NIGHT-RUNNERS™ PROLOGUE - jem
FIXES:
- Fixed car launch/kickflip bug
- Added 2 new Dazegxd songs; "way 2 good(idc)" and "won't tell nobody"
- Increased AI speed
- Added red neon
- Increased car paint reflection brightness and improved how it reacts to light
- Added Ride Height and Front/Rear Camber into wheel adjustments
- Added Chassis Rake handling category adjustment
- Fixed 'Wildfire Prototype' having mismatched end plates
- Fixed Switchblade circuit dash gauges not appearing in UI
- Fixed lay-by wall collider
- [ PATREON ] Added "SPEKTER" bodykit
May 5, 2024
Tempus Bound - Jasonsumm
Now plays perfectly on Steamdeck!
- Entry now rightfully granted to those who seek the Ultimate Ending.
- Main ending achievement now triggering (should work retroactively) - thanks to Missi for finding this one!
- Crate getting stuck around gate fix - thanks to JUICY for finding this one.
- Tail should be wiggling properly now - thanks to TapButton for finding this one!
- Player returning sooner after the disc puzzle.
- Intro cinematic largely skipped once you've made it to the 2nd or 3rd area (or hold jump to skip anyway)
- Ghosting cave mushrooms returning sooner.

+ Many other small tweaks.
WWII Tanks: Battlefield - sp_games
Fixed:
* Fps
* Graphics
* Minor errors
May 5, 2024
Plushie from the Sky - fishwind
In exactly 24 hours' time, "Plushie from the Sky" will be released!!!

At MAY 6th, 0700 PST

Oh boy, this journey has been long, challenging, and blissful. I can't wait to share what's in the game!

Also, I can't emphasize this enough: leaving a review is the best way to support the game! Let me know your thoughts. What do you find fun? Where can the game improve? I'll be reading every single one of them!!!

But for now, it is nap time. I shall sleep so that the Launch button can be pressed on time at 0700 PST.

See you all soon!

Best,
Fishwind
May 5, 2024
后室重生Backrooms Rebirth - SJGZS
Bug fixes, partial map remakes, UI changes
May 5, 2024
Critical Upload Playtest - sab
fixed movement lag with mining laser
fixed mouse bug when level restarts after winning the game (or clicking restart level)
Droplet: States of Matter - krayfishkarl
This is a small patch update to include some fixes that weren't initially in yesterday's update.
  • Fixed a bug where falling out of bounds wasn’t registering correctly in some situations.
  • Slightly moved a floating box in Crystal Quarry.
  • Fixed some geometry in Windswept Ruins to improve collision.
May 5, 2024
SANDRIPPER - FISH OBLITERATOR
ADDITIONS
-Credits page displaying all your names! If you are a tester and your name isn't up there, theres a form you can fill out in the announcements channel of the discord. DON'T BE SHY!
-Ability to view all previous leaderboards starting NOW. Unfortunately with the change in board naming scheme, you cant see any of the boards prior to this update.


FIXES
-Leaderboard wipe cycles are finally now 36 hours long
-Fixed those 2 achievements that would complete if you died instead of if you beat the game.



WHATS BEEN GOING ON WITH THE GAME?
Truthfully not as much as I'd like. The biggest hurdle to progress has been getting the leaderboard stuff out of the way. Which has taken months and HOPEFULLY is actually out of the way this time (please dear god). Because of the new board system, the weekly seeded mode is now possible to start work on. Other than the leaderboard work, behind the scenes I've been working on a HUGE new stationary enemy type as well as the Shlugoids. Enemy implementation and the weekly mode are the last major hurdles for the game. After those are done all there is to do is polish and ship!

Also thank you, dear viewer, for taking an interest in Sandripper. Means the world to me.
May 5, 2024
BOBR KURWA - SmoochGM
Removed "Kill All" button )
The Land Beneath Us - Terry_Dear Villagers (Com Dev)
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