Upcoming Update: Introducing the New Main Base and more!
Exciting upcoming update: A total transformation of our Main Base is on the way! Imagine a Main Base where the possibilities are endless, both indoors and outdoors. We have raised the bar with upgraded shooting training facilities, and the Menu screens have been moved indoors, giving you the freedom to explore and move around freely.
Starting with the upcoming update, you will spawn directly into the transformed Main Base, ready for action. We've made it super simple for you by automatically assigning you to the last used team. And for new players, fear not - the game will choose a team for you. As an extra bonus, we have opened up Train Teammate directly from the Main Base, so you can train and hone your skills with your loyal teammate.
Don't wait any longer! Step into our renewed halls, where every shooting sequence becomes a legendary experience. We can hardly wait to welcome you to the ultimate Main Base experience!
The images are in lower resolution and may therefore appear different from in the game.
In the upcoming update, Teammate training will be possible directly from the Main Base. In Train Teammate, you get a feel for how your Teammate operates when you issue commands. You can learn how to do it in this training session. When you enter Train Teammate, you will experience that both you and your Teammate spawn in the same team as your Main Base, and therefore, you cannot change teams inside. If you want to change teams, you need to go to the Menu Area and change teams under Main Base Selection.
Teammate is now more updated than before and will execute all your commands if your Teammate is busy shooting or dealing with match objectives. If you experience this, your Teammate will respond 'negative'. However, if your Teammate is available, they will respond 'Roger That' and act immediately, depending on their distance from you. A Teammate is a good thing to use if possible and can help you immensely in pressured situations in a match. It can assist you with everything from protection to watching over areas for you. When your Teammate sees a clear path, it will continue forward.
Coming in the Near Future
We are in full swing developing an exciting new map called Greewar, which will soon be launched. This upcoming addition will not only expand the game's universe but also introduce a whole new dimension to the gaming experience. The Greewar Map is designed to provide players with an authentic combat experience reminiscent of reality.
We have dedicated countless hours to fine-tuning the details of the Greewar Map, from the terrain of the landscape to small tactical details that will impact gameplay. Each area on the map has been carefully crafted to create a dynamic and engaging gaming experience that will keep players entertained for hours.
While we cannot provide an exact release date yet, rest assured that work is underway on the Greewar Map to prepare it for you as soon as possible. We look forward to sharing this exciting new chapter with you and experiencing the intense combat that the Greewar Map will bring to the game. Keep an eye out for more updates and get ready to explore the Greewar Map when it becomes available soon!
Get ready for the excitement of Hostage Match, coming soon! While we don't have a release date yet, you can already imagine the intense missions where you'll need to rescue the enemy's hostages and safely return them to your team to score points.
In Hostage Match, it's all about teamwork, tactics, and action-packed moments as you race against the clock to save the hostages. But beware! If a hostage loses their life along the way, your team loses the chance to score points. With each hostage's death, a part of the opportunity to win disappears.
So get ready for an unforgettable gaming experience where you and your team will need to showcase your skills and unity to triumph in Hostage Match!
Remember, all these exhilarating updates mark just the beginning of an epic new adventure! Stay connected by joining our Discord community for the latest news and updates on Hostage Match, as well as other thrilling developments like the new Main Base and beyond. Join us on Discord today and become a part of the journey!
We are working on and putting the finishing touches to the next free content patch for Across the Obelisk, the Update 1.4.
Here you have a preview of the improvements that the next update will bring.
Sound Rework
As we talked about in the previous Dev Diary, we will improve the sounds of the game in several aspects:
- Every hero in the game, boss and almost all enemies have three new sounds when hit. These sounds will cycle when possible, so if a hero is hit or you hit an enemy several times in a row it will not sound the same sound.
- New sounds have been added when dragging a card to be cast. The sounds are different depending on the type of card you are going to use.
- We have also modified and added several sounds to the UI of the whole game to give a better feeling of responsiveness. And a new characteristic sound to the multiplayer games to indicate that it's your turn.
Finally, as we said in the sound rework dev diary, when the new sound rework goes live with patch 1.4 you will always have the option at any time to switch to the previous sounds. Also, reading your feedback, we have added an additional option to use the new sound system, but keeping the 2 most characteristic and charismatic hit sounds of the game, such as the sheep and owl sounds.
Improved narrative
We have added a new member to the Across the Obelisk team to help us with the game's narrative. Not only will we be able to produce content faster than before, but it offers us the possibility to add content and lore to the existing content.
In this new patch several new events have been added in all zones of the game. But most of all we have focused on adding new hero specific responses for all heroes in existing events.
We have always wanted the world of Across the Obelisk to be rich in backstory, and for each of its heroes to have their own personality, relationships, reasons for acting and to have many options for interaction in the world.
