May 6, 2024
Millennia - Firefly
Hello there! Katten here. It's time to go over the updates to the Roadmap as well as what is inside Update 2, which is now available for everyone to play!

The roadmap itself has seen some minor changes, foremost being an update to what is inside Update 2, along with one confirmed addition for Update 3: the ability to "Quick Restart" your games by pressing ESC while inside your game > Quick Restart. This feature reloads your game with the custom settings you previously chose. "How you quick restart might change"

Link to 2024 Roadmap image

Now onto Update 2 with Build Number: 1.0.22.F! We've implemented the new Hotseat system, eliminating the need for port forwarding, and allowing you to simply invite your Steam friends! Consequently, the old MP Guide is now obsolete. But that's not all; there's a whole bunch more to discover, so keep reading below and enjoy playing Millennia! See you later this month for Update 3!


Update 2 Changelog

Featured Changes

  • Implemented new hotseat multiplayer functionality -- this replaces the system previously in place, which has been removed. When hosting, you can now click Invite in the upper right of the Cloud Hotseat UI to see your Steam Friends List and select a friend to invite. (You can also invite a friend by right clicking and selecting Invite to Game through the Steam Overlay.) If your friend is also running Millennia, not in and active lobby, and not loaded into a game already, they will receive a pop-up invite. Alternately, you can invite players who are not in your Friends List by sharing the Game ID displayed on the left of the Cloud Hotseat UI. Invited players then join the game by selecting Join and using the ID provided to them by the host.
  • Added additional indications of growing Unrest. Icons now appear below the Capital City nameplates to call attention to growing unrest in the Region.

These icons are also shown in the Outliner.



  • Added display of “exhausted” Units in the Outliner. When Units have no remaining Movement for the turn, their icon appears dimmed.


  • When enemy Units move inside your territory, a warning of their presence now appears in the Outliner (exclamation point). (This is shown if you are not already Under Siege.)


  • Added a key remapping system. This is available in the Controls tab of Options.

  • Expanded the Nation Builder. Functionality has been added that allows the removal of player-made Nations from within the Nation Builder. Additionally, it is now possible to modify most aspects of existing custom Nations from the Nation Builder. Flag selection has been changed to a grid display.

  • Revised Improvement tooltips. These now include better information for where Improvements can be built and what they produce.




  • Added Canada as a new default Nation (default Personality is Cooperative and default Starting Bonus is Scout Unit).

Balance

PLEASE REMEMBER THAT BALANCE CHANGES WILL ONLY APPLY TO NEW GAMES.

  • All Outpost Improvements except for Trade Post and Trade Factory have a limit of three per Outpost.
  • Colony Outpost Specialization now provides +2 Culture (as opposed to +2 Trade Goods which are worth +2 Culture).
  • Replaced the Culture bonus and gather from Castle Town Improvements with +3 Wealth and +1 Wheat.
  • Limited the Mercenary Training Camp to Colony Outposts only.
  • Made some tweaks intended to make it easier to meet Faith Needs in new Regions when you have a Religion; the base Capital bonus of the Fundamentalist Government provides 2 Faith, increased the amount of Faith provided by a Temple to 2, reduced the cost of constructing a Holy Site from 160 to 140 Production.
  • Reduced the number of Monuments needed to trigger Age of Monuments from 3 to 2.
  • Changed Shells (the Ideal) from Early Seafarers to be additive; instead of replacing Fish Goods, you keep existing Fish and gain additional Shells (the Good).
  • The Tyrian Purple Ideal in Early Seafarers swapped places with Lighthouses, making it available earlier.
  • Reduced the Hunting Grounds Ideal in Wild Hunters so that Bow Hunters are Crossbow equivalent instead of stronger.
  • Increased Stonecutter Improvement output from 1 Stone -> 1 Stone Blocks to 2 -> 2.
  • Narrowed the Victors Ideal of Raiders to affect only Raiders instead of all pre-gunpowder Units.
  • Increased value of Mead from 2 Food to 5.
  • Changed Castle Town Improvement terrain requirement from open terrain to grassland.
  • Updated Tapestry Weaver to take in Cloth or Textiles, instead of only Cloth.
  • Increased Remote Camp Exploration XP reward value (from 40 -> 60 in Age of Kings, continues to scale in later ages).
  • Moved Remote Camps earlier in the Explorers tree (shifted Tier 1 Fearsome Appearance to Tier 2 and Veteran Explorers to Tier 3).
  • Updated Tinker Improvement to convert Ingots into Machines instead of Tools.
  • Increased Machines consumed IP value from 4 -> 5.
  • The Crusaders Headquarters now gives all Knight Units a +5 Defense buff in addition to x2 Attack bonus against Religious Heretics.
  • Reduced Daiymo and Shogun Regional Efficiency bonuses (from 10% -> 5% from Daimyo, and 20% -> 10% from Shogun Innovation).
  • Reduced the Samurai Combat Bonus gained when in an Army with a Shogun (from 50% -> 20%).
  • Reduced Concrete value from 4 Production, 4 IP to 3 / 3.

