Hunt: Showdown 1896 - Crytek_Violet


Desolation's Wake is coming to a close—only seven days left! You have just one week to fight your way to the end of the Battle Pass, Hunters. Good luck out there, and don't forget the Event Point power of your Weekly Challenges!
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

As previously announced, the next major update is the Commercial Fishing Major Update and it is out on Wednesday the 8th May which is next week at 5PM UTC!

As a quick reminder of what to expect:

New fishing nets are built from 4 net rope links, and use simple softbody cloth physics. Fish can be caught by these nets, and released using a logic node. Nets can be expanded and contracted via logic on their anchors.

New fish abundancy systems mean that different species are fish are found in high abundance only in specific locations.



Fish value varies from one species to the next, with some much more valuable than others.

Locate fish using the fish finding sonar component. Position and depth info is very useful for setting the depth of nets, etc.



We are planning one more fishing major update and are carefully listening to players for future updates!

Catch us next week for the release :-)

Much love <3,

The Stormworks Developers
The Bornless - Cathedral Bingus
Horror isn’t just about what you see—it’s about feeling uneasy, as if danger could spring from every shadowy corner. It's a thrilling challenge to craft the chilling yet oddly captivating world of The Bornless, requiring immense talent and creativity.

One of the artists behind the eerily enchanting vibe of Farmouth is...



What's a hobby or interest you have that would completely surprise your colleagues?
#Discussions_QuoteBlock_Author
I often wish I had more hours in a day so I can have time for all of my hobbies. Until a few months ago I considered what is now my job a hobby! Other than that, I enjoy outdoor sports and spending time in nature. However, music is probably my biggest passion. I play a few instruments but the most surprising one must be djembe - an African drum - which I play in a drum circle collective.
If you had to be any character from The Bornless for a day, who would you pick, and why?
#Discussions_QuoteBlock_Author
I guess I would choose Maya. Haven't done much thievery in my life but I do enjoy stealthy games the most. Additionally, I see her as a bit of a thrill-seeker and adventurer, which resonates with me.
Stay tuned for our next update of Meet Cathedral Studios. Until then...

Stay Unholy!

- The Bornless Team 🖤

Support our vision by adding The Bornless to your wishlist.
https://store.steampowered.com/app/2411280/

P.S. Don't forget to join our Discord Server.
Classified: France '44 - Krispy
Wednesday, 1st May 2024 – Absolutely Games and Team17 Digital have today launched the Agent Pack for WWII-based strategy epic Classified: France ‘44. Available for PC and next-gen consoles, the Agent Pack grants players new gear for their covert operations, including:

New Special Ops Map – “Radar”
Two new Special Ops missions:
• Over Hill Under Hill
• Make Every Kill Count
New Weapon:
• Winchester 1912
New Weapon Variant
• Beretta “Compact”
New Clothing Set
• Female Resistance “Agent”

An original take on the turn-based tactics genre, Classified: France ’44 authentically captures the challenges of World War II firefights, shining a light on a lesser-known story. Players will take charge of the Jedburghs: a group of special forces dropped deep in the heart of Nazi-occupied France, working with the Resistance to disrupt and sabotage enemy forces in the lead-up to D-Day.

The season pass for Classified: France ’44 can be purchased for £19.99/$19.99/€19.99, granting access to all four DLC packs, with the individual DLC packs 1-4 available for £5.99/$5.99/€5.99 each.

https://store.steampowered.com/app/2085370/Classified_France_44/

For more information on Classified: France ’44, visit the official website, like the game on Facebook, and follow it on X.
Classified: France '44 - Krispy
Hello Campers,

Today, as well as the Agent Pack release we are also dropping the 1.02 patch across all platforms. For consoles, this means you'll also get the fixes and changes from 1.01 and the below changelog.

It's mentioned in the Mission Changes section, but as another warning, If you have a save midway through one of the missions that have received changes and begin to play from that, you will still have the old layout and changes until you either restart the mission or select the mission again from the Campaign Map. This was done to keep your save files in-tact.

Now, let's get to the notes!

