Add hotkeys slot for several dialogs and controls.
[Menu Panel] Window control buttons (exit, minimize, fullscreen) now can be triggered without focus (interactable without closing another dialog first).
Node
[HSV Color] Change hue range back to 255.
[3D Mesh] Loading model without any material data will auto-generate default material.
[VFX Override] Now use the connection to determine overriding.
[VFX Override] Output array of only active particles.
[Flood fill] Add multiply blend mode.
[Posterize] Add color space setting.
Bugs
Fix button stay interactable in color picker mode.
Base particle object now has a drawing method.
[Inspector Panel] Fix the color picker showing up when holding alt.
[Preview Panel] Fix scrollbox font and sprite scaling error.
[Textbox] Fix text not updating its x position.
[3D] Preview surface size is now adjustable in preference.
[3D] Fix crash when using texture array.
[3D Mesh] Fix rotation manipulation error in Euler unit.
[3D Mesh] Angle unit is now Euler by default.
[3D Mesh] Fix crash when loading node?
[3D obj] Fix error when refreshing object.
[3D obj] Fix preview not showing.
[3D obj] Fix some imported model missing x axis.
[Export] Fix animation array export not working.
[Flip fluid] Fix wall axis not working properly.
[Outline] Fix render error in blend mode.
[Slope blur] Fix slope sampling artifact.
[Image Array] Fix node always updates if one of the paths is not a valid image.
Change since 1.16
Features
Add project working range.
Improve project loading time.
Improve rendering performance.
Introduce compressed project file (.cpxc) extension for saving large projects. It should work like a normal save file except the content is non-human-readable.
Pixel Composer now comes with CLI application `PXC.exe` which allows for executing PXC project, modifying global variables, and executing functions from the console (`PXC.exe` use the same arguments as the `PixelComposer.exe` but with extra arguments).
Update sample locale and localization guides.
Updated default collection and getting started projects.
Interface
[Add node] Add a preference option to remember and restore previous page and scroll position (on by default).
[Add node] Node subaction alias now shows up when searching.
[Animation Panel] Add button for hiding node label.
[Animation Panel] Add context menu for expanding, and collapsing all properties.
[Animation Panel] Automatically hide the view control button when overlapped with animation tools.
[Animation] Now display frames index beyond the frame limit.
[Color Panel] Add alpha slider.
[Color, Palette panel] Now react to the tool color in the canvas node.
[Color, Palette, Gradient selector] Add a right-click option to set the palette as a project palette.
For a chance to win this DLC for FREE, join our Discord and enter the competition!
Play our Free Game Demo
Our game Skystead Ranch is taking part in the Steam Farming Fest this week! Make sure you download and play the free demo this weekend before it's gone! https://store.steampowered.com/app/2399570
We are excited to present our first text post filled with exclusive information about our upcoming game - Don't Shout Together! Development of this captivating project is nearing completion, and we eagerly anticipate the moment when we can share more detailed information about its release.
Let's briefly explore some key features that await you in the game:
Multiplayer for 6 players: Gather a team of friends and explore dangerous locations together.
Voice chat and in-game radio communication: Stay connected with your survival comrades in any situation.
Monsters: Over 7 types of monsters await you in various locations, ready to test your nerves and survival skills. You can hide from them in shelters or break away from pursuit, but be cautious - they will relentlessly chase you, attempting to kill.
Exploration: Over 10 objects hidden in darkness await your inspection and exploration at each location.
Various escape methods: Collect items for two escape methods - by car or by calling the police from a phone booth.
Different flashlight modes: Choose between two lighting modes for your comfort and safety.
"SCUFF Beer" for Scuf: Discover a beer that helps you detect monsters and increases your chances of survival.
Gathering Angry Juice: Collect 10 packs of Angry Juice to unlock an achievement.
Puzzles and map exploration: Prepare to solve puzzles and explore unpredictable terrain to find your path to survival.
Huge map with diverse content: Immerse yourself in the world of Don't Shout Together, alive on a vast map ranging from secluded farms to industrial sites. Travel to diverse locations, explore, and encounter new challenges at every step.