Gameplay

  • Outpost Specializations can now build Improvements from previous Specializations.
  • Trade Posts can now be upgraded to Trade Factories within Castles.
  • Added a new Event that is used if a revolt would cause you to lose your only remaining Region.
  • Changed the victory condition of Old Ones to having 50% of the global population and eliminating a third of the remaining Nations (the intent is to shorten the time between when a Nation has effectively won this Age and when Victory is declared).
  • Previously, any Unit (other than your own) within your borders would raise Unrest. This was changed so that only enemy Units within your borders increase Unrest.
  • Temples now start to generate Faith after a Religion is adopted.
  • Now reset Expedition chances after failing an Expedition.
  • Firing the Archangel space laser at another Nation is now considered an act of war.
  • Envoys no longer need to move next to a Capital to open negotiations; they can use their relevant abilities from anywhere inside another Nation’s borders.
  • Eliminated Nations are no longer counted in some calculations (for example, Global Cooperation providing Social Fabric Tolerance per allied Nation).
  • The Allow Custom Nations in Random option in singleplayer games now allows Custom Nations to be explicitly picked, but not randomly picked in various contexts.
  • When unchecked:
    • Custom Nations should not be chosen for AI players.
    • Custom Nations can be picked from the dropdown.
    • Custom Nations should not be randomly picked for any player set to Random.
  • When checked:
    • Custom Nations can be chosen for AI players.
    • Custom Nations can be picked from the dropdown.
    • Custom Nations can be randomly picked for any player set to Random.
  • In all cases:
    • Randomly picked Nations will check for flag conflicts with all previously picked Nations.
    • In a multiplayer lobby, Custom Nations will not be picked randomly nor will they be in the dropdown for any player.
AI

  • Adjusted AI to more frequently make decisions that avoid steering into Age of Plague.
  • Improved AI’s handling of Vassals. Vassals now properly consider the Goods they would produce if they were a Region when deciding what Improvements they should build.
  • AI players and Vassals are more likely to build an Improvement on a tile that provides it bonus goods than on tiles that do not (e.g. putting Farms on Wheat tiles)

UI / Art

  • Replaced prior Cloud Hotseat multiplayer UI and information with content for the new system.



  • Adjusted the UI used for “mega projects” to provide a better indication of rewards. (Without this, some of the options in Space Race appear to flat-out negatives.)
  • Added a new maximum member count slider to options. This is an option for performance that allows adjustment of the number of individual models used to represent a Unit on the map or in the Combat Viewer. (This is visual only and the setting has no impact on gameplay.)
  • Updated Infopedia and tooltips related to Regional Efficiency to clarify that it does not affect Goods.
  • Updated the tooltips for numerous Ideals to clarify which Building Upgrade Line they apply to.
  • Adjusted the Scout Unit Abilities. Scouts now have a “Promote to Hero” Unit Ability during Age of Heroes to reduce confusion over Leaders vs. Heroes.
  • Adjusted the Information Need tooltip to show population required for Information to become a Need.
  • Expanded Infopedia for Quests.
  • Added additional information to tooltips and Infopedia entries on Hero, Berserker, Corrupted AI Core, Colony Ship Launch Pad, Archangel Satellite Array, City Shield, Alien Mothership, Alien Invader (land and water), Riot Police, Aether Harvester, Aether Refinery, Alchemist, Conquistador, Monument, and Plague Doctor to clarify their use.
  • Added Diplomacy status to the Diplomacy tooltip.

  • Added display of map name and size to the display of map seed.
  • Now display an effect on Units spawned by Chaos Events to make it more obvious what has been added to the world by the Event.
  • Added display of bonuses to Landmark tooltips.
  • Adjusted Unit tooltips in the Combat Viewer to show Tactics.
  • Added Domain tooltips in the Culture Power UI.
  • Added itemized display for Needs Satisfaction in the Region info panel.

  • Victory Age tooltips now shows progress of other Nations.

