Football, Tactics & Glory: World - _K_o_S_
In the Manager's Journey expansion, mechanics for transitioning between clubs and fulfilling management tasks have been added.

We've designed these mechanics so players can either build their career by moving between clubs or stay with one club, elevating it from the Amateur League to the pinnacle of world football. If you were part of this club, management couldn't fire you, even if you failed to meet the tasks set before you.

Furthermore, the ambitions of different club managements varied, affecting the difficulty of the tasks. If you developed your own club, management's ambition was low. Therefore, players could relax a bit more about failing tasks because the tasks themselves were not very ambitious.

However, we received feedback that when developing a single club, it would be nice if management occasionally set tasks specifically for club development, not just for advancing in the league table.

4 New Types of Tasks
When tasked with achieving a higher league position or escaping relegation, it's hard to focus on youth and development. So, we decided it made sense to add tasks that allow players to concentrate on long-term improvements to the club, without worrying about immediate results.


In FTGW, we added 4 new types of tasks:
  1. Improve infrastructure and hire staff - you will earn management satisfaction points each time you upgrade the stadium, youth school, scout center, etc., and whenever you hire new coaches, medics, scouts.
  2. Feature juniors in the starting lineup who were signed this or next season - you will earn management satisfaction points each time your junior takes to the field.
  3. Purchase and field players aged 25 or younger with relatively high Talent for the club - you will earn management satisfaction points for buying the right player and for each game they play.
  4. Develop the club as you see fit - you will earn points for actions taken from the previous three tasks.

League position still matters, so there will be minimal expectations, but often these will be very achievable, such as simply not getting relegated.

New tasks will be issued for 2-4 years depending on the difficulty level, type of task, and current situation at your club.

When These Tasks Are Issued
If you work with only one club, management will alternate between development tasks and result-oriented tasks. Essentially, you're a co-owner of the club, so your job is to achieve long-term success.

Other clubs will not often give development tasks. In most cases, clubs will try to improve their league standing. But occasionally, you'll find clubs willing to spend a few seasons improving infrastructure, developing youth, or finding a talented player and integrating them into the team.

How the New Mechanic Looks in Action
One of the most experienced FTG players is helping us test FTGW. He recently started streaming his gameplay on hard mode with some new options (which we haven't officially talked about yet).

In one of the streams, he was given a club development task. You can see more details here: https://www.youtube.com/live/6STbZ7QKLcc?si=rz-KcwQrEdsYtlNL&t=3575 (Steam does not allow for posting the link in a more convenient format).

If you're interested in FTG, I highly recommend subscribing to his channel to get notifications about new streams. And generally, it's worth watching his playthroughs, as he uses unconventional tactics and has a very deep understanding of the game.

Early Access Information
In our last update, we discussed possibly releasing the game in Early Access this summer at a higher price than the final game would cost. Thanks to everyone who left feedback approving or disapproving this step.

After careful consideration, we've decided to forgo this idea for now, primarily because we want to impress you with new graphics. While the core of the FTG series is its mechanics, we want the game to immerse you more in real football, and graphics are also very important for this. So, we've decided to delay Early Access until the new graphics are at least in a basic functional state. We want FTGW to be associated with a new look.

This is an ambitious task for our small team. First, we are rewriting the animation engine. We are embedding the possibility for future expansion, the ability to create beautiful replays, and the future possibility of creating women's teams (they won't be in FTGW, but the engine will allow us to add them later). And overall, we want to make more realistic players, more realistic stadiums, etc. And that involves a lot of work.

So, unfortunately, at least until autumn, you won't be able to try out the exciting new features that have been added to the game :(

How to follow the development progress?
First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game goes into Early Access or Full Release.

Secondly, click "Follow" to be notified whenever we publish news on Steam.


The great place to get notified about news and discuss them is our Discord.
Also, to follow our news, you can subscribe to our mailing list: Email subscription.
ASTROSWARM - ClumsyQuark
  • Fixed a bug with the Black Hole Cannon achievement that prevented players from unlocking it if they obtained more than one weapon
  • Added clarifications and fixed some errors in some weapon and building descriptions
  • Reduced Black Hole Cannon damage but removed the downside of increasing enemy difficulty
  • Increased default total building limit by 1
Garm Ruins - kiukiu
Save data from ver1.0.0 cannot be transferred to ver1.0.1 or later.

This is due to an elementary mistake.
Saved data after ver1.0.1 will be able to be transferred after subsequent updates.

The next update is scheduled for June or later.
Prior notification will be given before the update.


Please understand.
Football, Tactics & Glory - _K_o_S_
In the Manager's Journey expansion, mechanics for transitioning between clubs and fulfilling management tasks have been added.

We've designed these mechanics so players can either build their career by moving between clubs or stay with one club, elevating it from the Amateur League to the pinnacle of world football. If you were part of this club, management couldn't fire you, even if you failed to meet the tasks set before you.

Furthermore, the ambitions of different club managements varied, affecting the difficulty of the tasks. If you developed your own club, management's ambition was low. Therefore, players could relax a bit more about failing tasks because the tasks themselves were not very ambitious.

