A large update for the create tab. This introduces an easy mode using a pixel editor with some basic shape generation. This should let folks make basic crosshairs quickly. Alternatively complete mode has several improvements, including improved widgets, and no longer requiring separate layers just to add borders to shapes.
Also added action support for crouch and movement keys (WASD). These have been applied to several crosshairs.
Otherwise lots of polishings and fixings :)
UPDATES
NEW: Create: Now has Easy and Complete mode. Complete is the usual editor. Easy is a simple pixel editor for quickly creating basic crosshairs.
NEW: Create: Also added pixel editor to image shape in Complete mode.
NEW: Create: Added actions for crouch and direction (strafe, forward, back).
NEW: Create: Show feature tags in layer buttons.
BUFF: UI: Improved number slider
BUFF: UI: Improved color picker
BUFF: Test View: Show label for active crosshair action
BUFF: Create: Creating borders no longer requires a separate layer
BUFF: Collection: Improve preview performance
BUFF: Input: Support CONTROL, SHIFT, and ALT as single button hotkeys.
BUFF: UX: While main menu is open, now shows intro popup over games/app windows not yet assigned a crosshair. Intended to reduce any confusion for new users.
BUFF: Crosshairs: Updated several crosshairs to use new direction and crouch actions.
FIX: UX: Fullscreen games won't be interrupted by license nag (regular version).
FIX: UI: Workshop crosshairs will not sometimes disappear when disabling "sync with steam".
FIX: UI: Several minor problems
UPCOMING
Several folks asked for more complex create features like animation transitions. I'll look into this but it can only be so useful with sliders and buttons. So my thinking is to introduce scripting support to offer full freedom over crosshair design and behavior :)
Create: Scripting support
Create: Easier animations using tweens.
Create: Import animated GIFs (and whatever other format is animated + transparent).
ZLAN is quickly approaching! And I tried to fix all the issues you've been having! So here is the (hopefully) last patch before the event!
Update v0.6.4.7 - fixed an issue where lag (game lag not network lag like when moving the window or alt+tabbing) affected the race timer -> this could cause the player's timers to run out of sync.
Update v0.6.4.6 - fixed private lobbies being reset to public after a match is over - fixed logging on clients - fixed an issue that could cause the name on the spectator to not show up at the start of the match - item start sync improved when you start shooting an item so it doesnt look like it starts behind you as much anymore (on clients) - fixed a camera stutter issue on spectator when player did a 180
v0.6.4.5 - Item fixes: (It should not be possible anymore for the snowman to hit yourself) - also the items are not having these visual glitches anymore on clients (there is still a bit of sync starting jitter going on when shooting but afterwards it looks much better now) - the snowman (that is standing arround) cannot hit clients two times anymore - state of snowman and rock properly synced now - items have proper visual hit effects on clients now (explosions etc..) - bees properly synced between machines - Finishing at same time in a race should now correctly show both players having the same rank - plus no server bias anymore - best lap time now showing up correctly - spectator now has character sound - spectator stunt properly replicated - show end result on spectator - spectator ranking shows up when late joining - spectator waiting for lift to finish before attaching itself to character again
Old Patch notes from this week:
v0.6.4 - made the snowmanslope gliding shortcut towards the end visually more appealing (it feels like a shortcut now and not like a OOB area) - made the shortcut in snowy mountain around the fences less of a "try to remember where death barriers are" but instead make fences bigger so it is more clear where the barriers are. - neon city scenic route: construction shortcut made more visually stand out so it looks like an intended shortcut now - neon city construction: construction shortcut made visually better so it looks like an intended shortcut. - looking back in the lift doesn't restart the match anymore in offline mode when playing alone... - item alarm is reset once the player controller loses its character - fixed a lot of lods with fences - ready go sound now in effects category so you can mute music and still have that sound - removed possibility to start a stunt while getting ballooned - snowy mountain river sticking through the floor fixed - fix tunnel lod - fix landscape lod issues when boosting or splitscreen - made fence between gates a different color so it is more distinguishable from the gates - sync cars / lifts / helicopters to the "START" of the