Battlefield™ 2042 - WORKEA


Revisit Stadium and its revamped, battle-torn new look as you and your squad give it all or nothing.

Now live in Battlefield 2042, the Stadium map is an intense, infantry-only experience, brought back by popular demand. With a revamped, battle-torn look, Stadium is now optimized for existing mode layouts.

Stadium is launching alongside a update to Season 7: Turning Point. Do whatever it takes in this intense season, where you battle for Earth’s most valuable resource in a Chilean desert. There’s no holding back for your squad as you deploy on a new map focused on suburban combat and revisit the aforementioned fan-favorite front: Stadium. Gear up with new hardware like the SCZ-3 SMG or the Predator SRAW*, use destruction as your ally, and jump into a battle for ultimate power.

*Free Battle Pass content requires gameplay to unlock.

https://store.steampowered.com/app/1517290/Battlefield_2042/
Turkish Throne - ulufarkas
  • Added 9 new laws.
  • Adjusted some of the law modifiers.
  • Happiness icon now displays correct emotion regarding to the people's happiness.
  • Red Party now starts with 4 election investment tokens in Ankara.
  • Slightly increased province investment costs, especially "Party Influence" cost.
  • Some minor code fixes and text corrections.

Apart from these, I'm working on the "Building" system. When the buildings are completed, we will continue with the International Relations section.
GALACTIC FIELD 《银河领域》 - GALACTIC FIELD
1. Improve the special effects of some weapon hits
2. Improve the recognition box effect of player spaceships
3. Optimize some map image effects
Apr 30, 2024
Subverse - BNKRD
Dear Subverse and StudioFOW Fans,

We’re continuing development on version 1.0 of the game across all areas. Next month we will have some information to share about the projected release date. Exciting times!

Meanwhile we’re reaching into the mailbag to pull out some of your anticipated questions.

Q: Will there be any action for our best pal Dallick?
A: At the moment, we have no plans for a Dallick-specific sex scene. Let's wrap up everything due for the Captain, first!

Q: After the release of Subverse 1.0, do you have any plans to expand the game with DLC (like new Pandora or cosmetics)?
A: We definitely have ideas floating around for cosmetic-specific DLC, but actual development depends on if it's financially feasible. Hopefully, Subverse 1.0 will have enough sales that we can continue development on the game!

Q: What are the current plans for the merch store, can we expect to be able to buy fow and subverse merch this year? Will you ever sell figurines of the subverse waifus and any future costom IP characters?
A: We are presently very inexperienced in the world of merchandising. We'd like to offer some wearable designs in the future, but there aren't plans for figurines just yet. We want to start with the basics before we jump into something as complex as a sculpted figure!

Q: Are we gonna have a module to see DEMI's nips in their full glory in future updates?
A: Nipples? What nipples?

Q: Will there be waifu related DLC like Devotion quests? Can we expect to see a sequel to the game? Will you be doing any movies with the characters from Subverse?
A: We love the Mary Celeste crew, and we still want to create more sexy and fun scenarios with our IP! But this all depends on if we have the funds to keep the lights on after version 1.0 releases!

Q: Are there any plans for challenge modes for ground and space combat, like infinite waves of enemies for example?
A: Yes, if there's time, we'd like to include a challenge mode like this.

Q: Any plans for collabs with other lewd/R34/Hentai adjacent entities?
A: We've just been so swamped with the chaos of trying to finish the game, it's sort of given us tunnel vision, but we'd certainly love the opportunity. We had a lot of fun working with Butcha-u on the Subverse manga, and hope we can collab with more lewd creatives, as well! We actually have a goal on our Throne page currently for more content of this nature.


ANIMATION
Moneyshot

Remember that not all of us is an alien race capable of getting intoxicated without consequences.

If you are prone to negative side effects of alcohol or drugs, steer away. If not, PARTY ON!

Had a lovely time animating this cinematic with Sova, voiced by our queen, Samantha Flowers. It’s rare that two become one, but it happened, and it was beautiful.



