In preparation for the full launch of V Rising, there is going to be server reorganization and maintenance taking place over the weekend leading up to the patch.
Servers will be CLOSED starting at 12:30 UTC on Monday, May 6, and will remain down until May 8, fully reset and ready for you to strike out into Vardoran fresh!
IMPORTANT NOTE! Player-run servers will not be affected by this downtime.
Official Server Types
The goal of official servers is to provide a stable V Rising experience, but ultimately we expect players to move on to private servers with more tailored gameplay after they’ve got their Vampire legs under them. Every server will have a cap of 60 players.
We intend to have the following server types available in all supported regions:
PvP Duo - Merciless (Full loot) - Daily Raids - 1 Month Reset Time
Like in Gloomrot, all servers will reset eventually. These Official servers are not meant to be your home forever! That being said, we also want to give you the most time we can to not feel rushed if you’re starting new on them. For that reason, we intend to start more servers about halfway through the reset time, to make sure there are always servers that have a significant time left on them before they reset. For example, if a server has a reset time of 6 months, we will be starting new servers of that variety after 3 months.
Save Resets in the New Update
We'd like to take this time to remind you that with the new patch, players will have to play on a new save if they want to experience the content of the new patch. All Official servers will be reset and reconfigured to new settings for the coming update.
If you wish to play on your old save with the old patch, a Steam branch will be publicly available to run your server and preserve your progress. However, be advised that this save will not include any updates coming out on May 8th.
Difficulty Settings
V Rising will introduce Difficulty Settings, which should make it much easier for you to choose your preferred game experience. These will be available in-game as a server setting, and if you are hosting the game, you should be able to change the settings from within the client at any time. However, you will have to do a quick restart for the effects to take effect properly.
In short, choosing how you like to play the game has never been easier! Here’s a quick rundown of the differences between the main three options:
Relaxed Mode
This mode is for players who prefer to indulge in the world’s aesthetics, explore, and build rather than focus on the struggle of battle. Your rise to power will be a slaughter, but that’s alright, you like a slaughter!
Sun damage reduced.
Blood Drains more slowly.
Enemies deal less damage.
V Blood bosses have less health.
Normal Mode
Normal settings are the standard settings you know and love! No surprises here, just the well-tuned action-combat survival experience for the Vampire who likes some challenge with their rise to Vampiric perfection.
Brutal Mode
Brutal difficulty is only recommended for Vampires who have already experienced the full breadth of Vardoran at least once. For those of you new to the world, your best first experience will probably be on normal difficulty. However, if you want to experience V Rising in a new way, this is your opportunity to get your undead heart pumping again!
Many V Blood bosses now have new behaviors and abilities.
V Blood bosses have more health.
V Blood bosses deal significantly more damage.
V Blood bosses are higher level.
Enemies deal significantly more damage.
More loot drops from all sources. You need it.
Item durability drains more slowly. Trust me, you’ll thank us.
Choose Your Experience
Maybe I’ll get them to add Super Relaxed for me.
We’ve simplified the experience of choosing how you want your journey to play, allowing you to simply choose a difficulty and go! For those who want to further adjust your settings, you’ll be able to do so in the Advanced Game Settings to further tweak details to your liking.
You’ll be able to return to this menu any time you want, making it easy to change settings if you decide you want to tweak things again after you start playing. Not every setting works this way, though. For instance choosing starting equipment won’t give you a new set of equipment after you’ve already… well, started, but many of the settings can be adjusted even if you’ve already started playing!
For those who want to go even deeper into perfecting your server settings, you can now get taken straight to the directory where you can edit your server files from the client itself. This is for those of you who are comfortable doing a bit of research and tinkering with the server setting text files directly. This is not advised for those who want to keep it simple and might not be for everyone, but we want to give you the tools to do it yourself if you’re inclined!
It’s never been easier to host a server!
