• Fixed an issue with patrons not leaving bar after being served • Fixed an issue where player could enter jobs at incorrect times • Fixed an issue where some mission items were appearing at incorrect times • Fixed some issues with rain being visible in environments
We apologize for the delay in the Q2 2024 roadmap and appreciate your patience. We will do our best to make sure future notices are published at the expected time.
As always, please be mindful that it will list the notable updates but not everything that will be included in each patch. We recommend waiting for the respective update’s Patch Notes post for details.
v.250 Update (early May)
Happy 19th Anniversary, MapleStory!
New Job: Forest Child Lynn
Mayple Island
v.251 Update (mid-June)
Angelic Buster Remaster
Legion Artifact
Epic Dungeon: High Mountain
Dreaming Lachelein
Midnight Party
Hyper Burning & Tera Blink
QoL Improvements
Special Event
v.250 - Happy 19th Anniversary, MapleStory!
The 19th anniversary of Global MapleStory is coming up on May 11th! It’s crazy to think that we’ve been on this adventure with you all for 19 years. To celebrate, we’ve prepared special events as a thank you for being part of this community so be on the lookout for some sneak peeks!
v.250 - New Job: Forest Child Lynn
The arrival of Forest Child Lynn is finally here! Lynn is a magician that uses a Memorial Staff weapon and the power of the forest to summon Spirit Guides to help her defeat her enemies. While she can do strong damage with her Spirit Guide skills, she also has a variety of healing skills and buffs to help her party, so she will be very helpful as a support. (Also since players have been asking, yes, she will be released on the day of the v.250 update!)
We know many of you are curious about the conversion details from Beast Tamer to Lynn. Please wait until the patch notes have been released as it states all the information related to this topic.
v.250 - Mayple Island
Welcome to Mayple Island! Yes, we named it [/u]Mayple because it’s occurring in May! Mayple Island is a place that was created from the sparkling memories of Maplers. Meet those from your memories and receive abundant gifts by filling the Wish Orb that contains the dreams and hopes of people. The more you fill the Wish Orb, the better the rewards you’ll receive! Plus, there will be fun mini-games, photo booths, popularity contests, and other unique experiences throughout the event, including a museum exhibit where you can win OG Maple items. Don’t miss out and experience them all!
v.251 - Angelic Buster Remaster
Our queen of music, Angelic Buster, has blessed us with her return! In addition to her new look that is cuter and lovelier than ever, check out the newly changed skills. She’s also releasing her first mini album for you loyal fans, so we better see Angelic Buster as one of your top listened to artists in your 2024 Wrapped!
v.251 - Legion Artifact
After Monster Life ends, a new growth system called ‘Legion Artifact' will be included. Through various gameplay, players can naturally complete the missions and get time-limited stats that can be applied to all characters, introducing a new integrated character growth system.
v.251 - Epic Dungeon: High Mountain
Introducing MapleStory's first epic dungeon for characters level 260 and above! Dive into the story of the awakened sun god Mitra who has returned to the High Mountain after a long slumber. Defeat numerous enemies and get plenty of EXP and rewards.
v.251 - Dreaming Lachelein
We invite you to Lucid’s happy dream! Aren’t you curious about Lucid’s dreamy festival that isn’t a nightmare but something everyone can enjoy? Not only can you get LOADS of EXP, but there is a special reward shop, and content and mini-games for rapid leveling waiting for you. Explore all the exciting and special events that Lucid has prepared!
v.251 - Midnight Party
Welcome to the Midnight Party! It’s not a real party without goodies, so participate in the daily and weekly parties by defeating monsters to earn unique rewards, such as custom Lachelein outfits and backgrounds. After you’re done partying, you can earn your very own Lucidroid to accompany you on all your future endeavors.
v.251 - Hyper Burning & Tera Blink
Spiegelmann prepared a special map this time for Hyper Burning called Tera Blink! If you’re designated as a Hyper Burning character, you’ll be 200 with a blink of an eye in Spiegelmann’s ‘World Inside the Hat.’ Helpful rewards will be given every time you complete missions to help you progress even faster. So if you haven’t leveled your Legion yet, take this chance!
v.251 - QoL Improvements
Character Presets
Equipment presets have been added.
Ability presets have been added.
The cost to change Hyper Stat presets has been removed.