Don't miss the opportunity to immerse yourself in the atmospheric survival world of Don't Shout Together! Stay tuned for our updates to stay informed of all the news. Unforgettable adventures and trials await you! 🎮✨
Update alert! Experience more competition with additional A.I. opponents in Surtur and Permafrost races, and enjoy various fixes to enhance your experience.
Changelist:
Added additional A.I. opponents for races in the Surtur and Permafrost environments.
Updated the Straw Bale track 01 - Field Day to have the battery recharge and propeller repair stations closer to the ground so hovering is no longer needed.
Updated personal race ghosts that didn't finish the race to not show in first place in the finish screen.
Updated personal race ghosts that didn't finish the race to show 'DNF' in their name, rather than '00: 00:000' as their time.
Fixed a background error when switching in-game level settings in single player from infinite race to another game mode.
Fixed popup showing when leaving a tournament in the finish screen after a tryout.
Fixed the single player in-game level selection to not block the 'Play' button if The Drawing Board environment was set as the only favorited environment.
Fixed some typos.
Dquad Fixaton semi-finals
The Fixation Tournament's semi-finals kick off with Chapter 11, determining who moves on to the ultimate Chapter 12 showdown in a few months. This final stage will unveil an exciting new tournament format that will revolutionize future Liftoff Pro League competitions.
Huge thanks to our incredible partner, Dquad, for their essential role in bringing these tournaments to life.
Sorted the extra dropping block from being added at the start of a new level reached.
Sorted the exit on the right not dropping.
RETROA RETROA BUILDA
Added Left and Right - Single/Double pixel jump-through platform blocks.
Added the ability to drop down jump-through platforms. Initial tap of "Stop" Button/key('B') will stop player sliding, next tap or holding will drop down through one level.
DROPPING THROUGH GAPS: _____ AVOIDING ENEMIES: _____ Tap "Stop" Button/key('B') just ____ Move left then tap "Stop" As as you approach the gap. _______ you move right to hug the wall.
Moving left then right quickly works as well, if you get the timing right.
WORK IN PROGRESS ON LOCKED BONUS/SECRET LEVELS:
PLEASE NOTE!
All levels/game mechanics are not final, sprites are just temporary place holders. The sprites/mechanics require a lot of tweaking for certain situations.
Thank you for your time, and thank you very much for your patience.
In this update, we focused on optimizing the gameplay experience after a thorough analysis over player feedback by introducing new features to further expand the experience. Here's an overview over the main changes:
Settings improvements:
Commands are now automatically adjusted according to the language of your steam account, offering a more intuitive experience for players using different keyboard layouts (AZERTY for French and QWERTY for English).
We've enhanced the settings interface to highlight the ability to change commands, offering players improved accessibility.
Gameplay improvements:
Projectiles are now removed and the player benefits from a brief period of invincibility when reappearing, avoiding unfair situations after death.
[]Trappers will no longer get stuck in their own bombs, ensuring smooth gameplay.
Boss animations can now be skipped for faster progression through the game (space bar).
The Butcher will no longer cause contact damage after his death.
Gameplay modification:
The patterns of certain bosses (meatmud and butcher) have been adapted, to make combat more dynamic and less predictable.
Trappers have had their behavior revisited: they now chase toward the player to drop bombs near him.
Visual and sound improvements:
A thicker, more colorful border has been added to shots, improving the understanding and aesthetics of fights.
Adjustments have been made to resolve visual issues such as red shots appearing when the bar is empty.
New sound effects, including a distinctive noise for Skullburn teleportation, have been integrated for added immersion.
Optimized progression and user interface:
The speed of falling and picking up gems has been increased, making item collection smoother and more enjoyable.
Inventory collisions for item interaction have been fixed, ensuring a smooth experience when using inventory features.
Miscellaneous:
Fixed a bug not displaying the taskbar icon.
Fixed a bug on the GIGA-CHAD achievement that was obtained upon entering the boss room.
Game stability improvements.
We hope that these improvements will improve your gaming experience and that you will enjoy these adjustments for an even more captivating adventure in Enter The Lost Chamber’s universe. Thank you for your continued support and valuable feedback, which helps us to constantly improve the game. Have fun!