For more information on how to host your own dedicated server, please check out some of our available resources that get into all the dirty technical details to help you get it running! Community servers are doing some wonderful things these days, and we would encourage you to support and treasure your Community admin teams when you find a great one!
Thank You
That’s all for now, Vampires! With final preparations underway for the full launch on May 8th, we’re excited to share the most exciting time in V Rising’s history with you. It’s all been leading up to this!
Hey everybody! Just wanted to let you free players know that Update 17 is now available for you! I hope you love it and have a lot of fun and let me know what you think when you're finished. Check the changelog on the main menu for everything that's been added.
As always, if you hit any bugs or have any issues, feel free to report those in the forums here on Steam, or go onto the Discord and report in the help & bugs channel.
And consider the Premium version, if you're able. There's a pretty good amount of bonus content in there now, including some fun exclusive sex scenes (like a Lisa/Jez threesome). I understand if you're not able to though, and I hope you have a great time playing!
• Earning positive karma 🕊️ ◦ Wanna repent and not be a marked target for contracts? You can do now following for some good karma: ▪︎ Cleaning up garbage bags ▪︎ Selling cooked food ▪︎ One time positive bonus for new class registration
• Bandit safe floors ☮️ ◦ Top floors of 3rd and 2nd class are now equipped with peacekeeper turrets targeting anyone -1.5 karma ◦ Enjoy the safety or repent!
• Digital party only credits experiment 💰 ◦ All credits accounts are now party only accounts, so you always share them ◦ If joining a new party you will merge your current credits with the party account ◦ When leaving or kicked out of party you get nothing back! ◦ You can still withdraw cash
• Mining turrets 🪨 ◦ Place a mining turret near resource nodes and pick the resource you want to mine ◦ This is preferred way how to mine meganodes
• ZIPLINES ⏩ ◦ Place both anchors and zip awaaaaay! ◦ Crafted at basic crafting station
• Pipes building set! 🏗️ ◦ Need more rat tunnels? You can now build your own
• New tailly clothes 👘 ◦ The hottest trends in lowest classes got even better
• PvP Contracts 🦻 ◦ Rewards for successful contract dropped to 1000 credits
• Weapons 🔫 ◦ New damage distance drop off functionality
We hope you enjoyed our previous devlogs about multiplayer and the graphicaland technical improvements made to Men of War II. Today, we want to share some detailed info about our approach to creating the single-player part of the game and our story campaigns — to provide you with the most varied, abundant and most epic single-player content possible. And whether you enjoy it alone, or in an exciting game with your brothers in arms, that’s completely up to you - all single-player content in Men of War II, without exception, is also playable in up to 5-player co-op. But now, make yourself comfortable and dive into this intriguing new brief!
Philosophy and General Approach
Over the years of the series' existence, players have seen a lot - from large battles with different sides of the conflict to sabotage operations and epic stories of sacrifice and loss during various historical conflicts. There may be nothing left to surprise you, but we've hidden a few aces up our sleeves specifically for Men of War II, which will give you new impressions of the highly acclaimed series.
Story Campaigns
Three sides of the conflict — three massive story campaigns about ordinary people and heroes who were unlucky enough to find themselves at the epicenter of World War II. The main philosophy of the entire series has always been this: every story is personal, and all of them are about people, not just battles. Our goal is to tell as much as possible while maintaining the authenticity of the events.
Soviet Campaign "Thwarted Blitzkrieg"
This is a story of the Third Reich's invasion of the USSR and the most challenging period for the defenders on the Eastern Front. We believe that this period is not widely covered in mass culture and video games, even though it was the site of the largest tank battle in history (the Battle of Dubno-Lutsk-Brody), considering that the Soviet army was utterly demoralized and disorganized. At the same time, the Wehrmacht had complete initiative on the battlefield. The front is unstable; there is no proper communication with commanders, but there are orders, and they must be executed.