Manski

More cinematics, more spoilers I can’t talk about. As I animate this one in particular aboard Mary Celeste’s bridge, I gotta wonder, who’s leaving all this fucking trash all over the place? No way Demi’s this sloppy.



Massimo Decimo Meridio

This was a very challenging month! Working on two different cinematics and switching into Grid combats to polish some content, I, once again, improved my skills in switching contexts! The cinematic I’m currently performing is without any doubt one of my favorite ones, for the level of difficulty and the feelings it emanates! Stay tuned, the big time is almost here!

Mendez

Work continues on the last few cutscenes of the campaign! I’m getting to try doing a lot of new types of character motions that i haven’t done before which is a nice challenge and pretty exciting as I wrap up my Subverse duties.

Cinematic drama drives at full power!



PROGRAMMING
Hungry JJ

Hello there,

Just dropping a couple of quick lines regarding what I have been working on. Now that we have all the devotion quest wrapped up, I have been focusing on the remaining boss fights to complete the main quest. Unfortunately, I can’t say much about these fights other than the characters you encounter will be unique from everything else encountered in the game. Some big and some BIGGER.



Samantha Flowers

Hello everyone,
For personal reasons, I decided it was necessary for me to take some time off this month. However, before leaving my station, I had some fun working on storyboarding for the upcoming cinematics in the next update for the game! How could I NOT make Dallick look as cute as possible?

Also, you can all look forward to an MVP performance by the ever-charming Tecsarc as Erark. I definitely got chills listening to his character’s grand finale (and quite literally final recordings for the character)!

As we try to get to the end of the game’s storyline, I’m frequently faced with the reminder of each of the cast’s final deliverables, or more literally, final words as their characters. I always thought I would be purely blissful to be free from the tasks that are coupled with casting direction, but I’m actually just a little sad. It’s kind of like saying goodbye to a loved one, even though I’m hopeful I’ll be collaborating with everyone again in some way.



Billy Grande

With the Devotion Quests all done, it’s time to focus on BOSS FIGHTS! I’m putting my all to make sure the remaining Grid Combat and Space Combat encounters are exciting and fun.
I’m also excited for a few new things coming that I’ve had a hand in, looking forward to you enjoying those as well!


ART & MODELING
WTX

Work on the outfits continues as I take our already quite revealing outfits and make them EVEN MORE revealing.



ErinTheSketchy

So, back to the main event and things are set in motion. Everybody is taking action... eeeeverybody. Fights and action and freefall in open space and... shhhh, don't say that out loud.




See you next month!

Bis bald,
Till Eulenspiegel
Apr 30, 2024
Killing Floor 3 - Yoshiro


BW-06 (SCRAKE)
Since its introduction 18 years ago, the BW-06 series has been deployed in more than 7,500 engagements. Now Horzine introduces the C line, extending the already considerable capabilities of this formidable bioweapon. Let the BW-06C take the lead, exposing the enemy to your infiltration units as it skillfully saws through armored vehicles, bunkers and other fortifications.




And if you missed it be sure to check out the unmasking the Scrake first look!
https://forums.tripwireinteractive.com/index.php?threads/exclusive-first-look-unmasking-the-scrake.2340255/
Eternal Evil - HonorGames
Hello everyone!
I am happy to present to you my next game - Elder Legacy.
Originally the game was meant to be a not-so-big project for just plain fun. But my love for RPGs and the Gothic series of games pushed me to expand Elder Legacy by adding more quests and features to the game. The game features a unique combat system, crafting, survival elements, multiplayer, and more. The story in the game is also given special attention and there are a few surprises in store for you. The game will be released in Early Access this fall.

I will be grateful if you add Elder Legacy your wishlists.

https://store.steampowered.com/app/2669860/Elder_Legacy/
Apr 30, 2024
Potion Shop Simulator - Bobsi
Because of the Steam farming fest running April 29th through May 6th, we've decided to put together a quick demo for you to play around with the potion brewing and shop keeping!

