You ventured into the darkest depths of space at the behest of The Company, now, in pursuit of great and mysterious sciences, venture deep into the bowels of the GATE Cascade Research Facility in our new and exciting survival crafting adventure; Abiotic Factor!
You and up to 5 other friends can dive into the Facility and unearth the secrets within, and maybe even tangle with some alien species that the Spokesman would be proud to call his friends.
Thank you for joining us all these years through this adventure (and the many more years of adventure to come) -- we hope to see you in the Facility as well.
Company Perks
Oh, one more thing! If you own Unfortunate Spacemen you also get a unique Company ID card to adorn your scientist with in Abiotic Factor, because loyalty to The Company is paramount, even in other universes.
As we begin this exciting journey into early access, we want to be as transparent as possible with our plans.
Here is our most up to date Roadmap as of May 2nd, 2024.
[expand type=details][/expand] The roadmap is subject to change as we receive more feedback from you — the community. And of course there will be some small and medium-sized updates in between these major roadmap updates. Keep sharing your feedback, we are here to build the game with YOU.
Hosting Dedicated Servers
For those interested in hosting your own dedicated server, we’ve created THIS GUIDE for setting it up.
More Info
Check out our STEAM FORUM for Patch Notes, FAQs, Known Issues, Bug Reporting and more!
Good luck Scientists, and please enjoy your adventure into the GATE Cascade Research Facility, and the many worlds beyond. We’ll see you on the other side.
We come bearing exciting news. As a commemoration of our longstanding partnership between Electric Monkeys and PQube, we have created a permanent Steam bundle for Gravity Heroes and When the Light Dies, our new gothic horror survival roguelite which launched into Early Access today.
The Pixel Mayhem! bundle has a 60% discount and owners of one game in the bundle will be able to purchase the other to get this discount:
This bullet-spraying, horde-slaying bundle includes both the gothic horror survivors like When the Light Dies and the gravity-shifting co-op shooter Gravity Heroes, a fast-paced, chaotically beautiful 2D platform shooter fuelled by retro arcade nostalgia with an electrifying soundtrack and popping pixel art style!
Check out the launch trailers for both games below:
Join us in celebrating our longstanding partnership and get your hands on the Pixel Mayhem! Bundle for the ultimate discount!
Got questions? We’ve got you covered! Check out this faq, here!
From the world of Smalland: Survive the Wilds, immerse yourself into a new epic single-player adventure as a Smallfolk in a gigantic world. After centuries living underground, the Smallfolk emerge from their burrows to reclaim the Overland now that the giants have gone. Explore, scavenge, craft and build as you fight to gain a foothold in this hostile new world.
BUILD Scavenge or refine resources to construct encampments with multiple material tiers, from wood to stone. Build your own permanent structure safely at the top of your very own Great Tree.
CRAFT Pick up your builder’s hammer at the workbench and craft the various weapons, armour sets and tools that’ll aid your survival in this vast, dangerous world.
CONQUER Experience a world ruled by giant insects, arachnids and more. Some take kindly to strange beings in their territory, others do not. Tame and customise creatures to join your stable and take arms against enemies - this world and its inhabitants are yours to conquer.
EXPLORE Adventure through a land forgotten by time, with ancient relics from a long-forgotten era. Traverse stone sewers, sandy beaches, winding tunnels and dense caverns as you explore the land of the giants.
This is a minor update bringing in a number of bugfixes and necessary in-depth netcode changes under the hood to address abuse. The random crash on start issue some users have observed on Windows should also now be fixed. This should hopefully only bring in positives for gameplay, including making some actions/menu actions happen immediately when they would wait for a client-server-client ping previously. Since those changes poked at an unusually vast amount of logic for a minor update, please report any vanilla issues we might have missed in testing!
Mods are expected to require manual intervention but we are providing a compatibility path to ease the transition. As usual, modders are welcome to reach out for further details and assistance.
For any staging users, the updated staging build should come with a slight delay (hopefully the same day). The staging build features additional internal engine changes.
Full changelog:
netcode:
[fixed] made a bunch of things avoid unnecessary network interaction, reducing bandwidth and latency of some actions (thanks bunnie)
[fixed] netcode security fixes (thanks bunnie)
[added] `getNet().legacy_cmd = false;` to force new command behavior, now the default in vanilla KAG.as (thanks goldenguy)
[dev] when legacy mode is `= false`, commands may only go client->server or server->client, removing the bouncing behavior (where client->server would automatically ping server->client) and preventing commands from running within on the same host (e.g. commands no longer run client->client or server->server).
check sanitization PRs in kag-base for details and examples.
the default is _enabled_ for compatibility but you may need to set it to `false` as described above in legacy mods.
a large portion of game scripts were modified, so mods changing vanilla code may need to bring back code from the 4541 build tag.
