Finally, the 3D models of the Hybrid Class for the full release are complete! This short video shows some examples of hybrid creatures. The next step is creating an inheritance algorithm and testing it.
There are still many things to do: arenas, user interface, visual and sound effects and not to mention implementing all these new assets to the game. I also plan to improve the crafting system and add quests. Luckily, the hardest part of the work is done.
This update is a regular update, and the content is as follows: 1. 9 new masks are added to the "Monster" type deck; 2. The "spawn" ability is optimized, and the mask "egg" can inherit some abilities; 3. The logic of clearing negative attributes when the enemy is resurrected is fixed.
Subsequent update plan: 1. Increase the genres of the "Monster" type deck; 2. Strengthen the "spawn" genre of the "Animal" type deck;
Fixed "icy" terrain types to generate reliable ground shapes each time; previously they generated a different shape each time you loaded a save, which could cause complex scenery placements to become vertically unaligned. That should no longer happen after this build!
Fixed an issue where the monster zone placement tool could become confused about its state if you started using it in an illegal location (such as inside an unowned region). It's now much better-behaved in those situations!
Plus other miscellaneous small fixes and improvements!