Dimensionals - Ghost
Thank you to everyone that joined our first public Dimensionals playtest!!! Everyone at the Dimensionals team appreciates every single one of you for providing us with such useful feedback, suggestions and more. We'll be working hard for the next month to implement player feedback, new features, additional polish, etc.

In the meantime, we have set-up the following social media platforms so you could stay up to date with everything Dimensionals:

Discord - https://discord.gg/dimensionals

Newsletter - https://www.dimensionals.com/

Reddit - https://www.reddit.com/r/Dimensionals/

Tiktok - https://www.tiktok.com/@dimensionalsrpg

Twitter - https://twitter.com/DimensionalsRPG


Now that our first playtest has come to an end we’d greatly appreciate your time in filling out a quick playtest survey. This provides us with additional feedback to let us know what you’d like to see in the future!

Playtest Survey: https://dimensionals.forms.app/playtest1


Join our exclusive newsletter to get notified when new playtests go live, and stay in the loop on all our future playtests, demos, and releases. Sign up now at https://www.dimensionals.com to ensure you don't miss out!

- Dimensionals Team
Apr 29, 2024
THRESHOLD Playtest - PATALOON
  • New UI Mouth additions.
  • Ending Music reworked.
Dreeg Playtest - khursh
- New quick item swap system: You can now assign certain items to the D-Pad ( just health and RIP capsules for now - more interesting items planned for later release )

- Added a wall on Dimension 2 where a player could jump over the quick sand from D3 and shift into D2 to bypass all of section 2 of Desert of Despair. ( Shout out to RareAchievements on twitch for finding this one and props for pulling it off )

- Fixed save bug where items would reappear in the inventory upon loading back in.

HAPPY TESTING!
Knightly Passions - FEYADA

Dear friends,

A new update, Version 1.03, has just been released to address the following errors:
  • Fixed the awarding of the achievement for completing the game without using cheat codes. It is now awarded before the credits roll.
  • Fixed the English translation of the trophies on the arms dealer's wall.
  • Fixed a bug with the status panel display in the “Forest Survival” minigame where you have to fashion a ladder.
  • Fixed a bug with highlighting when meeting Arachne for the first time.
  • Fixed the display of the interface in the labyrinth.
  • Fixed the intersecting of Quest 2 and Quest 6 in the monastery.
  • Fixed the displaying of the characters in Quest 3.

We are also aware of a bug with certain enemies’ HP bars getting covered up by your battle skill cards during combat. We’ll fix this issue in our very next update, which we’ll be releasing in the next few days.

Thank you all so much for your reviews and prompt feedback. Thanks to your responses, the quality of the game is increasing with each new update.
Fluffy Sailors - SkalderyGames
Great news on the horizon!

We are working on a new Demo for Steam that will be released soon.
Test the first levels of Fluffy Sailors for free!
We will be super happy to receive your feedback and get your first hands on impressions.

Wishlist now and stay tuned!
Apr 29, 2024
VR Drums Ultimate Streamer - platformB
3D Highway GFX Update.
Apr 29, 2024
Primal Carnage: Extinction - dinosauriac
Today's patch marks the end of our special Easter Event, bringing a selection of various fixes and quality of life improvements to the game. Our major focus today though concerns:

Changes to Challenges

This update we have modified dozens of challenges and their requirements based on community feedback. Over 200 people responded to the challenge survey we ran a while ago, and we've taken on board some of the suggestions from that along with what we've been reading in the official Discord.

Lowering Frustration

Many challenges that were previously lower tier have been upgraded to either Silver or Gold because of various factors that can affect their difficulty, be it limited access to a certain class or mode or some requiring tricky timing.

On the other hand - some challenges have had the opposite. Several tasks have been downgraded to lower tiers since they do not require as much skill and can be accomplished without strict conditions.

Specific requirements for a handful of particularly annoying challenges have been changed to be easier, such as killing a Pachy with an armour piercing headshot. Challenges for playing as Tyrants have lower requirements in general. We also removed the Cerato challenge for defending GTTC control points, because there is another challenge that is basically identical and doesn't require a specific class.

Future Challenges

Hopefully things feel fairer with this update, but we will be monitoring feedback in the next few weeks to see how these adjustments play out and will make additional tweaks if needed.

There are just over 60 challenges currently active in the game, and we'd love to add some more this year. Please let us know over on our Challenge Suggestions channel if you have any ideas!

Retro Store Rotation

In the lead up to Summer Meltdown we'll be cycling through some classic cosmetic collections in-store, featuring different classes each week. The first of these is Tyrant Week starting today...



We've also recently made a bunch of skin bundles available permanently in-store, along with many older items that will now be sticking around in the Browse section.

Note that as of a few updates ago, the most recent cosmetics are shown first on the store instead of the oldest. We're looking into adding a couple more store features in future such as more advanced filtering and potentially a Search function, but that's a little while off.

Version 2.9.54
Full Changelog:

  • Changed requirements and rarities for many challenges based on community feedback

  • Non-Tyrant dinosaurs now spawn with only a 50% roar cooldown
  • Expanded roar popup notification with Roar Ready message when cooldown is over

  • Set a longer air ram attack cooldown for Tupa
  • Fixed a missing bone in the Tupa strongpoint list, Tupa's head should now be entirely armoured
  • Added variation to Flyer idle glide animations
  • Added alternate flight camera style option
    (enable this to stop flyer moving in direction of camera while gliding)

  • Modified spit and other particle trail effects
  • Fixed trails ending early for some particles
  • Fixed some projectiles getting "stuck" in midair
  • Possible fix for spit blinding effect getting stuck onscreen

  • Reduced recoil and spread of double barrel shotgun (single shot mode)
  • Adjusted reload end times for all guns, no longer need to wait for entire animation to complete
  • The "unstuck bump" now only triggers every 3 seconds when stuck instead of over and over again

  • Big update to master human shader and pretty much all human skins, optimizing texture usage

  • Fixed name and description tags not showing anything to use them on if selected from the Tools tab in the inventory

  • Fixed missing ponytail on Monarch Scientist skin
  • Fixed incorrect texture used for Cerato swirl spray
  • Updated Pachy slide attack kill icon

  • Disabled double EXP in CTE mode post-easter

New & Upcoming Official Merch
The official Primal Carnage Store has a new poster just added, featuring the Royal Acrocanthosaurus!