The default Legion Preset slots are now all permanent and will be increased to 5.
Boss UI
You can now view Character Info in the Party Recruitment tab.
An exclusive UI for accessing bosses has been added.
You can now set Combat Power as a condition in the Party Recruitment tab.
Monster Park Extreme has been added to the Boss UI.
Boss Entry Limits
The entry limit for all weekly and monthly bosses has been removed.
The daily limit for Balrog has been removed.
The quest requirements to unlock Lotus and Damien have been removed as long as you meet the level requirement.
A Practice Mode exclusive buff has been added, allowing you to apply buffs without actually consuming them for skills or items and without any restrictions.
V Matrix Improvements
You can now open multiple Nodestones at once.
You can now easily enhance all of your equipped Nodes by clicking the new ‘Enhance All’ button.
v.251 - Special Event
Inkwell and Dr. Lim are preparing a special event for all of you. Please stay tuned for more details!
We hope you’re excited by this high-level view of the content and events arriving to GMS in v.250 - v.251 2024.
As always, our goal with these roadmaps is to provide information that players may be curious about and assist players with advanced preparation. Please keep in mind that there is more content on the way in addition to those listed above, so we advise players to refer to the Update Preview post and Patch Notes post for the finalized details for every game update.
A number of users reported issues with lower game quality, so we terminated some bugs here and there regarding quality. We also fixed the save system and can now confirm its fully functional, we apologize for the inconvenience caused.
Hello gamers! I'm proud to announce that INSOMNIA's full game will be released in June 2024!
Has been a long journey for me as a solo-dev, I've encountered many problems and obstacles along my development but I'm super happy that I'll be finally able to release my first video game ever made.
Your feedback has been very helpful and I'm working on making the game more fluid in terms of notes, tutorials, and other things.
The game for now, will be english only. But I'm planning to add more languages for the game after release. This includes Italian, Spanish, Ukranian, Russian and others.
I will (of course) also implement a custom mode where you can make your customized level and suffer your own nightmare! (after beating the main game of course).
Thank you very much to everyone and I hope that you'll have fun.
Event process (PST): April 30 4:00 – Online conference May 1 - May 5 4:00 – Demo showcase
At the same time, offline exhibitions will be opened simultaneously. Welcome to Xiamen International Conference & Exhibition Center, Xiamen, Fujian, China Experience the latest and most fun games live and have the opportunity to receive limited gifts.
Offline exhibition time (PST) April 30 - May 1 17:00-1:00
As we anounced in the previous update, we're doing a series of updates to enhance this game in order to celebrate its 15th birthday!
This time we've added support for Steam achievements and have made 25 of them! You'll only get a handful of achievements while playing regularly, the rest are carefully hidden throught the game, some are easy to guess while some may be tougher to find :) Write us in the discussion forums if you get stuck, and we'll drop hints to help you out.
Quite a few achievements are centered on various easter eggs we hid in the game, it was very fun revisting them all and we hope you'll enjoy them too!
There are more updates on the way and will be released in the coming months.
The second build has been active for almost a week already. This one begins by opening up the game some more. Officially enabling the exploration and some of the logistics. Now the player(tester) can explore the starting star system as opposed to being stuck in orbit like in the first build.
Enabled/Unblocked Functionality: -Ability for fleets to travel, IE: FTL. -The starting system, including the possibility of going into the asteroid belt. -Part of the start loadout window and ability to spend some starting points. -Science survey scan orders from orbit of planets.
Newly Added: -Logistics, ability to collect objects like crates and send into the cargo hold, which is unlike mining and salvaging.
Fixes and Improvements: -Added ability to set ships to direct travel near to objects in full 3d view by mouse click instead of having to use the moving tool/pointer. -Many fixes to fleet movement/order UI and input control. It is one of the most troublesome areas currently. It was downright unplayable before this build was ready. -Fixes and some finalizing of the fuel and distance calculations. This is an important part of the game to deal with the more realistic scale used in the game.
Well that is likely the last build for the first phase. The next build Phase 2 v3.0 will be opening up the game proper with the main loop of gathering resources, design, construction and logistics including much of the colony functionality. I might include some form of weapons testing(combat) too. Also I believe this is the fastest update time from the previous log/news ever in development. Hopefully I can break the record in speed for the next build, see you then.