Игра вышла. Теперь наконец-то можно грабить корованы! Мы очень долго работали над игрой, вложили около 500к рублей, надеемся, что результат вам понравится.
В основной игре вас ждут:
2 города для исследования Открытый мир Несколько квестов, ~ 1 час контента Транспорт на выбор - ковер-самолет, верблюд Базовые элементы "выживания" - есть потребность в еде и сне Около десяти лавок и магазинов, где можно купить все необходимое - от вышеперечисленного транспорта, до еды и зелий. Таверны - в них можно купить еду и снять комнату на ночь Можно купить дом Почти в каждое жилище в игре можно войти Система взлома замков Базовая система крафта Простенькая боевая система с холодным оружием и заклинаниями Почти что с каждым npc можно поговорить (пока что диалоговая система в зачаточном состоянии, в зависимости от продаж будем дорабатывать) Почти каждого npc можно убить 2 типа врагов Вертикальный геймплей: летайте, используйте телепорт, забирайтесь по лестницам, ныряйте, исследуйте пещеры. Базовая система лута Два вида холодного оружия Огромное количество мемов и отсылок Красивые тяночки Можно грабить корованы
Если встретите баги - дайте нам знать в обсуждениях, мы их обязательно пофиксим.
У нас в планах продолжать развивать игру, добавляя новый контент и механики, а также углублять уже созданные. Сделать эдакий отечественный "наш ответ Тодду" на минималках, в рамках бюджета инди-студии. Однако, дальнейшая разработка требует денег и будет зависеть от успеха проекта на данном этапе. Сейчас критически важно поддержать нас, если вам проект интересен. Мы - маленькая инди-студия, помощи от государства у нас нет, все делается на свои средства.
Лучший способ поддержать нас - купить игру. Вы также можете поддержать нас, рассказав о нашей игре на различных информационных ресурсах. Это бы очень нам помогло.
Спасибо вам за вашу поддержку ❤️ И счастливых ограблений 🐫⚔️
===================================================================== Welcome to the month of May! We hope you are ready because we are gearing up with the latest update of Shady Lewd Kart, Vie being added with the new date and of course updates on our other sexy titles! Lets get into it! =====================================================================
Shady Lewd Kart (That Wide Turn!!!) This week Ducky has been hard at work on the final lines for Vie, the aim is to try and capture her character as close as we can get to Future Fragments Also with the dialouge itself we want it to be as true to the game as we can to really make it feel like she is a guest in the world. Big part of Shady Lewd Kart is staying true to her character. While the design for Vie is being transformed into Ducky's style our team is hard at work bringing Vie to life on the track. Sometimes we think its going to be easy adding in a new character. But with each one there is always a catch. This time its with her cape/jacket. It took a little longer than expected and proved quite a challenge in this chibi style.Sometimes we think its going to be easy adding in a new character. But with each one there is always a catch. This time its with her cape/jacket. It took a little longer than expected and proved quite a challenge in this chibi style. We have also taken a lot of feedback on board when it has come to the track designs. One of them we wanted to work on fixing when we got the chance. The Hentai XXXpress has been getting a little overhaul.
From above its quite the turn change heading out and a slight curve change on the final turn. BUT this does solve the issues when jumping the train and also missing or hitting the tracks walls. We will chalk this up to the fact that there is some wild metal on this train and the racers like to play a dangerous game. Hey its a game after all lol. Recently Shades did a drawing stream, which lead to some new Detour lore being added to the world of Shady Lewd Kart. Now its cut up in highlights for youtube so check it out! https://www.youtube.com/watch?v=fP4lG9FZqws =====================================================================
Thank you for tuning into the past week! We have hit May Hard with content. And are gearing up to give you everything we can. So stay tuned, stay lewd and thank you for the support....you are all so damn amazing
Help Sheepy fill his sketchbook with illustrations of the characters, towers, or events in Kingdom Rush 5: Alliance! Share your fan art on social media and win our games!
How to participate
Publish your Fanart on Social Media: Share your creation on Instagram, Facebook, X, TikTok, YouTube, or Reddit using the hashtag #AllianceFanart.
Fill out the Submission Form: Fill out this form so we don't miss your submission! Deadline is May 27th 12 PM UTC.
Winner categories:
The Swiftest Fan Art: Be the first to kick off the contest with your piece of fan art.
Most Creative Fan Art: Surprise us with your innovative take on the Alliance.
