May 1, 2024
Out of Action - doku games
Demo update (restart steam / verify files if not getting the update).
Servers will be down for a short duration.

- Removed knockdown from detonator and rockets. Only prox mines and satchel charges should be able to knockdown.
- Fixed being unable to roll after dropping heavy weapon and picking up another primary.
- Minigun ammo back to 250 doubled with Surplus.
- Minigun accuracy increased, but now loses accuracy while firing.
- Refactored how maneuver cooldowns function, should hopefully be the end of the can't maneuver bug, they should also be more responsive.
- Stunt cooldown is less when performing a different stunt to the last. eg. dive->slide will perform in quicker succession than dive->dive
- Corrected the jumping, was multiplying velocity causing speeds to build up on consecutive jumps.
- Made jumping more responsive, now registers if jump held when cannot actually jump and will perform as soon as available.
- Acrobatic now gives you 2 wall jump charges (reset both landing, somersault resets to 1), allowing you to more easily reach higher places.
- 'Maneuver state' is now considered for half a second after a maneuver ends, this will mostly only affect rolls/somersaults giving them some benefit to CR bonus and perks such as Kinetic focus.
- This happend a few patches back but was missed from notes. Kinetic focus bonus is affected by speed during maneuvers rather than on/off. Eg. higher bonus at a beginning of a slide, gradually lessening as you slow down.
- Bolster damage resistance reduced slightly. Everyone knew this one was coming...
- Hydras vitals regeneration recovers burn damage. I heard you, whoever it was...
- Bloodsport damage bonus is now proportional to vitals, with less damage the higher your vitals. This is to reinforce the risk/reward nature of the perk.
Community Announcements - Marten_GOP


🏁 Rev up your engines – Chicane Chase is now OPEN! 🏁 Step into the adrenaline-pumping action of our 5-player Cashgame Saloon with a 25M chip buy-in. Available in the Featured tab from May 1st to May 14th. Don't miss out – play in Chicane Chase TODAY!

-Your Governor of Poker 3 Team
REMNANT II® - Gearbox Publishing Europe
[ Performance and Crashes ]
- Fixed an issue where DLSS was no longer showing up for Microsoft Store and PC GamePass versions of the game.
- Fixed an issue where sometimes unlocking a new trait could cause a potential crash.
- Fixed an issue where the game would potentially crash if it could not reach match making servers.

[ Quality of Life ]
= General =
- Added a feature where backup saves on Steam and Epic will automatically be loaded upon finding a corrupted save.
DEV NOTE: This is only on Steam and Epic platforms because they’re the only platforms that allow us to create back up saves.

[ Bug Fixes ]
[ General ]
- Fixed an issue where some players were not receiving “Thank You For Being A Friend” Achievement.
DEV NOTE: If you have the reward that was granted when the Achievement should have been issued, all you should need to do is touch the World Stone in Ward 13 and it should unlock the Achievement.
- Fixed an issue where players were not able to receive the Crimson Guard Shroud if they had the True Crimson Crown.
- Fixed an issue where it was possible to not complete all of the Memento turn-ins to Dwell in multiplayer.
DEV NOTE: Players should now be able to continue their turn-in quest with Dwell. If after completing the quest and you have not received your reward, follow up with Dwell again and ask him about the pieces, he will reward you if you have collected 3 and missed the reward previously.
- Fixed an issue where players could potentially pick up an item labeled Temp_Mcguffin in Goddess’s Rest.

[ Progression & Rewards ]
- Fixed an issue where after triggering specific cubes and then dying it would lock out the quest to retrieve Polygun.

[ Archetypes ]
= Gunslinger =
- Fixed an issue where Gunslinger’s prime perk was not firing off correctly.

