Aquascapers - Bewolba Studios
Hello, Aquascapers!

In Aquascapers, players now have the opportunity to explore three unique tank design variations within the Paludarium system. These variations offer players the flexibility to choose the tank design that best suits their vision and preferences. Once a tank design is selected, players can then proceed to customize their Paludarium by selecting and arranging paludarium items that complement their chosen design or replicate specific natural environments.




To bring their Paludarium to life, players will need to collect rock and wood items from the wild. These materials are essential for creating the foundation of the Paludarium and adding visual interest to the overall design. While acquiring rock and wood items may require exploration and effort, they play a crucial role in shaping the aesthetics of the Paludarium.

In addition to rock and wood items, players can also incorporate fish and plants into their Paludarium ecosystem. These aquatic and terrestrial elements can be sourced from the wild or obtained through cultivation and breeding efforts at the home base. By carefully selecting and curating fish and plants, players can enhance the biodiversity and visual appeal of their Paludarium, creating a dynamic and vibrant miniature ecosystem.





With the introduction of paludarium tank variations, players can unleash their creativity and design unique Paludariums that reflect their individual style and imagination. Whether recreating a natural habitat or experimenting with new design concepts, the possibilities are endless in Aquascapers' Paludarium system.

To access the latest enhancements, simply restart your Steam client or utilize the verify integration option in the game's properties. Look out for the new version marked as v2024.18.4 [3bab3cd], visible in the bottom left corner of the main menu.

If you encounter any further issues or have additional feedback, please feel free to share them in the discussion.

Happy Aquascaping! 🌿🐠


https://store.steampowered.com/app/2299400?utm_source=steam_devlog&utm_campaign=devlog&utm_medium=web&utm_content=achievements_on_the_horizon
May 2, 2024
Miners Settlement Playtest - marian.mazurek.cambini
Version 4.33.0 brings a series of exciting updates! Enjoy a revamped dialogue UX for smoother interactions, enhanced loading and login processes for quicker access, and significant improvements in memory usage for a more stable experience. We've also improved the UX of storyline quests, making your adventures even more engaging.
South Pole Bebop - N

At Sentience Game Studio, we have a lovely tradition: before letting players get their hands on South Pole Bebop on Steam we organize an internal test among our devs, and not only devs!

In March, we held another internal test. This time, we decided to make a whole tournament (or a mini-league) out of it. So we set some rewards for the winner and runner-ups to boost motivation and contribute to the competitive atmosphere of the test. The grand prize was a buffet dinner for 2 at a luxurious restaurant.


As a result, every single person from the studio participated in the event, even our HR-manager! Nevertheless, as expected our game designer asserted his dominance and won the tournament, even beating our developers. Who else could win the tournament if not someone who came up with the game mechanics and concept in the first place?

Follow us on other Social Media:

Twitter
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3on3 FreeStyle: Rebound - 3on3 Freestyle


Greetings, FS City Ballers!

We would like to inform everyone that these events will be available starting today!

Invite your friends to play 3on3 Freestyle and participate in the latest events!

1. Gold Card Pack Sales Week


Sale Period: ​​​
​2024/05/02 ~ ​2024/05/07 23:59​ (PDT)

New Character Giant G is included in the deal!​

2. C Play Week


​Event Period: ​​​
​2024/05/02 ~ ​2024/05/07 23:59​ (PDT)

Play with your C Character, and get extra rewards!

3. 1P Random Card Pack


​​Sale Period: ​​​
​2024/05/02 ~ ​2024/05/15 23:59​ (PDT)

Test your luck with daily 1p random card pack!

4. C Random Box


​Sale Period: ​​​
​2024/05/02 ~ ​2024/05/15 23:59​ (PDT)

Get Special Pick-up Character Camila with 200% up rate!

5. Battle Badge Festival!​


​Event Period: ​​​
​2024/05/02 ~ ​2024/05/07 23:59​ (PDT)

Just Log-in and get the special badge rewards!