This is another in our ongoing dinosaur portrait series, talented artist Aram Papazian is already working on the Classic Acro poster which is up next, followed by portraits for the remaining classes this summer.



Other recently added items feature designs from our community contests, such as new mugs, shirts, stickers and pins. Feeling creative? Post your own merch ideas and art for consideration over here!




Onwards to Summer

We hope you enjoy this latest update! Outside of the game itself, there will be more community contests throughout the year. You can get involved by joining our official Discord...



Our annual Meltdown Event arrives at the end of June, with an epic collection of seriously hot new looks! We're still cooking the 3.0 overhaul and will be running an open beta for it this summer. Stay tuned...

Thanks for playing!
-The Primal Carnage Team
Elsword - GM Raiden KOG


Heya adventurers! How's the rift research with Achlys going? And how are y'all liking Achlys in general? It's going to be pretty chill this week because there's so many events going on that we want you to participate and finish all of them because there's a Lithia Community Event directly tied to the Lithia 3rd Path Event! And as always, don't forget to take a gander at the Item Mall goodies we have instore for this week!


Item Mall Goodies
Lithia's ready to dive neck-deep into Rift research and she has the clothes for it! You can choose the elegant Lord Academy Costume Sets or the more casual Highschool Life Costume Set! Whichever you choose, she's ready to have a breakthrough!



Elsword and the rest of the gang won't be left behind, though! From casual to funny to bold statements, these returning costumes will tickle your fancy! Don't miss the return of Abandoned Nobility, April Fool's Butler and Maid, Goatman, Trump Bunny, and After School Cat Premium Packages this week!





That's all for now, folks~

See y'all in-game!
Apr 29, 2024
Out of Action - doku games
Demo update (maybe last update during this PVP week)
Servers will be down for a bit.

- Perk list now sorted alphabetically!!!!
- Hardcase reduces movement speed.
- Unable to T-lock targets while standing in Tempest clouds.
- Potential fix for guns being able to fire through thin objects (security glass etc) when close and obstructed.
- Adjusted device loadout weight (speed reductions). Some devices will have greater effect on your speed while equipped.
- Revolver hipfire accuracy increased (will help Akimbo, which was a bit lacking compared to other sidearms).
- Addict increases stim use speed and passive core regeneration while active.
- Ergo grip renamed 'M-Guard grip' (placeholder name), now also prevents disarm.
- Unlocked 'Contact charge' (placeholder name) weapon mod. Dropped or thrown weapons will detonate on contact.
- Melee attacks do additional damage to glass (should break on single hit)
- Explosives can now damage and break security glass.
Tlatoani: Aztec Cities Demo - Bellwood Studios
The two of us here at Bellwood's and Perspective would like to thank everyone who participated in the pre-launch testing of the game. We hope to see you continue providing feedback as we enter the Public Prologue/Open Alpha phase.

There are a few things that would be worth clarifying before launch:

While we have tremendous fondness for the Impressions series and have borrowed much from their mechanics and art style, Tlatoani is not a reskinned Pharaoh or Caesar 3. In many ways, it's closer to something like Banished or Children of the Nile- citizens have their own internal life-simulations and responsive AI, allowing them to adapt to demands for service on the fly and loosening many constraints on city layout. Challenges instead come from limited venue capacities, symmetry mechanics, ensuring residences are close to their citizens' places of work, and so on. This is a game to be learned on its own terms.

Our ultimate goal is to fuse the sense of intimacy and personal connection you'd get from a village-builder with the sense of grandeur and scale you'd see in a historical city building game, and eventually to intersect the two in 'Crusader Kings Lite' noble-politics simulation, though that's still some way down the road. Many aspects of the military still need to be nailed down and refined, so we'd appreciate feedback on the topic.

This is not a typical survival colony sim:

We aim to balance the challenges found in puzzle-like Impressions Games and Banished-style colony sims. The game is more fast-paced than your typical survival colony sim, with food production ramping up quickly. The auto walkers also allow you to be less concerned about constructing specialized residential and industry blocks than you would in Impressions Games.

Why a free prologue?

The genre has become highly competitive in recent years, flooded with survival colony sims. To stand out, we need to be good. Offering a Free-to-Play prologue/open alpha allows us to answer important questions early on: Are we headed in the right direction? How fun is the game to play? And we believe a Free-to-Play Prologue will help us achieve those goals, without charging money for an unfinished product.

The road ahead.

We’ve outlined the tasks we aim to accomplish in our quick roadmap, including adding monuments, historic missions, polishing the UI, incorporating character animations, tweaking the military system, and adding additional content. While we don’t have a set timeline for all of these tasks. Our intent is to reach V1 by February 2025.

Special Thanks:

We’d also like to express our gratitude to our historical consultant, Rafael, for helping with sprite design and campaign structure. As this is still a game and gameplay is at the forefront, we have tried to have some grounding in history as much as it doesn't interfere with gameplay.

Thanks to Elliot for the artwork on our main menu and mission brief banner!
Thanks to MajoraZ for feedback and art references, and all our streamers!
Thanks to Joel for providing an excellent soundtrack!

Hope to see you all playing and giving feedback on our Discord.

Thank you all for your time,

The Team
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