Oh, dine, my lords, dine, this table's set for your delight, Feast until the break of dawn, through the starry night. Oh, dine, my lords, dine, with appetite so fierce and, Consume till you gasp, till laughter ignites.
Who minds promises of equality or freedom's light, When we're down to begging for soup? Once we sought the circus for a freak show sight, Now we're cast in the circus's, in the night. Newspapers, radios spew propaganda's blight, Our eyes blind, ears deaf to truth, lost in the life fight.
Add a skill exploration Optimize the level requirements for skill and weapon unlocking Directly perform radiographic testing to obtain the most accurate birth point The blood return function is called after obtaining the blood amount before saving
Push your Black Legion collection to the next level with new Booster Pack bundles! The new cards from the Dark Zealots Reinforcement Drop can now appear in Black Legion Booster Packs. This is your best chance to get ahead of the game with new big-value deals featuring booster bundles and exclusive cosmetics.
Get ready to lead the forces of Chaos to victory and spread the word of Ghallaron!
Add hotkeys slot for several dialogs and controls.
[Menu Panel] Window control buttons (exit, minimize, fullscreen) now can be triggered without focus (interactable without closing another dialog first).
Node
[HSV Color] Change hue range back to 255.
[3D Mesh] Loading model without any material data will auto-generate default material.
[VFX Override] Now use the connection to determine overriding.
[VFX Override] Output array of only active particles.
[Flood fill] Add multiply blend mode.
[Posterize] Add color space setting.
Bugs
Fix button stay interactable in color picker mode.
Base particle object now has a drawing method.
[Inspector Panel] Fix the color picker showing up when holding alt.
[Preview Panel] Fix scrollbox font and sprite scaling error.
[Textbox] Fix text not updating its x position.
[3D] Preview surface size is now adjustable in preference.
[3D] Fix crash when using texture array.
[3D Mesh] Fix rotation manipulation error in Euler unit.
[3D Mesh] Angle unit is now Euler by default.
[3D Mesh] Fix crash when loading node?
[3D obj] Fix error when refreshing object.
[3D obj] Fix preview not showing.
[3D obj] Fix some imported model missing x axis.
[Export] Fix animation array export not working.
[Flip fluid] Fix wall axis not working properly.
[Outline] Fix render error in blend mode.
[Slope blur] Fix slope sampling artifact.
[Image Array] Fix node always updates if one of the paths is not a valid image.
Change since 1.16
Features
Add project working range.
Improve project loading time.
Improve rendering performance.
Introduce compressed project file (.cpxc) extension for saving large projects. It should work like a normal save file except the content is non-human-readable.
Pixel Composer now comes with CLI application `PXC.exe` which allows for executing PXC project, modifying global variables, and executing functions from the console (`PXC.exe` use the same arguments as the `PixelComposer.exe` but with extra arguments).
Update sample locale and localization guides.
Updated default collection and getting started projects.
Interface
[Add node] Add a preference option to remember and restore previous page and scroll position (on by default).
[Add node] Node subaction alias now shows up when searching.
[Animation Panel] Add button for hiding node label.
[Animation Panel] Add context menu for expanding, and collapsing all properties.
[Animation Panel] Automatically hide the view control button when overlapped with animation tools.
[Animation] Now display frames index beyond the frame limit.
[Color Panel] Add alpha slider.
[Color, Palette panel] Now react to the tool color in the canvas node.
[Color, Palette, Gradient selector] Add a right-click option to set the palette as a project palette.
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Play our Free Game Demo
Our game Skystead Ranch is taking part in the Steam Farming Fest this week! Make sure you download and play the free demo this weekend before it's gone! https://store.steampowered.com/app/2399570
We are excited to present our first text post filled with exclusive information about our upcoming game - Don't Shout Together! Development of this captivating project is nearing completion, and we eagerly anticipate the moment when we can share more detailed information about its release.
Let's briefly explore some key features that await you in the game:
Multiplayer for 6 players: Gather a team of friends and explore dangerous locations together.
Voice chat and in-game radio communication: Stay connected with your survival comrades in any situation.
Monsters: Over 7 types of monsters await you in various locations, ready to test your nerves and survival skills. You can hide from them in shelters or break away from pursuit, but be cautious - they will relentlessly chase you, attempting to kill.
Exploration: Over 10 objects hidden in darkness await your inspection and exploration at each location.
Various escape methods: Collect items for two escape methods - by car or by calling the police from a phone booth.
Different flashlight modes: Choose between two lighting modes for your comfort and safety.
"SCUFF Beer" for Scuf: Discover a beer that helps you detect monsters and increases your chances of survival.
Gathering Angry Juice: Collect 10 packs of Angry Juice to unlock an achievement.
Puzzles and map exploration: Prepare to solve puzzles and explore unpredictable terrain to find your path to survival.
Huge map with diverse content: Immerse yourself in the world of Don't Shout Together, alive on a vast map ranging from secluded farms to industrial sites. Travel to diverse locations, explore, and encounter new challenges at every step.
Don't miss the opportunity to immerse yourself in the atmospheric survival world of Don't Shout Together! Stay tuned for our updates to stay informed of all the news. Unforgettable adventures and trials await you! 🎮✨