  • Revised From Each, Their Ability and To Each, Their Need Ideals and related Ideology tooltip information.
  • Clarified targeting message when placing World Fair.
  • Made display of “Unit Type:” consistent; changed Militia, Alien, and Armor Types to use the same format.
  • Made references to “Capitals” or “Regional Capitals” consistent throughout.
  • Adjusted where the tooltip on the “Next” button in the bottom right displays (this was getting in the way for some players).
Bugfixes

  • Fixed the Temple Building not being affected by the Theologians Ideal from Divine Inspiration (which affects other buildings in the same building line already).
  • Fixed missing text issue for tooltips for Goods tiles, revealed by recent tooltip improvements.
  • Fixed a text overflowing with very long player names in the Cloud Hotseat UI.
  • Fixed Internal Combustion Fuel and Agnosticism Innovations having no tooltip.
  • Fixed Events in Age of Monuments that could trigger under bad conditions (like lost progress on a Super Monument after it had been completed).
  • Fixed an issue with Explorers’ Guild going up when Expeditions are failed.
  • Fixed an issue with certain buildings unlocked by Governments or National Spirits not appearing in the Infopedia.
  • Fixed Oath of Fealty to affect underwater Regions in Age of Utopia.
  • Fixed a number of incorrect Swedish city and town names.
  • Updated movement logic and pathing visualization to fix a number of issues, including incorrect presentation of air attack range, units excluded from showing attack range in certain diplomatic conditions, Envoys showing invalid attack and expel icons, air Units showing incorrect targets for attack, Envoys being able to target other Envoys, and naval Units not showing land attacks correctly.
  • Found and fixed an issue with AI Nations not correctly receiving and using Chaos and Innovation Events.
  • Found and fixed an issue with the targeting system (the way things like Events are or Diplomatic Actions are directed at a particular Nation).
  • Found and fixed an error where loading saves could cause issues with random values; the RNG stream should now be more consistent across save / load boundaries.
  • Corrected Merchant tooltip to specify that the Unit is deployed to improve Vassal Prosperity.
  • Fixed the progress message in Age of Monuments showing many decimal places.
  • Fixed Alien Invader Navy having incorrect tooltip.
  • Fixed World Fair tooltip using “Research” instead of “Analytics.”
  • Fixed typo in Pangea tooltip.
  • Fixed a scenario where “undo” did not work properly.
  • Fixed splinter Nations not showing on the minimap.
  • Tooltip with diplomacy breakdown for a Nation now shows on the main Diplomacy UI (instead of having to select a specific Nation first).
  • Fixed some situations that could cause buff durations to show as “-1.”
  • Fixed an issue where small islands map could cause graphical corruption.
  • We corrected an issue with the AI players and Chaos and Innovation cards -- this is good. However, this created a scenario where multiple AIs could get the Barbarian Resurgence Chaos Event at around the same time, which occasionally produced a large number of Barbarian Warlords visiting player Regions – this is bad. This Event has been disabled for now. (If you are restoring a save in Age 3, you could still have this Event.)
  • We found some issues with multi-turn movement (in particular, related to multi-turn movement, undo, and transports). This has been fixed.
  • Fixed the Infopedia link for Printing Press.
MEMORIAPOLIS - 5PM_JBR
Thank you very much!

We've had so much feedback from the players who took part in our playtest, it's absolutely fantastic to see what you're doing with the game!
The overall quality of the suggestions is incredible! We're going to need a bit of time to dissect it all in detail and turn this feedback into tasks for the team.

For this reason, we'll be stopping the playtest at 17:00 (CEST) on Tuesday.

You can count on us to give you a full report on the feedback and what it means for our roadmap.

Once again, a huge thank you to everyone for your investment in our game.

Enjoy the game, and don't forget to give us your opinion, your comments, your remarks, what you like and what you don't like.
That's exactly why we're organising this!
Stay tuned and follow us on social networks:
Facebook
Instagram
Youtube
Discord
May 6, 2024
Grand Soul Story - MoonSoulGames
Patch addresses:

- Bugs.
- Sequence breaks.
- Cheese-able minigames.
- Early game difficulty balancing.
- Grammatical errors.
- Out of bounds glitches.

Huge thanks to the community for all of the support and feedback!
May 6, 2024
The Eerie Surroundings - HotDog
When completing Surgery with approximately a time of 7:30 or greater the next map would not unlock despite getting the achievement. This should be now resolved.
May 6, 2024
Tank Force: Online Shooter Game - Magic Unicorn
Update 6.1.11
- Fixed incorrect stickers
- Visual body kits now correctly add characteristics
- Fixed immortal tanks
- Fixed tanks in the air
- Fixed incorrect calculation of characteristics from installed modules
- Fixed incorrect operation of Mines
- Removed small stones from maps
- Optimization work
- Other technical changes
Re.poly - Zeitfresser
Hey there Girls and guys,

I know it is being qiet here but no worries. I am still working on the game.
My plan is zu finish the basic map work like caves and biomes to finally implement places to explore and a lot of more stuff + mechanics.