New Features
  • Updated the Factions Flags to emphasise they are interactable.
  • Reduced load times for missions
Mission Changes
Worth noting - If a mission that has been updated is mid-play you will continue saves with the old layout until it is selected from the campaign map or restarted.
  • Getaway - Adjusted enemy start positions, bringing reinforcement positions closer to player start position
  • Codebreakers - Reduced starting enemy presence
  • Rapid Raiders - Changed a Sapper to a Rifleman and made the patrol path near the field radio more forgiving.
  • Killing Place - Reduced subclass difficulty of enemies
  • Liquidate Agent 15 - Reduced reinforcement intensity
  • The Haunted Marsh - Adjusted enemy reinforcement positions, reduced subclass difficulty, added medkits and brought player start position closer to MG nests, reducing overall number of enemies
  • Assassin's Deed - Reduced enemy start count. reduced enemy spawn intensity
  • Breakout - Reduced subclass difficulty of starting units & reinforcements
  • Operation Goldfinch - Adjusted Armoured Car position, increased enemy subclass difficulty, adjusted patrol of key carrier, and brought enemies closer to combat area
  • Lancet - Changed mission type to an ambush mission, reinforcement timer is visible from mission start, adjusted reinforcement position, mission doesn't abruptly end if the player kills all enemies on the map before reinforcements arrive.
  • Guns at Saint Amar - Adjusted enemy reinforcement position, adjusted enemy squad groupings, increased intensity of infinite reinforcements slightly
  • The Trenchworks - Adjusted enemy spawn positions
  • Slay Le Voirloup - Adjusted aggressiveness of enemy units
  • Vengeance - Increased enemy reinforcement intensity, added additional starting enemy
Elite Difficulty Rebalance