This is also very important for the cooperative aspect of the game, because when a player chooses a character, he should have different options in events to participate with the rest of his team mates, and due to the lack of time when developing content, this subject wasn't progressing as well as we wanted it to.
In this and future patches, we hope to continue working on it and will fill in those story gaps wherever possible.
New Cards, Items and Balance
This patch introduces four new cards, one for each class.
In addition to four new items that will drop randomly during the game.
As for the game balance, we have made changes to the bosses of the game, especially to the ones that appear in the Obelisk Challenge and we have removed the Weak Immunity. Sometimes it was not easy to get one of those rare cards that weaken the enemies in the Obelisk and it didn't feel powerful that all the bosses were immune to it.
We have reworked several cards and made a balance pass to many others. Expect the full list of changes a few days before Update 1.4.
New languages
With the Update 1.4 the game will be fully translated into German and French.
The Wolf Wars
Our intention is that, whenever possible, we will add content or improvements to the old DLCs. So, as we did with the Halloween DLC, we will take the opportunity and with the Update 1.4 we will add two new skins to the Wolf Wars DLC.
Young Reginald and Young Thuls.
Also, with this update, we have removed the obligation to complete the different events for it, and all the skins of the Wolf Wars will be available for use from the beginning just by owning the DLC.
We are very excited about what's to come.
Stay tuned as we will be revealing more in the following weeks!
Step into the surreal realm of Atomic Heart with an exclusive opportunity to own the iconic Twin ballerinas immortalized in a meticulously crafted statue! Our 30 cm hand-painted resin masterpiece is a must-have for enthusiasts and collectors alike, offering a captivating glimpse into the game's enigmatic universe.
Craftsmanship Beyond Compare
Conceived and brought to life by Mundfish, this statue captures the beauty of Left and Right in their graceful balletic stance. Meticulously hand-painted and individually numbered, this 30 cm marvel consists of two distinct parts—the mesmerizing Twins and their celestial base!
Don't Miss Out
Seize this limited opportunity to claim your piece of Atomic Heart universe and join the ranks of those who dare to explore its mad and explosive world. Embrace the mystique of the Twins and invite their magnificent presence into your home today!
We’re happy to announce that BUCKSHOT ROULETTE Trading Cards and Community Items are finally live on Steam, so now you can gamble for these cute trinkets while gambling with your life. Exciting, isn’t it? ːdealerrizzː
We'll also be adding even more Buckshot items to the Steam Points Shop at a later date (including the animated background with falling shells you've been asking for so much), so please stay tuned for that. But for now feel free to brag about your luck with the community items in the comments below while we move to our next important subject for today.
We’ve been absolutely blown away by the creativity and love you guys share for BUCKSHOT ROULETTE (and The Dealer in particular…), so we want to give you all some of that love back — and that’s why we decided to host regular Community Spotlights showcasing some of the fan art that Mike and us loved the most this month.
Oh, and if you want your art to get showcased next time, tweet us using the #BuckshotRoulette hashtag or submit your art in the #fan-creations channel on our Discord server.
And with that, our first community spotlight is officially over. Once again we’d like to thank you for sticking around with us and we’ll see you quite, quite soon! Now go get those trading cards, High Rollers, the night is still young!
The machine hungers for more, greed everlasting. Mike Klubnika, CR Channel & V̶̺̋Ǫ̶͒L̴͉̂T̶̺̈À̸̤ ̴̫̉Ś̴̱ţ̵͗ạ̷̄ñ̶͉d̴̋ͅa̶̩͝r̵̯͛d̴͙̓ ̶̖̎E̵͈͆l̵͍̐e̵̺͠c̴̟̄t̶̜̒r̸̪͠o̶͎͘n̶̰̄ị̵͑ç̷̄s̶͝
We are happy to announce another month of Polysseum! This month we are playing Luxidoor!
How to join?
Open The Battle of Polytopia -> Multiplayer -> Tournaments. Once you find the tournament that suits you, click "Join".
Follow our Tournaments Hub on Challengermode and find your favourite tournaments.
Don't forget to confirm your participation 15 minutes before the tournament start. You can find more details on how to join in the FAQ.
This May
Leaderboard scoring
1st - 400 pt
2nd - 250 pt
3rd-4th - 125 pt
5-8th - 40 pt
9-16th - 10 pt
Maps
Week 1
Drylands
Week 2
Archipegalo
Week 3
Continents
Tournament capacity Players will be split between up to 3 tournaments.
There will be a maximum of 16 players per tournament.
If there are 10 or more on the waiting list, then a new tournament will be created for them.
Players will be distributed evenly based on their check-in time. So if 16 players confirm participation and 10 are on a waiting list, it will create 2 tournaments with 13 players in each.