However, we received feedback that when developing a single club, it would be nice if management occasionally set tasks specifically for club development, not just for advancing in the league table.

4 New Types of Tasks
When tasked with achieving a higher league position or escaping relegation, it's hard to focus on youth and development. So, we decided it made sense to add tasks that allow players to concentrate on long-term improvements to the club, without worrying about immediate results.


In FTGW, we added 4 new types of tasks:
  1. Improve infrastructure and hire staff - you will earn management satisfaction points each time you upgrade the stadium, youth school, scout center, etc., and whenever you hire new coaches, medics, scouts.
  2. Feature juniors in the starting lineup who were signed this or next season - you will earn management satisfaction points each time your junior takes to the field.
  3. Purchase and field players aged 25 or younger with relatively high Talent for the club - you will earn management satisfaction points for buying the right player and for each game they play.
  4. Develop the club as you see fit - you will earn points for actions taken from the previous three tasks.

League position still matters, so there will be minimal expectations, but often these will be very achievable, such as simply not getting relegated.

New tasks will be issued for 2-4 years depending on the difficulty level, type of task, and current situation at your club.

When These Tasks Are Issued
If you work with only one club, management will alternate between development tasks and result-oriented tasks. Essentially, you're a co-owner of the club, so your job is to achieve long-term success.

Other clubs will not often give development tasks. In most cases, clubs will try to improve their league standing. But occasionally, you'll find clubs willing to spend a few seasons improving infrastructure, developing youth, or finding a talented player and integrating them into the team.

How the New Mechanic Looks in Action
One of the most experienced FTG players is helping us test FTGW. He recently started streaming his gameplay on hard mode with some new options (which we haven't officially talked about yet).

In one of the streams, he was given a club development task. You can see more details here: https://www.youtube.com/live/6STbZ7QKLcc?si=rz-KcwQrEdsYtlNL&t=3575 (Steam does not allow for posting the link in a more convenient format).

If you're interested in FTG, I highly recommend subscribing to his channel to get notifications about new streams. And generally, it's worth watching his playthroughs, as he uses unconventional tactics and has a very deep understanding of the game.

Early Access Information
In our last update, we discussed possibly releasing the game in Early Access this summer at a higher price than the final game would cost. Thanks to everyone who left feedback approving or disapproving this step.

After careful consideration, we've decided to forgo this idea for now, primarily because we want to impress you with new graphics. While the core of the FTG series is its mechanics, we want the game to immerse you more in real football, and graphics are also very important for this. So, we've decided to delay Early Access until the new graphics are at least in a basic functional state. We want FTGW to be associated with a new look.

This is an ambitious task for our small team. First, we are rewriting the animation engine. We are embedding the possibility for future expansion, the ability to create beautiful replays, and the future possibility of creating women's teams (they won't be in FTGW, but the engine will allow us to add them later). And overall, we want to make more realistic players, more realistic stadiums, etc. And that involves a lot of work.

So, unfortunately, at least until autumn, you won't be able to try out the exciting new features that have been added to the game :(

How to follow the development progress?
First and foremost, visit the game's page and add it to your wishlist. This way, you will receive an email from Steam when the game goes into Early Access or Full Release.

Secondly, click "Follow" to be notified whenever we publish news on Steam.


The great place to get notified about news and discuss them is our Discord.
Also, to follow our news, you can subscribe to our mailing list: Email subscription.
Impact Trial: First Encounter - Prologue - Manuel Bacallado
Fix final text
Claire's Quest: GOLD - FlynnFlann
0.26.3

•New quest, “Under The Table” (part of the Baker Family questline), can now be completed! This is the finale for the Baker Family questline!

•A huge amount of new scenes added for the “Under The Table” quest, including potential mid-quest scenes with Bellevue and Charlotte (if the Bellevue/Corruption route is being pursued), as well as scenes for each of the eight different endings to the Baker Family questline, which are either semi-unique or entirely unique. However, as long as you unlock any non-vanilla ending, the others will all be available under the same entry in the Gallery (except ‘All In The Family’ ending, which is a standalone entry in the Gallery).

•A ‘sleeping’ CG still has been added across the board whenever Claire sleeps at an inn

•A new ‘Relationships’ category has been added to the Quest Journal, which tracks characters with whom Claire has maxed out relationships with and is able to visit for food and lodging

•High Sister Rose’s portrait has been tweaked to try and better match how she looks in her scenes

•Fixed the issue with the new throwing system causing the throwing rangefinder to appear permanently as long as a throwing item is equipped. After hitting ‘E’, there is now a 1-second load-up that causes the rangefinder to show up before Claire throws an item. As long as ‘E’ is not held down, the rangefinder doesn’t appear.

•Fixed a bug where Bellevue’s bath scene was not cut off after taking Leon’s route

•The Valos rainstorm event was mistakenly removed; the conditions for it to trigger should have been added back

•Fixed a bug where High Sister Rose’s path could not be taken in ‘Taming The Shrew’ because where she was standing was blocked off unless you took a certain path to entering the Sisters of Fertility. Fixed by changing her placement to one of the baths.

