May 3, 2024
Sphere 3 - Evanesca


Make the most of your time in the Sphere this coming weekend!

In the coming days, the good magic of multipliers will help you.

On Saturday:
🍃x2 experience

On Sunday:
🍃x2 craft

Good hunting!
DCS World Steam Edition - OBWKB
DCS 2.9.4.53990 Update

Introduced a new terrain module: DCS: Kola Map by Orbx
https://store.steampowered.com/app/2778890/DCS_Kola_Map_by_Orbx/

Campaigns
DCS: F/A-18C Rising Squall Campaign by INVERTED
  • Reset the M00 opening animation to address the issue of not being able to take off directly. (If you encounter this problem, it is recommended to press the radio menu: Ground Crew - Salute)
  • Fixed the issue in M07 where there is no further storyline after shooting down all enemy.
  • Fixed missing Chinese images and translations of some dialogues in M10.
  • Fixed spelling text errors in some MIZ.
  • Fixed missing custom labels for some MIZ.
  • "Hit SA-11 CP" has been removed and "Hit all SA-11 LNs" has been added from the final mission objective in Tutorial - HARM.
  • Changed the activation time of some images in Tutorial - ACM.
  • Fixed the invincibility of some units to correct mission stuck in Tutorial - HMD.
  • Changed the type of IR missile to fixed the mission stuck in Tutorial - CMD IR.
  • Changed some flag to fixed the mission stuck in Tutorial - CMD CF.
  • Reduce the starting altitude to facilitate players in reducing bombing errors in Tutorial - CCRP.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
  • BBC is available on channel C
DCS: F-14A Zone 5 Campaign by Reflected Simulations
  • New interactive checklists
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
  • New interactive checklists
  • Comms issue possible workaround (C-17 voice transmitter shouldn't rtb)
DCS: F-14 Speed & Angels Campaign by Reflected Simulations
  • New interactive checklists
  • Skippable briefings
May 3, 2024
Rappelz - Julia
This weekend you have more to do than ever! Hurry up and take the long-awaited level 220 to enter the Twilight Underworld, and upgrade your armor to Twilight armor!

On the way to greatness, as always, good magic will help you.

🌸 server buff "necromancer's power"
🌸rate +20% on enchanting skill cards.

Saturday:
🍃x2 drop
🍃x3 varnish

Sunday:
🍃x3 experience
🍃x3 varnish

Don’t be distracted by unnecessary things and grab the rates before they run away!
Black Desert - [GM] Maslan

Bouncing around with a hip and a hop,
is that a marshmallow or is it Miss Myo-p?🐰
Meet the new outfit Marshmallow Myop on May 8, 2024 (Wed).
Take a peek below at the delightfully charming bundle of fluff!
[color=#e8649e]New Outfit - Marshmallow Myop![/color]











[color=#e8649e]* The above images feature the customization of Shai from the following adventurer.
- 샤프란 (Korea)[/color]


[color=#e8649e]Release Date[/color]
[color=#e8649e]Class[/color]
May 8, 2024 (Wed)
Shai
DCS World Steam Edition - OBWKB
Kola map by Orbx Systems
Early Access is now available



Orbx is pleased to announce that its DCS: Kola map is now available in early access. The map covers northern Norway, Sweden, Finland, and the Russian Murmansk Oblast and parts of the Karelia region. It also includes large areas of the Barents Sea and Norwegian Sea to the north and west, ideal for aircraft carrier operations.

The DCS: Kola early access release is offered with a special 20% discount ($55.99 USD), for a limited time whilst the Orbx team work to expand the content, detail, number of air bases, cities, towns, villages and infrastructure. The map price may also increase accordingly, so make sure you secure your discounted version now.

The early-access release of DCS: Kola focuses on a large area that spans the Finland/Russia border and encompasses, central Finland and the western parts of the Murmansk and Karelia regions of Russia (see map). Within that subregion are several higher detailed areas, centered on airports in Finland (Rovaniemi, Kemi Tornio plus two road airbases), and Russia (Olenegorsk, Severomorsk 1, Severomorsk 3, Monchegorsk, and Murmansk International), and their urban and rural surroundings and infrastructure. Outside of this focus area, two airports in Norway (Bodo and Laksekv) and three in Sweden (Kalixfors, Kiruna, and Jokkmokk) are functional but not fully detailed yet.



