Greetings pilots! Today, we're thrilled to announce that we are now accepting applications for the closed test! As we create more content, mechanics, and features, there's a higher risk of something not working as intended. That's why we need you! We seek feedback on the game's performance, bugs, feel, and experience to determine our focus points before the early access release.
What do you get in return? First of all, you get to try the game before anyone else and leave your impact on the project. On top of that, you get to keep a copy of the game on release. And, of course, you get our HUGE thanks!
Please note that at this point, we're only looking for a very small number of testers, so you might not be selected right away. However, your form will be saved, meaning we might contact you later when we expand testing. Stay tuned for more news!
Welcome May with Malkin, a unique, well-written, turn-based RPG.
Malkin: 25% Off The game just had a new update. Patch 1.03 adds class and character options, a challenging survival mode, and more. To see the list of changes, see the full patch notes here.
DLC: 25% Off Summon Wicked Anne to battle. Explore the green, green cairn. The Cairn and the Crossroads adds class and character options to the game and a rewarding side quest.
Soundtrack: 40% Off! The update also adds four new songs to the game. Many of this update's additions are themed around music. In recognition of this, the 23-track soundtrack is 40% off during this four-day sale.
We're taking huge leaps towards a VERY intense Mouse Route! It will consist of 10 new (sexy) events, each one starring one of the remaining sisters, while they do their best to run the Reign and to recall the events that happened the day their younger sister disappeared!
And that's not all! There are Shadow works going on somewhere underground...
And soon we'll know who's going to be the 20th Reign and final Princess!
Size: 902.8 MBs
Additions and changes:
ːswirliesː Cat X Human Princess NSFW scene added ːswirliesː Lizz NSFW Animation #1 added ːswirliesː Socket NSFW Animation #1 added to the Gallery ːswirliesː Lola NSFW Animation #1 added to the Gallery ːswirliesː Rabbit Clerks NSFW Animation #1 added ːswirliesː Crusader Princess NSFW Animation #3 ːswirliesː Replaced the Hourly Sisters in the Throne Room and Mouse quarters with the actual sisters of Mouse Princess ːswirliesː The Mouse Sisters will now take turns on the throne if Mouse Princess leaves, abandoning their duties for one day ːswirliesː All 10 "Acting Princesses" in Mouse Clocktown have new unique dialogues for greeting/chat/farewell ːswirliesː The ruling sister will also be shown in the Kingdom Status menu ːswirliesː Mole Princess has appeared in the Kingdom Below! "Use" her to travel faster between the surface and the underground ːswirliesː Added Faun Innkeeper in Harvest Town ːswirliesː The Rabbit Clerks are now managing the Bunny Garderie ːswirliesː Added post-sex bed talk for Amelie, Moss Princess, Crusader Princess, Crystal Princess, Scarecrow Princess, Mimic Princess, Chain Princess, Eldritch Princess, Wendigo Princess) ːswirliesː Added 4 costumes for Eldritch Princess (swimsuit, Spookfest, Chillbite, Bloomgaze) to be found around the Kingdom ːswirliesː New high-level enemy added in the Purplecap Forest: the Munch ːswirliesː New weapon added! Munch Gloves ːswirliesː New armor added! Kombucha Shirt ːswirliesː Reworked drop mechanics ːswirliesː Added new accessories: Elemental Tablets (Fire, Thunder, Ice, Water, Wind, Rock, Holy, Dark, Mech) ːswirliesː Added new weapons: Null Weapons, ignoring enemy resistances and weaknesses (Sword, Axe, Spear, Mace) ːswirliesː Added new weapon: Shishkebab ːswirliesː Added new weapon: Ao Storm ːswirliesː Added new weapon: Mole Claw ːswirliesː Added new sprites for Bird Progeny and Robyn
Fixes:
ːswirliesː Fixed some issues with Plant Ruins map ːswirliesː Fixed transfer to the broken bridge map when accessed diagonally ːswirliesː Fixed infinite flight bug ːswirliesː Fixed Plant Princess in Status screen not shown correctly when replaced with a Shade or an Heir ːswirliesː Fixed minor typos in Cat Princess' adult scene ːswirliesː Fixed Queen of Hearts and Abyss Explorer costumes for rabbits being inverted ːswirliesː Fixed Prince Knight still being able to sneak into Mouse Clocktower from the lower floor ːswirliesː Fixed Prince Knight still being able to sneak into Mouse Clocktower when Mouse Princess isn't on the throne anymore ːswirliesː Fixed crashes while loading the game with Goblin affinity quest happening in the southern World Mpa ːswirliesː Fixed Progeny changing race with Power Pearl not having their sprite updated in the Daycare Menu ːswirliesː Fixed Guild and Undead Knight not showing the warning on their Skill Card about the locked Head slot ːswirliesː Fixed no collisions on Knight after Lina events with Wyvern Princess ːswirliesː Fixed custom Plant Princess not being able to get pregnant ːswirliesː Resized Oni Progeny and other character sizes in the Daycare Menu ːswirliesː Fixed some typos and bug issues in Dokuro and Wendigo Princess' scenes ːswirliesː Fixed Iceberg Armor and Chillbite Crown not afflicting the player with Frostbite ːswirliesː Fixed the "Optimize" command possibly assigning unremovable armor (Knight's helms, and Insurgent Banner) ːswirliesː Fixed some Armor items never dropping regardless of Drop stat (Apprentice Hat, Fancy Pants, Cracked Shell, Queen's Pet Vest, Tricky Glasses, Night Cloak, Paper Shield, Fake Crown, Copper Piece, Titanium Armour) ːswirliesː Fixed Moonlight Charm not working on actors from Harvest onward ːswirliesː Fixed the "Add Princess-Plant Princess" Cheat not working ːswirliesː Fixed Princess Affinity still being shown in the Kingdom Menu after the Princess has been replaced by an Heir ːswirliesː Fixed passability issues with WEEDS in Rumble Jungle ːswirliesː Fixed passability issues in the Slums ːswirliesː Fixed wrong mermaid animation frame ːswirliesː Fixed Death Not possibly causing the addition of a 5th party member during the intro sections ːswirliesː Fixed crashes after some NPC sexy times ːswirliesː Fixed Ghost Wail causing items to drop in unreachable spots ːswirliesː Fixed low performances during Hippo Princess' scenes ːswirliesː Fixed NPCs conjured by the Death Not causing possible issues or crashes when loading old save files ːswirliesː Fixed game crashing when trying to remove TASBOT equipment from other actors
Pro Philosopher 2: Governments & Grievances - Lysphage
So many exciting things are coming Next! And when is next? Next Fest!
If you’re unfamiliar, Next Fest will run on Steam from June 10th to the 17th and will highlight some excellent upcoming titles WITH DEMOS.
One of our favorite games with an exceedingly cool Demo is, well, ours! Pro Philosopher 2: Governments and Grievances! I know, you’re surprised. Take a moment to compose yourself.
The demo will be launching with the ‘Fest on the 10th. You’ll get a sneak peak at the narrative and mechanics of the game guided by the delightful Machiavelli.
However, if you find yourself unable to wait until June for a sneak peak, keep an alert eye on our social media for other announcements. 👀 We’ll also shout out some of our other favorite Demos from the fest!
In other news, we have a real website now! Bookmark it, save it, share it, do all the stuff you normally do with websites. It even has a funny button that lets you wishlist the game! Wonder what happens when you press it?
And, oh wow, it wouldn't be next fest without a new trailer! We really buried the lede on that one huh? Check it out here, and don't forget to like and subscribe 😉
That's all we have for you right now. If you want to keep up with the Pro Philosopher Community, hop into our discord and follow our other social media! As always, we appreciate you wishlisting the game and telling your friends about it. That helps us more than you know.
Hope you’ll join us June 10th at Next Fest to get a good look at what the final game will be like!
Dear's We present to your attention an event that has been launched, so that each player has a chance to get more bonuses to all other bonuses that can be obtained when recharging.
Bring to your attention the following: The event starts for a period of one month, when you recharge, a mark appears on the event in the form (R-Medal) and as soon as a sufficient number of R-medals accumulate, you will receive additional time-limited gold coins to your in-game mail.
For example: If you recharge 7 days in a row for 100 gold coins, can immediately get the first reward +400 temporary gold coins.
Delve into the ruins of The Gray City and uncover the secrets that lie buried within.