match to avoid a random unfair advantage in online or time attack etc... - fixed an execution order inconsistency when jumping and boosting - added the possibility to disable items in time attack (current mode will also be shown on end screen) - fixed camera for spectator when entering a teleporter - fixed an issue where a UI element could pop up on the spectator which wouldnt go away after - snowmen shouldnt hit you anymore if you shoot them backwards - train is now a snowboard-able surface - neon city sidewalk collision issue fixed - added red / blue explanation to guides - added super trick explanation to guides - changing helper tools in a race in online mode should now get carried over back to the lobby - added scenic route to progress view - fixed campaign progress - fixed a bug, that could cause the host to start the match, even though a player wasn't loaded yet, but a spectator took its place... Which resulted in the one player not being able to play. - fixed a bug in which reopening a lobby could result in the game not registering the amount of players in the lobby correctly - full lobbies now showing up in server browser - spectator UI refreshes now when you switch character - updated splash screens
v0.6.3 - fixing respawn at goal after going through lift - fixed an issue where the game is getting confused when shortcutting too much on snowy mountain and neon city and shows "WRONG WAY" - entering a shortcut while crashing doesnt automatically make you enter the shortcut anymore - fixed speed lines and camera speed effects not working online sometimes - start camera wrong direction fixed - fixed blue / red item box inconsistency when all of the items are disabled - fixed an issue where the camera was closeup when standing online on some machines - look back when entering lift has weird camera behaviour fixed - spectator left right inconsistency fixed - players need to wait for bot to finish race when player leaves and gets turned into bot fixed - respawn skip in neon city removed - spectator gets wrongly assigned to a player in full lobbys fixed - player join crashes game on host fixed - players dont get kicked anymore if they spam (A) at the end of a race in online mode
Welcome new and veteran players! Thank you for playing and competing in the :solaroidsS::solaroidsO:ːsolaroidsLːːsolaroidsAː:solaroidsR::solaroidsO::solaroidsI:ːsolaroidsDː:solaroidsS: monthly high score challenge.
Congratulations to all!
1st - ML1985 / 4,831,420
Taking command of April's leaderboard, ML1985 rockets to 1st place with a formidable score of 4,831,420. Competing under the Modern control style at a Normal difficulty, ML1985 has mastered the intricate maneuvers of Solaroids to clinch the top position. A hearty congratulations on your well-earned victory this month!
2nd - Timboslice / 488,965
Snagging second place this April is Timboslice, clocking in with a solid 488,965. Choosing the Modern control style on Easy difficulty, Timboslice has showcased considerable skill and strategic gameplay. Impressive work securing the runner-up spot!
3rd - -db-goNe / 324,880
Completing our top three, -db-goNe lands third place with a score of 324,880. Opting for the Classic control style set to Normal difficulty, -db-goNe's tactical prowess in navigating Solaroids has earned them a commendable entry among this month's elite players. Congratulations on a strong finish!
Note: Only the First Credit leaderboards are used for the monthly challenge.
Cheers!
Chad (kiates)
Have a Feature Request or Discover a Lingering Issue?
Do you have a feature request or find a lingering bug/issue? If so, then post it to the Steam Solaroids Community. Many of the tweaks, features, other additions, or future plans for Solaroids have originated with the community.
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Come join the (Solaroids Discord Server), exercise some much needed bragging rights, say hi to other players, share some tips, and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet.
Hello Peak Darkness fans, As some of you might know this game is built by one developer and it has been a crazy time for him. But he did not forget about Peak Darkness. He was finally able to get back to fixing and UPDATING the game. He still has great plans for this games future so hope you enjoy the update as well as look forward to the future Darkness.
Updates: This is a complete rebuild of the game from ue4 to ue5, 2 new smaller maps allowing for more enemy's without losing performance (more to come), 6 charachters to choose from, still a wave shooter but you now have a goal to each map for an extraction, added 11 guns to start (more to come), multiple new enemy's, we now have ACHIEVEMENTS!!! more achievements will be added soon.
Discloser: The Fallen Cathedral map has a few small issues that is getting worked on and will have an update soon.