6. Cozy Special Buff wave


​​Event Period: ​​​
​2024/05/02 ~ ​2024/05/07 23:59​ (PDT)

Play with Cozy Special Buff!​

7. Battle Pass Spring Part.1 Ticket 50% Sale


​Sale Period: ​​​
​2024/05/02 ~ ​2024/05/07 23:59​ (PDT)

Get 50% Sale of BP Spring ticket! Get Exclusive Rewards!​​​​​

8. Intensive Manual Shopping bag sale


​Sale Period: ​​​
​2024/05/02 ~ ​2024/05/07 23:59​ (PDT)

It’s a special chance to get intensive manual shopping bag with 25% discount!

9. XP Drink & Badge event


Event Period: ​​​
​2024/05/02 ~ ​2024/05/21 23:59​ (PDT)

Win 1,3 or 5 times daily in 3vs3 and Ranked Mode!
Earn Badges and trade them for the items you want!

10. Mikayla’s closet shopping bag


​Sale Period: ​​​
​2024/05/02 ~ ​2024/05/21 23:59​ (PDT)

Claim Mika & Ayla’s Exclusive outfit with Mikayla’s closet shopping bag!

11. May 3on3 Best Streamer Event​​


​Upload your best play or any kind related to 3on3 FreeStyle and get a chance to have your clip on our official Channel!

And for extra, get a specially made Streamer’s Nametag and some good amount of Points as well!

Reach 2K views to become 3on3 Best Streamer!

Most Viewed Video will be added to the 3on3 Playlist!

Posting Period:
05/01 00:00 ~ 05/31 23:59 (PDT)

Streamers will be announced on the 3on3 FreeStyle Official Website.​

Event Mechanics:

**Only those with the ‘3on3FreeStyle’ Keyword will count as potential candidates.

**Please show your PSN ID/Gamertag/SteamID in your clip for the rewards.

**Only those on YouTube will be counted. YouTube Shorts are not counted.

**If you post multiple, the posting with the most view count will be counted.

**The clip doesn’t need to be Live streaming, it can be recorded clips.

**Streamer’s Event will continue next month as well!

**If you achieve the same streamer grade, only coins/points reward will be given​

Reward and benefits for top streamers:


NOTE:

- The event reward will be sent within two weeks after the event period.

- If you were punished for participating in illegal activities, you will be removed from the reward list.

Thank you for your continued support! Enjoy gaming!

- 3on3 Freestyle Team
Freestyle 2: Street Basketball - [GM] Remi


Dear, Ballers.

Please know that the issue with the monthly mission "Consecutive Wins (Team)"
will be fixed during today's server maintenance. For the month of April, those
affected users during the said month, please send us a ticket so we can check
your case and give the mission rewards on the following server maintenance.

Here's a screenshot of the mission that we're referring to.


Starting this month(May 2024), users that will complete this monthly mission
should be able to get the rewards once you've logged in.

We sincerely apologize for the inconvenience, and we hope for your
understanding.

- Freestyle2 Team
Freestyle 2: Street Basketball - [GM] Remi


Welcome to our Freestyle 2 May 2024 Tournament Update!

Form a team and be the best by defeating many of the great teams
on each server!

Starting May 2024, the Freestyle 2 Tournament will pause Super and Crew
Tournaments to improve the experience, while Normal Tournaments
will have more intense matches startng from Semi-Finals.

[[b]Link to Changes to Freestyle 2 Tournament Notice][/b]
https://freestyle2.joycitygames.com/news/notice/18602

--Tournament Information--





- Semi-Finals or Round of 4 Format
- Participants can enter the tournament multiple times during the
Normal Tournament Schedule and not limited to one entry.

- 2 Normal tournaments will be open and running at the same time.





























Note:
1. Coins will be obtained by characters.
2. Displayed reward for playing and winning is the amount
granted per match.
3. Amount of coins will be deducted accordingly in case of
winning by default.
4. Obtained coins can be used to purchase various items at
the Tournament Shop.

