Aquatico - Builder_of_Worlds
Hello Sea Mayors!

Today we’re releasing next in line of updates for Aquatico. Backbone of this update is new pack of optimizations. Since last one was added, we’ve identified few new avenues that can help in further increasing the performance of the game. Mainly, switch between ocean floor level and upper dome level wasn’t properly managed, plus upper dome level now has majority of the same optimizatons present with models on the ocean floor level.



Improvements include some level of distance tweaks, corrections to shadow drawing, and a lot of optimizations to raw 3D models of buildings, corals and fish. All combined it will help with frame rate, especially in later stages of the game, and while using dome level camera view.

Besides that, this update also includes numerous bugfixes and the addition of three different keyboard layouts, something that was frequently asked for by the players.

CHANGELOG
  • ADDED: Selection between QWERTY, AZERTY and QWERTZ keyboard layouts
  • OPTIMIZED: Lots of 3D models of buildings, corals, fish and other ingame objects
  • IMPROVED: Overall game performance while using dome level camera view
  • FIXED: Label on production bonus bar now has correctly added global bonus included
  • FIXED: Shadows on numerous 3D models are now enabled/disabled at correct LODs

Hopefully v1601.0 helps all of you and makes for a better playthrough experience!

Keep an eye on your oxygen levels!
May 2, 2024
BlooDooMooN SurViVoR - watersing
Updated the map. We will add more buildings and monsters next time
Stolen Memories - Изимов Алексей
Hello! We've added macOS support.
Master of Pieces © Jigsaw Puzzle - alturus1
Don't forget to add to your Wishlist:)










Horst - Der Ultimatives Rollenspiel - napkin
Allgemein
  • Neues FU20: Lethargie für Viech und Vogel: Verursacht verzögert. Es gibt es als zusätzliche Belohnung fürs nicht erwischen lassen von Goblins in der Höhle auf dem Tannenplateau.
  • Neues FU21: Geheule für Viech: Lässt Gegner einschlafen. Es ersetzt die 150 Gold bei Huber Sepps Unkraut zupfen für 26 Unkräuter. 2 Skillpunkte erhält man bei 24 statt 26 Unkräuter.
  • Viech oder Vogel verlernen Fähigkeiten beim Verbesserer nicht mehr, wenn die neue Fähigkeit auf alle Gegner gerichtet ist, sodass die normalerweise günstigeren Fähigkeiten für einen Gegner noch verfügbar sind.
  • Texte beim Eigenheim und Bett ausbauen verschnellert.
  • Zustandsinformationen hier und da vereinheitlicht.

Balance
  • Franz lernt Reden auf Level 22.
  • Franz lernt Gesunde Ernährung auf Level 20 statt 21.
  • Franz lernt Fluch auf Level 24 statt 23.
  • Stark, Flink, Geschickt und Fokussiert wirken 6 statt 5 Runden.
  • Geschwächt, Unbeholfen, Verzögert und Dummheit wirken 5 statt 4 Runden.
  • Rage wirkt 4 statt 3 Runden.
  • Attacke und ATTACKE!! wirken 5 statt 4 Runden.
  • Um die Lavendelblüten für das Wespennest zu pflücken, sind 100 statt 110 Intelligenz notwendig.
  • Die Truhe für die Befreiung der Weide auf dem Wespennest sind 2 Gegengift mit einem mittleren Behälter ausgetauscht.
  • Punkt in Babyskillbaum bringt 7 statt 10 Intelligenz.
  • Punkt in Streberskillbaum bringt 7 statt 10 Agilität.
  • Viech kann Konfuziusschall nicht mehr erlernen.

Fehlerbehebung
  • Gruppe von Wespen auf der Wespenweide umstrukturiert, sodass sie in der richtigen Reihenfolge gewählt werden können.
  • Es ist nicht mehr möglich auf dem geheimen Himmel in den Himmel zu laufen.
  • Grafikfehler von Dach in Hafendorf behoben.
  • Der Verbesserer öffnet das Fähigkeits-Verbesserungs-Menü nur dann, wenn es auch Fähigkeiten zum Verbessern gibt.
Mannequin - Electro_UK
Greetings, Agents & Mannequins,

We're happy to announce that Mannequin will launch in Early Access on Steam later this summer! We're excited to open our social stealth game up to PC players for the first time as we make another important step towards full launch later in 2024.

Can't wait for the PC version? Mannequin is also now live on App Lab on Meta Quest 2, 3, and Pro. You can grab that version here: ftg.gg/mannequin


Check out our Early Access launch trailer right here:



Make sure to use the code 50MQ-52A893 to get the game for $10 this launch weekend. This offer ends May 6, so be quick!

The PC VR version will feature all the same maps as the Quest build. More details about what to expect in this version will be revealed in the near future. Stay tuned!

Until then, see you online and remember... pose and oppose!
May 2, 2024
Blacklight - okaemon
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Changes
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【Common】
???
Press D on the character select screen...?
 Pressing the D button on the character select screen...?
 Throwing shortcut button (A+B) changes to a special move during a match.
 Not available in Arcade Mode.

Jump
 When back-jump after dash-jump,
 Fixed a bug that increased stiffness when back-jump after dash-jump.

Recovery
 Altitude can be adjusted by up/down input.

Damage State
 Graphics are now blacked out when down and unable to pursue
 The time to get up is now displayed above the character.

Jump landing
 Fixed a bug in the air status.

