Apr 29
Doll Impostor - DaViCyYo
  • Fixed Spelling Error (Tuch instead of Touch) in Don't Touch My Children message
Beyond - Quix
Community Announcements - No Way
1.049 Patch Notes

1. Fixed an issue where some air support or bosses would respawn in inaccessible areas.
2. Correct some localized text
3. Fixed an issue where in some situations HP was displayed incorrectly.
4. Smooth the exp required for leveling up
5. Fix the display problem in special resolution
6. Slightly increase the explode range of Ball Lightning.
7. Ball Lightning’s recharge speed is reduced from 3s to 2s.
8. Adjust Ball Lightning’s mod, “Lightning Reload” ball reloaded amount is increased from 1 to 2.
9. Adjust Ball Lightning’s mod "Chain Reaction ".
10. Fix crashes.
Digital Diamond Baseball V12 - DDBBAdmin
This patch contains the following bug fixes and improvements:

  • Several bug fixes and improvements to the reporting system.
  • Added missing play by play on G336 and G334 double plays.
  • Add two new rare plays. Go to the Chart Editor, select the "Board Game Companion Commands" Chart Group, and then click on "Reset All Commands" to enable the new plays.
  • Fixed a bug with the display of the combined Statis Pro card in the player popup.
  • Fixed a bug preventing the user from swapping lineup slots with the DH spot.
  • Fixed a crash when updating an encyclopedia and there is a league without teams.
  • Fixed an issue with the in-game display on 2880 X 1920 resolution.
  • The hot key for "Ask the Manager" was changed to coltrol+t because control+a is already a hotkey in Windows (it "selects all").
  • Fixed an issue with the FD7 shortcut when there is a runner on first.
  • Fixed an endless "Please Wait" that takes place on some hardware when when starting a game, just after committing the starting pitchers.
Shutdown Steam and Digital Diamond Baseball, then restart Steam to get the update.

Next patch scheduled for 5/6.

Play Ball!
Stone Age: Digital Edition - jbera


The v1.2.0 update is live! 🍖

We're excited to introduce update 1.2.0 for Stone Age: Digital Edition! Listening carefully to your feedback, we've implemented changes to enhance the app's functionality. This update primarily targets bugs and issues reported by our dedicated community.



[Fix] Fixed missing dialogues in tutorial (Chapter 7).
[Fix] Addressed graphical artifacts present during replay and Feeding phase.
[Fix] Enhanced application stability for improved performance.



That's all for today! Compete with each other in the Stone Age and enjoy the game! We're always happy to hear from you, so feel free to drop us a comment or leave feedback via the in-game feature! 🎮

Tokaido - Claude
Greetings travelers,

We are pleased to announce the release of version 1.7 of Tokaido for PC and MAC platforms!
This update fixes issues regarding Chuubei ability when he encounters a Shokunin at an intermediate Inn.
Funforge account system has been deleted from the game. You can now play online without it. Your Steam nickname will be displayed in the game when you play online.

Plugins and game engine has been updated to optimize performances and be compatible with new standards.

Feel free to contact our support if you encounter issues with the game, or if you want to share your feedback with us.
(Support link: https://funforgesupport.freshdesk.com/support/home )

We wish you a good visit along the Tokaido road, rich in encounters, souvenirs and delicious meals.
Between the Stars - The Bullet
  • Fixed a bug that could cause a softlock in the main campaign if the player exited the game just after finishing the Security Protocol mission.
  • Fixed a bug that could cause the "Ludopath" attribute to never be obtained.
  • The item Exobacillus Samples is now researchable.
  • A new event has been added that ends a possible incomplete ending of the "Biochemistry" side event line.
  • Now the player's mercenary ships do not take damage when the player has docked at a station.
  • Fixed a number of text errors.
Open Mod 2024.2 - Hyper Gamey
Fixes:

-fixed an issue with the map loading progress bar (OM Republic logo map loading bar) where the progress of loading would not be correct, and the bar would reset at some point