Injuries at Elite Level
  • Cap on injuries to morale lowered from 65% to 50%
  • Cap on injuries to AP lowered from 8 to 6 AP
  • Loss of Health per physical injury increased from 20% to 25%
  • Loss of Morale per physical injury increased from 15% to 20%
  • Loss of AP per point of fatigue increased from 1 to 2 AP
Campaign Balance
  • Reduced victory threshold for Stalemate to 67%.
Weapon Balance
  • Nerfed proc chances for Stun, Disorient and Expose
  • Reduced morale damage output for bolt-action rifles, semi-auto rifles, and M30 Drilling
  • Nerfed damage output for M30 Drilling by 1
  • Reduced morale damage output for melee weapons
  • Nerfed Mk 2 grenade blast damage by 1
  • Nerfed Grenade morale damage output for frag radius
Enemy Balance
  • Heer, Fallschirmjager, Gestapo base accuracy buffed
  • Morale curves reprofiled - steeper increase in early game and flatter in late game
  • Heavy class base morale buffed
  • Heer Heavy base health buffed
  • Snipers gain 1 Armour
  • Changed the class of the informer in mission 'Liquidate Agent 15' to Officer
Bug Fixes
  • Fixed an issue where Shooting Action Cameras would sometimes play in front of another object which obstructed most of the camera's view.
  • Fixed an issue where the incorrect mission day cost could be listed on the “Operation Lamprey” Mission Briefing screen.
  • Fixed an issue where the Primary Objective on “Recce Birds” would not complete as intended.
  • Fixed an issue where hovering over a Contextual Action Pop-up and pressing Resume/Quicksave would then incorrectly cause allies to move.
  • Fixed an issue where Shooting Action Cameras on Tiger Trap cut to a grey screen at the start & end of Action Cameras
  • Fixed an issue where characters could freeze after picking up documents or after an allies attack.
  • Fixed a button binding icon for the Enemy Focus button which would display as a Debug String when using some keyboard layouts.
  • Fixed an issue where Melee Action Camera would often be obstructed by Fadable objects.
  • Fixed an issue where enemy AI reinforcements would sometimes timeout causing them to stop acting in missions.
  • Fixed an issue where cycling the Toggle region UI with a gamepad on a region that had nothing on it could trigger a crash.
  • Fixed an issue where performing a quickload and selecting a QTE at the same time could trigger a crash.
  • Fixed an issue where restarting the mission just after throwing a grenade could trigger a crash.
  • Fixed a softlocks that could occur when reinforcements with Elite Scout spawned on “Operation Pall Mall”.
  • Fixed an issue where using an MG Nest whilst a demolition cutscene played caused the HUD to disappear which would then lead to a crash.
  • Fixed an issue where the "Spawn Ally" function wouldn’t work as intended in the Mission Creator
  • Fixed an issue where the player would incorrectly receive a 10% higher experience reward from each mission after 26 or less days to D-day.
  • Fixed an issue where an enemy could be killed with melee from a distance when the new enemy type pop-up was triggered.
  • Fixed an issue where the Demolition would not trigger if the Blast Door cutscene was triggered at the same time causing a blocker on “The U-Boat” & “Danger Close”.
  • Fixed an issue where at certain zoom levels, allied units would turn invisible beside and above the bunker on the “Codebreakers”
  • Fixed an issue where if the Third Wave & Gestapo spawned at the same time, a secondary objective could not be completed on “The Call”.
  • Fixed an issue where saving & loading after planting the demolition charges caused the demolition radius to disappear on “The U-Boat” & “Danger Close”.
  • Fixed an issue where Enemy Tokens on the Campaign Map would have no intention displayed.
  • Fixed an issue where lines from Overwatch would still be visible under units after coming out of Overwatch.
  • Fixed an issue where enemy AI would use Overwatch into a hedge on “Slay Le Voirloup”.
  • Fixed an issue where the enemy officer could get stuck in Patrol after being alerted when noticing Luke is missing on “Breakout”.
  • Fixed an issue where units would not rotate towards the path chosen by the player after vaulting from the crouch state.
  • Fixed an issue where it was not possible to spawn some characters "On Start" as they lacked a preset team setup in the Mission Creator.
  • Fixed an issue where the Camera Start Position value was not saved in the Mission Creator.
  • Fixed an issue where the Extraction zone would move when save & loading on any user-created mission featuring multiple Extraction Area assets.
  • Fixed an issue where selecting the "Enemy focus" option whilst the player was hovering over no units removes would then remove the players ability to select units.
  • Fixed an issue where selecting cancel on a QTE whilst the unit was vaulting would not stop the unit from completing the action.
  • Fixed an issue where multiple resolutions would not be applied after resolution was set to 1280x720.
  • Fixed an issue where two different versions of the Status Effect “Stunned” were being used for Abilities & Weapon Procs
  • Fixed an issue where the preview models of some assets would appear scaled when changing the asset's position in the Mission Creator.
  • Fixed an issue where multiple placed destructible vehicle assets would be affected by gravity after launching the mission in the Mission Creator.
  • Fixed an issue where rescuing a character that was inside of an enemy vision cone wouldn’t alert enemies
  • Fixed a typo in the "Starting the mission with too many units in the Roster" pop-up in the Mission Creator.
  • Fixed an issue where enemy units would not react to Suspicious Noise upon placing a demolition charge on an Armoured Car on “Greyhounds”.
  • Fixed an issue where characters in the Bound pose would sometimes hold a Primary Weapon.
  • Fixed an issue where the graphics settings were not saved after restarting the title if the player saved them by exiting the menu.
  • Fixed an issue where the Break/Suppress target text was not shown correctly on the Attack Info Panel if the attacker was Suppressed.
  • Fixed an issue where a delay would occur before a Spec Ops mission begins loading after selecting "Launch mission.
  • Fixed an issue where loading a Campaign Map save from a mission would cause placeholder assets to appear.
  • Fixed an issue where swapping between 2 shooting actions whilst aiming would cause the character to stop using the aiming animation.
  • Fixed an issue where units would enter the Full Cover animation in the wrong direction after shooting an enemy behind them.
  • Fixed a discrepancy between the secondary objectives shown on the mission briefing screen and mission reward screen on “Getaway”.
  • Fixed an issue where the Dilemma ‘Directorate 5’ would not award an outcome.
  • Fixed an issue where Luke Anson would face the wrong direction in cover depending on the direction the character entered the cover from on “Breakout”.
  • Fixed an issue where loading a save with Dilemma open would allow the player to enter a mission with the entire team selected.
  • Fixed an issue where the Taunt skill would not work as expected.
  • Fixed an issue where firing at/killing an enemy would trigger too many Voice Lines.
  • Fixed an issue where a single enemy would be displayed as a Target multiple times on the Target List.
  • Fixed an issue where the armoured car icon would appear twice on the Target List.
  • Fixed an issue where line of sight was not obstructed with the roof of the train carriage on Operation Mailman.
  • Fixed an issue where unequipping a unique knife off of a character incorrectly gave them the "Boot Knife" instead of the “Trench Knife”.
  • Fixed an issue where swapping unique outfit pieces from one unit to another caused the unit to where an outfit piece not tied to their default gear pool
  • Fixed an issue where selecting a cell to move just before an MG Nest was fired caused the unit to get stuck on the MG.
  • Fixed an issue where using an MG Nest whilst it was faded could lead to a crash/exception.
  • Fixed an issue where ending the turn just after alerting enemies would make some of them time out.
  • Fixed an issue where the Health & Morale bar would disappear too quickly after a unit died.
  • Fixed an issue where a delay before the Move Grid/Actions were refreshed when swapping between units.
Console Fixes
  • Fixed a crash that occurred after long sessions due to memory issues.
PS5 Fixes
  • Fixed an issue where loading a Spec Ops mission just after launching the game would sometimes trigger a crash.
  • Fixed an issue where audio would stutter whilst loading into missions.
Xbox Fixes
  • Fixed an issue where the player would be unable to see DLC if installed on the main menu until entering gameplay and returning to the main menu.

