Rock, Paper, Shotgun

Dungeons of Hinterberg’s alpine mix of dungeon-crawling and relationship-tending will be upon us this summer, with the fetching cel-shaded blend of Zelda and Persona now having a fresh release date announcement for July. Before then, though, we’ll all be able to spend a couple of days socialising and monster-slaying in the Alps next month thanks to a public playtest.

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Rock, Paper, Shotgun

It’s been five years since Game of Thrones ended and a good while since we had a decent video game based on George RR Martin’s fantasy writings that aren’t Elden Ring lore. Yet it seems that Game of Thrones’ cultural cachet still has enough draw to inspire new games of its own. And not just an arguably underrated-if-also-not-particularly-great action-adventure RPG or fairly okay Telltale adventure game, either, but a whole honest-to-goodness Game of Thrones MMO currently in development, according to new rumours.

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Rock, Paper, Shotgun

If you’re holding out hope for another Ori and the Blind Forest sequel after Will of the Wisps, bad news: it’s probably going to be a while. Developers Moon Studios have said they’re all-in on Soulslike action-RPG No Rest for the Wicked, suggesting that their “magnum opus” will be their focus for up to a decade.

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Rock, Paper, Shotgun

Manor Lords developer Slavic Magic, aka Greg Styczeń, has laid out the broad strokes of the game's first proper patch in early access. This follows a boisterous opening weekend that has seen the new city builder top purchase charts on Steam, causing Valve's mighty servers to crumble under the strain like overloaded oxen.

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Rock, Paper, Shotgun

A team of enterprising modders are looking to unite two of the internet’s favourite dating games - Baldur's Gate 3 and Stardew Valley - in one beautiful thirst trap. The mod set to launch a thousands AO3 ships is Baldur’s Village, which transports your favourite adventuring companions to the pastoral climes of Stardew’s farming towns.

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Rock, Paper, Shotgun

Distinguishing one metroidvania from another is a dicey challenge, and not just because there's a 37.8% chance that saying the word "metroidvania" will cause RPS regular Sin Vega to materialise in the mirror and assassinate you with cheesewire. Metroidvanias stand apart for me only in hindsight - it's all about the precise ratio of abilities to ability gates, of jump-doublers to overhangs, all things that take time to assess properly. Echo Weaver sets itself apart early, however, by declaring that "time is your currency" and that "when faced with eternity, knowledge is the only gear you need", a phrase that, admittedly, I would probably have extended to "...oh, and a spacetime-folding glaive that works like a throwable fast travel point".

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Rock, Paper, Shotgun

Distinguishing one metroidvania from another is a dicey challenge, and not just because there's a 37.8% chance that saying the word "metroidvania" will cause RPS regular Sin Vega to materialise in the mirror and assassinate you with cheesewire. Metroidvanias stand apart for me only in hindsight - it's all about the precise ratio of abilities to ability gates, of jump-doublers to overhangs, all things that take time to assess properly. Echo Weaver sets itself apart early, however, by declaring that "time is your currency" and that "when faced with eternity, knowledge is the only gear you need", a phrase that, admittedly, I would probably have extended to "...oh, and a spacetime-folding glaive that works like a throwable fast travel point".

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Rock, Paper, Shotgun

Last week Dan Henderson, a former product manager at PC water-cooling manufacturer EK Water Blocks, made a public post on LinkedIn, in which he described almost four months of no pay, and being “strong armed and bullied into signing a new contract through fear of losing my job and also financial ruin.” He also accused the company - one of the biggest in the space - of “blatant racism...psychological manipulation, plain bare faced lying, [and] severe unprofessionalism.”

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Rock, Paper, Shotgun

A couple of weeks ago I told you about an aquarium-having simulator that is as detailed as it is janky. I was charmed by Aquarist and it's basic-asset using weirdness, and I intended to write a lot more about it. But our adventures in fish keeping are stalled because, well, when something is adorably janky it might turn out that the jank gets in the way of you progressing or playing the game. In the real world, a bug stops me progressing past a very early point of the story. In the world of the game, my father has locked me in his fish basment and will not let me leave.

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Rock, Paper, Shotgun

A couple of weeks ago I told you about an aquarium-having simulator that is as detailed as it is janky. I was charmed by Aquarist and it's basic-asset using weirdness, and I intended to write a lot more about it. But our adventures in fish keeping are stalled because, well, when something is adorably janky it might turn out that the jank gets in the way of you progressing or playing the game. In the real world, a bug stops me progressing past a very early point of the story. In the world of the game, my father has locked me in his fish basment and will not let me leave.

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