•Fixed a bug with Mia lingering around the Stone Oak and not being removed after the quest is done

•Fixed a bug where two rangers were mistakenly blocking the road before ‘These Old Bones’ starts

•Added a skip option to the roaming pigmen encounter in Fallwater Forest

•A skip option has been added to the Brothel in Rathpike
Super Woden GP 2 - VIJUDA
Trading cards now available for Super Woden GP 2, as well as emote and profile backgrounds.
Gray Zone Warfare - [MFG] Dom
Hello Everyone,

We are thrilled that so many of you have joined us in Lamang to operate in Gray Zone Warfare! It means the world to us! We are fully dedicated to providing you with as seamless an experience as possible, though please be aware that the game is still in early access development. We will continuously improve the game with each update, and the first one is already underway.

In the meantime, here is some guidance that might help with the most frequently mentioned issues.



GET THE BEST LATENCY
Before deployment, please select the region that best corresponds to your location.

LOWER THE WAITING QUEUE
Please just consider switching to a different region if you encounter long wait times in the queue. However, please keep in mind that this could result in higher latency. You might also consider choosing LRI (LAMANG RECOVERY INITIATIVE) as your faction since it is currently less populated. However, please be aware that once you select this faction, you must stick with it until the next game reset.

GET THE BEST PERFORMANCE
GPU (All manufactures)
Please install the latest drivers for your graphic card.

Nvidia: https://www.nvidia.com/download/index.aspx
AMD: https://www.amd.com/en/support/download/drivers.html
Intel: https://www.intel.com/content/www/us/en/download-center/home.html

NVidia Graphics Cards
Apart from the quality settings level, those are the best settings for smooth performance:
  • For older Graphic cards (30xx and lower) with lower performance, use FSR with Frame Generation On and Super Resolution Performance or Balanced (Options / Graphics / Anti-Aliasing - Upscaling Method)
  • For the NVidia RTX 40xx series cards, use DLSS setup for best performance (Options / Graphics / Anti-Aliasing - Upscaling Method - DLSS)
  • For the NVidia RTX 40xx series, use the Toggle on Hardware-accelerated GPU scheduling at 'Windows Display Settings- after enabling/restarting the PC. The frame gen feature will be enabled in the game (Options / Graphics / DLSS Frame Generation)
AMD Graphics Cards
  • For AMD graphic cards, use FSR setup for best performance (Options / Graphics / Anti-Aliasing - Upscaling Method - FSR)
  • For boosting performance further, use Frame Generation On and Super Resolution on settings which provide the best balance performance/image quality (Options / Graphics / Fidelity FX Frame Generation + Fidelity FX Super Resolution)
Intel Graphics Cards
  • For Intel graphic cards, use XeSS setup for best performance (Options / Graphics / Anti-Aliasing - Upscaling Method - XeSS)
HOW TO "FIX" FRAMERATE STUTTERING
Frame rate stuttering may occur during initial gameplay, including short frame lags when visiting some locations for the first time. In rare cases, those using weaker GPUs may experience longer stutters. Please be patient and do not close the game; it will stabilize, and performance should improve.

Thanks for being with us.

Every Move Matters,

- MADFINGER Games Team


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What To Expect:
✅Latest #GrayZoneWarfare updates
✅Monthly Exclusive Dev. Interview
✅Creator's Corner: Highlighting top GZW videos by talented content creators
✅Fans Spotlight: Showcasing fan reactions of the month

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Estate Agent Simulator - D Goat
Good day, people of Utopia, our beloved City! Chief of the Police Department here.

I would love to take a bit of your time for a very important announcement.

Lately, we have been receiving a lot of reports from worried neighbours regarding the multiple traffic incidents that have been taking place in our beloved city by people who are performing reckless driving. This has led to a state of insecurity that our department can not tolerate.



Starting today, we will pursue this unacceptable behaviour with all our resources, to ensure that everyone who drives through our streets takes extreme caution and does not risk anyone’s security.

From now on, every traffic incident will result in a fine of enough amount to make those uncivil drivers think twice before committing another fault.

For those involved in any upcoming traffic incident:



Every time you hit another person’s car, this incident will be reported and the fine will be deducted directly from your account in a lapse of 3 days. WARNING! Every single crash will be reported and charged simultaneously at the end of those 3 days.

Infractors will be notified by email when the charges are made to their accounts.



We hope that this new traffic regulation delivers much safer streets for our beloved Utopia.

We will continue receiving your reports in our citizen’s office at Discord

Thank you everyone, and take care!
UnderMine 2 - Thorium
We hope you're all excited after the announcement of UnderMine 2. We've been collecting community questions in Discord and plan to answer them in an upcoming Dev Stream on Friday May 17th.

There is still time to get your question in, or upvote an existing question you'd like us to answer. We'll be answering the most popular questions, discussing new features with chat, and showing parts of the game we haven't shown before.

Jump into Discord and go on over to #questions-for-the-devs to find out what has already been asked and ask your own question.

Tune in to Twitch on Friday May 17th at 3:00pm PDT to watch the stream!

...