May 1, 2024
Quebec Mortis - P-A
  • Episode 3: Addition of second player on the arcade game
  • Episode 3: Addition of sector 1 music
  • Episode 3: Addition of settings in hard mode
  • Episode 3: Addition of elite enemies
  • Episode 3: Addition of graphics to guide the player
  • Episode 3: Correction of hardly visible menu in sector 2
  • Episode 2: Addition of an interaction zone for the cactus
  • Episode 2: Correction of map graphics part 2
May 1, 2024
MMORPG Tycoon 2 - VectorStorm
Another quick hotfix with a couple fixes for issues raised overnight!

Changes in this build:
  • Fixed an issue with buildings not following the terrain as they should have.
  • Fixed an issue with destroying dungeons.
As always, huge thanks to everyone who has submitted reports!

-T
Eternal Return - GM_Goddess
Hello Lumia Island Survivors!

First off, thanks to all of you who took part in the survey.
We appreciate your valuable feedback and promise to work hard on making Eternal Return even better.

Check out the list below to see if you're one of the lucky winners receiving the 1,200 Event NP (7 Days) reward!

5 Winners:
- 란**
- H*******
- 微*
- 戊***
- 尚**




[url][/url]



May 1, 2024
Dimraeth - Viakaros
We are one month closer to our demo release!

This month we decided to create more polish in anticipation for our demo later this year - and a huge part of that is creating a great Main Menu! Our focus was to simplify the character/world selection, create an appropriate art theme for the assets, and to immerse the player into what the game is all about. For a preview of the new menu - check out our discord

Another important aspect is monster AI. We've gone through several iterations that all became cumbersome as we tried to expand on its capabilities. We brought in a game designer help us restructure the AI to match spell capabilities existing in the game, and the result is a much more flexible and customizable monster AI system which should open up a lot of possibilities for players wanting unique XP styles in their gameplay.

We made some small headway with creating new weather system effects, but that is a secondary priority we hope to steadily accomplish over the coming months. Now for the details!

Major Updates
  • New Main Menu
    • Race Token Art
    • Class Token Art
    • Difficulty Token Art
    • Button Assets
    • Background
    • Mountains
    • Animated Trees
    • Animated Clouds
    • World Save Files
    • Fireflies
    • Shooting Stars
    • Button SFXs
    • Music
    • New Steam Join Lobby
  • New Monster AI
    • Added 4-Directional Diagonal Monster Code
    • Added Monster Reset Types
    • Added Monster Spell Weighting
    • Added Monster Reactions
    • Added Monster Targeting Types
    • Added Out Of Combat Behaviours
    • Added In Combat Behaviours
    • Added Swarm Option
  • New Cloudy Weather

Minor Updates
  • New Earlwood Village Houses
  • New Earlwood Village Tilesets
  • New Lampposts
  • Players can now cast spells on themselves or friends using the HUD Avatar overlay (for better accuracy)
  • Buffed Quick Jab (Brawler)
  • Added new sprites to multiplayer HUD
  • New Fairy mining animation
  • More plants for Faustas' Rest
  • New Escape Menu
  • New Grass Sprites
  • New Training Dummy (for players to practice on)
  • New Proficiency Icons
  • Spell SFXs
    • New Pulverize SFX
    • New Quick Jab SFX
    • Furious Strike SFX

Bugfixes
  • Minimap heads now appear greyscale when target is dead
  • Recoded Corpses to work with the new Storage System
  • Fixed a bug where the player would ever so slowly drift when staying as a corpse and not respawning
  • Fixed an issue where going back to the main menu was keeping old main menu scenes loaded
  • Fixed Day/Night lighting to load immediately on player load rather than having a delay
  • Fixed rock mining distance to be more accurate
  • Monsters now scale with players nearby rather than players on server
  • Fixed monsters sometimes playing walking animation on death rather than death animation
  • Fixed character pathing to reset on death so respawning does not immediately walk character back to old spot
  • Fixed minimap heads not appearing for people outside party
  • Added in a base speed formula for each race to differentiate the races more
  • Fixed Ripple still dealing damage even when player/monster died
  • Fixed Runes immediately being picked back up when dropping
  • Monsters now disable health bar when back to full health
  • Monsters now get massive health regen when resetting
  • Fixed UI for 16:10 screens
Ten Thousand Coins: The Golden Merchant - Cynthia - Thousand Tonic

Ten Thousand Coins: The Golden Merchant will be featured in LudoNarraCon 2024's Official Games Selection!

We're very excited to be a part of this awesome narrative games event on Steam (9-13 May), and big thanks to Fellow Traveller for this opportunity!

What to expect from this event:
  • An updated playable demo with some of the latest features and content
  • A new gameplay trailer
  • A developer stream where I (Cynthia) will be giving commentary on a playthrough of our demo while talking about our progress, design choices, inspirations, etc, as well as a Q&A at the end.
Ask us your questions

A small Q&A session will be included at the end of the stream, so here's your chance to ask us your questions regarding the game or development journey and I will answer them during the stream!

Ask your question here

The best questions will be picked, with your name (or alias) mentioned.



Stay tuned for further announcements!