Guard gauge
 Removed time recovery
 Changed to recover when combo time is more than 4 seconds.

Replay
 Maximum number of replays to be saved (max. 35 files, deleted from old replays)

Network
Input delay can be changed from 1 or 2.
Changed data display position to upper left.
 (Because it was difficult to see the gauge on the 2P side)
Fixed a problem that caused synchronization errors when switching scenes.

Translated with DeepL.com (free version)


[CHARACTER CHANGES]
-------------
↓Cornell
-------------
HP
1000 > 980

Sliding
Remove Special Move Cancel on single hit

Duel Kick
Add ↓+D version


-------------
↑Helios
-------------
Jump A
Add continuous hit cancel on air hit or block

EX Special Moves
Add Super Cancel (except for Photon Blaster)
Added EX Special Move > EX Special Move cancel route
Photon Charge
Decrease charge speed in first half of motion
Increase charge speed in second half of motion
Changed to disable when Photon Blaster is still on screen

Photon Blaster (D version)
Gauge recovery reduced (450 > 150)

Photon Assault (D version)
Changed to a multi-stage move
Wall bounce distance increased

Aerial Photon Assault (D version)
Can be cancelled with an EX Special Move after landing and before the attack

Photon Crash (D version)
Invincibility time and large counter hit detection removed
Cannot be blocked in mid-air
Reduced bite detection
Changed to a multi-stage move

Photon Blade
Increased advantage frames for upward hits with the sword


-------------
↓ bouncer
-------------
Jump B
Increased fall speed after the second hit in the air

Jump C
Hardness of landing increased (+1)
Fixed a bug that if Jump C is performed during a 2-step jump,
Fixed a bug that prevented the next jump from being a 2-step jump.
Fixed a bug that when performing a Jump C during a high jump, the next jump would not have the high jump attribute,
Fixed a bug that caused the high jump attribute to be saved on the next jump.
Increased movement distance when lever is pressed.
Increased damage (150 > 160)
Reduced added damage (50 > 20)
Increased gauge recovery (170 > 180)

Quake
Changed to lower > upper
Bounce Down removed

C Knee Butt
Large counter hit judgment added until the end of the movement

Heat My Soul
When the gauge is used during reinforcement,
Reinforcement time is reduced depending on the technique.
Changed to display reinforcement time as a bar.


-------------
↑Ein
-------------
Jump A
Add continuous hit cancel on air hit or guard

Jump C
Extended attack judgment

Set up
Increase advantage frames on hit or guard
(Hit 28 > 32, Guard 28 > 30)
Changed so that it moves off-screen when fired.


-------------
↓dan
-------------
Standing C
Reduce duration to 4 > 3
Reduced inner attack judgments

Shooting (common D)
Guard gauge reduction (60 > 40 on the ground, 120 > 100 in the air)

Shooting (Standing D)
Attack judgment is reduced.

Shooting (Crouching D)
Hardness increased (37 > 38)

A Penetrating bullet
Hardness increase (37 > 38)

B Penetrating bullet
Reloading of bullets changed to normal bullets

Rapid fire
Increased damage when all bullets are reinforced


-------------
↓ Shuichi
-------------
Overhead kick
Increase hit/guard hardness (+1)

Light wind moon
Change post-hit status
May 2, 2024
Bellwright - pogosan
We've been working on improvements to raid mechanics, as some of you at later stages of the game were getting multiple raids a day, resulting in slowed down progression. Additionally, a common bug with cauldron has been fixed and many other improvements were introduced. Thank you for your support!

  • Made raid threat not increase same day of the raid, increase by half the next day.
  • Made killing bandits only contribute to main settlement's raid threat instead of closest outpost; threat for outposts is still generated by their value.
  • Modified animal respawning and migration logic; now it should be easier to find them.
  • Fixed Granite missing from order list in Pit.
  • Added remapping Tech Tree button (default U).
  • Rebalanced some of the prices in village trading; this change will come into effect on the next in-game day. Larger rebalance is planned.
  • Fixed Canvas not being visible in storage rules of stockpiles.
  • Fixed Cauldron locking recipes when using raw food of different spoilage time.
  • Increased Wolf Fang drop rate to be in line with other trophies.
  • Temporarily removed laundry meshes from Weaver Hut to prevent workers getting stuck.
  • Fixed crash related to villagers harvesting resources for constructions in neutral villages.
May 2, 2024
XiuzhenWorld - noforgetit
BugFix steam
May 2, 2024
Nexus 5X - Whatboy Games
Hi again everyone.

We've just released an update to address a few issues and rein back the Ave'brenn a little bit.


Bug Fixes
  • Fixed an issue causing the game to hang on the 'Waiting for voters' pop up in single player.
  • Fixed an issue with Army strength not being calculated correctly if one of your planets is taken on the same turn you try to take someone else's.
  • Fixed an issue that allowed fleets to bypass enemy fleets stationed in a black hole system.
  • Fixed a rare single-player crash.

Balance Updates

The Ave'brenn seem to have dropped in very strongly, so we're updating them a bit to slow down their Culture spread and XP gain a bit.

  • 'Keepers of Ave'brenn': Increased the cost to trigger the factions Faith ability to 15 (from 12).
  • Fanatic: Decreased XP gained for using Rain Fire to 20 (from 25).
  • Seeker: Reduced XP gain per discovered system to 6 (from 8).
...