So do not worry that the game is dead. It is and will be more alive than before :)
Skeleton War - 兔头_rabbitHead
Fix several bugs in the big jungle map update
HAWKED - Kaeden
Calling all Renegades! With Issue #2 rounding the corner on May 23, be among the first to glimpse what’s coming next for HAWKED in the Issue #2 Playtest, active from May 10 until May 12. Test out new content, give feedback, and help shape the future of the ultimate treasure hunt!
Issue #2 Playtest Dates & Times
  • Start: Friday, May 10 at 16:00 CEST (15:00 BST / 07:00 PDT / 10:00 EDT)
  • End: Sunday, May 12 at 10:00 CEST (09:00 BST / 01:00 PDT / 04:00 EDT)
  • Recommended Matchmaking Times: Daily between 16:00 CEST (15:00 BST / 07:00 PDT / 10:00 EDT) and 18:00 CEST (17:00 BST / 09:00 PDT / 12:00 EDT)
Issue #2 Playtest Platforms
Renegades can join the playtest for free via MY.GAMES Launcher,Steam, PlayStation 5, PlayStation 4, Xbox Series X, and Xbox Series S

Xbox One players can also join the party this time around! 
Featured Content
  • Ranked Mode: PvP in HAWKED gets a level-up. Match up against Renegades of similar skill on the hunt, and loot your way up the ranks!
  • Map Changes to X-Isle: There’s an invasion going on, and the island’s changed with new POI (points of interest) to discover.
  • New Enemies & Encounters: Take the battle to VEKTR! Tackle new traps, solve new puzzles, and get that loot.
  • New Gear & Artifacts: Try out more Loadout combinations than ever before. Equip a bunch of new Gear and Artifacts, bringing all-new unique abilities to the fore. Artifacts from previous Issues can also be purchased for Hawks.
  • Class Cards System: Try out the newly revamped and reimagined Class system! Collect hero cards by securing different Loadouts and hone your playstyle to perfection to earn unique buffs.
  • New Weapons: Lock and load with new additions to your arsenal. Try out the FARpoint 15, Satyr, Twin Eclipse, Solar Flare, and more at the Shooting Range and on the hunt.
  • Additional Contracts: Chat with Nellie to try out a variety of new challenges and see how high up the League you can climb!
  • Enhanced Progression: We’re testing new ways to reward you for your play and ensure you see tangible progress faster, even if you’re not the sharpest shooter on X-Isle. Look out for changes to GRAIL Loyalty, Artifact drops, and more!
Lots more quality-of-life changes are available, with more content and improvements coming with the launch of Issue #2 on May 23.

IMPORTANT: Progress will not carry over to the full game.
Playtest Rewards
GRAIL will line your pockets for exploring these brave new shores. All Playtesters will receive 10,000 Hawks, 750 Wonderium, and an exclusive Rowdy Recon Banner on the HAWKED live server when Issue #2 lands.


Feedback, Bugs & Discussion
We’ve also opened a special Playtesters channel on our Discord to discuss what’s on its way in Issue #2. Help us make HAWKED even more awesome by leaving feedback and reporting bugs as you play and discover!
How to Download the HAWKED Issue #2 Playtest
Choose your platform, follow the instructions to set up the Playtest server, and get ready to go!

MY.GAMES LAUNCHER (PC)
  • Open MY.GAMES Launcher (download it here if you don’t already have it installed).
  • Find the Issue #2 Playtest page through this link. Click to download and install it.
  • Play from May 10.
STEAM (PC)
  • Go to the HAWKED game page on Steam.
  • Scroll down and find the HAWKED Issue #2 Playtest.
  • Select ‘Add to Library’.
  • Download and play from May 10.
PLAYSTATION STORE (PS5 & PS4)

Start up your PlayStation 5 or PlayStation 4.
  • Go to the PlayStation Store.
  • Select Search, and enter ‘HAWKED.’
  • Select the ‘HAWKED - Issue #2 Playtest’ and add the game to your Library.
  • Download and play from May 10.
MICROSOFT STORE (XBOX SERIES X|S & XBOX ONE)
  • Sign in on your Xbox Series X|S or Xbox One console and launch the Xbox Insider Hub app (install the Xbox Insider Hub from the Store first if necessary).
  • Navigate to Previews > HAWKED – Playtest.
  • Select Join.
  • Wait for the registration to complete, and you should be directed to the Store page to install it.
  • Play while the Playtest is active.
Get ready to experience the future of HAWKED!
道衍诀 - Rum
北京时间5月9日上午10点,抢先体验将正式开启!
定价¥48,首发折扣15%,持续1周!

感谢大家的支持,希望你们能够喜欢《道衍诀》!
XiuzhenWorld - noforgetit
Gold Chest Explosion Rate x10
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