May 1, 2024
Dimraeth Playtest - Mudtek
We are one month closer to our demo release!

This month we decided to create more polish in anticipation for our demo later this year - and a huge part of that is creating a great Main Menu! Our focus was to simplify the character/world selection, create an appropriate art theme for the assets, and to immerse the player into what the game is all about. For a preview of the new menu - check out our discord

Another important aspect is monster AI. We've gone through several iterations that all became cumbersome as we tried to expand on its capabilities. We brought in a game designer help us restructure the AI to match spell capabilities existing in the game, and the result is a much more flexible and customizable monster AI system which should open up a lot of possibilities for players wanting unique XP styles in their gameplay.

We made some small headway with creating new weather system effects, but that is a secondary priority we hope to steadily accomplish over the coming months. Now for the details!

Major Updates
  • New Main Menu
    • Race Token Art
    • Class Token Art
    • Difficulty Token Art
    • Button Assets
    • Background
    • Mountains
    • Animated Trees
    • Animated Clouds
    • World Save Files
    • Fireflies
    • Shooting Stars
    • Button SFXs
    • Music
    • New Steam Join Lobby
  • New Monster AI
    • Added 4-Directional Diagonal Monster Code
    • Added Monster Reset Types
    • Added Monster Spell Weighting
    • Added Monster Reactions
    • Added Monster Targeting Types
    • Added Out Of Combat Behaviours
    • Added In Combat Behaviours
    • Added Swarm Option
  • New Cloudy Weather

Minor Updates
  • New Earlwood Village Houses
  • New Earlwood Village Tilesets
  • New Lampposts
  • Players can now cast spells on themselves or friends using the HUD Avatar overlay (for better accuracy)
  • Buffed Quick Jab (Brawler)
  • Added new sprites to multiplayer HUD
  • New Fairy mining animation
  • More plants for Faustas' Rest
  • New Escape Menu
  • New Grass Sprites
  • New Training Dummy (for players to practice on)
  • New Proficiency Icons
  • Spell SFXs
    • New Pulverize SFX
    • New Quick Jab SFX
    • Furious Strike SFX

Bugfixes
  • Minimap heads now appear greyscale when target is dead
  • Recoded Corpses to work with the new Storage System
  • Fixed a bug where the player would ever so slowly drift when staying as a corpse and not respawning
  • Fixed an issue where going back to the main menu was keeping old main menu scenes loaded
  • Fixed Day/Night lighting to load immediately on player load rather than having a delay
  • Fixed rock mining distance to be more accurate
  • Monsters now scale with players nearby rather than players on server
  • Fixed monsters sometimes playing walking animation on death rather than death animation
  • Fixed character pathing to reset on death so respawning does not immediately walk character back to old spot
  • Fixed minimap heads not appearing for people outside party
  • Added in a base speed formula for each race to differentiate the races more
  • Fixed Ripple still dealing damage even when player/monster died
  • Fixed Runes immediately being picked back up when dropping
  • Monsters now disable health bar when back to full health
  • Monsters now get massive health regen when resetting
  • Fixed UI for 16:10 screens
May 1, 2024
The Reeve - jookim


Hello everyone!

We're happy to announce that the game is finally out.

Ready to rule the town? A variety of events and characters await you!

Don't hesitate to let us know if you find any bugs, or even to tell us if there's something you would like to see added into the game.

Thanks for everything and we hope you will enjoy The Reeve!
May 1, 2024
What games does your dad play - 你老豆玩乜GAME - kcf1982


Update V2.1.7 - Added a new game and Debug

New game - Fighter

Debug
ASURA - RoLo
รายการอัพเดทประจำวันที่ 2 พฤษภาคม 2567

1. ปรับปรุงการทำการงานให้สามารถเลือกจำนวนครั้งการทำตามวัตถุดิบที่มีอยู่
2. แก้ไขข้อผิดพลาดมีรายการดังต่อไปนี้
2.1 แก้ไขข้อผิดพลาดทักษะ ผนึกเสาอาคมสถิตร่างยังแสดงผลเมื่อเปลี่ยนร่าง
2.2 แก้ไขข้อผิดพลาดดีเบียมทำลายที่แสดงผลไม่ถูกต้อง
2.3 แก้ไขข้อผิดพลาดปืนไรเฟิลไม่ต้องบรรจุกระสุน
3. ปิดกิจกรรมแจกเหรียญขาประจำวัน
Project MIKHAIL: A Muv-Luv War Story - The Muv-Luv Team
An update was performed at 20:00 on 5/2  Japan time to fix multiple issues.
We kindly ask you to update the game and restart it via Steam. 
---
As of 5/2 (Thursday) at 12 o'clock Japan time, we have confirmed the following issues:An issue in Survival Mode where operation rewards cannot be received.
An issue causing Survival Mode to become unprogressable due to the above issue.
An issue in Survival Mode where the maximum manufacturable level is not set to 255.
An issue in Survival Mode where equipment enhanced to Legendary rarity becomes damaged when deployed in battle.
An issue causing a crash at the end of battles.
Other minor issues.
We are currently working on fixing these issues. We sincerely apologize for the inconvenience and trouble this may cause to our customers.
We kindly ask for your patience until the fixes are implemented.
...