an eye out there to stay in the loop with all the latest.
Today we finally have the next update for you in the public beta! In today's MEGA Update v4, we are finalising many things that we have been working on in the background and that we really wanted to add to the MEGA update during the beta phase. In particular, some of the bugs relating to scenarios, expert mode and passengers not disembarking that crept in with the last update have now been fixed.
And so we are pleased to present the MEGA Update v4 to you, which you can now test yourself in the public beta. By the way: The reopening of the entire U2/U4 line has of course also found its way to SubwaySim!
New features of today's update (MEGA UPDATE v4):
▶️ Highlights:
Numerous bug fixes to scenarios and the game overall
New skin for the DT5.1 with adjusted roof livery
Bug fixes in expert mode
Improved lighting on the DT5
Improvements to the interlocking/control center system
▶️ Improvements:
Fixed light bleeding in the DT5 interior
Passenger area light no longer bleeds onto the tracks
Reduced tunnel light flickering
Adjusted positions of some platform cameras
Additional trees planted in the KE to EP section
Improved response to interactions between passengers and doors
The folder `%localappdata%\SubwaySim` no longer needs to be manually deleted
Reduced opacity of the objective marker
▶️ Bugfixes:
AI trains now have light in the passenger area again
Doors of AI trains can now be opened by clicking them
Repaints are now correctly loaded after restarting the scenario
Fixed faulty guidance after turning around in expert mode (activating the wrong cab, missing guidance)
Fixed door opening prompts on the wrong side during turning maneuvers
Fixed faulty interlocking/control center behavior during turnaround in BL/11, RA/12, and MU/12
Fixed unintended despawning of some AI trains at Baumwall station
Line Closure scenario is functional again (interlocking/control center error resolved)
Graffiti scenario: Improved process, no double activation/deactivation
Graffiti scenario: Fixed errors in coupling and recognising the vehicle to be coupled
Resolved inverse depiction of door states before stopping
Fixed inverted orientation of some AI vehicles
Passengers now consistently disembark correctly and do not simply stay in the train
Settings: Central switch to "very high" now functional
Improvements to signals RA/A and RA/R12
Improved lighting in MU and PA (relevant for low graphic settings)
Added missing wall piece in BT and adjusted to clearance profile
Improved stairs on BT platform 1
and some more
The SubwaySim MEGA Update
Since 28 March 2024, you can finally try the long-awaited MEGA update for yourself in the public beta. Remember that you will have to switch to the beta branch before you can enjoy the new experience.
Note: This is a beta version which may contain bugs and issues. If you are experiencing problems, we'd like to ask you to share them in the #en-support section of our Discord server (see https://discord.gg/aWG2k6VPbQ). If you don't have a Discord account, please use the Steam Discussions section instead. Thanks a lot!
We hope you continue to enjoy the MEGA Update and thank you for all the feedback!
After years of solo development, Pecker finally enters Early Access today.
We want to make Pecker a better game, and the little bird needs your help: We will use Early Access for the next few months to collect your feedback, hunt down bugs and discuss features that we have in mind and that you would like.
Feel free to share your input with us on our Discord, here in the Steam group for Pecker or on our publisher's website. We're excited to hear what you have to say!
As a small thank you, you have the opportunity to appear in Pecker's credits and thus stand immortally at the side of our little hero.
1. Fixed the black screen issue caused by clicking on ending nodes. 2. Added auto-save functionality for settings when the language is set to English. 3. Fixed the bug that continuously checked configurations at startup.