Robie's just gotten her own apartment, are you going to stick around to help her break it in?
This update marks the beginning of the Robie route, but rather than continue to focus on one character future updates will flick back and forth between the different routes.
This is a good size update, I've improved the AI quite a bit. I've balanced the weapon damage and enemy health better. I've renewed the UI to something matching and added a weapon bar, I've increased the general FPS by about 15-20. Here's the full list of updates:
Rework the flinch triggers for parasites to have cool downs Fix UI / add health and weapon bar Red glowing guy sound louded and brighter fixed road block not falling over Pick up object text more uniform Adjusted dialogue window Add glow to ammo boxes Fixed inverted mouse being confusing Steve aka gamergoku vocals added to the demo Pipe ranged reduced from 2.5 -> 2 Pipe damaged reduced from 2 -> 1.5 Pistol ammo reduced in demo by about 18 rounds. Pistol damage increased from 8 ->10 Zombies now die to a single pistol shot to the head, (feels better) Set revolver impact levels to dead monster Increase revolver accuracy Further reduced ammo Decreased amount of health from health packs. Further increase flinch cool down on brute Disable flinch during attack animation on brute Reduce brute damage slight amount Zombie now not able to flinch while attacking Force field now turns off with secret wall button Force field emitter sound now louder and brighter Weapon bar Increased FPS with optimization.
Echoes Of Fear: Whispers in the Abyss - mikebrolodev
I have noticed many of you guys complaining about "losing your eyesight" (very dramatic imo) so I got rid of blur
--dramatically reduced blur--
Not only that you guys found it hard to find things, so I have added a hint system, try not to use this much since it will just tell you where it is <3
--Added hint system (keybind 'H')--
I hope you guys enjoy this update and can continue playing
I realize I haven't been updating people here on Steam so let me fix that.
The demo is basically ready to play. I just need to fix a few animation bugs and add some of the new music. I added a new pause menu and a secret to the demo level which you can see on the pause menu below. Where's the secret in the level? What is it? You can find it for yourself soon!
I also updated the GUI font to be more appealing. The default was very bland as many people pointed out so I used a new one that's closer to a school feeling. You can see it on the screenshots below.
Expect the demo to either be out this week or next week. Also, we will hopefully be participating in several online conventions and festivals this summer.
If you want the latest news, art, and a chance to playtest the game then sign up for the newsletter here at {LINK REMOVED}https://tinyurl.com/bktttcz3
Dear Generals, "Three Kingdoms: Battle of Generals" will launch a new server at 12:00 noon on May 8th, 2024(GMT+8). At that time, generals can proceed to the new server to play the game, seek alliances, and battle various other generals.
New Server Name: s1055 Server Launch Time: 12:00 noon, May 8th, 2024(GMT+8)
In addition, the game will undergo maintenance and be temporarily unavailable starting at 5:00 AM on May 8th, 2024(GMT+8) . The opening time may be adjusted based on the completion time of the maintenance. Please refer to the time you are able to access the game.
If you encounter any issues related to the game, you can contact us through our customer service email at Qimousg01@hotmail.com. We wish all the generals a pleasant gaming experience!