Tales of Fablecraft - CleverGirl
Hey all! 🧙 In case you missed it, we recently announced that the Tales of Fablecraft demo will be dropping sometime later this month. Keep an eye out for an official demo release date announcement!

Homebrew Features

Whether you're a seasoned GM or a fledgling hero, our upcoming Homebrew features are designed to ensure that your adventures in Fablecraft will be immersive and unique from tabletop to tabletop.

You'll see us use the word 'Homebrew' a lot; that's what we're calling the bundle of tools for game customization and adventure building. These features will grow as Fablecraft moves through development.



Let’s take a look at what’s coming down the pipeline!

Hero Portraits

When you create a character in Fablecraft, you will need to choose a character portrait. Toggle through the provided options OR customize your own!

Adding your custom portraits will be simple. Select “Add Portrait” on the character creation carousel and follow the prompts.



For now, you can upload up to five custom portraits. We plan to expand this option down the road.



Once you’ve gotten your hero looking just right, it’s time to make a hero token.

Your full custom image will appear on your character sheet and your token will appear on the side of your video chat and on the battlemap.



Story Scene Environments

Similar to character design, environment options have gotten an upgrade.

Click “Add Backdrop” and follow the steps to start creating your own custom environments.



You will be able to upload two different types of media when prompted; static images and video files.



Upload your image and it will populate the corresponding socket.

For future video environment customization, if you upload a video, it will prompt you to add an additional image that will allow players to toggle animations on and off while in game.



You will also be able to add variations of images. For now, you will be able to add up to 5 variations for each environment.



You can write in your own descriptions that players will be able to read in game as well.

A Sneak Peek at What’s Next

Tales of Fablecraft’s mission has always been to lower the barrier to entry into the world of tabletop gaming. Continuing to expand and build upon various customization features will be a big part of that!

Upcoming Homebrew features include:

  • Custom Music + Soundscapes - Add your own music and sound effects to the in-game jukebox!
  • Custom Battlemaps - This will include tools to define the battlemap grid as well as the ability to define line of sight by drawing walls.



Creator Marketplace

We're currently developing an in-platform Creator Marketplace, which will allow wonderful artists and creators to share and sell content directly to others! We’ll have much more on this after Early Access launch.

It's just one of the ways that we're hoping to support human creatives, and we hope it'll connect players to artists they love.



Excited for Homebrew? Wishlist Tales of Fablecraft on Steam!
Farm Manager World - Sim Farm
Fix for showing expiry resource in warehouse without such resource
Some fixes for using manure stored on farm instead of buing
Fix for not showing max field size on 1ha fierld
Fixes for Japaneese translations
Fix for polish name of garages tab at action tab
Fix for displaing proper greenhouse field class in fields manager
Fix for delivering resources from logistic hub to warehouses
Fix for American campaign with Beef cows
May 6, 2024
Ball-it Hell - Jamesika
Hi, fellow hitters! Two new characters are going to the stage! Challenge yourself with the new hitters!

# New Content
- New character: Laser Eye

- New character: 8-Ball

- Each character now has 3 stars, which will light up when you reach score 1K/5K/10K, and you can choose to start the game with an initial score of 1K/5K/10K!
- Added some new acheivements

# Experience optimization
- Enhanced Meow Meow Strike speed
- Increased the score acquirement of Executor's passive bullets to 33%.
- Reduced the duration of enemy lasers to avoid splitting the battlefield for too long.
- Increased pick-up circle duration, making it easier to pick up items in late games.
- Reduced the maximum number of simultaneously existing pick-up circles: 3->2
- Changed the logic of pick-up circle random generation to reduce randomness
- The time-slowing pick-up now lasts longer in late games
- Destroy or rebound bullets via any method will now grant you a small amount of score
- Added some new music
- Enhanced the hit feedback on the enemy
DvDrum, Ultimate Drum Simulator! - DarkTigerDevelop

("cagatayerol" screenshot from community hub)


Hello DvDrummers!

