May 6, 2024
The Fabric of the Mind - Cimex
This is new...

New Levels
We selected seven levels from the main game and added them to the demo as a teaser for the “Europe’24 Indie Cup”. We are pleased to be able to present you new content after almost a full year. :)

Improved graphics
We noticed that some of the graphics don't fit well with the rest of the game. So we recreated some of them and the game looks much clearer now.

Fixed difficulty
Some of you found the boss fight particularly difficult, so we've made some changes to the levels and the boss fight to make it work better with your chosen difficulty setting.

New boss fight
Not only did we change the difficulty of the boss fight, but we also redesigned the boss fight itself. Now attacks are clearer and combat is fairer for the player.

Have fun with our new free demo! :)
Trackmania - Taliwea


Attention all Trackmania thrill-seekers: It’s now time to conquer the iconic Tempelhof Circuit in Berlin, where history meets cutting-edge electric racing technology. You will navigate high-speed straights, tackle tight corners, and power through wide hairpins on this track designed on a former airport!



Join us for the unveiling of Berlin track during the Track of the Day and Cup of the Day, on May 11 at 7 PM CEST. First Berlin race will follow the same day at 8 PM CEST. Second and third races will run on May 12 at 2 PM CEST, and May 15 at 8 PM CEST.

Each race puts a €1,000 cash prize up for grabs!

The Trackmania x Formula E championship game mode offers multilap races with energy management, evolving weather, and an Attack Mode that can be triggered during the race.

From now on, you can sharpen your skills by accessing the FE game mode online room, available in the Formula E club (for PC players only).

All information about the game mode is available here. Additionally, you can access the championship rulebook to learn more about the event.

That’s not all – gear up in style with 11 stunning liveries including new Envision Racing, Porsche and DS Penske ones, and an exclusive Championship showcar skin, available in-game.

Finally, giveaways are coming soon on our social media, so stay tuned.

See you on the grid! For those unable to join the competition, tune in to the live stream brought to you by Turbo and GGeek on the Trackmania Twitch TV channel!
War Thunder - Blitzkrieg Wulf


When: From May 6th (11:00 GMT) until May 13th (11:00).

Bundles and standalone packs with a discount!

To celebrate Victory in Europe Day, we’re temporarily returning rare bundles with themed vehicles to the store! You can also find huge discounts for individual packs.

"Wings of Victory" bundle -30%

  • Dolgushin's La-7 Pack;
  • Golovachev's Yak-9M Pack;
  • Prendergast`s Spitfire FR Mk.XIVe Pack;
  • Plagis' Spitfire Mk. IXc Pack;
  • Bostwick's P-47M-1-RE Thunderbolt Pack;
  • Wetmore`s P-51D-10 Pack.

"Tracks of Victory" bundle -30%

  • A43 Black Prince Pack;
  • M10 Achilles Pack;
  • IS-2 Revenge for the Hero brother Pack;
  • T-34-85E, 1945 Pack;
  • M18 Black Cat Pack;
  • М5А1 5th Canadian Armoured Division Pack.

"Weapons of Victory" bundle -50%

  • Dolgushin's La-7 Pack,
  • Golovachev's Yak-9M Pack;
  • Prendergast`s Spitfire FR Mk.XIVe Pack;
  • Plagis' Spitfire Mk. IXc Pack;
  • Bostwick's P-47M-1-RE Thunderbolt Pack;
  • Wetmore`s P-51D-10 Pack;
  • A43 Black Prince Pack;
  • M10 Achilles Pack;
  • IS-2 Revenge for the Hero brother Pack;
  • T-34-85E, 1945 Pack;
  • M18 Black Cat Pack;
  • М5А1 5th Canadian Armored Division Pack.
The final price of the bundle will depend on whether you already have some of the packs or not. Be sure to login to the store to see your individual price!

These special packs can also be purchased separately in the store.

PlayStation and Xbox users will be able to purchase these packs and discounted bundles from their respective stores till the end of May.

