Flatspace - Cornutopia
A small but useful update to Flatspace today. Now In-Game music is loaded only when needed upon entering a sector, which massively reduces memory load. This opens the door for future music packs or resurrecting the original 3 Flatspace Music Packs, which have neve been available on Steam. There's also a fix to the music volume setting.

Happy playing!

Mark
Commandos: Origins - Lunareiya
Commandos: Origins Teaser Offers Sneak Peek into Exciting New Gameplay

Receive another glimpse into Commandos: Origins with a brand-new gameplay video!


Join the front lines with iconic characters Jack O'Hara (The Green Beret) and Thomas Hancock (The Sapper) to guide the Commandos team through authentic historical locations during World War II. The new gameplay teaser showcases some of the best uses of the Commandos’ unique abilities: Infiltrate enemy facilities and hit them where it hurts before disappearing into the shadows.

The Closed Beta is set to launch this summer.
Players who enlisted for playtests earlier this year will receive automatic consideration for the Closed Beta.


"The alpha playtest of Commandos: Origins already generated incredibly valuable feedback from our players, which is now being processed and implemented into our game. Seeing the enthusiasm from the community serves as a huge motivator for us. We take their feedback seriously and are working hard to enhance the player's experience further. The upcoming Closed Beta will help us even more to deliver an immersive and captivating Commandos experience," said Juergen Reusswig, Studio Director at Claymore Game Studios.

Commandos: Origins is gearing up for a 2024 release and will be available on day one with Xbox Game Pass for console and PC and on Xbox Series X|S, Windows 11 PC, and PlayStation®5.
Please Fix The Road - Ariel


Hello Consoles

I'm happy to announce that Please Fix The Road will be arriving on consoles on May 15th and 16th, 2024! Yes, in just about two weeks!

The game will be available on both current and last generation consoles.

After nearly two years since its initial release, it's finally time to welcome all console players to join the existing 25.000 PC players to fix some roads.

Thank you very much, cheers!

Release Dates

  • Nintendo Switch: May 16th 2024
  • Playstation 5: May 16th 2024
  • Playstation 4: May 16th 2024
  • Xbox Series X|S: May 15th 2024
  • Xbox One: May 15th 2024
Store Pages

Horrible Dream - creepyred
Dear friends, we are glad to present you our first game - Horrible Dream. We have been fruitfully developing it for a long time, so that you would like our product.

Our team works hard on every detail of the game to create an exciting and unforgettable gaming experience. Exciting adventures, fascinating puzzles and unique gameplay are waiting for you, which will make you plunge into the world of Horrible Dream.

We also present to your attention our announcing trailer



Stay tuned for our updates, because soon we will share with you more information about the release date and special pre-orders. Join our community to keep up to date with all the news and exclusive materials about the game. Thank you for your support, it is very important to us! We plan to release the game at the end of May this year.

You will help us a lot if you add the game to the desired

https://store.steampowered.com/app/2959520/Horrible_Dream/

Our contacts:
Website: https://creepyred.com/

YouTube: https://www.youtube.com/@CREEPY-RED

Discord: https://discord.com/invite/ETG3ZD47DJ

Email: feedback@creepyred.com
末世少女 Zombie Girl - 赶狸猫上架
1. Added options for setting ragdoll or death animation after death

2. Added options for setting the characters "菜" or "死" after death

3. Optimized the effect of the ragdoll

4. Increased damage and accuracy of machine gun turrets

5. Optimized some levels

6. Optimized some sound effects

7. Fixed the issue of ragdoll flying into the sky in certain situations
Stretchmancer - stretchmancergame


🦎 Our Ludum-Dare winning prototype was featured in PC Gamer magazine! 🦎



The Tribe Must Survive - anna.morrissey
Tribe Leaders across the world rejoice!

The humble tribe that is our studio can at last announce that “The Tribe Must Survive” will be released in 1.0 VERY soon!

The 1.0 of the game will be released after a short Early Access period on May 23rd. We’ve made several improvements to the game as part of its release, and we’re honored to have you alongside us on this journey, thank you!

If you haven’t already, pick up “The Tribe Must Survive” from the Steam store page, or if you have, perhaps gift it to a close friend?