[ Gear / Items ]
- Fixed an issue where Weapon Lord values were not in line with the intended values called out in the previous patch notes.
- Fixed an issue where Corrupted Savior’s Mod decay timer was not ending for clients.
- Fixed an issue where Corrupted Merciless Mod was autoloading at the same time as the final shot.
- Fixed an issue where Trinity Crossbow and Huntmaster were skipping the “re-cock/bolt” portion of their reload animation while Bulletstorm was active.
- Fixed an issue where Trinity Crossbow was gaining infinite ammo while Bulletstorm was active.
- Fixed an issue where Power Stone projectiles were not targeting certain Fae enemies and instead would hover above them.
- Fixed an issue where Deathwish was not draining the correct amount of life per second.
- Fixed an issue where Bulletweaver was not working Anguish’s Mod.
- Fixed an issue where duration modifiers were not working with Anguish.
- Fixed an issue where Anguish’s Mod explosions’ damage was not being properly calculated.
- Fixed an issue where Crystal Staff would target critters in world.
- Fixed an issue where Hunter’s Focus was granting 100% Critical Chance at all times.
- Fixed an issue where Blasting Cap damage bonus was incorrect.
- Fixed an issue where Bottom Heavy was showing formatting text.
- Fixed an issue where Defensive Action Loop inspection info was set up incorrectly.
- Fixed an issue where Sweet Leaf was not behaving correctly with Bulwark.
- Fixed an issue where Samoflange was not reducing damage as described in description.
- Fixed an issue where Thorn was able to lock onto invisible items.
- Fixed an issue where Bloodless Crown was missing a visual asset in game.
- Fixed an issue where Polygun reload animation continued play even while jumping.
- Fixed an issue where several guns with overheat animation would continue to play will performing a landing roll.
- Fixed an issue where some skills’ cooldowns would be ignored if the player was falling while the skill was being activated.
- Fixed an issue where Monolith’s Mod would allow players to perfect dodge while inside the Sandstorm Mod allowing some items to proc unintentionally.

[ Enemies ]
- Fixed an issue where the texture on Shifting soldier incorrectly changed when marked by the Blooming Flower.
- Fixed an issue where Stampede affix was dealing too much damage.
- Fixed an issue where Lydusa was not being affected by Brightstone Consumable debuff.
- Fixed an issue where Stone Warden was dealing more damage than intended.
- Fixed an issue where flying enemies in The Forgotten Kingdom could get stuck and not able to move in some locations.
- Fixed an issue where the Bloodless Heir could teleport off the edge of the arena.
- Fixed an issue where Kiln enemies could still fire projectiles when banished by Repulsor Mod.

[ UI ]
- Fixed an issue where the inspect information for Profane Soul Stone was missing a “%” from its description.
- Fixed an issue where description for Profane Soul Stone was incorrect.
- Fixed an issue where it was not possible to scroll through archetypes if all of them were unlocked.
- Fixed an issue where quest objective after defeating Forgotten Kingdom was disappearing instead of updating.
- Fixed an issue where Heatwave was showing incorrect values.

[ Misc Fixes ]
- Fixed an issue where you could tell Walt you’re looking for your friend in Adventure mode and One-Shot versions of DLC2.
- Fixed an issue where players could use Wormhole to get out of the world on Root Earth.
- Fixed an issue where if a client player was downed while reloading, they would continue to the play the reload animation.
- Fixed an issue where characters were sometimes removed from cinematics, causing issues where players would be locked out cinematics.
- Fixed an issue where the Very Good Boy could get stuck inside the Cinderclad Forge miniboss.
- Fixed an issue where shooting over some ledges caused the Visual Effects to disappear on Monolith and Plasma Cutter.
- Fixed an issue where players could reenter Goddess’s Rest to require rewards after completing questline.
- Fixed an issue where players would sometimes not play world stone animations with Atonement Fold equipped.
Neverwinter - alexander.mcisaac
Time to point your ships to the stars one more time, Adventurers! The Adventures in Wildspace module introduces new Landing Sites to the Wildspace Adventure Zone, a new Dungeon, and plenty of quality of life updates.
Underspace - Camlann Producer
Attention, Starchasers!



Thank you for your attention.

It hasn't even been a month since Underspace's Early Access release but the community's response has been overwhelming -- so much so that we feel it's time to let this amazing community in on our plans for the rest of the year (and some change).