50% discounts for selected vehicle packs!
  • K9 VIDAR Pack
  • King Tiger Pack
  • IJN Yamashiro Pack
  • T29 Pack
  • Turm III Pack
  • IS-6 Pack
  • Mustang Pack
  • Somua SM Pack
  • Wyvern Pack
  • Arkansas Pack
  • Dora Pack
  • Object 120 Pack
  • M-51 Pack
  • Japanese Starter Pack
  • Chinese Starter Pack
  • Tu-1 Pack
  • Ezer Weizman's Spitfire Pack
  • US Starter Pack
  • German Beginner's Pack
  • Prinz Eugen Pack
  • HMS Iron Duke Pack
  • Marat Pack
  • British Starter Pack
  • USSR Starter Pack
  • Swedish Starter Pack
  • French Starter Pack
  • Italian Starter Pack
  • VRCC Centauro Pack
  • AV-8A Harrier Pack
  • Rooikat 105 Pack
  • Merkava Mk.2D Pack
Reminder that these packs are also available at a discount in the PlayStation™ Store until the 8th of May!

The IS-2 “Revenge” is temporarily available for Golden Eagles!
This special IS-2 is available for 7,480 Golden Eagles.

When: From May 6th (11:00 GMT) until May 13th (11:00).
Where: USSR > Army > Premium vehicles.

About this tank
  • This is the IS-2 model 1944. It’s a slow tank that takes a long time to reload, but hits from its cannon deals devastating damage, even from longer distances thanks to its excellent armor penetration and post-pen damage. This particular IS-2 was driven by Mikhail Krasikov, whose younger brother Nikolai died in November 1944 and was posthumously awarded the Hero of the Soviet Union title. In memory of his brother, Mikhail painted the inscription “Revenge for the Hero brother” on the turret of the tank.


Note! The following packs will be retired after the promotion ends:
  • VRCC Centauro Pack
  • Prinz Eugen Pack
  • HMS Iron Duke Pack
  • AV-8A Harrier Pack
  • Rooikat 105 Pack
  • Merkava Mk.2D Pack
Community Announcements - 小愿望吴邪
King of the Deep Tournament

Goblin Raid Challenge - Phase IV
🥇 S1 track champion Discord ID: veldora1989 score: 32-(22 Rare)=28s
🥈 S2 track champion Discord ID: shkipper_barbossa score: 34-(25 Rare)=24s
🥉 S3 track champion Discord ID: mrboon score: 15-(24 Rare+0.51 Epic)=6.5s
They each won: a Logitech GPW2 Mouse, Heliolite Dice *8, Wyrmarrow *3000, Master Scroll *1, Scholar Scroll *5 and Apprentice Scroll *8.
And merely by participating, you stand a great chance to win: a Logitech G502 hero, Heliolite Dice *3, Wyrmarrow *300, and Scholar Scroll *1.

Equipment Lucky Devil Challenge - Phase I
🥇 S1 track champion Discord ID: evevwevwe
Initial Score: 4+2+4+3=13 points
Final Score: 13+4*3+3*1=28 points
🥈 S2 track champion Discord ID: xdarkclover
Initial Score: 4+2+3+4=13 points
Final Score: 13+3*1+4*3=28 points
Co-winner (28 points): theangryllama
🥉 S3 track champion Discord ID: tzjduepp
Initial Score: 4+2+3+4=13 points
Final Score: 13+4*3+2*1=27 points
Co-winners (27 points): yami1988, fnat9954.
(Co-winners only win 10 Heliolite Dices, only winners will win 10 Heliolite Dice & Logitech G502 Gaming Mouse)

Grave Racing Challenge - Phase I
🥇 S1 track champion Discord ID: elpadl0 score: 12-(0.52 Epic)=11s
🥈 S2 track champion Discord ID: zeddiz1 score: 12-(22 Rare)=8s
🥉 S3 track champion Discord ID: balisar999 score: 11-(23 Rare+0.51 Epic)=4.5s
(Same reward list as Golden Vulture Racing - Phase IV)
🌟 Join the challenges now for a chance to claim incredible rewards! 💪🔥
PS. Now we are sending the rewards through Discord DMs, Winners. Please make sure you don't miss out the messages!