In this update has been implemented a new option for MIDI Devices that allow to switch its behaviour to improve MIDI functionality on devices that not handle releases, like some type of drumkits.
This new option increases compatibility with more MIDI devices and the versatility of the simulator in general.





CHANGELOG
  • Added a new option to switch MIDI behaviour and increase devices compatibility.
  • Some UI improvements.
  • Small optimizations.




\m/__(-_-)__\m/
Hyper Simon X - Burning Skies Arcade


Hello friends, for the past few weeks I've worked on a spin-off for Burning Skies, and added as a little gift to everyone who supported my previously released games ːocto_happyː

To play it, you just need to select the second option on the launch options;


If you haven't seen it yet, I would love to know your opinion of it.ːskull_winkː

Here's a gameplay trailer of the new game:



In case you missed, I'm working on Burning Skies, a much bigger project, that I plan to release by the end of the year, and if you like it, please add to your Steam wishlist. This is very important for smaller games to get noticed on Steam.ːskull_happyː

https://store.steampowered.com/app/1915690/Burning_Skies/

Thank you for all the support.
Paulo
WolfQuest: Anniversary Edition - loboLoco
v1.1.2e - Public Beta

In this beta, game saves ARE backward compatible with the last released patch, v1.1.2d. Multiplayer games are also backward-compatible, so you can play with those who have the last-released patch.

See bottom of this page for instructions on opting into the beta.

BETA 1

IMPROVEMENTS
* Adjusted a few newborn pup positions in the den to be more visible.
* In Hellroaring Mountain, moved several scent posts inside map border.

HELLROARING MOUNTAIN BUGS FIXED:
* Power Pack achievement cannot be unlocked on this map.
* One dirt den (under log) is invisible in June.
* Player-wolf gets stuck when trying to dig out one dirt den, when approaching from a certain angle.
* Pup pathfinding issues at a few dens.
* Bad alignment when pup holds the chewed radio collar.
* Player-wolf can get stuck under Lower Cottonwood Falls if jumping off from waterfall ledge.
* Grass grows in one area of Yellowstone River.
* Mate tries to climb onto Bear box.
* Minor terrain issues.

GENERAL BUGS FIXED:
* Courtable wolves beyond the map border will move toward player when interested in courtship.
* Lost River (Classic) is missing the surrounding landscape beyond the game map.
* In Slough Creek, one den does not have scent glow in winter.
* In Slough Creek, one Straw Hat collectible is beyond the map border.

_____________________
TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
Grim Dawn - Zantai
Anyone that has wielded a two-handed weapon in Grim Dawn knows that…it leaves something to be desired. Back in the before times, when the Earth was young and primordial forces were still shaping the reality we know today, we operated under some very different limitations. Much of this has changed over our 15-year history. Thanks to your continued support, we are now positioned to not only deliver future titles with a larger team than ever before, but to reflect upon our past work and make…improvements.



We are in the process of a complete overhaul of our two-handed melee animations. You can look forward to distinct attack patterns for each weapon, and no weapon distinguishes itself more than a proper two-handed spear.

Learn more in our latest dev update.
May 6, 2024
Ship of a Dream Playtest - Crocdent
Hotfix was just deployed! This should fix the major issues :
- UI shenanigans, now works on various resolutions
- Interaction bug where one could stay stuck
- Cannon shots now correspond better to the aim reticle
May 6, 2024
Hamster Scramble - TC_Games
Version 1.12

New Features:
- Emotes can now be used while in the game end animation.
- New emotes have been added to the shop.
- New plates have been added to the shop.

Bug Fixes:
- Fixed bug causing fonts to not properly update when changing languages.
- Fixed bug causing random map select to not always select an unlocked stage.
- Hopefully fixed bug causing players to get stuck at the continue screen of online matches.
- Fixed bug causing players to not have a selector assigned when entering online character select.
- Fixed bug causing a state in which lines cannot be added to a board while playing online.
- Fixed a bug causing balls to have their sprites disabled despite being attached to the board.
0th floor. - The cursed elevator to floor zero - - Half_Ymt
Fixed a bug that could lock the door in the red room.
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