Here's the rundown in case the image doesn't load:

Update: GODS & CORPSES (May)
  • New Planet: Gravecity
  • Late Game Boss Overhauls
  • New codex and scanner options
  • Knowledge acquisition system
  • New ship customization options
[/b]
[/list]
Update: [REDACTED] (Summer)
  • Bounty hunting questline
  • 15+ new quests
  • More NPC interactions
  • New special equipment
[/b]
[/list]
Update: [REDACTED] (Fall)
  • All missing planet models
  • Station interior overhauls
  • Character customization overhaul
  • Station detailing overhaul
  • Cockpit elements and customization
[/b]
[/list]
Update: [REDACTED] (Winter to early 2025)
  • Multiplayer
  • Main storyline continuation
  • Freeplay mode
  • Additional mod support
[/b]
[/list]

IMPORTANT: this is not the list of ALL the updates you can expect on the following months; rather the biggest ones we will be focusing on.

We will obviously be improving all features of Underspace's base game and, as always, we will continue to fix bugs and listen to suggestions from starchasers inside the Steam Discussions and the Underspace Discord server.

Once again, we'd like to thank you so much for your continued support of Underspace. It's indescribable to see so many people appreciate the blood, sweat, and tears this team has put into this wonderfully weird game and love it as much as we do. For that, you all get a bonus cat pic.



You're welcome.

See you in Underspace, starchasers!
MILF's Plaza - GI - NO

Global Day of Love! Haven't you heard? Then we are here to congratulate you 💞

There's nothing better than MILF's hot love and our news! BEST TEXIC PROGRAMMERS have been fixing bugs and errors for two weeks now! And our testers are actively helping them as the sons of mom's friend 💪

https://store.steampowered.com/bundle/40904/MILFs_Plaza__GigaChad_Edition

During this time, we've managed to:
  • Put back the root with Mishwanda!
  • Fix the achievements that weren't working, yay!
  • Finally we will introduce unique erotic cards (wait May 2)
  • Fix ~all bugs with various localizations (you can understand, yep?)
  • Bring back the prologue in all languages, not only Russian and English
  • Released the MAC version
  • ★ HOORAY, OUR FAVORITES ★
We will try to add root with the librarian lady in a free update during May! WE ALSO RELEASED TRADING CARDS ON STEAM 🎴



💜 PURCHASE TopHouse Bundle - AURA: Hentai Cards + MILF’s PLAZA 🧡

https://store.steampowered.com/bundle/40941/TopHouse_Games_Bundle

Also, don't forget to add our new AURA DLC, “The Dark Sea”, to your wishlist. It will be released on May 10th 🎁

https://store.steampowered.com/app/2814050/AURA_Hentai_Cards__The_Dark_Sea_DLC
Genopanic - Anton[MOBIRATE]


🌟 Big News from Our Little Team! 🌟

Hello, friends and fellow gamers! We’re absolutely thrilled to share that Genopanic will be coming to Steam on May 17, 2024, at 10 AM PDT! 🎮💫
It’s been over three years of hard work, late nights, and countless cups of coffee for our small team. We've given this project our all to create something truly special for you.

We’d love for you to be part of this exciting moment:
  • Wishlist Genopanic on Steam – Get ready to play as soon as it drops!
  • Spread the word – Every mention and share really does make a difference!

We’re so grateful for all the support and encouragement you’ve given us. It’s been quite the ride, and we're excited for you to finally see what we've been working on. Let’s make the release day one to remember!

👉 Wishlist now and get set to explore the world of Genopanic! We’re excited to see you in-game!

https://store.steampowered.com/app/1984190

LIMINAL - MOOSELFLiES
Hello, it's time for another update! This time, it is a playable version of the game that you can test out right now. To try it, you will have to join the Discord for the game, and download it there. This will be the case until the game has enough content to be officially released on Steam.

The goal of this test build is to fix any major bugs before the full release of 0.2.0 which will hopefully be later next week. So you can anticipate crashes and problems with the game if you download the test build. Here are the patch notes for the current version:



Build Version: 0.2.0 Test Build v1
Release Date: 4/30/2024
Engine Version: 5.3.2

New Features:
• Overhauled UI
• New World Generation
• New Inventory System
• Health System Updates
• World Map
• Save System

Known Issues:
• Old audio is still implemented
• Movement is scuffed

Save System Info:
The world that you play inside of is now persistent, even after you die. If you visit a location, it will be saved. If you revisit the same location in either the same playthrough, or a new one, it will be just as you left it. Playthroughs are currently permadeath, but your progress will be saved between playthroughs assuming that you did not die.