🚀 From the Depths, To the Throne
#dragonheir #dragonheirsilentgods #downloadnow
🔥 Download Dragonheir NOW: {LINK REMOVED}


Quest Master's Realm - QMR
2.4.2 : auto-dismantle + higher tier harurc.

can now set to auto dismantle common and/or uncommon loots.
(separate setting for each skillset)

rare + epic harurc unleashed.

dungeon lighting improvements.
May 6, 2024
Angola '86 - Every Single Soldier
- Mig attacks on SADF Battle Group and UNITA HQ's
- Store procurement mini info screen
Bighead Runner - Burning Skies Arcade


Hello friends, for the past few weeks I've worked on a spin-off for Burning Skies, and added as a little gift to everyone who supported my previously released games ːocto_happyː

To play it, you just need to select the second option on the launch options;


If you haven't seen it yet, I would love to know your opinion of it.ːskull_winkː

Here's a gameplay trailer of the new game:



In case you missed, I'm working on Burning Skies, a much bigger project, that I plan to release by the end of the year, and if you like it, please add to your Steam wishlist. This is very important for smaller games to get noticed on Steam.ːskull_happyː

https://store.steampowered.com/app/1915690/Burning_Skies/

Thank you for all the support.
Paulo
Project Tower - Yummy Games
Dear Project Tower Community,🎮

Our goal was to refine and enhance the transformation effect in our game to make it smoother, more aesthetically pleasing, and above all, more enjoyable for you. We completely redesigned the metamorphosis mechanic to create an unforgettable experience.

Previously, our transformation effect involved particles floating in the air, taking on the shape and color of the player's original mesh. However, this process was lengthy and could become repetitive, risking player fatigue. So, we decided to completely rethink this effect to make it more dynamic, faster, and captivating.



Now, the transformation occurs without particles in the air and without the time needed for the transition between forms. How is this possible? Let me explain the steps of this new effect in detail.
First, we used a technique called "morph target" in the Blender software. Morph targets deform the player's mesh and the object they wish to transform into, creating a vertex animation. We created a morph target from the player's appearance to an intermediate form resembling the transformation object, but not yet its final form.

In parallel, we created a morph target for the transformation object, again using an intermediate form between the player and the final object. It was crucial that these two morph targets were similar, as they serve as the junction point between the two meshes.
We repurposed this technique to create nonlinear transformations. It took a lot of work to adjust the morph targets and find the right balance between the original and destination shapes.
Once the morph targets were created, we exported them from Blender and imported them into Unreal Engine. However, morph targets often have flaws and visual issues. To address this, we used an "emissive" material in Unreal Engine. This emissive material emits light, masking the imperfections of the morph targets. Additionally, by using a white emissive material for both meshes, the player and the transformation object, we created a visual common ground between them, making the transition even smoother.

But that's not all! To add a dynamic and captivating aspect to the transformation, we used what's called "World Position Offset" (WPO) in the Unreal Engine material. WPO allows us to move vertices as needed. In our case, we used it to create a glitch and deformation effect on the meshes during transformation, giving the impression that the objects are not yet fully stable and formed. This creates a sense of movement and evolution during the metamorphosis, adding excitement to the experience.
Finally, to make the transformation effect even more immersive, we added visual and sound effects. We wanted the transformation to be visually and auditorily captivating for players. We added particle and glitch effects to give a sense of energy and movement during the transformation. The use of camera shake, World Position Offset (WPO) in the material, and progressive dissolve transitions helped create a sense of organic evolution between forms. Sound effects also played a crucial role in accompanying each step of the transformation, creating a multisensory immersive experience.




Overall, this new transformation effect provides a fresh and captivating gameplay experience. By becoming smoother and faster, this will allow players to be more flexible and thus more responsive to the enemies and traps present in the tower.
You will soon be able to test the transformation mechanic with the release of the game demo for the Steam Next Fest.
We can't wait to introduce you to this new feature in Project Tower. Stay tuned for more surprises and improvements we're preparing for you.


See you soon in the Project Tower! 👋
The Project Tower team

May 6, 2024
XiuzhenWorld - noforgetit
FixBugs
May 6, 2024
Dead by Daylight - Peanits

Content
Modifiers
  • Modifier: Chaos Shuffle opens at May 16th at 11:00 AM Eastern Time.
  • This Modifier also features an event tome, opening at the same time.
Perk Updates
Ultimate Weapon
  • Now causes Survivors within 32 meters of the locker to scream and show their position (was based on the Killer's position) then gain Blindness for 30 seconds (as before).