Remember; whatever it takes... The Tribe Must Survive!
- The Tribe Must Survive Team

https://store.steampowered.com/app/1729940/The_Tribe_Must_Survive/

Descending The Woods - Aionware
This demo patch contains QoL changes, additions, improvements to entities, gameplay balance changes, and a clearer interaction.

[FIXED] Rare crash when interacting with the inventory items
[FIXED] Heldable Inventory items aren't dropped when pressing RMB
[FIXED] Sometimes the line that displays the electronic wire connections stays indefinitely
[FIXED] Insanity and stomach aren't correctly shown (Red bar and Yellow bar)
[FIXED] Correct type of entities now remain on the farm from the previous night and come to live again at midnight, others will descend into the woods


[CHANGE] Animals won't get startled at midnight if inside the house, this is the same as housing an animal in a Pet House (save the cat)
[CHANGE] Entities are now more sensitive to floodlights
[CHANGE] Sage has more success in dehaunting outside the woods and less inside the woods
[CHANGE] Entities are now more aggressive at night
[CHANGE] Stamina is now drained at a faster rate in the woods


[IMPROVED] Interact Key F is now always working when prompted, along with the V key
[IMPROVED] Better held animation for light switch and lamp
[IMPROVED] Better midnight event
[IMPROVED] Improvement to jumpscares


[ADDED] More items at the Global Shop accessible through the computer
[ADDED] More tips in the guidebook


[EXPERMENTAL] Entities from all over the woods instead of only encountered ones, will now attack the farm at night.

BIOMORPH - mgregoirelds
Release notes - Patch 1.4.26559

CHANGES

  • Accessibility: Introduced a new section within the Pause Menu specifically for accessibility settings.
  • Accessibility: Added option to disable losing money on death.
  • Accessibility: Added a game-wide option to increase damage output to help players in combat.
  • Accessibility: Added a game-wide defense enhancement option to reduce incoming damage.
  • FPS Limit Options: Introduced adjustable frame rate limits with settings for 30, 60, 120, 144, 240 FPS, and an unlimited option.
  • Menu Navigation Improvement: Enhanced menu navigation to automatically return to the last visited screen upon reopening the menu.
  • Quit Game Confirmation: Added a confirmation step for quitting the game to prevent accidental exits.
  • Return to Title Confirmation: Added a confirmation step before returning to the title screen to prevent accidental exits.

BUG FIXES

  • Alarm VFX: Fixed a bug where alarm visual effects would remain active when re-entering the Core.
  • Balance: Reduced the damage output from Gorgerzer to improve gameplay balance.
  • Biomorph: The progress value in the menu is now correctly capped.
  • Biomorph: Addressed an issue where Muttler's dash up attack could become stuck.
  • Biomorph: Corrected the damage output for Fubirang at rank 2.
  • Biomorph: Fixed a bug causing Parasling to lose charges at rank 3.
  • Camera Shake: Resolved an issue where the camera would continue shaking after returning to the title screen.
  • Chips: Fixed the Ferrox Specter chip to ensure it triggers an additional bounce at rank 3.
  • Dialogue: Fixed a bug causing infinite dialogue triggers with certain NPCs.
  • Dustborough DNA Door: Fixed an issue preventing the DNA door in Dustborough from unlocking correctly.
  • Falling Ground: Fixed an issue where interactions would not trigger correctly while attacking.
  • Map: Added a missing Aberror to the Sentinel Complex's golden room conditions.
  • Memento: Resolved an issue where the Positive Solenoid Memento was not functioning as intended when used with a Ferrox Field chip to prevent damage.
  • Menu: Resolved an issue where the controller remap option was not being correctly disabled when no controller is connected.
  • Out of Bounds: Addressed an out-of-bounds error occurring when returning to the title screen and reloading a game.
  • Respawn: Corrected the respawn position of Oddwing to prevent spawning under spike pits.
  • Scargatos: Added missing Scargatos in Mémé's house that were not appearing as intended.
No Plan B - GFX47
Changelog

If you notice any bug or issue, please report it from the game or reply to this post.


Improvements
  • Optimized memory usage in the main menu
  • Integrated the latest community translations

Fixes
  • Fixed the perks used in a previously failed campaign mission appearing in the new one
  • Fixed some skirmish missions being playable before unlocking them
  • Fixed the cancel button still present in the squad selection menu after deleting the currently selected squad

Reminder: switching to the test branch

In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.
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