Added/Changed:

-more adjustments to the victory screen GUI

-various more changes, fixes and optimization to the GUI

-added a slow zooming animation when a new scene is loading

-added a background overlay when a new scene is loading

-made the player not spawn anymore, causing unnecesary loading, right after the Start button was pressed in the pre-game lobby

-made the Kriss Vector vertical recoil almost to null, and to still have it balanced we've increased the horizontal recoil. This way it is closer to real life

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Surreal House - lukepagca
-fixed exit button in one of the pop-up windows in last level
-added bug report instructions in pause menu
-fixed inventory and pause menu buttons appearing in main menu
-made pause menu be accessible by pressing esc on your keyboard
-changed wording in tutorial pop-up
No Time - Lost in Days Studio
Hello fellow players!

It's been a while, I am back from my little hiatus which was back at the real world Fort Dun counterpart!




This time catching fish at the inner moat was in order, repopulating some of the outer moats around the fort with carp!
So with that experience in mind I thought it was time to finally make the fishing rod a real object.

The Fishing Rod


Fishing rods work now!


There are several types of fish now for salt and fresh water alike in different sizes!
They can be sold for a specific prizes based on fish type and size!


You can see fish above water based on the ripples they produce, but don't come in running or get to close or they will swim away!


A bit of patience, and voilà!


Patience is key! Sometimes all you get is an old branch or empty 2Can Soda!


Submition by Laxbum25


Submition by Oliver

Exo Suit and Leviboard Extensions


You can now customize your Exo Suit and Leviboard to your liking including custom coloring!


You can add the jet extension to both items! (This removes the jetboard effectively as a craftible item)


You can pack on some heavy armor plating onto your Exo Suit for extra Beefiness/ Strength during melee combat!


Want to be a personal Shield Generator, pretty easy!

With those new features comes also energy consumption. The previously introduced capacitors will control how far you can fly or how strong your shield will be! Top tier capacitors like those from mim will allow you to fly around in your jet pack indefinitely


If your power is null, your suit will become sluggish and you won't be able to move at full speed!


You can toggle your hat/ helmet for every costume by pressing 'O'


You can toggle the exo suit lights by pressing 'L'

ACT 4 News

Before my hiatus I have reached MÎM's base Du Utu, with a first confrontation of the evil doer.
(Hover over black spoiler for image)



There is still much to do, given that I want it to be a proper ending with epilogue where all kinds of stories get resolved, if I were to work every day straight without pause it would take me about a month.

Not counting the load of testing and potential voice work for new Narrator lines.

I thank you for your support over this crucial time, it keeps me going as I see that you eagerly await this new and final entry to the main story line.

Enjoy the update!
God bless
-Erathor


    April 26th V0.945
  • Added working fishing rods
  • Added new fish variants for fresh and salt water of different sizes
  • Added more greenery to Cape Dun's old city in medieval to be more historically accurate
  • Added a toggle for hats/helmets in costumes
  • Added the possibility to upgrade your exo suit with color, armor, jetpack and lights as well as more power
  • Added leviboards to the workbench moddable items
  • Added new entries on the 2027 war in the archive file
  • Bullets now get stopped by water
  • Fixed the save station in the core during act 3
  • Fixed the bar keeper at byroad from demanding the wrong currency
  • Fixed the blocked off elevator in Pine City
  • Fixed the item duplication when throwing an item right after pressing an inventory button
  • Fixed the lingual error in the car editor, flip wheel direction is actually steering wheel option
  • Fixed a bug which would cause the codes for the agent to fly away upon spawn
  • Fixed the bug which would open the chat box when confirming a name change for boxes
  • -Fixed some of the procedural nature generation from being random (like sea rocks and the like)
    p1
  • Added a hint where Edward tells you to go behind the starting line if you don't
  • Made the exo suit charging ui less visible
  • Fixed pond fishes from getting deleted
  • Fixed the fisher mans texture
    p2
  • Some Adjustments for the fishing mechanic and fish ai
...