Rock, Paper, Shotgun

Dread Delusion is a creepo-tastic open world RPG that positively reeks of King's Field and the Elder Scrolls of yore. Created by Lovely Hellplace and published by horror anthology specialists DreadXP, it's so far up my alley it's probably been mugged by some kind of hideous clockwork cutthroat - and yet somehow, I've never played the thing. I'll be rectifying that on 14th May, when Dread Delusion leaves early access.

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Rock, Paper, Shotgun

Razer, makers of various pretty good gaming peripherals and one deeply questionable face mask, have been slapped with a $1.1 million fine by US regulators after said mask was determined to have misled buyers over the amount of protection it afforded. Kotaku reports that the Federal Trade Commission (FTC) took issue with Razer’s claim that the Zephyr, an RGB monstrosity released during the height of the COVID-19 pandemic, could act as a medical-grade N95 respirator – it could not – and will allocate $1 million of that fine towards refunds for fooled, if colourfully illuminated, buyers.

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Rock, Paper, Shotgun

I once went back to a gathering after a friend-of-a-friend’s metal gig that I distinctly remember not because of either the party or the show, but because we drunkenly went to a big Tesco afterwards to get snacks. I also distinctly remember making a not-completely serious but also somewhat true statement at the party about how that Tesco trip was the most fun I’d had in months, after which one of the metal men sneered at me. I felt self conscious at the time, but I’ve since grown comfortable enough with myself to realise that the metal man was a joyless fool, and going to big supermarkets is at least as fun as going to average metal gigs. There is nothing a drop D power chord can evoke in me that compares to the feeling of blurrily espying a chocolate trifle in the reduced to clear section. So I wish to bring your attention to Supermarket Times.

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Rock, Paper, Shotgun

I once went back to a gathering after a friend-of-a-friend’s metal gig that I distinctly remember not because of either the party or the show, but because we drunkenly went to a big Tesco afterwards to get snacks. I also distinctly remember making a not-completely serious but also somewhat true statement at the party about how that Tesco trip was the most fun I’d had in months, after which one of the metal men sneered at me. I felt self conscious at the time, but I’ve since grown comfortable enough with myself to realise that the metal man was a joyless fool, and going to big supermarkets is at least as fun as going to average metal gigs. There is nothing a drop D power chord can evoke in me that compares to the feeling of blurrily espying a chocolate trifle in the reduced to clear section. So I wish to bring your attention to Supermarket Times.

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Rock, Paper, Shotgun

Harold Halibut has the vibes of a game that should be 4-6 hours long and is, inexplicably, 10-12. It's inexplicable not only because it's a slow game low on interaction - the game is really just a plot delivery mechanism; a TV show you can walk around where you advance the story by pressing A - but also because it's a game created using handmade miniatures. It's a sci-fi animated dolls house under the sea, self described as "a cross between a game and a stop motion film", and if my game required that amount of labour I'd edit that script down. Then again, there aren't that many locations, so maybe you'd really want to show them off.

I love miniatures, and Harold Halibut is beautiful. It's also a lovely story about finding yourself and your place in the world, even if that place is unexpected, and having the courage to take that step. There are unexpected silly bits and strange bits and bits where people break into song, and bits where you read undelivered letters. But, at the same time, I totally understand why some people would find it boring.

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Rock, Paper, Shotgun

I don't have a lot of interest in VR these days, but I do have an interest in the beautifully realised miniature doings of your villagers in Manor Lords, the city builder that is currently rather popular on noted purveyor of ye finest interactive entertainments Steam - and which now has unofficial VR support care of Flat2VR and Praydog's UEVR.

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Rock, Paper, Shotgun

Bethesda Games Studios are thinking about how they can release games more frequently while still ensuring that they have a healthy audience for years, the Elder Scrolls company's king wizard Todd Howard has remarked in an interview with Kinda Funny, from which Alice B has already scientifically extracted some titbits about forthcoming Starfield expansion Shattered Space.

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Rock, Paper, Shotgun

The debate on whether sticking the word ‘space’ in front of something instantly makes it better rages eternal with the heat of a thousand space-air fryers, but the yaysayers are at least victorious in the case of retro-futuristic RPG Beyond Galaxyland, in which turn-based combat is aided by your pal Boom Boom, who is a space guinea pig with a gun and a little waistcoat. I like this creature , but honestly, you could replace them with a sentient bin bag, and I’d be happy. With pixel art this vibrant and detailed, I reckon even a bulging sack of coffee ground and banana peels would be worth adventuring with. Don’t do it, though. It’s a good guinea pig.

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Rock, Paper, Shotgun

According to our schedule, my pick Deathbulge: Battle Of The Bands isn't supposed to be up in the RPS Game Club until June. So why am I here telling you about it? Ollie couldn't do Sid Meier's Pirates! last month 'cos he was sick, and this month he's moving house or some other ridiculous made up thing that grown adults can no longer afford to do, so Deathbulge is stepping up to the plate. And it is kicking that plate into the outer atmosphere and playing a sick guitar riff. If you want to join in you can find Deathbulge on Steam.

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Rock, Paper, Shotgun

Unveiled last night at the IGN x ID@Xbox Digital Showcase, Vampire Survivors has received a free new update called Laborratory (yes, with two 'r's). It includes one new character, one secret character, three weapons, one stage, and a bonus go-cart racing stage. But perhaps most importantly of all, Poncle say they'll answer the question that's been on everyone's lips: "Why is it called Santa Water?". This is something that's puzzled me since the game's inception, and therefore, I will be thrusting myself back into the game where there are, in fact, no vampires at all. I need to know.

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