**REMINDERS**


Participation Conditions:
→ Bronze rank or above in the Ranked Game
→ 3 players enter from the waiting room.

(Conditions may be added or changed depending on the nature of each
tournament)
→ Meet the "Conditions for Participation" of each tournament.
→ One team can only participate in one tournament.
→ When there is no waiting time for participation due to "giving up match."
→ Only the host can apply for participation.


Rules:

→Abandoning a Match
→ If you are participating in the tournament and force-quit a match, the match
will be considered abandoned.

→ Penalties will be applied to the player who gives up a match as well as the
team members.

→Penalties
a. No match reward for abandoned matches.
b. Winning Team will not eligible to receive rewards if the opposite team
surrender or leave the match.
c. Cooldown of 1 hour applies until next tournament match.

*Other Rules follows the Regular Channel Match Rules

Important Notes:

→ In case of match failure or disconnection due to PC/network issues,
it will be considered as a loss.

→ Any other issues that arise will be addressed promptly, and any changes
or updates will be communicated through notices.

=================================================

Thank you for your continued support.

Be free to create your own style, Freestyle!


~ Freestyle 2 Team
Tiny Glade - anopara
Good day, folks! It’s time to bring a new update 💌 We’ve been hard at work prepping the demo of Tiny Glade, and I’m happy to say that… it will be available on May 30th 🙌 Wooop! It’ll stay up throughout Steam Next Fest in June, and perhaps for a week or two after - we shall see once when we get there 😄

Meanwhile, let me show you a sneak peek:

In the demo, you will be able to play in the summer glade - one of the five glades we’ll have in the final version, and this is the toolset that will be at your disposal 🎨



The demo will be accompanied by four beautiful tracks composed by Oda Tilset. The tracks adapt to time of day, and how built-up your glade is 🎶🧙‍♂️ (You can listen to the WIP album on bandcamp for free).

Below you can see the area that will be available in the demo (the circle in the middle where the yellow cottage is) VS the full game’s buildable space (dashed white line):



Thanks to the optimizations that Tom’s been doing, we’ve actually increased the total buildable area by almost 2x from what we’ve been showing before 💪 (not so tiny Tiny Glade anymore? 😁).

After we’ve expanded the map boundaries, the scenery started to feel a tad empty on the borders. So we added distant hills, clouds ⛅, sun 🌞, and a dramatic moon 🌛 (vampire castles on cliffs anyone?)



Building grander castles is definitely a possibility now 🙌



We’ve also added a highly-requested feature: photo mode 📸 - making it easier to take dramatic or close-up shots, or position your camera juuuuust the way you want it :3



The photo mode also prompted us to update our Steam page with new screenshots 💅


(Shout out to pewpew and Ana's mom for three of these images 💚)

We can’t wait for you to sample what we’ve been cooking 👩‍🍳👨‍🍳 30th of May, let’s do this!

Love,
Ana & Tom



THE FINALS - Embark | Oscar
Update 2.6.0

MID-SEASON EVENT: TERMINAL ATTACK

Welcome to the mode:



Terminal Attack is a new 5v5, single-life, attack-and-defend game mode in which contestants take turns delivering the decryption key to the terminal and the best of seven rounds wins. Attackers are tasked with completing the upload, while defenders must prevent it by any means necessary.

No healing. No revive. One life.
Players can regenerate health up to 100 hp, and gadgets do not regenerate at all, so engage with caution and go in with a plan. You can play Terminal Attack in the SYSHorizon, Monaco, and Las Vegas arenas, and be warned, the destruction you cause will carry over through all seven rounds.

Throughout the event, cash in contracts to earn event cosmetics to show your support for CNS, a rogue hacking collective, and VAIIYA, a cyber-security firm. Which side are you on?

Get in there, contestants!

