BlockJump - Jimmy Jones
Updated Credits Menu
Tlatoani: Aztec Cities Demo - Bellwood Studios
  • Added version-changes report in main menu
  • Added information-overlay toggle for service by specific venue types
  • Clarified info-overlay for health and other services
  • Added better hover-info & reporting for effects of tree-crop crowding
  • Added optional setting for disabling custom cursors if those are not working correctly
  • Allowed right-click dragging to move camera
  • Other minor fixes and updates
A Difficult Game About ROLLING - ReUpRise - AAAAgggr
It's really important
The Monster Breeder - developer_themonsterbreeder
Hi Folks,

Finally, the 3D models of the Hybrid Class for the full release are complete! This short video shows some examples of hybrid creatures. The next step is creating an inheritance algorithm and testing it.

There are still many things to do: arenas, user interface, visual and sound effects and not to mention implementing all these new assets to the game. I also plan to improve the crafting system and add quests. Luckily, the hardest part of the work is done.


Stories to Tell [Alpha 2] - Downhill Cemetery - zebaxx
- fixed localization bugs
DEVICE 0101 - sadarigames
Changed where some monsters appear.
Fixed the first room puzzle.
May 5, 2024
Under The Mask - SecretGate Studio
This update is a regular update, and the content is as follows:
1. 9 new masks are added to the "Monster" type deck;
2. The "spawn" ability is optimized, and the mask "egg" can inherit some abilities;
3. The logic of clearing negative attributes when the enemy is resurrected is fixed.

Subsequent update plan:
1. Increase the genres of the "Monster" type deck;
2. Strengthen the "spawn" genre of the "Animal" type deck;
传说之始 - 水月
1.部分能量碎片效果得到变更
23号能量碎片:
变更前:攻击时提高自身[灵魂晶石等级×0.01]%物理攻击,最高叠加[灵魂晶石等级×1]层,持续[灵魂晶石等级×1]秒。
变更后:攻击时提高自身[灵魂晶石等级×1]%物理攻击,持续[灵魂晶石等级×1]秒。
24号能量碎片
变更前:攻击时提高自身[灵魂晶石等级×0.01]%魔法攻击,最高叠加[灵魂晶石等级×1]层,持续[灵魂晶石等级×1]秒。
变更后:攻击时提高自身[灵魂晶石等级×1]%魔法攻击,持续[灵魂晶石等级×1]秒。
25号能量碎片
变更前:攻击时提高自身[灵魂晶石等级×0.01]%移动速度,最高叠加[灵魂晶石等级×1]层,持续[灵魂晶石等级×1]秒。
变更后:攻击时提高自身[灵魂晶石等级×1]%移动速度,持续[灵魂晶石等级×1]秒。
26号能量碎片
变更前:攻击时提高自身[灵魂晶石等级×0.01]%攻击速度,最高叠加[灵魂晶石等级×1]层,持续[灵魂晶石等级×1]秒。
变更后:攻击时提高自身[灵魂晶石等级×1]%攻击速度,持续[灵魂晶石等级×1]秒。
27号能量碎片
变更前:攻击时提高自身[灵魂晶石等级×0.01]%物理防御,最高叠加[灵魂晶石等级×1]层,持续[灵魂晶石等级×1]秒。
变更后:攻击时提高自身[灵魂晶石等级×1]%物理防御,持续[灵魂晶石等级×1]秒。
28号能量碎片
变更前:攻击时提高自身[灵魂晶石等级×0.01]%魔法防御,最高叠加[灵魂晶石等级×1]层,持续[灵魂晶石等级×1]秒。
变更后:攻击时提高自身[灵魂晶石等级×1]%魔法防御,持续[灵魂晶石等级×1]秒。
May 5, 2024
O Holy Knight - Peter
  • Added Apprentice gains xp per heal casted
  • Added "Gain XP Heal Cast" attribute to some magic items
  • Improved Shrine spawn to prevent all shrines bunching up
  • Improved Player damage detection
  • Improved Damage and XP text handling performance
  • Improved Screen brightness and gamma
  • Improved UI rendering
  • Improved Lobby UI animation quality
  • Improved World rendering performance
  • Fixed Critical bug regarding game over conditions
  • Fixed Incorrect calculation of grid position for item spawn
  • Fixed Minimap shrine icon fill offset being incorrect
  • Fixed Level up price showing up as "Max Level" if the level up cost is 1
  • Fixed rare cases of duplicate damage
  • Game Engine Upgrade

Enjoy!
May 5, 2024
MMORPG Tycoon 2 - VectorStorm
Bugfixes for v0.20.57:
  • Fixed "icy" terrain types to generate reliable ground shapes each time; previously they generated a different shape each time you loaded a save, which could cause complex scenery placements to become vertically unaligned. That should no longer happen after this build!
  • Fixed an issue where the monster zone placement tool could become confused about its state if you started using it in an illegal location (such as inside an unowned region). It's now much better-behaved in those situations!
Plus other miscellaneous small fixes and improvements!

-T
...