Update alert! Experience more competition with additional A.I. opponents in Surtur and Permafrost races, and enjoy various fixes to enhance your experience.
Changelist:
Added additional A.I. opponents for races in the Surtur and Permafrost environments.
Updated the Straw Bale track 01 - Field Day to have the battery recharge and propeller repair stations closer to the ground so hovering is no longer needed.
Updated personal race ghosts that didn't finish the race to not show in first place in the finish screen.
Updated personal race ghosts that didn't finish the race to show 'DNF' in their name, rather than '00: 00:000' as their time.
Fixed a background error when switching in-game level settings in single player from infinite race to another game mode.
Fixed popup showing when leaving a tournament in the finish screen after a tryout.
Fixed the single player in-game level selection to not block the 'Play' button if The Drawing Board environment was set as the only favorited environment.
Fixed some typos.
Dquad Fixaton semi-finals
The Fixation Tournament's semi-finals kick off with Chapter 11, determining who moves on to the ultimate Chapter 12 showdown in a few months. This final stage will unveil an exciting new tournament format that will revolutionize future Liftoff Pro League competitions.
Huge thanks to our incredible partner, Dquad, for their essential role in bringing these tournaments to life.
Sorted the extra dropping block from being added at the start of a new level reached.
Sorted the exit on the right not dropping.
RETROA RETROA BUILDA
Added Left and Right - Single/Double pixel jump-through platform blocks.
Added the ability to drop down jump-through platforms. Initial tap of "Stop" Button/key('B') will stop player sliding, next tap or holding will drop down through one level.
DROPPING THROUGH GAPS: _____ AVOIDING ENEMIES: _____ Tap "Stop" Button/key('B') just ____ Move left then tap "Stop" As as you approach the gap. _______ you move right to hug the wall.
Moving left then right quickly works as well, if you get the timing right.
WORK IN PROGRESS ON LOCKED BONUS/SECRET LEVELS:
PLEASE NOTE!
All levels/game mechanics are not final, sprites are just temporary place holders. The sprites/mechanics require a lot of tweaking for certain situations.
Thank you for your time, and thank you very much for your patience.
In this update, we focused on optimizing the gameplay experience after a thorough analysis over player feedback by introducing new features to further expand the experience. Here's an overview over the main changes:
Settings improvements:
Commands are now automatically adjusted according to the language of your steam account, offering a more intuitive experience for players using different keyboard layouts (AZERTY for French and QWERTY for English).
We've enhanced the settings interface to highlight the ability to change commands, offering players improved accessibility.
Gameplay improvements:
Projectiles are now removed and the player benefits from a brief period of invincibility when reappearing, avoiding unfair situations after death.
[]Trappers will no longer get stuck in their own bombs, ensuring smooth gameplay.
Boss animations can now be skipped for faster progression through the game (space bar).
The Butcher will no longer cause contact damage after his death.
Gameplay modification:
The patterns of certain bosses (meatmud and butcher) have been adapted, to make combat more dynamic and less predictable.
Trappers have had their behavior revisited: they now chase toward the player to drop bombs near him.
Visual and sound improvements:
A thicker, more colorful border has been added to shots, improving the understanding and aesthetics of fights.
Adjustments have been made to resolve visual issues such as red shots appearing when the bar is empty.
New sound effects, including a distinctive noise for Skullburn teleportation, have been integrated for added immersion.
Optimized progression and user interface:
The speed of falling and picking up gems has been increased, making item collection smoother and more enjoyable.
Inventory collisions for item interaction have been fixed, ensuring a smooth experience when using inventory features.
Miscellaneous:
Fixed a bug not displaying the taskbar icon.
Fixed a bug on the GIGA-CHAD achievement that was obtained upon entering the boss room.
Game stability improvements.
We hope that these improvements will improve your gaming experience and that you will enjoy these adjustments for an even more captivating adventure in Enter The Lost Chamber’s universe. Thank you for your continued support and valuable feedback, which helps us to constantly improve the game. Have fun!
Most people who have played over 10+ hours are saying they WANT MORE CARDS - so this update I have created 6 new cards !
Drop into the Discord to keep up to date / supply feedback.
'Torch Lighter' - extra damage v buds
'The Talisman' - supports Mystical class cards
'White Widow' - extra damage vs possie with additional drop combos
'Dragon Tattoo' - target own possie +1 ToKe, +1 Tolerance ~ single use
'Guinae Pigs!' - this card just had to be made... [ON DROP] repeated clone
'Double Jointed' - forgot I already rolled one... clone player joint on board
Some ability bugs and card balancing have also been applied to other cards. Re-read cards as some abilities may have changed!
Will be streaming some dev gameplay / commentary on YT later. I generally ramble about game stuff / AI stuff / plans for game / inspiration stories and other paranoid crazy fun - lol.
Release 4.1 further extends the 3D capabilities of Stream to 3D, supporting fine grained tuning. This update directly enhances the depth of the 3D produced, by allowing tuning of the Temporal Depth Offset. A sweet spot appears to be using a Temporal Depth Offset of 1.25 frames instead of 1 Frame (as was the fixed interval in previous releases of Stream to 3D). The Configuration Wizard provides suitable high level options. The enhannced technique invokes frame rate interpolation to enable the approach. This release also fixes an issue with the "Auto" mode of the Configuration Wizard, related to the correct reloading of settings.
- Added melee knife with infinite use (keyboard F) (gamepad right thumb click)
- Added step to easter egg on Death Valley
Changes
- Changed camera height of player to feel more comfortable, the player felt short compared to zombies.
- Changed lighting and fog height on Death Valley
- Changed key card doors and keypad doors, they can bo longer be closed by the player.
- Changed key card and keypad doors audio for open and close
- Blocked off "munition maximizer" area from shoot house area on death valley. It is now it's own seperate area
- Changed flashlight keybind to (T) (Gamepad right d-pad)
- Changed keybind for chat to (Y) (Gamepad d-pad down)
- changed stamina regeneration. Now when out of stamina you will stop sprinting but immediately regain 30% of your overall stamina and gain the rest over time.
Fixes
- Fixed rain on Death Valley going through buildings.
- Fixed shadow overlaps from light sources in church on Death Valley
- Fixed navigation mesh on death valley where zombies would float above ground in certains areas.
- shotgun damage was bugged after last update. It was extreamly weak. Large damage buff with this update.
Powered shots now have both a particle effect and sound attached when they occur Permanent fae damage boost now has a permanent particle effect visual on all weapons Holy shot now has a visible particle effect and associated sound attached when they occur
| UI |
Character selection menu has been redone in preparation for future character releases and better localisation Singleplayer 3D Title is now localised in all available languages Character selection menu text is now localised in all available languages
| Bug Fixes |
Powered shots now always happen every 3rd shot regardless of whether or not you would have used up a bullet. Holy shots now occur at the correct % rate