We are excited to present the first version of Sandbox mode for Polylithic! Please note that everything is still a Work in Progress, but we would very much appreciate your feedback and ideas. The Sandbox mode is unlocked after the first migration quest and it completely generates a never-ending world with new gameplay features. We plan to improve the generation and add new biomes and settings in the upcoming releases.
Release Notes
New Sandbox Mode, unlockable by completing the first Migration Quest
(or loading a save that has it completed)
Increased the spawn distance for interactable objects
Adjusted camera parameters
Deer now run away further when struck from a distance
Markers can now be added to the map
Sub menus in the crafting wheel can now be backed out of without closing the wheel entirely
Adjustments to ingredient display in the crafting wheel
Newly placed items in the world will now load and unload with the terrain chunks
The character will no longer spawn inside rocks when starting a Sandbox world
New items: Food Stockpiles and Item Stockpiles, now constructible in Sandbox mode only
Stalk Cover has reverted to its previous construct
Clay no longer has anti-gravity properties
Tier unlock threshold in Sandbox reduced to 50% of items
The Shaman now runs when Migrating in Sandbox
Meadow mini-biomes and their flora including berries will be mixed in with the forests in Sandbox
Restarting in Sandbox no longer drops you in the middle of the Pacific
SUPER ALICE DOLLS has been released! The game can be played to the end of the game, but we are planning to add more stages and gimmicks to the game in the future, and we will try to power up the current stages as well. For this reason, we have taken the form of Early Access. We hope you will stay with us!
If you have any requests for something you would like to see us do, please let us know. ・Steam's Community ・X:https://twitter.com/desuno ・Discord:We have a miscellaneous operation, but there are servers of Desunoya. https://discord.gg/D8qtCnzP We would be happy to receive your comments and suggestions. Thank you for your cooperation!
We would also like to thank all those who participated in the offline events of Touhou Project and the Hakurei-jinja Shrine Festival! If you are not sure how to activate your Steam key, etc! If you have any questions, please feel free to ask us. Some of you may have passed on a few copies of the reserve from the printer. We apologize if this applies to you, but we would appreciate it if you would contact us. I apologize for the inconvenience and thank you for your cooperation.......!
Dear Rock Stars, we are working on the secret dealer update that you have been eagerly waiting for in our game and promises you an exciting adventure full of surprises. We wanted to share some screenshots from our work with you.
You can download and try the Paraplasm: Beyond the Veil demo from our store page! Don't forget to enter our Discord channel and leave feedback! Thanks!
Welcome to Pic of the Week #20! Today, we take a closer look at the intersections in City Transport Simulator: Tram and reveal the challenges and solutions we encountered during their implementation.
Week 20: Intersections
In Tramau, there are numerous intersections, and for good reason. Our goal with CTS: Tram is to provide a flexible network that offers many options for designing routes. Intersections allow for branching lines, creating a variety of different routes. However, integrating these intersections was no easy task and required extensive planning and adjustments.
Challenges of Switches
One of the biggest challenges was accommodating the different requirements of various vehicle types. In particular, we needed to find a solution to allow trams, which can only choose between left and right, to turn in different directions. While the ULF and the StadtRegioTram have three direction options in the IBIS (left, right, straight), the R2.2b only has the option for left and right.
To solve the intersection problem, we used two consecutive switches. The first switch allows the vehicle to go straight or turn right, while the second switch provides the option to go straight or turn left.
This configuration allows trams that want to go straight to choose left and then right. For a left turn, a tram selects the left direction twice, and for a right turn, it only needs to pass through one switch. These adjustments enable the R2.2b from Munich to now travel in three different directions.
Improved Control
Another significant enhancement was the implementation of key bindings for the switch controls, both on the keyboard and controller. This improvement will greatly facilitate the efficient use of the switch controls.
CTS: Tram will be released in 2024, and we look forward to sharing these exciting developments with our community. Stay tuned for more in-depth insights into the development process, exclusive features, and exciting updates. Join the discussion on our Steam Forum, Discord Server, and explore our social media channels (YouTube, Instagram, TikTok, and Facebook).
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My Little Pony: A Zephyr Heights Mystery - Outright_Games_Social
Not long to go before you join your friend and help the ponies in the majestic cloud kingdom 🏰. Add My Little Pony: A Zephyr Heights Mystery to your Steam Wishlist now 🎮🦄 and get ready to start the magical adventure on May 17th! ✨
🧸 Calmness and a sober mind are appreciated at the mansion. Nothing affects the purity of the mind more than a good room environment, which pleases the eye and provides pleasant bonuses when taking tests. The Puppeteer has arranged a big clean-up of furniture and decorations. A great opportunity to buy valuable things and update decor. All decorations are 40% off for the next three days. 🖼