Key Features of the Early-Access Release
  • Complete base terrain for the entire map area, with detailed topography, summer ground textures summer, shorelines, and lakes and rivers.
  • An initial focus area spans the Finland/Russia border and encompasses central Finland and the western parts of the Murmansk and Karelia regions of Russia (see map).
  • Four high-detail areas, focusing on two airports in Finland (EFRO, EFKE) and five in Russia (XLMV, ULAK, RU-1110, RU-4464, ULMM), and their urban and rural surroundings and infrastructure.
  • Two road runways in Finland, near Rovaniemi and Sodankylä, respectively.
  • Two additional airports in Norway (ENBO and ENNA) and two in Sweden (ESNQ, ESUK, and ESNG) are functional but not fully detailed at early-access release.
  • Significant civilian POIs include bridges, vertical obstructions, monuments, hydro dams, power stations, port facilities, landmark buildings, open-pit mines, towns and small villages, and industrial sites.
  • Improved night lighting for cities and towns.
  • Main road and railroad network, with bridges and tunnels, which are connected across the map that allows long-distance AI routing.
  • Natural landmarks and geographic features, such as Norwegian fjords, detailed coastlines, snowfields, forests and wetlands, tens of thousands of lakes, and large river systems.
  • Map features represent the current era but includes allowances for the late-Cold War era – e.g., operational road runways and fully functioning Russian air bases – to enhance mission options.
  • The Orbx team is collaborating with experienced DCS campaign creators Baltic Dragon and Reflected Simulations to create engaging campaigns.
Additional Features after Early-Access Release
  • Complete set of winter textures that load dynamically based on mission date to accurately represent the cold and harsh climate of the Kola area.
  • Additional detailed military airfields, including Andøya, Bardufoss, Kirkenes, Evenes, Vidsel, Kilpyavr, Alakkurti, and others.
  • Additional military installations like naval and army bases, barracks, ports, storage areas, training areas/ranges, radar and communication sites, and air defense sites.
  • Additional Cold War Era Swedish and Finnish road runways.
  • Additional civilian airports, including Tromsø, Hammerfest, Ivalo, LuleĂĽ, and others.
  • Additional detailed cities and towns, POIs, and industrial sites.
  • Improvements to landscape features and detail, as well as additional areas with high-resolution aerial orthoimagery.

https://store.steampowered.com/app/2778890/DCS_Kola_Map_by_Orbx/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
May 3, 2024
Warhammer The Horus Heresy: Legions - CrisGV

"My fire burns brighter than ever."

Kindle the coals and prepare yourself to forge a reckoning.
Thronefall - Paul
Hello fellow Kings and Queens! As promised last week, here comes a little sneak peek of what’s to come with the next update. Most importantly it will feature a brand new map: Wildbach.


Everything seems to be a bit larger than usual in the fruitful forests of Wildbach. The merchants often told tales of the gigantic, winding trees, hosting a plethora of the most colourful critters. But why might it be that no people ever chose to make this lush place surrounded by glistening rivers their home? Maybe everything is a bit larger in those woods, not only the delightful things…


We don’t have a set release date for the update yet, since there is still quite a bit of work to do and we want to make sure to provide you with a polished and well balanced experience. All we can promise right now is: We’re doing our best to get it out to you as fast as possible.

We’ll keep you posted about our progress and share some details about what to expect from the new update soon. As always, thank you all for being such an amazing community, thank you for your feedback and your support — it’s an invaluable contribution to Thronefall’s development.

All the best,
Jonas & Paul

Slopecrashers - peekstone
Patch Notes:

(There will be another update tomorrow that fixes the items online! (So that you cannot hit yourself anymore and that they just appear better))

