Microsoft Allegiance - BackTrak
Tactical:
Economics change:
Supremacy has reduced cost for all the parts (2500 generally) to outfit
Tactical will now somewhat mirror this at 3500 instead of 5000 per part
Expansion will remain 5000 since they have less parts to buy to outfit

Cost = 3300 (from 5000)
EW Gauss Gun
LT Sig Cloak
Solar Inverter
Combat Drone 2/3
Emp Mine 1/2
Sniper Rifle 1/2
Stl Galv
Utl Cannon 2/3
Hunter 2/3
Killer 1/2
Ion Blaster
Sig Cloak 2/3
SRP Killer 1/2
Tower SC Drone

TF:
Correct "rain" fig model for Fighter Bomber

Accel = 0.95 (was 0.9, and before that was 1.025)
Ripcord = 1.1 (was 0.9, and before that was 1.3)

TF was heavily nerfed so let's try them with the PlasGen nerf they do not
shoot down missiles. PWRange restored to 1.0

Dreg:
Use new "quiz" fig model for Fighter Bomber


Aleph Resonator = 10 second delay (from 15 second delay)

Omicron:

Lt Carrier available cost = 3000, speed = 50, HP = 1800, energy = 2000, energy recharge = 60

Miner 1/4 (Cost = 2000)
Miner 1/4 (Cost = 2000)
Total of 8 Miners

Miner HP = 960 (standard 1200) 80mps, sig1
Enh Miner HP = 1200 (standard 1600) 90 mps, sig 0.75
Adv Miner HP = 1500 (standard 2000) 100 mps, sig 0.5

Starting ship = Scout + Fighter.

Ship Hull = 1
Ship Shield = 1
Miners capacity = 0.35
He3 Speed = 1
He3 Yield = 1.2

Revert to free ships with Tech Base. Tech base 5 minutes build time.
Sup/Exp/Tac/Sy constructor cost = 10,000 credits.

Upgrade Sup/Exp/Tac cost = 24,000 credits.
Upgrade Garrison cost = 8,000 credits.

PW Hammer 1 DT Burst = 0.25 to match sound
PW Hammer 2 DT Burst = 0.25 to match sound
PW Hammer 3 DT Burst = 0.25 to match sound

PW Hammer 1/2/3 Ammo per shot = 8/7/6

PW Hammer 1 projectile = 13 damage / shot (lifespan 5 seconds)
PW Hammer 2 projectile = 14 damage / shot (lifespan 5 seconds)
PW Hammer 3 projectile = 15 damage / shot (lifespan 5 seconds)

Shipyard: Lt Class available upon building SY.

Remove SRM EMP research from Omicron. HTT uses 1 PW Hammer.
Add pre/def 167 to other factions for SRM EMP research.

Add Tower Drone model for AC and SC drones.

Reduce geometry detail hitboxes:

Omicron (every ship and base)
Dreg Carrier + new texture
TF Carrier
TF Outpost
TF Refinery
TF Scout
TF SF
Draconium Constructor
Draconium Miner
Draconium HTT
Draconium Pod
GT Tactical
Valkyrie Pod
May 6, 2024
Crystal Clash - Fe2lx
Heya clashers,

time for an update!

Leaderboard Badges
We are adding two new Leaderboard Badges for having the best Golem and Co-op Golem Challenges times on Crystal Difficulty in a month.

Balance Changes
Stage 2 and Stage 3 Summons have long been underplayed in general. In this update, we are reducing the Mana Cost of all Stage 2 and Stage 3 Summons. We've made the following changes (with some exceptions):
  • Stage 2: Mana Cost reduced from 140 to 120.
  • Stage 3: Mana Cost reduced from 150 to 130.
We also fixed some bugs:
  • Aegis' landing annihilation goes now through Selga's protection aura and becomes a viable option to stop her snowball
  • Reload can now target units without energy to remove status effects
  • A frozen watchtower is not able to use its energy anymore

  • Players who purposefully disconnect from a match during the loading screen now lose the appropriate amount of Leaderboard points.
Patch Schedule
Our aim is to implement additional Balance Changes in June with the goal of making the game even more spicy. ๐ŸŒถ๏ธ๐Ÿ˜‰

Have fun and we see you on the battlebeaches!!! โ›ฑ๏ธ โš”๏ธ



Want more fun games by Crunchy Leaf?

Our next game is Galactic Glitch, an Action-Roguelike where you can grab and throw anything on the battlefield: Asteroids, missiles, and even the enemies themselves!