Keybindings:
Movement - WASD
Sprint - Shift
PDA - I
Interact - F
Doors - F + Drag Mouse
Respawn - Delete

To turn on your PDA, hit the blue button on the left side. From here you can read the tutorial.



Finally, here is a couple screenshots from this version of the game!






New World: Aeternum - timmyopa

Greetings, Adventurers!

Improve your Winter Rune Forge experience with tips from 2 of your favorite New World content creators: Dusty and Schmeck. We also compiled key insights like player death heatmaps based on community performance. Once you’ve become a master on all things Winter Rune Forge, root for your fellow Adventurers in Runners of Aeternum, a speedrun competition through the Trial.

The Winter Rune Forge is a bone-chilling gauntlet of increasingly difficult enemies for up to 10 max-level players. Overcome Rune puzzles, slay an Ophidian Construct, and fell an Ancient Ice Guardian for unique rewards.

Community Stats
We’ve compiled the following stats based on your performance in the Winter Rune Forge. “Trial completion rates continue to rise above 90% following the most recent weekly reset now that players have learned how the Winter Rune Forge works and are coming back for more loot,” said Level Designer Zach Holm.

Player Deaths Heatmap

“The Ice Guardian accounts for about 74% of deaths between all of its hazards, while the Ophidian Construct accounts for 24.5% across all phases,” Zach said. “Shout out to the players exploring the cavern with .1% falling to their death.”

Boss Breakdown

“It’s nice to see that players are choosing their groups well,” Zach said. “There are very few wipes on the fodder waves, and the bosses seem fairly equal in terms of number of wipes which is cool.”

Guide
Enter the Winter Rune Forge and face its awakened guardians.


Don’t Skip the Consumables
“Aquamarines gemmed in your armor for Ice Resistance will help mitigate a lot of the incoming damage during these fights,” Dusty said.

“Make sure you have Ancient Combat Trophies and Wildlife Combat Trophies in your houses to increase your damage by 9% to 15%,” Schmeck said. “Bring and use Infused Honing Stones, Attribute Foods of Choice, and Infused Ancient Coatings and Infused Ward Potions for both Beast and Ancient.”

Team Composition

“The best team composition will have one main tank, one off tank (switches to DPS for final fight), 6 DPS, and 2 healers,” Dusty said. “Some groups will be able to solo heal and Void Gauntlet secondary healer, but that’s better suited for speedruns. Newer players are advised to keep two healers for extra safety."

“DPS players should be centered around raw damage per second, making rapier the best option to fill most of your slots,” Schmeck said. “Ranged damage is not necessary and ends up being less damage per second than any melee weapon. Don’t be afraid to challenge yourself and run a melee oriented build.”

Gear Set Recommendations
“As a Hammer Lover and CEO of the Bonk Gang, it's only appropriate that I designed a Full Rend Hammer Build,” Dusty said. “While my damage may not have been the best in the party, I utilized Armor Breaker for a 30% Rend, added Sundering Clear Out to my Hammer for another 25%, and got an additional 10% from Shockwave on my Armor for a total of 65% Rend on each mob!”

“All players should slot Cut Pristine Aquamarine Gems in armor and use a Frozen Protection Amulet, which gives around 63% Ice Resistance,” Schmeck said. “Use at least 4 pieces of armor with the Enchanted Ward perk to reduce damage taken by 16%. Almost all enemies are 30% weak to fire, so using a Cut Pristine Ruby in your weapon is suggested for most builds to improve your damage.”