Also make sure to join the Discord to follow progress and give your own input to possibly change the future of the game: Discord

We've also started opening up to a few Youtubers and Streamers, if you think you fit into that category, please join us on Discord and reach out!
废柴队友 Stupid Teammates - 七和弦
1. Added two chapters of the second chapter
Zero and Rui, who came out of the underground world, began to explore the above-ground world. What interesting adventures will they embark on? The second story officially begins~


2. New conquest mode
The second part is a brand new gameplay: strategic gameplay with dice as the core. Players are welcome to experience it~

A brief introduction to how to play:
The main body of the turn system is that players can get a certain number of dice at the beginning of the turn. The skills of each friendly character will consume a fixed amount of magic and a certain sequence of dice to release. The skills have different types and effects: single damage, group damage, Gains and debuffs... Match your characters appropriately, use props, and defeat diverse and powerful enemies!


Conquest mode:
Freely choose the node to advance, harvest props, collect relics, recruit teammates, learn new skills... Build your own powerful team from scratch and defeat the final BOSS!


Some instructions:
1. Due to limited personal ability and time, a small number of BUGs may appear. Timely feedback is welcome.
2. The V1.1 beta version is currently only available in Simplified Chinese. English and Japanese will be available in a few weeks and more content will be available to you.
Northgard - Shiro_Steven
v3.4.38.37793

Balancing

  • Sheep - Sheep spawn odds have been reduced (from 60% to 40%).
  • Conquest Titanomachy - Added AOE attack to the Titan once lvl 5
  • Map generation - 2 zones will always be left without foes around TownHalls

Bugfixes

  • Fixed map generation for conquest mission Far from the Eyes
  • Fixed map generation for conquest mission Left Behind
  • Fixed loading Titanomachy save granting an upgrade to AI Titan
  • Fixed winter assault in conquest mission Lands of Oblivion
  • Fixed Militia/Sentry not entering ally territory if other tile was crossed by the units
  • Fixed a crash when loading a save with Vedrfolnir scouting but the owner was dead
  • Rig’s saga - Mission 4 fixed first objective validated after building the Longship dock
  • Cross of Vidar - Mission 3 fixed crash when overing lore info
  • Snake - Fixed Scorched on enemy tile before 803
  • Snake - Fixed Scorched earth for kröwn building
  • Snake - Fixed Scorched earth amount displayed for kröwn reward
  • Snake/Raven - Fixed kröwn reward on tile with port for Scorched earth and raid
  • Raven - Fixed recruited mercenary vanishing after a raid leaves a tile
  • Dragon - Fixed Thrall not increasing sailor production
  • Horse - Fixed Great tower upgrade without the lore unlocked
  • Owl - Fixed UI displayed when Iron wood mine on neutral tile

Known Issues

  • Crash may occurs when searching a ranked lobby
  • Visuals - Sometime unit and building can walk/be placed in the water
  • Dragon - Thrall are not counted in the world info on Longship Dock
  • Translation - Missing some localisations
  • UI - Some text issues
The Lullaby of Life - rgreenberg_mwg
Hello all!

We are beyond excited to officially launch The Lullaby of Life here on Steam today! The game will be 34% off for launch, and you should be able to see the discounted price in your region's currency below.

https://store.steampowered.com/app/2493180/The_Lullaby_of_Life/

The Lullaby of Life is a puzzle adventure where you encounter puzzles solved through timing-based music notes. Solve these challenges using sound waves matched in sequences of different colors and symbols. Challenge the way you think with each level featuring unique puzzles, mechanics and ambience. Awaken new companions, bring life to inert beings, and solve your way in this abstract universe!

The Lullaby of Life is available in the following languages that you can play in today:
  • English
  • Spanish (LatAm)
  • French
  • Italian
  • Dutch
  • German
  • Japanese
  • Korean
  • Portuguese (Brazil)
  • Russian
  • Turkish
  • Chinese (Simplified)
  • Chinese (Traditional)
  • Polish
  • Arabic
We also have an updated trailer to celebrate the occasion:

We cannot wait to hear your reactions and thoughts. If you have any feedback or want to discuss the game head over to the Community Tab and leave us a message, or join the Midwest Games Discord.

Thank you all for your support!

- 1 Simple Game and Midwest Games Teams
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