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* In the Main Path 《Bloody Footprints》, you can uncover the true nature of the disaster that has befallen the city by completing quests from fellow witches.
* Currently, the game can only be played in ‘Korean’.
- Battle graphics improvements
* The main character's battle graphics have been improved for each equipment. * The battle graphics of 10 companions have been improved. * A total of 90 battle graphics have been improved.
- Three large areas have been added.
* Land of sand
* Tower between giant trees
* Between the afterlife and this world, the swamp
-3 small areas added
* Witch's Workshop
* Swordsmanship Guild
* Vicesare Family Mansion
- Added 80 new enemies
- Add new item
* 9 types of material items are added. * 12 types of remnant items are added.
- New equipment added
* Approximately 20 main character weapons will be added. * Approximately 11 types of companion weapons will be added. * Approximately 10 types of armor will be added. * Approximately 30 types of side arms will be added. * Approximately 20 types of rings will be added. * Approximately 3 types of essence will be added.
-Addition of ‘cooperation’ system exclusively for Path
* Accompanys Claudio and his group in some new areas.
* They will directly or indirectly assist in the battles in the area.
* Claudio’s group can be organized through an item called ‘Subspace Map’. * 'Subspace Map' replaces the location of 'Zero Raven' in the shortcut key, It also performs the companion regrouping function, which is the function of the 'War Crow'.
- Story, items, and mini illustrations added
* More than 210 story-specific illustrations will be added to help you understand the narrative.
* Approximately 15 item illustrations will be added.
* Approximately 48 types of mini illustrations will be added.
- Instant death event added
* If you come into contact with an enemy while in a shrinking state, an ‘instant death’ event will occur with a probability. * Approximately 30 special ‘instant death’ effects are output. * The ‘instant death’ effect can be turned on/off in the options screen.
- Intro and tutorial sections corrected and improved
* Some intro illustrations will be modified.
* A tutorial area has been added to learn basic operations and interactions. * A tutorial to learn basic combat methods will be brought to the relevant area.
* Some changes have been made to the presentation of cemeteries other than parishes in the early areas.
- Added interactive elements to the city
- Edit and add ending image
* Approximately 60 ending images have been modified and added to suit the current painting style.
[Updates on Convenience features]
- New Game Plus difficulty system change
* In a structure where the difficulty increases with each new game It has been modified to allow self-adjustment in the options screen.
- Changed enhanced equipment notation
* Modified so that the reinforcement value is displayed on strengthened equipment.
- Increased save slot
* Save slots increased from 20 to 60.
- Added system to remove UI from field screen
* Pressing the ‘-’ key removes the UI from the field screen.
- Added the ability to go directly to the ending from ‘bed’
* You can go directly to the ending available in your current state. * This feature can be used starting from the 2nd play.
- Convenience item ‘Red Hourglass’ added
* 'Red Hourglass' is an item that delays the time limit by 1 day. * The time delay is only an item to delay reaching the 21st, and the event will proceed normally.
* This item can be crafted with ‘Double Helix Stone’ at the level 3 potion manufacturing table.
We are running a poll for everyone to vote. We will be release Trimurti Online on various platform and would like to ask the community which platform we should release the game next.
Whilst we plan to expand our audiences by adding cross platform support, the business model will remain the same as what we have announced.
Some of you may have already caught the little hint about what's coming up in the next Story Yland. The fancy-looking, slender guy made of stone, holding a weird astrolabe-like contraption, tells us a little bit about the next focus of Elmwood's interest. In the upcoming update 2.3, after Sunken Sands in the Arid region, the Adventurer and Mr. Horatio Reginald Elmwood would delve into the next region to visit some magic-using guests. As Mr. Elmwood learns from the ancient library, there are some humanoid sailors from a different world who are building something in the Monsoonal landscape. These guys have greyish skin, grow no facial hair, and have pointy ears. Who are they? You've guessed it, those are the Elves.
But we are not going to spoil anything else about them. If you want to learn more about the Elves, you will have to play it yourself. And, oh boy, there will be chances to learn a lot for those who are willing. There are over 20 unique lore entries for you to find and read. This is something not yet seen in previous Story Ylands, but if you, as the players, like this option and are eager to study the lore behind each region more, we shall wear out our keyboards to catch up.
While working with the Elves, we also came to a conclusion about other NPCs and created a new "dehumanized humanoid monster type" that would, in time, replace all aggressive NPCs in Random Encounters, so you know at first glance if someone is definitely an enemy. This should also prevent players from mistaking the Yland natives for something they are not. Some of those new enemies will be encountered on the Monsoonal Story Yland as well.
So, sharpen your blades and your wits for the upcoming challenges and stay classy, Ylanders!