Enemy waves

“All enemies in these waves are of the Ancient mob type,” Schmeck said. “Use Infused Ancient Ward Potions to reduce the damage you take by 10% and Infused Ancient Ward Coatings to increase the damage you output by 15%. Stack the mobs together to damage everything at once. Great Axes are one of the best weapons to create a ‘clump’ of mobs. Throw a Gravity Well, reap ranged mobs, or Maelstrom to get mobs closer to each other. Be sure to fight on top of ranged mobs like the ‘Runeforge Archer’, since the other melee mobs will naturally walk over to where the group fights.”

Ancient Ophidian Construct

Suggested Builds
“I cannot stress this enough,” Schmeck said. “The Ancient Ophidian Constructs are considered Beast, not Ancient. Use Infused Beast Ward Potions to reduce the damage you take by 10% and Infused Beast Ward Coatings to increase the damage you output by 15%. The Ancient Ophidian Constructs are also 30% weak to fire, making a Cut Pristine Ruby in your weapon the optimal choice to increase damage.”

“The Tank(s) can slightly adjust their Resistances/Protections as the Ancient Ophidian Constructs mainly do Strike Damage with their attacks,” Schmeck said. “An even split of Strike and Ice Resistances will make you feel even tankier.”

Tactics
“When the Ancient Ophidian Construct splits for the first time, there are two different approaches your group may take,” Schmeck said. “The standard approach is to have the main tank hold one of the Ancient Ophidian Constructs while the rest of the group, including the off tank, focuses on the other one. Healers, make sure to heal your main tank and also support your off tank as needed. When the Ancient Ophidian Constructs split for a third time, the off tank and rest of the group should be able to handle the two smaller ones. Afterwards, go over to your main tank and finish the Ancient Ophidian Constructs off.”

“Make sure you don't allow the construct splits near each other. They will start to heal and you will not be able to out-DPS their recovery,” Dusty said.

“A more advanced strategy is to have one tank hold all of the Ancient Ophidian Constructs after they split,” Schmeck said. “In order to achieve this, the group should wait until your tank gets aggro and stacks the Ancient Ophidian Constructs on top of each other. Bring some forms of disease to reduce the amount of healing the Ancient Ophidian Constructs receive when they are tethered together.”

Ancient Ice Guardian

Suggested Builds
“Swap back to your Infused Ancient Ward Potions and Infused Ancient Coatings after defeating the Ancient Ophidian Construct Beasts in Wave 4,” Schmeck said. “The final boss does not have a back, meaning there is no way to do critical damage reliably. All players should attempt to increase their Critical Chance by using Keen Awareness on their Ring. Builds that use Dexterity weapons should run 350 DEX to increase their Critical Chance by 15% when they are Empowered. Healers can run Keen Beacon on their armor to increase the critical chance of the group and Rapier players can use Keen Tondo on their weapon or armor to increase their own critical chance.”
Role Tips
Schmeck shared the following breakdown by role:
  • Tank: Use Slash Protection. The Ice Guardian has a very high damage attack that is pure slash, so some slash resistance will help keep you alive. As a tank, try to always stay one one side of the boss, and never move.
  • DPS: Always stay on the opposite side of your tank to avoid the Ice Guardian’s melee attacks.
  • Healer: Free cast Sacred Ground on the center of the boss, so that the Tank and DPS get the healing and fortify bonus.
Ancient Flame Buff

“Early in the fight, have your main tank hold aggro while some of your DPS look for Icicles on the ground,” Dusty said. “These icicles can be thrown at the runes on the wall. Once the runes match, the Ancient Flame buff will spawn. Listen for a special audio cue to know when the fire is available instead of constantly looking.”

“Bring the buff to your group and use it on as many members in the AOE as possible,” Dusty said. “The Ancient Flame buff will reduce ice damage and prevent Hypothermia (reduces movement speed, increases ice damage received, and damages you over time).”

Dynamic Tactics
“As the fight progresses, safe spaces are few and far between, and you have to be ready to move at a moment's notice,” Schmeck said. “If you stand in a circle and one of your allies didn't cast it, you're going to get hit very hard. Once the Ice Guardian gets to 30% health, he will spawn a smaller Ice Guardian. Eliminate him quickly, or he will do a lot of damage to the team. Once the smaller Ice Guardian is eliminated, move back to the Ice Guardian boss.”