v0.6.4
- made the snowmanslope gliding shortcut towards the end visually more appealing (it feels like a shortcut now and not like a OOB area)
- made the shortcut in snowy mountain around the fences less of a "try to remember where death barriers are" but instead make fences bigger so it is more clear where the barriers are.
- neon city scenic route: construction shortcut made more visually stand out so it looks like an intended shortcut now
- neon city construction: construction shortcut made visually better so it looks like an intended shortcut.
- looking back in the lift doesn't restart the match anymore in offline mode when playing alone...
- item alarm is reset once the player controller loses its character
- fixed a lot of lods with fences
- ready go sound now in effects category so you can mute music and still have that sound
- removed possibility to start a stunt while getting ballooned
- snowy mountain river sticking through the floor fixed
- fix tunnel lod
- fix landscape lod issues when boosting or splitscreen
- made fence between gates a different color so it is more distinguishable from the gates
- sync cars / lifts / helicopters to the "START" of the match to avoid a random unfair advantage in online or time attack etc...
- fixed an execution order inconsistency when jumping and boosting
- added the possibility to disable items in time attack (current mode will also be shown on end screen)
- fixed camera for spectator when entering a teleporter
- fixed an issue where a UI element could pop up on the spectator which wouldnt go away after
- snowmen shouldnt hit you anymore if you shoot them backwards
- train is now a snowboard-able surface
- neon city sidewalk collision issue fixed
- added red / blue explanation to guides
- added super trick explanation to guides
- changing helper tools in a race in online mode should now get carried over back to the lobby
- added scenic route to progress view
- fixed campaign progress
- fixed a bug, that could cause the host to start the match, even though a player wasn't loaded yet, but a spectator took its place... Which resulted in the one player not being able to play.
- fixed a bug in which reopening a lobby could result in the game not registering the amount of players in the lobby correctly
- full lobbies now showing up in server browser
- spectator UI refreshes now when you switch character
- updated splash screens

v0.6.3
- fixing respawn at goal after going through lift
- fixed an issue where the game is getting confused when shortcutting too much on snowy mountain and neon city and shows "WRONG WAY"
- entering a shortcut while crashing doesnt automatically make you enter the shortcut anymore
- fixed speed lines and camera speed effects not working online sometimes
- start camera wrong direction fixed
- fixed blue / red item box inconsistency when all of the items are disabled
- fixed an issue where the camera was closeup when standing online on some machines
- look back when entering lift has weird camera behaviour fixed
- spectator left right inconsistency fixed
- players need to wait for bot to finish race when player leaves and gets turned into bot fixed
- respawn skip in neon city removed
- spectator gets wrongly assigned to a player in full lobbys fixed
- player join crashes game on host fixed
- players dont get kicked anymore if they spam (A) at the end of a race in online mode
AMNESIA - Тренер

Hello everyone!

AMNESIA v0.98a has been released!

If you're not happy about the weather and you don't feel like going out, this update features cozy indoor activities with Kate and Alexandra!

Thank you all for your support.
Stay tuned!

ChangeLog v0.98:
Story Scenes: Kate, Alexandra
+Bonus Story (Extended version)

Images: 587
Animations: 26
Hellbreach: Vegas - ben
Dear survivors,

As you might have noticed, there’s a new addition in the Hellbreach arsenal. And it packs a punch: Say hi to the crossbow. Just like we did in the How The Guns in Hellbreach Vegas Are Tuned - which some of the most avid readers among you might remember - we’re gonna be diving into the nitty gritty on what makes the crossbow tick!

Just like last time, this is going to be a more technical blog. We’re going to dive into the details of the various values that I’ve decided to tune the guns in Hellbreach to:
  • Type
  • Fire rate
  • Damage
  • Reload Speed
  • Recoil
  • Ammo Capacity
Type
Fire Rate
Damage
Reload Speed
Recoil
Distance
Bonus Reward
Ammo Capacity
Ammo cost
Weapon Cost
Win A Weapon
Single Fire
-
300
2.1
0.3
2000
$0
1 - 15
$300
$3,000
Yes

[h4]This one comes with a bang[/h4]
The crossbow is a unique weapon because each bolt is loaded with an explosive tip. You shoot, you wait, and… BOOM! It detonates. Unlike its medieval ancestor, our crossbow, is a highly, modern and much deadlier alternative. But we’re not making it too easy: The challenge lies in the slow reload speed.

[h4]So how would I use it?[/h4]
The Crossbow is an interesting early game weapon that can truly help you out in a pinch. It’s great for dealing with larger groups of enemies, very similar to the grenade launcher. Where the grenade launcher will explode immediately, the slight delay on the explosive bolt will allow you to tactically manoeuvre before it detonates. This is also it’s strength. Shoot, reposition while reloading, detonate, shoot again. Before you know it the dismembered demons will be crawling around you, ripe for the picking.



Excited for some explosive gameplay?

I hope you found this interesting! Let us know if you’d be interested in getting more of these detailed weapon stats!

And finally, now we’ve gained some new followers since last time; Some burning questions that have been on my mind:
What’s your favourite gun?
What gun did you get the furthest with?


Drop your answers in the comments below or on the Hellbreach Discord!

See you in Vegas!

The Hellbreach Team

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