Bug Fixes
Audio
  • Fixed an issue that caused sound issues in the Mori Preview after previewing The Nightmare or the Wraith.
  • Fixed an issue that caused Naughty Bear to have overlapping voice lines in the Mori Preview.
  • Fixed an issue that caused the Huntress Inhuman Brute cosmetic sounds to be too low.
Characters
  • Potential fix for an issue that caused rubber-banding when moving.
  • Fixed an issue that caused a stutter at the end of several interactions.
  • Fixed an issue which allowed Victor to be recalled sooner than 30 seconds after latching onto a Survivor.
  • Victor now glows red after downing an injured Survivor with a Pounce attack, properly indicating he can be Crushed.
  • Victor can no longer latch on to survivors with the Endurance status effect.
  • Fixed an issue that caused Victor to be unable to move after switching to Victor while a Bot is crushing him.
  • Fixed an issue that may cause Survivors to be unable to wiggle out when a Hook interaction is denied by the server.
  • Fixed an issue that caused The Xenomorph to be unable to hit a Survivor placing a turret with their tail attack.
  • Fixed an issue that caused The Nurse to not be affected by pallet stuns.
  • Fixed an issue that caused the Survivors' left arm to jitters when in downed state
  • Fixed an issue that caused The Legion's post-Frenzy hand to snaps upwards before entering the self-stun animation.
Perks
  • Toolboxes now properly lose charge when used to charge the Potential Energy perk.
UI
  • Fixed an issue when going back to the Main Menu from a "Play as Killer" offline Lobby causing the bottom button prompts to overlap.
  • Fixed an issue in the Killer tutorial where two prompts could sometimes overlap.
  • Fixed an issue in the Archives where the menu became invisible after watching a Journal's Entry cinematic.
  • Fixed an issue where the Killer name would be missing from the daily ritual "The Hunt Ritual"
Environment/Maps
  • Fixed an issue in the Nostromo map where the Nurse could blink and get stuck in the hull of the Spaceship
  • Fixed an issue where The Blight didn't bounce of wall properly in the Raccoon PD map
  • Fixed an issue in Greenville Square where the traps could be placed under the ground next to the shack window
  • Fixed an issue in Shattered Square where both pallets of the main building would spawn at the same time
  • Fixed an issue in the RPD where the survivors could land on top of a door frame
  • Fixed an issue in Lery's Hospital where the killer could not interrupt a survivor from one side of a generator
  • Fixed an issue in Autohaven Wreckers where Victor could jump though a sheet of metal in the shack
  • Fixed an issue in Greenville Square where the double pallet tile didn't spawn
  • Fixed an issue that may cause Meg to be unable to unhook Dwight during the Survivor Tutorial.
  • Fixed an issue in Dead Dawg Saloon where the player camera could clip into a rock
  • Fixed an issue in Coldwind Farms where the Cow Tree's vault tarp was missing
  • Fixed an issue in Crotus Prenn Asylum where Trapper could hide beartraps inside the rocky edge of the hill
  • Fixed an issue in Eyrie of Crows where Trapper could hide beartraps inside some roots at the stone gazebo
  • Fixed an issue in Hawkins Laboratory where superfluous collisions were affecting player navigation near some closed doors and causing rubber-banding
  • Fixed an issue in Hawkins Laboratory where players could hide items in the floor near the storage room doors
  • Fixed an issue in Haddonfield where players would collide with the car mirrors and experience frustrating navigation issues
  • Fixed an issue in Haddonfield where the End-Game Collapse Cracks would appear on the ceiling of the balcony from one of the large houses
  • Fixed an issue in Midwich Elementary School where Killers' vision could clip into a destroyed wall and see outside of the map
  • Fixed an issue in Raccoon City Police Department West Wing where Trapper could hide beartraps inside a pile of debris in the library
  • Fixed an issue in Raccoon City Police Department where players could climb on top of a duffle bag
  • Fixed an issue in Raccoon City Police Department East Wing where players could climb onto the toilets
  • Fixed an issue in Toba's Landing where the central computer console from the main base was popping with distance
Graphics
  • Fixed an issue that caused bright flashes in the basement and in the end game screen.
Store
  • Fix: Auric Cell Offers cards now can be clicked entirely without players needing to click on the button.
Misc
  • Fixed an issue where items and add-ons would not get equipped automatically after previously running out of them
...