“My groups have had the most success stacking Rends and Weakens against the bosses in the trial,” Rusty said. “The Rends allow us to scale everyone's damage, while the Weakens allow us to misplay just a little bit and survive to tell the story.”

Don’t Be Afraid of Progression
“New content is meant to bring new challenges, and if you're not getting this trial down on your first try, that's okay,” Dusty said. “Keep your consumables handy, watch those dangerous circles of doom, keep those abilities flowing, and you'll be spinning to win before you know it!”

Runners of Aeternum

Our second Runners of Aeternum competition will go live on May 3 at 8AM PT until May 6 at 8AM PT. Tune into your favorite New World Twitch streamers as they race through the trail live or catch their highlights on YouTube after the event.
Week 1 Winners
First - Team Schmeck - 4:45
  • Chiapets, Cronicc, Mewziqal, Heemstar, Dustayyy, Heywood Jablomi, xbam, itsMadix, Bluudi, Schmeck
  • Substitution: BrurBlack
Second - Team Merquiezo - 4:48
  • Merquiezo, HUMANIMALANIMAL, jayDe337, kaesepowl, Kollexx, alecfromgalac, CallOfMutti, qwplk, Thandria, N4pStylezZz
  • Substitution: kmcpascall
Third - Team Mr Mojito - 5:16
  • MrMojitoII, Smarty, Drexen, lR lE A P lE R, Humms, OMGHanaTV, joorah, Pudim, Keetuh, ADliN
  • Substitutions: Gerry, Sanya_Jacuzzi, Funky
Rewards

Learn from these tips and speedruns to conquer the Winter Rune Forge for trial-specific rewards like an Artifact, 6 Named Weapons, and 3 Named Armor Sets.

Standard Rewards
Every time you overcome this trial you’ll earn the following:
  • A random weapon or armor piece at your level from the Frostforged set
  • Sapphire Gypsum
Weekly Rewards
Twice per week you’ll get even more rewards for completing this trial, including a chance to uncover the Tempest Fury Artifact. You’re guaranteed to net 1 piece of Named Gear (all upgradable), 150 Dark Matter, and 4 pieces of Frostforged gear upon each of your two completions. Weekly rewards reset at 5 AM local time on Tuesday. For example, if you grab one special cache at 4:58 AM, you’ll be able to earn another at 5:01 AM.
  • Tempest Fury Artifact - Great Axe (10% chance)
  • Momentum: Successful attacks gain 3% movement speed for 3s. (Works on both weapons and stacks up to 10 times.)
  • Endless Spin: Whirlwind no longer needs to hit targets to continue spins, and can spin up to 12 times.
  • Faction Token Bundle (50% chance)
Named Weapons
  • Icecleaver - Warhammer
  • Frozenpoint - Spear
  • Snowburst - Musket
  • Chilled Meteor - Flail
  • Moon of Healing - Life Staff
  • Sun of Knowledge - Fire Staff
Named Armor Sets
  • Frostweaver - Light
  • Freezeframe - Medium
  • Ice Guardian - Heavy
Featured Guests
Make sure to follow each content creator for more guides, tips, and other original New World content:
Let us know what you’d like to see in future analytics articles. Looking for even more Winter Rune Forge insights? Check out our deep dive for a glimpse into how the Art Team brought this Trial to life. Thanks for your support and we’ll see you in Aeternum!
May 1, 2024
Sucker for Love: Date to Die For - Ranch Joyride
A smaller hotfix patch as we try to sort out some of the bigger issues.

Patch notes:
  • Optimized memory performance, memory crashes should be much less frequent

  • Made the 'Perform Rotbloom' objective at the Healed Self checkpoint less confusing.

  • Fixed a bug involving being unable to select some chapter 3 checkpoints after making keepsake progress

  • Billie should no longer kill you after becoming your friend

We are still paying close attention to bug reports, more patches are on their way!


Bug Reporting

As always, if you encounter any bugs or issues, please let us know in the pinned Bug Reporting Discussion thread
or let us know on DreadXPs Discord server https://discord.gg/ptjs9jpU

Lastly, leave a review for Sucker For Love: Date To Die For, and let us know what you think!
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