This week, we have a special article from our Design Director, Matt Lowe, who explains League ranks, the journey THE FINALS has taken, changes in this update, and the potential future of ranked play. Please give it a read here.

This update has plenty more to offer, all outlined in the bullet points below. The highlights include a change to Private matches that allows matches to start with as few as 2 players and the addition of Power Shift! Let the 1:1 battles commence!

We’ve added two bonus Battlepass pages with rewards for the grinders out there. Make sure to check out the new drip!

Power Shift has a new arena in rotation! Now you can ride the platform through Seoul.

Finally, for the first time ever, the new Outfit added to the store will allow you to purchase individual items from the bundle as well as the entire bundle all at once. We also added a way to equip your new item to the contestant of choice at the time of purchase, but this feature has a bug that displays the wrong image and fails to equip. We have a fix already, but it will come in the next update. Check the bundle out right here!



A note on Anti-cheat:
The current state of cheating is one we are acutely aware of and actively combating. We have a team of skilled engineers, data analysts, security experts, and machine learning experts whose full-time jobs are centered around anti-cheat. Talking too much about anti-cheat can provide too much info to those who build, sell, or use cheats. And yet, if we say nothing, many will feel we aren’t doing enough.

Easy-Anti Cheat is our base software. It acts as the first line of defense and a catch-all for blatant, non-careful cheating. After that, we have added additional layers of prevention methods and anti-cheat tools and software that obfuscate, check telemetry, hardware behavior and more. With each passing week, we add more rules based on our own data and adjust the old ones. This is because anti-cheat is a game of cat and mouse. With every change we make, the cheat makers respond, and we switch tactics and they follow suit.

When we catch cheaters, depending on the level of offense, we may provide a 7 day ban or a permanent ban. If the offender is cheating for a second time, the ban will become permanent.

We have also introduced a video report program on Discord, where you can capture cheating when you see it and provide the video as evidence. This is to catch cheaters who evade our current anti-cheat preventions and to provide our community of players with a place to report hard evidence. From these reports, we will be able to better understand the types of cheats that evade our current systems.

Please know that we are developing several new technologies and techniques that we will test and deploy as soon as they are ready. We will never back down from this challenge.

Now, let’s look at the mid-season update in detail:

Balance Changes
Gadgets

Barricade
  • Increased the size of the Barricade by 20%
Glitch Grenade
  • Update glitch effect so that it will now pass through Mesh Shields and Dome Shields
Stun Gun
  • Increased the Stun Gun projectile’s maximum travel distance from 12m to 16m
  • Players who are stunned can now use their Specializations and Gadgets while stunned
  • Players who are stunned can now aim down sights while stunned
  • Players who are stunned can now crouch
Dev note: We felt that the Stun Gun was a little too dominant as a Gadget and led to many slow, inevitable deaths. The stun effect now mostly lowers the target’s movement speed, blocks them from jumping, mantling, or vaulting over obstacles, and interrupts interactions. This makes stunned players vulnerable but gives them a fighting chance.

Vanishing bomb
  • Decreased the impact of the cloaking effect on the Vanishing Bomb, so affected players are slightly easier to see when moving
Maps

Monaco: Power Shift
  • Tweaked the traversal options between Villas and Park for easier access to rooftops
  • Minor adjustments to the spawn points around the Forest and Royal Plaza areas to provide a clearer frontline during the final stretch
  • Slightly adjusted the path of the platform to fix some clipping issues and make it more accessible on the road between Shopping District and Forest
Specializations

Cloaking Device
  • Decreased the impact of the cloaking effect so that cloaked players are slightly easier to see when they are moving
Weapons

FCAR
  • Decreased damage from 25 to 22
  • Increased magazine size from 20 to 25
  • Increased the fall-off damage multiplier at max range from 50% to 55%, meaning the weapon does slightly more damage at range
Dev Note: Our data shows us that the FCAR is very strong in the hands of good players but harder to use for newer players. These changes hopefully rein in the weapon’s power at higher skill levels, while making it slightly more forgiving to use for newer players

