Now plays perfectly on Steamdeck! - Entry now rightfully granted to those who seek the Ultimate Ending. - Main ending achievement now triggering (should work retroactively) - thanks to Missi for finding this one! - Crate getting stuck around gate fix - thanks to JUICY for finding this one. - Tail should be wiggling properly now - thanks to TapButton for finding this one! - Player returning sooner after the disc puzzle. - Intro cinematic largely skipped once you've made it to the 2nd or 3rd area (or hold jump to skip anyway) - Ghosting cave mushrooms returning sooner.
In exactly 24 hours' time, "Plushie from the Sky" will be released!!!
At MAY 6th, 0700 PST
Oh boy, this journey has been long, challenging, and blissful. I can't wait to share what's in the game!
Also, I can't emphasize this enough: leaving a review is the best way to support the game! Let me know your thoughts. What do you find fun? Where can the game improve? I'll be reading every single one of them!!!
But for now, it is nap time. I shall sleep so that the Launch button can be pressed on time at 0700 PST.
-Credits page displaying all your names! If you are a tester and your name isn't up there, theres a form you can fill out in the announcements channel of the discord. DON'T BE SHY! -Ability to view all previous leaderboards starting NOW. Unfortunately with the change in board naming scheme, you cant see any of the boards prior to this update.
FIXES
-Leaderboard wipe cycles are finally now 36 hours long -Fixed those 2 achievements that would complete if you died instead of if you beat the game.
WHATS BEEN GOING ON WITH THE GAME?
Truthfully not as much as I'd like. The biggest hurdle to progress has been getting the leaderboard stuff out of the way. Which has taken months and HOPEFULLY is actually out of the way this time (please dear god). Because of the new board system, the weekly seeded mode is now possible to start work on. Other than the leaderboard work, behind the scenes I've been working on a HUGE new stationary enemy type as well as the Shlugoids. Enemy implementation and the weekly mode are the last major hurdles for the game. After those are done all there is to do is polish and ship!
Also thank you, dear viewer, for taking an interest in Sandripper. Means the world to me.