[added] added function callbacks for cgridmenu (thanks bunnie), see e.g. https://github.com/transhumandesign/kag-base/pull/1804 (thanks bunnie)
[added] `getNet().legacy_cmd = True` in vanilla by default
misc bugs:
[fixed?] crash on start for certain users on Windows (thanks bunnie)
[fixed] wrong font being used on tips and queue button when game state banners are shown (thanks mugg91)
[fixed] on certain platforms, in some scenarios, the ballista texture would be incorrect (thanks terminalhash)
[changed] Material bombs don't despawn in tutorial level 1 (thanks mugg91)
[modified] no longer error out scripts on exception (thanks asu)
scoreboard:
[modified] scoreboard heads will remain visible when players are dead (thanks asu)
[modified] adjusted scoreboard class icons (thanks asu)
[modified] spectators show as a full team now (thanks asu)
[modified] adjusted scoreboard scroll speed (thanks asu)
[fixed] scoreboard scroll speed incorrectly scaled past 30fps (thanks asu)
[modified] adjusted some fonts and line thickness (thanks asu)
[fixed] shark steam achievement (thanks goldenguy)
modding:
[added] `SMaterial::SetZBufferCompareOperation` (thanks goldenguy)
gameplay changes:
[fixed] crate button being hard to press at high speeds (thanks potatobird)
[modified] lowered number of ticks for inventory tapping, may revert if behavior is too surprising (thanks bunnie)
[fixed] some bugs with the pickaxe in certain circumstances (thanks bunnie)
minimap:
[added] TDM spawns get their icon (thanks mugg91)
KNOWN ISSUES:
- steam achievements may no longer be working
- bucket sprite might desync when emptied but not held
- missing team names with Cyrillic fonts in scoreboard
- mods may need updating (see changelog)
Hi all! I express my gratitude to "ashersevert13" for the support provided! I also want to inform you that the game has not been abandoned. We have been working on a huge update for 6 months now. In the coming months, we will begin posting videos on the Youtube channel, in which you can learn more about the upcoming changes.
Hello everyone, here's the first big update to Content Warning! We've added a bunch of new stuff like a new map, monsters, items, meta progression etc. We've also fixed some of the bugs and put in more logging to see if we can fix the rest.
Patch notes:
Added:
🎉 Added a new map🎉 Added 13 new monsters🎉 Added new item, Rescue hook🎉 Added a hat shop🎉 Added unlockable sky island upgrades🎉 Added sponsored video deals that can be picked after the first week🎉 Added MetaCoins for purchasing island upgrades and hats🎉 Added a new rare cursed item in the old world🎉 Added a mirror in the house
Changes/improvements:
🛠️ Changed level selection to random🛠️ General Monster Balancing🛠️ Various audio improvements🛠️ Slightly boosted player voice range🛠️ Reworked modding matchmaking🛠️Optimized video network performance to get faster extractions in some cases
Fixes:
🪲Fixed VSync not working after using the dive bell.🪲Fixed some sound issues including the sound echoing too much🪲Fixed issue where players would fall through the map when sleeping on the ceiling🪲Fixed issue where the camera would sometimes not go into the video extraction machine🪲Fixed issue where the game would end when you surface with only the broken camera 🪲Fixed issue where the boom mic would extend your body’s hit-box🪲Fixed issue where the shock stick would only work once on monsters or team-mates🪲Fixed issue where holding an item when going up or down with the diving bell would cause issues picking up other items🪲Fixed issue where holding an exploding bomb would delete the player holding it🪲Fixed issue when the last player alive left you would not return to the surface🪲Possible fix for the dive bell door bug🪲Possible fix for the audio popping issue🪲Possible fix for defibrillator speed bug
We’re still looking into the other bugs reported with the Extraction bug being one of our priorities, with this update we’ve added logs to see if we can figure out what goes wrong. If the Extraction Failure bug happens to you please send us your logs (Found in: Appdata/Local Low/LandfallGames/Content Warning/player.log and player-prev.log while the game is still running) to support@landfall.se so that we can have a look, your logs may be the key to fixing it.
General Fixes: - Users will now be warned when starting the game if a connection to Steam can not be made. - Updated laser levels to include an indicator when large drones are off-screen. - Reduced difficulty in casual by forcing health to be at least 5 when staring a level or restarting a checkpoint. - Level timer now turns grey when current time exceeds best recorded time. - Using arrow keys to move the camera will now properly limit camera speed. - Fixed issue where smoke from explosions would improperly collide with some layers. - Added button to join discord from main menu. - Fixed issue where island background was not displaying properly. - Viewing tutorials in non-driving levels now looks cleaner.
Chapter 2: - Added puzzle elements to demonstrate that power supplies are not destroyed by fire.
Chapter 3: - Tweaked navigation parameters to prevent Robits from getting stuck when pathing towards attracts which they ought to be able to reach. - Alarm sounds now turn off at the completion of a level. - Fixed issue where Robits could unintentionally move magnets in certain situations.
Chapter 5: - Fixed issue where ELON could sometimes not be damaged by lasers.
Chapter 6: - The opening cut scene is now pausable. - Fixed issue where tutorial could display even after leaving the level. - Fixed issue where hint keybindings were not being updated in production code. - Added hint to show the player how to resize the dialog box without a mouse. - Added hint to show the player how to walk.
Known Issues: - Color shifts do not properly apply to all attract elements in the game. - It may occasionally be impossible to turn the wiper puzzle on.