All of this means that if you are on a waiting list, don't go too far from your device because you might have a tournament to play.
May schedule
A reminder about Polysseum format
Daily tournaments
9 weekly tournaments - Monday, Tuesday, Wednesday, Thursday, Saturday, and Sunday. 27 tournaments per month.
Up to 48 players, split into a maximum of three 16-player tournaments.
1v1 Single elimination, finals Bo3.
Live games, Might, Small map.
Tribe of the Month.
Prize pool per tournament - €10.
Monthly Leaderboard Players will be automatically placed on the leaderboard once they participate in the tournament. The top 16 players will be invited to the Monthly tournament.
Monthly Finals
May Finals - June 1-2nd
16 players.
Live games, Might, Small map.
Prize pool - €200 and 4 spots in the Season Finals.
We have had some amazing advancements with enemy types and their behaviours.
Now, we know the best sorts of enemies are those you see driven before you, but what about those enemies that shamble, that run, that hunt you down?
Maybe you don’t want enemies but tiny little NPCs or just some random pedestrians. We got em.
We have options for those of you who want to populate your games with the sorts of NPCs you want. Ranging from brain-eating zombies to average Joe citizens.
In the FX department we have some great news also!
We recently welcomed a brand new member to the team here at Bitmagic, and oh boy, are they awesome!
Ari is our Tech Artist, and he is doing some amazing work! His main goal for you Creators is to help bring your games to life, by giving Bitmagic's AI the FX to truly make your game come alive!
Every sword stroke, every prompt, every breath you take… maybe not that, but with all the games you create, the AI will know what you want and give it to you, just like that!
Explosions, implosions, lighting, water, foliage. The list goes on. Each world you prompt and each game you create will now feel more alive, more responsive and more fun-packed than ever.
Some of the other work Ari has been doing has been to do with vehicles.
Some FX are very visual, but some are more subtle, and Ari has been working on making vehicles feel more individual. Through our AI, Bitmagic can now give each vehicle some extra personality through sound and visuals. But not olnly that, Ari is also working on improving the feeling of driving by adding the feeling of weight. A big, heavy truck should feel that way!
Non-unique missions to Space Junkers Progression, i.e. Gangland, Special Delivery etc...
Block Adjustments:
Note: We do not foresee these changes affecting any existing Snapshots that features these Blocks.
The GeoCorp Scrap Gun, GeoCorp Catapult and Reticule Research Electric Precision Ray have moved to Space Junkers. Therefore the following changes have been made to these Blocks:
Old
New
GeoCorp Scrap Gun
Space Junkers Scrap Gun
GeoCorp Catapult
Space Junkers Blast Barrell Bomber
Reticule Research Electric Precision Ray
Space Junkers Precision Laser
The Reticule Research Signal Receiver has had its antennae removed:
Old
New
Size: 2x1x1
Size 1x1x1
Design Tweaks
Updated Space Junkers Junkyard Spinner crafting recipe to use the correct Better Future Wheels to match its model
Updated Rusty Cab crafting recipe
Rebalanced GeoCorp Repair Bubble, so it doesn't eat away as much power as before
Updated the Grade and Rarity of the majority of initial Space Junkers blocks from last update
Space Junkers One Block, Space Junkers Two Block & Space Junkers Four Block received a buff in HP
Space Junkers Geode Rumbler, Space Junkers Junkyard Rainmaker & Space Junkers Rustic Cannon received a buff in HP & DPS
Rebalanced Space Junkers Rubble Runner to give it more grip when driving
Quality of Life Improvements
Large Blocks now more gracefully enter SCUs
SpawnBlock Command autocomplete now includes modded block names
SpawnTech Command from snapshots
Added Space Junkers Steam Workshop tag
Circuits & Systems Debug. Use 'Circuits.EnableDebugger' in the Command Input to open the Circuits & Systems Debug panel.
Bug Fixes
Fixed an issue that caused the Command Input to sometimes cause Block interaction to become unavailable
Fixed team lookup on Circuits & Systems Sensor Blocks to account for Multiplayer teams not being the default Single Player team
Crossplay between Steam and Epic Games Store players.
OMD!3 EGS/Steam Patch Live: May 2, at 10:00 AM CST
Orcs Must Die! 3 will be free to download between May 2 until May 9 on Epic Games Store.
Patch Notes:
Update 1.2.5.1
Miscellaneous crashes have been addressed and fixed.
Crossplay is active between Steam and Epic players and works for hosting and joining lobby games.
Steam and Epic players can also link their accounts. This enables friend invites via platform overlays. This is optional for players who wish to play with friends across Steam and EGS!
To link your account, go to "options" and click "yes" for "link external accounts".
This will require a restarting of the game, at which point you can follow the onscreen instructions from the account you are linking.