To fulfil their destiny, the Simulacrum must journey through the winding passageways and endless caverns of The Gray City, but they are not alone. They are reliant on an excavation team, who forge the path ahead and open up new avenues for exploration. Let us follow them on as they dig their way deeper and deeper into the abandoned recesses of this ancient civilization.
Carved into the bedrock, The Commons are the uppermost layer of the underground Gray City. These are the desolate living quarters of the once flourishing city, long since submerged beneath the now-frozen archipelago above. This was a place inhabited by the majority of the citizens, known as the commoners. The vast area has large derelict structures and carved tunnels connecting various squares, homes, and other areas.
As this was once a residential district, some former citizens remain, now a husk of their former selves and damned to skulk their fallen city for eternity.
These reanimated inhabitants are draped in garments that have been worn down by the ravages of time. These ill-fitting rags serve as a poignant reminder of the district’s former glory.
Want to discover what other horrors lurk in the depths and what untold truths lay dormant, waiting to be disturbed?
Then stay tuned for our second volume of the Excavation Journal.
For now, don’t forget to wishlist Voidwrought, join fellow Simulacrums in our Discord, and follow us on social media at @VoidwroughtGame!
We keep working to process all of your feedback and ideas and use this information to plan our future updates accordingly. For the first few updates our main focus remains on the key issues, but we plan to have much more quality-of-life improvements later down the road.
Here are the key changes in the 1.00.03 update:
Fixed one of the most common crashes that could also be one of the main reasons for LIVE games crashing at some point. Fixed AI behavior being sometimes affected by the wreckages of destroyed units. (Now it no longer prevents AI from attacking in some situations.) Improved support for 4K monitors (disabled option that caused the image to look sharpened on High-Resolution monitors and caused flickering of image when the camera moved if Motion Blur was on) Improved Chinese localization Fixed glitch with unit camouflage in multiplayer Fixed HQ skills (Eg. Dive bomber) showing incorrect damage value. (You would hit for 4 damage, but see 1 Damage displayed etc.) Fixed the issue where the player could not deselect the HQ skill with a left mouse click if the mouse cursor is outside of the playable map area. Fixed crash that happened during unit renaming, if you enter (/\*_-=+<>,.&^|`~) symbols and press the Esc button. Fixed unit customization - the “Apply to all” button not working correctly in Multiplayer for all players. Fixed player coloring on units not being displayed in the unit preview. Fixed building destruction sounds not working for Random generated and Editor maps. Fixed Fog of War not updating when the unit is unloaded from a Transport vehicle. Improved support Fixed glitch when selecting several save files and empty slot remaining selected. Fixed glitch where minimap would be replaced by a placeholder during post-game review. Fixed glitch with extra placeholder ability being displayed in the unit info on the 8th USA map. Various UI fixes Various localization fixes
Adjusted some limitations and default values for the Skirmish and Multiplayer settings: 1) Default Victory Points number increased - 40 -> 50 victory points 2) Maximum Victory Points value increased - 100 -> 200 victory points 3) Default turns limit increased - 10 -> 25 turns 4) Default turn timer increased - 30 -> 120 sec 5) Default starting prestige increased - 1000 -> 2500 6) Minimum starting prestige limit reduced - 1000 -> 500 7) Maximum starting prestige limit increased - 5000 -> 30000 8) Maximum Bias value increased - 120% -> 160%*
*Note that the Bias settings are not functional at the moment and we will address that in the next update.
Fixed the Esc button not closing the Credits screen. Fixed windbreak (tree line) being displayed in Editor incorrectly. Added company logos to the Main menu.
In this update, we fixed an issue that prevented AI from moving around the map in some situations. We are still checking how AI behaves after all the fixes - and so far we have not seen it sit idly by during our tests (but got a report from the beta branch player on Discord). So, if you run into any game where AI is still not moving actively around the map - please let us know, as we are still gathering data and trying to pinpoint the potential issues.
We have a lot of important fixes and improvements coming up, so stay tuned for future updates. Right now, the plan is to keep delivering weekly updates until everyone is fully happy with the technical state of the game, and then focus on larger but less frequent updates.
Please, keep sharing your thoughts on Discord, Steam community, and Slitherine forms.