American Campaign "The Falaise Pocket"
In this campaign, we tell the story of American forces encountering desperate resistance from the Third Reich during the "Falaise Pocket" operation. A seasoned soldier, Randy Howard, does not take the newly arrived young officer Karl Young seriously, but the more they fight side by side, the more their characters and true motives are revealed.
German Campaign "On Their Own Soil"
A campaign dedicated to the last year of the desperate, already lost war of the Third Reich against the whole world. Together with Feldwebel Ludwig Mueller and his comrades-in-arms, you will have to go through the difficult path of retreat, loss, and bitterness; and even though the character has no sympathy for the regime, he inadvertently delays the "death of the gods" - the defeat of the Nazis and the end of World War II.
Historical Campaigns In addition to the primary three story campaigns, players will have access to two dynamic historical campaigns dedicated to actual historical operations of World War II:
"Operation Bagration" is a historical Soviet campaign dedicated to the Belarusian offensive. Players will lead their battalions through forests and swamps, react to German counterattacks, defeat Army Group Center, and liberate Minsk.
"Operation Overlord" is a historical American campaign about battles for control of northern France and the subsequent liberation of Paris. You will encounter classic sabotage missions with airborne troops and an exciting "detective" mission, "Hunting the Tiger."
Each of these campaigns has its own technology tree with units from the corresponding historical period and provides access to 7 missions and more than 6 battalions. Players will receive rewards for completing missions in the form of new battalions and units for this campaign. Obtained battalions can be equipped according to your preferences and used to complete the next mission. Each mission can be completed and replayed with any open battalions, equipping them to your liking, but within the authentic historical constraints.
Additional Missions
Our team has a tradition - alongside the primary narrative campaigns, to provide players with access to additional missions reflecting various gameplay concepts and classic images of World War II, but not directly related to the primary story campaigns. During the past beta tests, you may have explored missions such as "Ambush," "Through The Snow," and "Towards Freedom," but in the full version of the game, you will also encounter "Thwarted plans," "Scorched Earth," and "False Alarm."
PvE Modes
Previously, we discussed various multiplayer modes available during the project's release. Still, it's worth noting that each mode can be finely tuned to your liking, using AI bots instead of live players. Moreover, Men of War II has a separate mode consisting of a collection of 26 customizable PVE battles. To activate it, go to the lobby, in settings select the Match setup mode called “Battalions, PVE” and under Game Mode select the “Special Battle Mode”; you will see the list of available missions in the list of “Maps.”
"Raid"
We know many players enjoy battles with AI bots, but it's much more enjoyable when these battles occur within something larger, with their own goals and tasks. For such cases, we have prepared the "Raid" mode, an entirely generated dynamic campaign consisting of 16 battles with its technology tree with all available units and 21 battalions, as well as tasks and rewards for expanding the arsenal.
“Conquest”
The "Conquest" mode introduces a unique territory conquest and control campaign style, in which you use specific types of troops (available in two main formats: Western Front, where you can choose to play as either the USA or the Third Reich, and Eastern Front, with either USSR or Third Reich). “Conquest” takes place on a strategic map, where the player (or players, as even this campaign mode can be played in co-op) and AI take turns attacking and defending the marked regions. In this mode, you not only choose the following location for battle but also have to carefully move your divisions around the map, distributing them along the front line, as their position determines where they can strike or defend next. The enemy acts similarly, attacking or defending their territories within the allotted turn.
You must capture control points, break through the front line, build defensive structures, crush enemy troops, and do everything possible to gain the upper hand in an unequal battle with the enemy. Each subordinate division (out of 16 available) is a battalion with versatile capabilities and a substantial specialization bonus. You can use all types of troops in any division, but there is also a specialization bonus for discounts and logistics (so a heavy tank division can field more heavy tanks, but fewer infantry than an infantry division, for example). The "Conquest" mode encourages playing with unfamiliar units due to its board game structure, where each cell is a new challenge. And specific units are better suited for each challenge.