Funniest Fan Art: Make us laugh out loud!
Most Adorable Fan Art: Melt our hearts and it is yours.
Dark Lord's Pick: Impress Vez'nan himself with your artwork.
Denas' Choice: Earn King Denas' royal approval.
The Most Epic Battle Scene: Deliver an adrenaline-pumping battle scene.
Best Storytelling Fan Art: Weave a captivating narrative within the Alliance.
Landscape Legend: Capture the most breathtaking and iconic location.
Fan Favorite Fan Art: Win the community's hearts with the most liked or upvoted artwork.
Winners will be announced on a YouTube Livestream on May 28th at 5 PM UTC. Each winner will receive a key for every Kingdom Rush Tower Defense game on the platform of their choice.
Look alive, Renegades! The following changes are available in HAWKED as of the latest update on Thursday, May 7, 2024. Update your game to play the latest version of HAWKED for free on your platform of choice.
BUGFIXES
GENERAL
Fixed a bug that caused enemies’ health bars to show incorrect values.
General backend maintenance.
Play HAWKED for free on Windows PC via MY.GAMES Launcher and Steam, PlayStation 5, PlayStation 4, Xbox Series X|S!
All details in this article are accurate as of the time of publication. Follow HAWKED on Discord and via social channels for up-to-date information. If you need troubleshooting for common technical problems or account-related queries, or if you can’t find a solution to your issue, please visit our Support page.
Hey everyone! One of the remaining critiques we've had for the game was performance and so we've spent a good chunk of time taking the optimizations we made for the Xbox port and backporting them to the Steam version. This new version should perform better overall, but some of the underlying bits have changed, so please feel free to let us know if you run into any issues!
Worth noting that you can still access the original build on a beta branch called "premay2024".
Fixes:
Fixed an issue with camera culling in the Sunset Swamps level.
Fixed an issue where certain mushrooms would teleport the player after a short time.
Fixed an issue where B33 enemies would gradually increase in speed while the game is paused.
Fixed an issue where the volume settings wouldn't affect cutscenes.
Fixed some interactions with clicking in menus.
Changes:
A dizzying number of small optimizations that the porting team made for the Xbox version of the game! Things like redoing the reeds, using simpler collision, and (surprisingly) using polled instead of event-based input handled (alongside many other changes).
Added a new Rat Can to the Factory level.
And of course, thank you so much for playing and leaving reviews of the game. We're so happy that you have enjoyed our game and helped Greenjamin save the swamp. :)
We selected seven levels from the main game and added them to the demo as a teaser for the “Europe’24 Indie Cup”. We are pleased to be able to present you new content after almost a full year. :)
Improved graphics
We noticed that some of the graphics don't fit well with the rest of the game. So we recreated some of them and the game looks much clearer now.
Fixed difficulty
Some of you found the boss fight particularly difficult, so we've made some changes to the levels and the boss fight to make it work better with your chosen difficulty setting.
New boss fight
Not only did we change the difficulty of the boss fight, but we also redesigned the boss fight itself. Now attacks are clearer and combat is fairer for the player.
Attention all Trackmania thrill-seekers: It’s now time to conquer the iconic Tempelhof Circuit in Berlin, where history meets cutting-edge electric racing technology. You will navigate high-speed straights, tackle tight corners, and power through wide hairpins on this track designed on a former airport!
Join us for the unveiling of Berlin track during the Track of the Day and Cup of the Day, on May 11 at 7 PM CEST. First Berlin race will follow the same day at 8 PM CEST. Second and third races will run on May 12 at 2 PM CEST, and May 15 at 8 PM CEST.
Each race puts a €1,000 cash prize up for grabs!
The Trackmania x Formula E championship game mode offers multilap races with energy management, evolving weather, and an Attack Mode that can be triggered during the race.
From now on, you can sharpen your skills by accessing the FE game mode online room, available in the Formula E club (for PC players only).
All information about the game mode is available here. Additionally, you can access the championship rulebook to learn more about the event.
That’s not all – gear up in style with 11 stunning liveries including new Envision Racing, Porsche and DS Penske ones, and an exclusive Championship showcar skin, available in-game.
Finally, giveaways are coming soon on our social media, so stay tuned.
See you on the grid! For those unable to join the competition, tune in to the live stream brought to you by Turbo and GGeek on the Trackmania Twitch TV channel!