Known Issues

Console
  • Known issue on the console versions of 1.02 where the armoured cars won't always fire at you.
  • A crash occurs when reinforcements enter the map whilst an allied unit has retreated.
Selfloss - Tom Merge!



This is Kazimir. A Volvh, a Shaman and a Healer. Kazimir can help cure others, but not himself, which is why he embarks on this journey, to carry out a special ritual, to cure his own Soul wound.

Kazimir needs to find an Orca for his ritual. On the way, he will meet many creatures and people, learning their stories in this whale-worshiping fantasy world.



This is Kazimir's trusty staff, responsible for the majority of gameplay elements, both healing, combat and solving puzzles rely on the staff and it's power.

The staff is controlled with the right stick or mouse, independent of movement, it can be wielded or placed down, useful for puzzles and methodical combat encounters.





Your staff has a limited amount of energy that is replenish-able during battle, from the environment or with items.



Most of the Miasma can’t be defeated with the staff’s magic on it's own. But they will become calcified so that Kazimir can purge them with his sickle.

But if you don’t destroy the calcified form of the Miasm quick enough, it will be restored back to it’s initial form.

Enemies will only calcify once a threshold has been met, so if you encounter more than one enemy at once, you may need to think about your approach.





You can retract the used energy that you've used at any time except for when the target is calcified.

If you don't succeed destroying the calcified form, the light inside the Miasma will crystallize and will be expunged as fish oil crystals around the enemy.



Make sure to keep up to date with the development of Selfloss by wishlisting and following us on Twitter.

https://store.steampowered.com/app/1086620/Selfloss/



Death of a Wish - ohnoitskevin
Hello all! Death of a Wish has been out for over a month now, so we want to bring you some updates about what the future holds for this project. We have some really exciting news to share, so without further ado, let's get into it.

Randomizer Update
On Thursday, May 9, we're launching the Randomizer Update for Death of a Wish, which, as the name implies, will add a new randomized game mode option that allows players to experience the game like never before.



Did you beat Death of a Wish and find yourself still hungry for more? The Randomizer Update is for you! This mode allows players looking for an extra challenge, or those who just want another taste of Death of a Wish, to replay the entire game with randomized enemy and item placements, including randomized starting equipment.

Take on the game in brand new ways by mastering different combat styles and managing unpredictable encounters thanks to new item and weapon placements. Nothing will be the same as your first time through, so it's almost like trying the game from scratch!



For those who want to crank the difficulty up even more, this update also includes a "True Randomizer" mode that makes it possible for players to encounter mini-bosses and regular bosses as regular enemies in the world.

LudoNarraCon
We're so excited to let you all know that Death of a Wish is an official selection for this year's Ludonarracon event on Steam! The digital festival runs from May 9 - 13, kicking off at 10 a.m. Pacific Time on the 9th.



During this event Colin will be showing off the Randomizer Update in action via a livestream on May 9 at 11 AM PST.