We want to make it just as fun and enjoyable as Crystal Clash. So just like with CC, we would love to hear your feedback on the game, so we can keep making it better! ๐ŸŽฎ

Wishlist it now on Steam!

https://store.steampowered.com/app/1536620/Galactic_Glitch_Infinitys_Edge/
Speakeasy - PecasPlays
Dear Speakeasy Community,

We have an update to share with you!

๐Ÿ†Achievements for Speakeasy: now visible on the Steam store page. However, please note that they are currently in a testing phase and are not yet functional within the game.

Rest assured, we are working to integrate these achievements into the game experience. We will make a formal announcement as soon as they are fully operational.

In the meantime, feel free to take a sneak peek at the achievements to prepare for the challenges ahead!

We appreciate your patience and support as we work to bring you the best possible gaming experience. Stay tuned for further updates, and thank you for being part of the Speakeasy community!


Best regards,

Team 3 Studios
Creej's Corruption - AGW
ADDITIONS

Ability to throw Crecoins to either distract or stun enemies

Reworked and Remade all of the current cutscenes

You can now travel through 'Dreamworld Portals' to escape Creej in his house

Creej has revamped voice acting

Creej has a new 30+ Voice clips during gameplay

Creej has voice clips in idle mode

Major environmental changes and improvements

Breakable windows with Crecoin throwing

You actually lose Crecoins when buying shop items

Shop Upgrades save

More visual hints on how to complete puzzles

Extreme extra amount of attention to detail to almost all locations

New ways to distract Creej

Improved Crouching Movement

Crouching is faster

Fall damage is quicker

Easier parkour

New Grass

New Foliage

Higher Quality models

Reduced pop-in on lights

Improved shadowing on lights

Added extra hints for puzzles

A brighter player house

Creej starts chasing you faster

Creej hears you from farther away

Creej chases for less time before entering hunt on all difficulties

Edited the Updates menu

Some Menu decoration additions

New secret that allows the player to get out of the map


FIXES-

Creej can no longer play multiple voice clips at once

Fixed Main Menu not loading properly

Fixed objects showing floating shadows

Creej hears windows properly now

Fixed areas to cheese Creej's AI

Crowbar no longer has volumetrics

Fixed keys falling through the map at Jenna's house

Improved quality of mirrors

Mirrors no longer render the player

Fixed a bug where creej can get stuck outside

Fixed closets taking a while to leave

Fixed a softlock where you could get caught in a closet

Fixed Creej not seeing you after visiting the player house

Fixed keys sometimes spawning on the floor

Fixed some objects being too big or too small

Fixed Screen Spaced reflections in gas station

Fixed Kenny in the 3rd intro cutscene

Fixed some odd LODs on foliage

Creej no longer appears bald when catching you

Creej uses lockdown more often on harder difficulties

You no longer get fall damage and caught at the same time

(Probably) Fixed Creej standing still after hearing the player
Community Announcements - BackTrak
Change notes:

Tactical:
Economics change:
Supremacy has reduced cost for all the parts (2500 generally) to outfit
Tactical will now somewhat mirror this at 3500 instead of 5000 per part
Expansion will remain 5000 since they have less parts to buy to outfit

Cost = 3300 (from 5000)
EW Gauss Gun
LT Sig Cloak
Solar Inverter
Combat Drone 2/3
Emp Mine 1/2
Sniper Rifle 1/2
Stl Galv
Utl Cannon 2/3
Hunter 2/3
Killer 1/2
Ion Blaster
Sig Cloak 2/3
SRP Killer 1/2
Tower SC Drone

TF:
Correct "rain" fig model for Fighter Bomber

Accel = 0.95 (was 0.9, and before that was 1.025)
Ripcord = 1.1 (was 0.9, and before that was 1.3)

TF was heavily nerfed so let's try them with the PlasGen nerf they do not
shoot down missiles. PWRange restored to 1.0

Dreg:
Use new "quiz" fig model for Fighter Bomber


Aleph Resonator = 10 second delay (from 15 second delay)

Omicron:

Lt Carrier available cost = 3000, speed = 50, HP = 1800, energy = 2000, energy recharge = 60

Miner 1/4 (Cost = 2000)
Miner 1/4 (Cost = 2000)
Total of 8 Miners

Miner HP = 960 (standard 1200) 80mps, sig1
Enh Miner HP = 1200 (standard 1600) 90 mps, sig 0.75
Adv Miner HP = 1500 (standard 2000) 100 mps, sig 0.5

Starting ship = Scout + Fighter.

Ship Hull = 1
Ship Shield = 1
Miners capacity = 0.35
He3 Speed = 1
He3 Yield = 1.2

Revert to free ships with Tech Base. Tech base 5 minutes build time.
Sup/Exp/Tac/Sy constructor cost = 10,000 credits.

