May 5, 2024
Critical Upload Playtest - sab
fixed movement lag with mining laser
fixed mouse bug when level restarts after winning the game (or clicking restart level)
Droplet: States of Matter - krayfishkarl
This is a small patch update to include some fixes that weren't initially in yesterday's update.
  • Fixed a bug where falling out of bounds wasn’t registering correctly in some situations.
  • Slightly moved a floating box in Crystal Quarry.
  • Fixed some geometry in Windswept Ruins to improve collision.
May 5, 2024
SANDRIPPER - FISH OBLITERATOR
ADDITIONS
-Credits page displaying all your names! If you are a tester and your name isn't up there, theres a form you can fill out in the announcements channel of the discord. DON'T BE SHY!
-Ability to view all previous leaderboards starting NOW. Unfortunately with the change in board naming scheme, you cant see any of the boards prior to this update.


FIXES
-Leaderboard wipe cycles are finally now 36 hours long
-Fixed those 2 achievements that would complete if you died instead of if you beat the game.



WHATS BEEN GOING ON WITH THE GAME?
Truthfully not as much as I'd like. The biggest hurdle to progress has been getting the leaderboard stuff out of the way. Which has taken months and HOPEFULLY is actually out of the way this time (please dear god). Because of the new board system, the weekly seeded mode is now possible to start work on. Other than the leaderboard work, behind the scenes I've been working on a HUGE new stationary enemy type as well as the Shlugoids. Enemy implementation and the weekly mode are the last major hurdles for the game. After those are done all there is to do is polish and ship!

Also thank you, dear viewer, for taking an interest in Sandripper. Means the world to me.
May 5, 2024
BOBR KURWA - SmoochGM
Removed "Kill All" button )
The Land Beneath Us - Terry_Dear Villagers (Com Dev)
May 5, 2024
Fabledom - Terry_Dear Villagers (Com Dev)
Astral Divide - Seb
It took way longer than I expected to implement, but the core technologies for propulsion are now available in Astral Divide!

Next, I will work on the story and adding more content to explore in the game, so it may take a while until the next update.



Gameplay changes
  • Added the item stand, which can display one item and automate the vacuum gun
  • Added the switch, which allows to manually route the power to the left or the right of it
  • It is now impossible to build multiple interact-able objects in the same tile
  • All items, including the tools and blueprints, can now be moved and dropped
  • Added a maximum linear and angular velocity impulse when throwing too much mass at once.
  • The iron ores are now magnetic again

Quality of life improvements
  • Items can now be manually looted by pressing E (by default)
  • Items can now be directly retrieved from crates by pressing E (by default)
  • Looting an item now adds it into an existing stack (if any), instead of always being added to the toolbar
  • The quantity of items in the stack is now shown along with the item being selected with the mouse

Bug fixes
  • Fixed camera "jumping" when moving between ships in orbit
  • Fixed a bug where the player was drifting horizontally after moving to another ship
  • Fixed inability to use the magnet to another ship/planet
  • Fixed the X-Ray of the smart laser that was invisible in other worlds/ships
  • Fixed a rare crash during the undocking procedure
  • Fixed rare power transmissiog inconsistencies in the gear mechanisms
  • Fixed inconsistency in the visual style of the iron gears

Performance improvements
  • Reduced memory usage of the world's data
  • Improved the time required to load and save the game
  • Improved the performance of math operations (overall CPU usage)

Trivia
  • The vacuum gun design now shows a gear to hint about it's automate-ability
  • The star is now at the origin ([0, 0] coordinates) instead of the first planet
  • Added developer commands to get specific items
  • Lots of code refactoring and insuring future maintainability

(version 2b321716)
Beyond - Quix
They Are Here: Alien Abduction Horror - deklazon





May 5, 2024
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Added new Artifacts:
-- Dragon Bacon (Battle 0+)
-- Cursed Amulet (Battle 70+)
- Added new Runes to the Rune Circle:
-- Curse: UNIQUE. Damage increases by 5(10)% per debuff on the target. (Offensive, Clear-cut, T3)
- Changed color of close button to red
- 'Ring of Thunder' will now be displayed in battle when activated
- Added 'Iron Mace' to shop tier 12
...