Colin and Kevin are also hosting a panel on Meaningful Combat Design in Narrative Games during the event, though the date and time for that are still TBD. We will let you all know those details as soon as we have them.

Mac & Linux port
Alongside the Randomizer Update, we're also launching Mac and Linux versions of Death of a Wish on May 9. As of that date, the game will officially be available on PC, Mac, Linux, and Nintendo Switch.

As always, if you haven't yet please leave a review for Death of a Wish! Thank you all for your time and support!

melessthanthree
May 1, 2024
Operation: Polygon Storm - Dastashka
Regular Update 0.9.9.2
Let us know what you are thinking about in Discord: http://discord.gg/WSwEQyx


Features:
Steam Deck support
Full Controller support
New settings added
Big improvement in performance for low-end PC

Bugs:
Fixes to the layout of the in-game menu and main menu
Fixed a scroller issue in the settings menu for gamepads
Corrected the name of the BTR-82 in the encyclopedia
Fixed sniper progression in the progression menu
Fixed armored vehicle progression
Fixed navigation in progression/encyclopedia menu
Fixed scroller in credits menu
Fixed application of settings
Fixed language change during game play
Fixed a potential issue of an out of control camera
Fixed an issue where the game might not start
Fixed an issue with auxiliary arrows for supplai and enemy abilities
Fixed a problem with missile turret attack distance
Fixed an issue with the animation of the accept button for gamepad
Adjusted balance on the Frozen Lake map
BOSS FIGHTERS - LeonoffGame
Ready for the new Arena teaser, guys?💥👀

STALCRAFT: X - Gorodskovich


Hello all the inhabitants of the Zone!

We continue to publish the list of banned players for April 2024 (01.04.24 –30.04.24). You can find it somewhere below:

• EU-server:

[expand type=details]
  1. Moxuan_
  2. Kalowrat
  3. BoberSuSosettt
  4. Minced
  5. Wawawd
  6. Monyss
  7. Dadaka
  8. SinisterMEMCheck
  9. ForriDev
  10. Ratkabog
  11. Black_Ninja
  12. Numbness
  13. ProGamerTwo
  14. ZAVETbIch
  15. Danila_Chekatilo
  16. Ya_Ne_Pidor
  17. YANECHITER
  18. ZzZzZSoLDaTZzZzZ
  19. Edyanem
  20. Satoru__Gojo
  21. Pavlosik
  22. NikiL
  23. LImanskGachiman
  24. SHElikesMaksym
  25. Ctrl_Alt_Delete
  26. Zeel
  27. Eskort_
  28. Luna_amc
  29. Mankaw
  30. Djoni_Dep
  31. RololoToy
  32. Moyses
  33. JonYik
  34. Danil_zxc
  35. TS_Mira
  36. PuLi_oT_BaByLi
  37. Dilkrod
  38. Nemosh
  39. Danil_Digger
  40. UnderMartin
  41. Bachira
  42. Spot_test
  43. Andrei_pidoras
  44. Jager_Fly
  45. MISTER_ADOLF
  46. ProStoVanya
  47. Shalltie
  48. Fire_Host
  49. ZXCMUSOR
  50. HAUOMHUK
  51. Danila_Bandana
  52. Kirillo_Budanov
  53. Pie_XD
  54. Im_cheater
  55. Flingstyle
  56. Mudachuo
  57. PYXAHKOMEH
  58. Lfyz_Bondit
  59. Vandevchenkovich
  60. ALABAICHIK_
  61. JohnHei
  62. Dessi
  63. LunaSith
  64. Spoko_Belochka
  65. Toowqa
  66. Qusa
  67. Nikita_gg
  68. D_DTUI_WERC
  69. KAMEN_B_RYKI
  70. Viktor_hepi
  71. Wllow
  72. KotiPotik
  73. XZulta
[/expand]
• NA-server:

[expand type=details]
  1. Palorsi
  2. Lucasxd
  3. Tewniotix
  4. Airtorne
  5. Goombis
  6. ZONYA
  7. Gendalf__
[/expand]
• SEA-server:

[expand type=details]
  1. Gelly
  2. Bloop
[/expand]


On guard of your safety,
EXBO team.
...