Upgrade Sup/Exp/Tac cost = 24,000 credits.
Upgrade Garrison cost = 8,000 credits.

PW Hammer 1 DT Burst = 0.25 to match sound
PW Hammer 2 DT Burst = 0.25 to match sound
PW Hammer 3 DT Burst = 0.25 to match sound

PW Hammer 1/2/3 Ammo per shot = 8/7/6

PW Hammer 1 projectile = 13 damage / shot (lifespan 5 seconds)
PW Hammer 2 projectile = 14 damage / shot (lifespan 5 seconds)
PW Hammer 3 projectile = 15 damage / shot (lifespan 5 seconds)

Shipyard: Lt Class available upon building SY.

Remove SRM EMP research from Omicron. HTT uses 1 PW Hammer.
Add pre/def 167 to other factions for SRM EMP research.

Add Tower Drone model for AC and SC drones.

Reduce geometry detail hitboxes:

Omicron (every ship and base)
Dreg Carrier + new texture
TF Carrier
TF Outpost
TF Refinery
TF Scout
TF SF
Draconium Constructor
Draconium Miner
Draconium HTT
Draconium Pod
GT Tactical
Valkyrie Pod
May 6, 2024
GUNCHO - Arnold Rauers
Howdy Partner!

This is update 59.

This update also applies to the GUNCHO Demo, so make sure to check it out.



I've also made a new video with all the recent changes:



What's new?

Added: New sounds.
Added: Display warning when the boss emerges from Gunchos tile.

Fixed: Unit slides into player when it is spawned and causes the player to be stunned and able to move at the same time.
Fixed: Zoom on WebGL not active.
Fixed: gameplay music not stopped after boss dead.
Fixed: Push dir arrow not visible if outer tile has wall.
Fixed: Crash when boss gets stunned.
Fixed: When touching the shoot button on steam deck, the selection arrow is not removed when in move mode.
Fixed: When load out tooltip is shown and the button is either pressed again, or A or a new selection is made the tooltip should be removed.
Fixed: Steam deck, when moving the sticks in shooting mode the selection is altered.
Fixed: Status icons are not properly removed when level end happens.
Fixed: Missed shots don't trigger birds.
Fixed: Lasso aims at barrel, but does not pull it.
Fixed: Trap not affected by pull shot.
Fixed: Trapper lays trap that is not facing towards Gunchos current position.
Fixed: Trapper lays trap on oil tile and can't kick it on his next turn.

Make sure to Wishlist the game if you haven't yet.

See you in the Wild West!

๐Ÿค 

Svarog's Dream Playtest - lynxbird
Fixed bugs for skills:
-'Feeling Lucky' upgrade
-'Tank with Stomach': Quality of Life improvement to not trigger at full health
-'Hunter Cooking' passive
-'Summoner'

-Fixed bug with Mastery game tip mentioning 3 masteries.
-Fixed bug with attribute-skill scaling.
-Fixed bug with animal slot.

-Mastery button remains visible even after reaching level 25.
-Player can enable 4 extra spell slots in game settings.
-Food game tip now also shows a video of how to use food and potions.
May 6, 2024
Caribbean Crashers - Ajwct
Hey everyone! We've got some exciting news to share from the Caribbean Crashers team!


Guess what? We're expanding our horizons and making Caribbean Crashers even more inclusive and fun for everyone!

We're thrilled to announce that Caribbean Crashers now supports Ukrainian and Spanish languages! ๐Ÿ‡บ๐Ÿ‡ฆ๐Ÿ‡ช๐Ÿ‡ธ That's right, amigos and ะดั€ัƒะทั–, you can now enjoy the sun-soaked adventures, wild waves, and island escapades in your native language.


Whether you're shooting canons or listening to the menu music, you can now do it all in Ukrainian or Spanish. Because hey, who said paradise should have language barriers?


So, grab your sunscreen, brush up on your Ukrainian or Spanish, and get ready to dive into the ultimate pirate experience with Caribbean Crashers! See you on the ships!
Gunforge Playtest - MagnusMakesGames
Fixed the issue where you couldn't join or host a lobby after leaving another lobby. Also nerfed party poppers
May 6, 2024
True Reporter. Mystery of Mistwood - Evanesca


๐Ÿ”U P D A T E๐Ÿ”

- Finalised the wardrobe and room entrance interface and made changes to the story prelude. Players who have progressed through the old version of the prelude and have not completed it will automatically be moved to the beginning of the First Case.
- Updated quests are available for new players.
- And also fixed some bugs for an even more comfortable and fun game!
...