Tactical: Economics change: Supremacy has reduced cost for all the parts (2500 generally) to outfit Tactical will now somewhat mirror this at 3500 instead of 5000 per part Expansion will remain 5000 since they have less parts to buy to outfit
Cost = 3300 (from 5000) EW Gauss Gun LT Sig Cloak Solar Inverter Combat Drone 2/3 Emp Mine 1/2 Sniper Rifle 1/2 Stl Galv Utl Cannon 2/3 Hunter 2/3 Killer 1/2 Ion Blaster Sig Cloak 2/3 SRP Killer 1/2 Tower SC Drone
TF: Correct "rain" fig model for Fighter Bomber
Accel = 0.95 (was 0.9, and before that was 1.025) Ripcord = 1.1 (was 0.9, and before that was 1.3)
TF was heavily nerfed so let's try them with the PlasGen nerf they do not shoot down missiles. PWRange restored to 1.0
Dreg: Use new "quiz" fig model for Fighter Bomber
Aleph Resonator = 10 second delay (from 15 second delay)
Omicron:
Lt Carrier available cost = 3000, speed = 50, HP = 1800, energy = 2000, energy recharge = 60
Miner 1/4 (Cost = 2000) Miner 1/4 (Cost = 2000) Total of 8 Miners
Miner HP = 960 (standard 1200) 80mps, sig1 Enh Miner HP = 1200 (standard 1600) 90 mps, sig 0.75 Adv Miner HP = 1500 (standard 2000) 100 mps, sig 0.5
Leaderboard Badges We are adding two new Leaderboard Badges for having the best Golem and Co-op Golem Challenges times on Crystal Difficulty in a month.
Balance Changes Stage 2 and Stage 3 Summons have long been underplayed in general. In this update, we are reducing the Mana Cost of all Stage 2 and Stage 3 Summons. We've made the following changes (with some exceptions):
Stage 2: Mana Cost reduced from 140 to 120.
Stage 3: Mana Cost reduced from 150 to 130.
We also fixed some bugs:
Aegis' landing annihilation goes now through Selga's protection aura and becomes a viable option to stop her snowball
Reload can now target units without energy to remove status effects
A frozen watchtower is not able to use its energy anymore
Players who purposefully disconnect from a match during the loading screen now lose the appropriate amount of Leaderboard points.
Patch Schedule Our aim is to implement additional Balance Changes in June with the goal of making the game even more spicy. ๐ถ๏ธ๐
Have fun and we see you on the battlebeaches!!! โฑ๏ธ โ๏ธ
Want more fun games by Crunchy Leaf?
Our next game is Galactic Glitch, an Action-Roguelike where you can grab and throw anything on the battlefield: Asteroids, missiles, and even the enemies themselves!
We want to make it just as fun and enjoyable as Crystal Clash. So just like with CC, we would love to hear your feedback on the game, so we can keep making it better! ๐ฎ
๐Achievements for Speakeasy: now visible on the Steam store page. However, please note that they are currently in a testing phase and are not yet functional within the game.
Rest assured, we are working to integrate these achievements into the game experience. We will make a formal announcement as soon as they are fully operational.
In the meantime, feel free to take a sneak peek at the achievements to prepare for the challenges ahead!
We appreciate your patience and support as we work to bring you the best possible gaming experience. Stay tuned for further updates, and thank you for being part of the Speakeasy community!
Tactical: Economics change: Supremacy has reduced cost for all the parts (2500 generally) to outfit Tactical will now somewhat mirror this at 3500 instead of 5000 per part Expansion will remain 5000 since they have less parts to buy to outfit
Cost = 3300 (from 5000) EW Gauss Gun LT Sig Cloak Solar Inverter Combat Drone 2/3 Emp Mine 1/2 Sniper Rifle 1/2 Stl Galv Utl Cannon 2/3 Hunter 2/3 Killer 1/2 Ion Blaster Sig Cloak 2/3 SRP Killer 1/2 Tower SC Drone
TF: Correct "rain" fig model for Fighter Bomber
Accel = 0.95 (was 0.9, and before that was 1.025) Ripcord = 1.1 (was 0.9, and before that was 1.3)
TF was heavily nerfed so let's try them with the PlasGen nerf they do not shoot down missiles. PWRange restored to 1.0
Dreg: Use new "quiz" fig model for Fighter Bomber
Aleph Resonator = 10 second delay (from 15 second delay)
Omicron:
Lt Carrier available cost = 3000, speed = 50, HP = 1800, energy = 2000, energy recharge = 60
Miner 1/4 (Cost = 2000) Miner 1/4 (Cost = 2000) Total of 8 Miners
Miner HP = 960 (standard 1200) 80mps, sig1 Enh Miner HP = 1200 (standard 1600) 90 mps, sig 0.75 Adv Miner HP = 1500 (standard 2000) 100 mps, sig 0.5
This update also applies to the GUNCHO Demo, so make sure to check it out.
I've also made a new video with all the recent changes:
What's new?
Added: New sounds. Added: Display warning when the boss emerges from Gunchos tile.
Fixed: Unit slides into player when it is spawned and causes the player to be stunned and able to move at the same time. Fixed: Zoom on WebGL not active. Fixed: gameplay music not stopped after boss dead. Fixed: Push dir arrow not visible if outer tile has wall. Fixed: Crash when boss gets stunned. Fixed: When touching the shoot button on steam deck, the selection arrow is not removed when in move mode. Fixed: When load out tooltip is shown and the button is either pressed again, or A or a new selection is made the tooltip should be removed. Fixed: Steam deck, when moving the sticks in shooting mode the selection is altered. Fixed: Status icons are not properly removed when level end happens. Fixed: Missed shots don't trigger birds. Fixed: Lasso aims at barrel, but does not pull it. Fixed: Trap not affected by pull shot. Fixed: Trapper lays trap that is not facing towards Gunchos current position. Fixed: Trapper lays trap on oil tile and can't kick it on his next turn.
Make sure to Wishlist the game if you haven't yet.
Fixed bugs for skills: -'Feeling Lucky' upgrade -'Tank with Stomach': Quality of Life improvement to not trigger at full health -'Hunter Cooking' passive -'Summoner'
-Fixed bug with Mastery game tip mentioning 3 masteries. -Fixed bug with attribute-skill scaling. -Fixed bug with animal slot.
-Mastery button remains visible even after reaching level 25. -Player can enable 4 extra spell slots in game settings. -Food game tip now also shows a video of how to use food and potions.
Hey everyone! We've got some exciting news to share from the Caribbean Crashers team!
Guess what? We're expanding our horizons and making Caribbean Crashers even more inclusive and fun for everyone!
We're thrilled to announce that Caribbean Crashers now supports Ukrainian and Spanish languages! ๐บ๐ฆ๐ช๐ธ That's right, amigos and ะดััะทั, you can now enjoy the sun-soaked adventures, wild waves, and island escapades in your native language.
Whether you're shooting canons or listening to the menu music, you can now do it all in Ukrainian or Spanish. Because hey, who said paradise should have language barriers?
So, grab your sunscreen, brush up on your Ukrainian or Spanish, and get ready to dive into the ultimate pirate experience with Caribbean Crashers! See you on the ships!
- Finalised the wardrobe and room entrance interface and made changes to the story prelude. Players who have progressed through the old version of the prelude and have not completed it will automatically be moved to the beginning of the First Case. - Updated quests are available for new players. - And also fixed some bugs for an even more comfortable and fun game!