Dear Adventurers, We are Gravity, the publisher of Final Knight.
We are excited to announce an event while we all eagerly await the game's upcoming launch. Wishlist Final Knight right now for a chance to receive a Steam Gift Card!
🗡️ Event Schedule May 3rd, 2024 (Fri) ~ May 9th, 2024 (Thu) 11:59 pm (KST) May 3rd, 2024 (Fri) ~ May 9th, 2024 (Thu) 2:59 pm (UTC)
🗡️ Event Prize $25 Steam Gift Card (20 winners/*random draw)
🗡️ Participation Method
1. Wishlist Final Knight
2. After completing the wishlist, enter your Steam ID and email address in the Google form to complete your participation!
And here's a tip to increase your chances of winning!
Follow the publisher Gravity's Steam page and take a screenshot with your ID name and "following" button visible, then upload it to the Google form. This will increase your chances of winning. 🗡️
🗡️ Result Announcement May 10th, 2024 (Fri) *Winners will be contacted individually via the email provided. Please note that those who are not selected will not receive separate notifications. *If you do not respond to the winner announcement email within 10 days from the contact date, you may be excluded from the winners. We sincerely thank you for waiting for Final Knight, and we are working hard to meet you all in 2024. We kindly ask for your continued interest and support!
---
[Consignment of Personal Information Processing] Consignee: Major9 Co., Ltd. Consignment purpose: Event execution and prize delivery Personal Information usage and retention period: Discarded within 30 days after the completion of event execution and prize delivery. *The personal information collected will be used only for prize delivery and will be discarded without delay within 30 days after the event is completed.
Fixed scoring of fleet races Added store support for steam Disabled mark zone penalties on the start gate Fixed non-positional audio and effects of other yachts playing for the local player Updated AC Sailing yacht default sailor gear design Fixed rotation controls of post race spectator camera Improved matchmaking consistency
Just wanted to let everyone know the third class is well on its way, but it's taking a little longer to finish than anticipated. Some of the ideas I've had planned since pre-release just didn't align with the game as it is today, in balance and concept, and I had to iterate a bit more to make sure the new class is as fun as it is unique.
I had hoped to still make the deadline, but I'm going to take the extra time to address some additional bugs, and make sure this release is as polished as I can get it (before thousands of you break it immediately).
I'll be switching to a more regular update cadence, with smaller patches, so content drops are a bit more regular going forward. May is going to be all about getting new boons into your hands. I have a pile of talent trees and cursed boons to add, and I'm going to try to push out a patch every 7-10 days, even if its only one new talent tree at a time, so there's always something new on the horizon.
Important stuff:
The new release date is expected to be Sunday May 5th, with a potential May 6th release at the latest.
I've also fixed an issue in the upcoming patch that could see the framerate drop by half on certain configurations. For those of you that had frame drops even in the main menu, this might help. It did on my windows tablet pc (was dropping from 120 to 70fps, now holding at 115-120fps always)
The patch will include: The Electromancer, 8 equippable items, 14 new boons in 2 talent trees, 4 achievements, and a pile of bug fixes from previous reports (thanks!).
We’re now adding plugin/source-sharing support. If you are a modder who requires anyone adopting your mod to place actors, for example, now they can be shared via mod.io. Source sharing will make collaboration with complex projects even more streamlined between members of a modding group.
Additionally, we have set up content mods to use other content mods as dependencies. This will help when modding frameworks need to be correctly added. You can chain multiple dependencies together now.
Community servers can now save replays of matches and play them back on Pavov TV. If you try to playback a replay with Mod dependencies on Pavlov TV, they will automatically download from Mod.io.
Patch notes
Core -Added PP-Bizon (ID: ak) mag-slap -Added haptic pulsing if your gun is inside a wall -Fixed Bridge and Siberia missing push definition -Fixed Pico 4 input -Fixed minor lighting issues on Industry Night, Industry, Sand -Fixed various LOD issues in Sand, Industry Night, Industry, Container Yard
UI Adjusted UI to fit more players on the scoreboard
Carnival -Moved bomb targets on B and added additional placements -Made tarp on B site non-penetrable -Blocking volume on the climb behind B site to allow players to get from pit to site
Autumn -Added collision to hanging container -Adjusted minor collision issues -Blocking volume behind the door in connector -Plywood to block the gap between the wall and gate on A long -Added scaffold to get onto catwalk from behind container on B site -Made double doors on A site penetrable
Santorini -Added additional tarp on CT entrance to A
Industry Night -Fixed walkable broken planter -Fixed lamp prop missing collision
TTT -Fixed death sounds and gadget purchase sounds coming from incorrect players on high player count servers -Fixed soulmate UI failing to revenge
Modkit -Added ability to make content mods dependent on each other -Added on killed delegate to pawn for modders -Added IsCompMode function for modders -Added function for modders to enable/disable team switching (SetTeamSwitchEnabled, IsTeamSwitchEnabled) -Added function for modders to update item details (damage values, buy price, etc)
Admin Panel -Added TTT Golden Gun to the admin list. Moved the regular golden gun to the pistol tab
Community servers -Added the ability to record all matches as .replay files by adding "bRecordReplays=true" to their Game.ini (Note: these servers will not broadcast to the PavTV master server when this is enabled)
PavTV -Added ability to load offline replay files into Pavlov TV locally (place the .replay files in "%LocalAppData%/Pavlov/Saved/Demos") -Fixed issue with PavTV displaying invisible players -Fixed Issue with PavTV not downloading required mods