Content and Bug Fixes
Animation
  • New intro and idle animation added for Dagger and Sword
  • Swapping items when quick meleeing will now instantly cancel the quick melee animation
  • Fixing an issue preventing hand gestures from playing for dual-wield items
Audio
  • Increased priority of enemy footsteps, and tweaked attenuation and occlusion to make them easier to hear.
  • Tweaked loudness of dematerialize and rematerialize sounds
Battlepass
  • Added two bonus pages of rewards to the end of the Battlepass – good luck contestants!
Characters
  • Fixed an issue where the fur on the bunny outfit was flickering when viewed at close distances
  • Fixed an issue where players did not get the default outfit when creating a new contestant
Controller Gyro Aiming

Important!

There is currently a serialization issue with some of the new gyro settings in this patch, which causes players to initially get the wrong defaults. We therefore recommend that you restore defaults in the Gyro tab before enabling and trying out the new settings.

  • Moved gyro aiming options to a separate tab in the settings menu.
  • Made general improvements to the responsiveness and precision of gyro aiming controls.
  • The "gyro orientation" setting now has three modes:
    • World (New) - Rotation is based on the controller's rotational movement in the world
    • Local - Rotation is locally read from the controller's point of view
    • Player (Previously World) - Rotation is based on the controller's rotational movement from a player perspective
  • Vertical gyro sensitivity is now an absolute value, rather than based on a ratio of the horizontal sensitivity
  • Added a new setting that enables focal length scaling for gyro aiming, which scales sensitivity based on changes in FOV, making scoped weapons more precise
  • Added options for inverting each gyro axis individually
  • Added new settings for gyro acceleration, which increases sensitivity the faster the controller rotates, allowing for sharp turns while maintaining precision for small and steady adjustments
  • Add a new ‘flick stick’ mechanic that can be enabled with gyro, which changes the functionality of the look stick so that you can quickly snap to face any direction
  • Added the following optional controller binds:
    • Reset vertical rotation (necessary when playing with flick stick)
    • Toggle gyro aiming (On/Off)
    • Disable gyro aiming (Hold)

Gadgets
  • Flashbang
    • Fixed an issue where weak flashes could overwrite strong flashes
  • Fixed an issue where Grenades, Mines, and C4s with default customization sometimes got a random customization applied
  • Fixed an issue where spectators could trigger mines
  • Fixed several issues where it looked like the player could place an object but no object appeared
  • Fixed an issue where the preview arc showed the in-air detonation effect on grenades that don't actually detonate on a timer

Game Modes
  • Power Shift
    • Added Seoul to the map pool

Graphics
  • Reduced graphical Temporal Anti-Aliasing (TAA) artifacts on consoles

Maps
  • General
    • Adjusted collision on some bushes to improve interactions with placeable jump-pads
    • Fixed an issue where Zipline Cables did not break correctly when intersecting certain objects
  • SYS$HORIZON
    • Reduced the intensity of some of the interior colors
Dev note: Monitor and graphic settings that boost saturation make the colors more intense. Adjusting these settings can help to further reduce the intensity.

Private Matches
  • Lowered the requirement to start private matches to 2 players
  • The private match lobby creator now has the option to opt out of participating in the match
  • The private match lobby creator can now kick players from the lobby
  • Minor UI improvements to the private matches screen
  • Power Shift is now available in private matches

Ranked Tournaments
  • Reduced Ranked Tournaments size from 48 to 24 players
Dev Note: This change should make matchmaking faster, make tournaments available to more players in different regions, and help improve the quality of skill-based matchmaking leading to closer games
  • Reduced Ranked Tournament duration from four rounds to three, to account for the change in the number of players
  • Increased the speed at which visible league rankings synchronize with SBMM ratings
  • Improved matchmaking to closer matchmake player within their league rank
  • Added an indicator in the league overview screen to show your change in rank progression from the last tournament you participated in
Dev Note: This is the same arrow indicator that you get after a ranked tournament has completed so that if you missed it, you can review it on the league overview page.