Main Gameplay Enhancements and other improvements
However, all of this would be impossible without significantly improving the gameplay and graphics engine of Men of War II, which allowed us to address some critical issues in the series:
Separate reinforcements in co-op: In Men of War II co-op multiplayer, each player has their own menu with their reinforcements, unlike the previous games in the series, where there was one menu for everyone with all the resulting consequences (for example, it will no longer happen that units summoned by one player fall under the control of someone else, a random player on the team).
Enhanced AI: We have significantly improved the enemy's artificial intelligence, giving it the ability to think strategically on the battlefield, consider player behavior, and change its strategy depending on the situation. You can customize the AI’s difficulty in all PVE modes on multiplayer maps and story missions.
Improved saving and loading: We have improved the game's save and load system — now you can quickly save or load your battles, even against an AI-controlled enemy in "Conquest" mode.
Mission scaling: As we mentioned earlier, any single mission can be played cooperatively with up to four friends (meaning five players in total); and any available map will automatically adjust to the number of players in the session, scaling its size.
We hope you enjoyed the new devlog, but if you want to learn more about the "Conquest" mode, don't miss the stream with representatives of Fulqrum Publishing, which takes place today, at the usual time - 16:00 CEST (7:00 am PT). In the meantime, add the game to your wishlist to stay up to date with the latest project news, and we will see you on the battlefield on May 15, commanders!
As was mentioned in the original Operation Medic Bag update way back in February, a new LMG primary will be added into the game for free. The team is working to put the finishing touches on this new weapon for a future update, but today we wanted to take the opportunity to talk a little bit more about it, and who better to interview on the topic of weapons in PAYDAY 3 than the one designing it?
I just uploaded a series of bug fixes to try to reduce the game's crashes some more. At this point *most* game crashes are caused by one of two issues. A: A scene calls for too much memory, and it crashes. and B: Stencyl's Atlas system messed up and re-assigned an asset to the wrong atlas. (I don't know why this happens but it occasionally does)
Info that will be most helpful for me to fix any remaining crashes will be what scene the crash occurs on, and what the last action was before the crash. That can help me narrow down what atlas is responsible for that part of the game and see what the issue is.
As a side bonus, this update also includes a new Helen Trance for Assnosis, and I found an atlas issue that was causing Helen's voice not to load properly in the few scenes that do have Helen's voice and fixed it.
I'll be keeping an eye out for more bug reports. Sorry that I've been fairly quiet on the forums lately; I am keeping an eye out for bug reports, I just haven't had time to post as much since I've been putting my time mostly towards ironing out the bugs. xD
April was a big month for Ecosystem, so we thought we'd share a monthly round-up of everything we got up to in case you missed anything.
The Big Behaviour Update
After an extended open beta, the Behaviour Update launched for all players last month, and was jam-packed with new features for your ecosystem. From building nests, swimming in schools, and even singing, this update introduced a range of new behavioural features for your creatures to fulfill their individual needs. Plus, we added bioluminescence! If you haven't updated your game yet, you know what to do... Read the full patch notes here.
Earth Appreciation Festival and WASD London
Ecosystem also took part in two events in April: Earth Appreciation Festival 2024, where we donated a portion of our profits to Ocean Conservation Trust, and WASD in London, where the latest version of the game was available to play.
That's everything we have for you this month, but as always, be sure to join our Discord to chat all things Ecosystem, and follow us on Twitter or Facebook for the latest news!
After 2 years of development, Cybernetic Seduction - Season 1 is now available on Steam!
Season 1 features: - 6400 Full HD Renders, - 400 high-quality animations, - 33 sex scenes easily replayable in the Gallery, - 58 music tracks, over 100 sound effects, and 25 ambience tracks, - 50 sex sound effects to bring spicy scenes to life, - 60+ extra render rewards, - dynamic dates, jobs, and heist planning systems.