Settings
  • Add a link to the Embark Portal in the system menu

Specializations
  • Fixed an issue where turrets lost targeting on players with riot shield
  • Fixed an issue where turrets would fall through buildings and not rotate when landing

Stability
  • Fixed three of the most common crashes
  • Fix for being able to close the "Compiling shaders" screen resulting in a softlock

Store
  • Players can now purchase single items within a Bundle
  • There’s now an equip button in the store rewards screen

UI
  • We have added a score log to display more scoring events in all different game-modes
  • Various playertag marker changes
    • Playertags now show distance to you
    • Playertags in-game are now uppercase
    • There’s now an effect on in-game healthbars to indicate healing
  • Fixed an issue in Game Summary where you could see duplicate stats for the same player
  • Fixed an issue where the 'Contracts' tab could faultily be accessed from the Battle Pass screen
  • Fixed an issue where the camera could be misplaced after inspecting rewards in the circuit screen
  • Polished and refined how pings are visualized in-game
    • Ping-icons are now smaller and will scale depending on their screen-centeredness
    • Pings, team health bars and objective icons now fade out when they come closer to the center of the screen
    • Off-screen enemy pings now behave like other off-screen icons and hug the screen edge closest to the pinged location. (Was previously not visible when off-screen)
    • Fixing bug where spectating players wouldn’t fade icons when the spectated player enters aim-down-sights
  • Voice lines for the default ping (when you ping a random location with no object attached to it) have been updated to be more consistent. Previously it would use “I will…” and “We should…” intermittently
    • In general, pinging something will now ask your allies to engage with that object, while pinging the ground will announce your own intention to move there
  • Updated options in the Contextual Ping menu
    • “Huddle here” changed to “Group up,” with all new voice lines
    • “Moving here” changed to “Go here,” using more consistent voice lines
  • Fixed an issue where you didn’t go to the correct page in the Battlepass from the outfit screen
  • Fix rare instances where first-person animations such as, reloads, inspects, and deploys could not be changed through customization
  • Added the ability to track contracts with a right click on the circuits screen
  • Fix for showing a single item rarity in the UI when previewing out of a bundle instead of the bundle rarity
  • Hit-indicator now differentiates damage from these types of attack
    • Long range damage
    • Short range damage
    • Melee damage
VFX
  • Polished the grappling hook wire animation.

Weapons
  • Improved melee aim assistance so that it not only looks for targets when the attack is initiated by the player, but also validates that they are still correct at the time aim correction is applied. This should reduce the number of occasions where melee attacks could pull the player away from a target

Security and Anti-Cheat

  • Added a requirement to have Secure Boot enabled for suspicious players
  • Several new suspension rules based on anomaly detection
  • Added suspension rule for using Aimbot
  • Tweaks to current anomaly detection
  • Hardened the suspension progression system





May 2, 2024
My First Horse: Adventures on Seahorse Island - Snick Snack Games
Change Log 1.0.2

Fixed: Henry is now back in his tower as intended
Hero Zero - Multiplayer RPG - AwesomeAndy


🌟 Join us for the Season of the Bounty Hunter in Hero Zero! 🌌 Become the most feared bounty hunter in the galaxy and take down the most wanted villains! 💥

🚀 The Season Bonus increases your basic strength in player-versus-player battles, helping you climb to the top of the leaderboard!

💰 Collect season points to unlock cool bonus rewards! 🎁 Earn the adorable sidekick Yogu, who supports you on your heroic adventures with his special level 20 skill! 🦸‍♂️

🔥 Don't miss out on this epic season of high-stakes battles and amazing rewards! 🌟 #SeasonOfTheBountyHunter #BountyHunter #HeroZero #GalacticAdventure
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