Seablip - jardar
Seablip is finally open for Content Creators!! ːsteamhappyː

I am preparing Seablip for an Early Access release, and I invite Content Creators worldwide to join the journey! I haven't revealed the release date yet, but trust me, it's coming soon! ːsteamthumbsupː

If you are a streamer and want to help Seablip reach out to more players - apply here: Content Creator Form



Seablip will be available on Windows, Mac, and Linux.

If you have any questions, feel free to ask me here: Contact

Best, Jardar (Yarrr)
The snow Reach - limbus


Dear Director,

In order to provide a better gaming experience, the Logistics Department plans to carry out server maintenance on the evening of April 29th, with an expected duration of 1 hour.

During the maintenance period, certain areas of the Welfare Home will be temporarily closed for the inspection and maintenance of the Reality Anchors. We kindly ask that you arrange your schedule in advance to avoid any unnecessary inconvenience.

After the maintenance is completed, the Welfare Home will reopen.

Thank you for your understanding and cooperation.

【Maintenance Time】
April 29, 2024

【Update Content】
I. New Features and Optimizations:
1. The limited-time event "PIONEEER SURVEY" is scheduled to go live. During the event, players can earn dice by completing travel journal tasks. Rolling the dice to move around the map will yield rewards, including the leader Aimi's skin "Researcher," the limited edition avatar "Pioneer," and other generous in-game item rewards. For more details about the event, please check the game after the update.
2. The limited-time event "PIONEER SUPPLY STATION" is scheduled to go live. During the event, players can receive additional rewards for reaching designated amounts of recharge! Both currency purchases and monthly purchases will count towards the event total. For more details about the event, please check the game after the update.
3. The event card pool "Fury Steam Roag" is now open for a limited time. The probability of successfully obtaining ED Green series and Divergent characters has been increased during the event.For more details, please refer to the rules of the event card pool.
4. The event card pool "Deliverance of the dark flame" is now open for a limited time. The probability of successfully projecting unknown mutated entities has been increased during the event. For more details, please refer to the rules of the event card pool.
5. The original event card pools "The Lone King End Game" "THE TRAJECTORY OF THE MORNING STAR" "MAY THE ENDLESS BE BROKEN" and "EDGE OF SNOWLAND" have expanded the range of UP subordinates. For more details, please refer to the rules of the event card pools.
6. Added the display of Snow Dust and Heart Scraps quantities to the subordinate details interface in the list.
7. Optimized the red dot display conditions for subordinates in the list.

II. Skill and Numerical Adjustments:
1. Mirror-Pawn Promote's ATK is adjusted to 2; HP is adjusted to 5.
2. Mirror-Bishop's ATK is adjusted to 2; HP is adjusted to 6.
3. Mirror-Rook's ATK is adjusted to 2.
4. Mirror-Queen's ATK is adjusted to 2; HP is adjusted to 3.
5. Silky Thorn's ATK is adjusted to 3; HP is adjusted to 2.
6. KyoMa Love's on-field pheromone is adjusted to 2.
7. Symbiosis-Whale's ATK is adjusted to 1; HP is adjusted to 3, and passive skill 2 is changed to "Morfee Body II."
8. Symbiosis-Smile's ATK is adjusted to 1; HP is adjusted to 4, and on-field pheromone is adjusted to 2.
9. Death Conception's ATK is adjusted to 1; HP is adjusted to 6.
10. Rain Moth gains a new passive skill 2 "Cocoon II."
11. Rain Moth's "Cocoon" is changed to: When entering the field, summon a "Cocoon of Metamorphosis."
12. Happy Birthday's ATK is adjusted to 2; HP is adjusted to 3.
13. Silent Tribute's ATK is adjusted to 3; HP is adjusted to 2.
14. Abyss Pain's ATK is adjusted to 3; HP is adjusted to 9.
15. G.S - Crimson's ATK is adjusted to 1.
16. G.S - Radiance's ATK is adjusted to 1.
17. G.S.N - Crimson Glow's skill "Cluster II (Passive)" is changed to: For each other Mutated Body on your side, this subordinate's ATK and HP increase by 2 points.
18. G.S.N - Radiant Glow's ATK is adjusted to 3; HP is adjusted to 3.
19. Plum Snow's passive skill "Plum Shadow's Solitude" is changed to: When entering the field, add two "Plum Shadow's Land" to the reserve area; the inherited skill "Plum Shadow's Solitude - Inheritance" is changed to: "Plum Shadow's Solitude - Inheritance": When defeated, gain a "Plum Shadow's Land."
20. Slightly Tipsy C4's passive skill "Come Dance" is changed to: When entering the field, add one "High-Speed Stage" to the reserve area; the inherited skill "Come Dance - Inheritance" is changed to: When defeated, gain a "High-Speed Stage."
21. Overlive Chief - Aimi's passive skill "Infinite Stasis" is changed to: When entering the field, add one "Stasis World" to the reserve area, then reduce the energy cost of all machines in your reserve sequence by 1 point; the inherited skill "Infinite Stasis - Inheritance" is changed to: When defeated, gain a "Stasis World."
22. "Plum Shadow's Land (Instant)" is changed to: Apply a field effect "Plum Shadow's Land: Subordinates on the field take 1 less damage" for 4 turns.
23. "High-Speed Stage (Instant)" is changed to: Apply a field effect "High-Speed Stage: Subordinates entering the field gain Charge" for 2 turns.
24. "Stasis World (Instant)" is changed to: Apply a field effect "Stasis World: Subordinates entering the field are Disarmed" for 2 turns.
25. Hoodwinked's HP is adjusted to 4.
26. Tender Firewood's on-field pheromone is adjusted to 3. The "Spreading Spore" is changed to: Whenever you devour a Mutated Body, this subordinate's ATK and HP increase by 1 point.
27. Leader "Director" gains a new skill "Link": Select a subordinate to gain "Link," only one "Link" can be active on the field at a time.

III. Bug Fixes:
1. Fixed the issue where the disarm effect of "Crimson Heart Voice: Assimilation Point II" was ineffective, and the potential for the game to crash when a player used "Crimson Heart Voice: Assimilation Point II" in battle mode.
2. Fixed the issue with the order and display of animations being abnormal in the novice guidance section.
3. Fixed the issue where the field effect prompt remained even after the effect had ended.
4. Fixed the issue with the abnormal personality mutation effect of "As Iris."
5. Fixed the issue with the display error on the interface for viewing other players' personal information.
6. Fixed the issue where there was a chance that no mirror would appear after using the skill "Resurrection from the Dead" with "The King Shadow."
Several functional and skill effect issues have been resolved.
轮回修仙路 - Wasted
20240429 Test server update
1, pets increase the evolutionary function, can devour other pets and can choose to inherit one of the constitution, root bone, understanding.
2. Increase the distinction of five elements and add special exercises corresponding to the Lingroot.
3. Fix other bugs

Enter the test process:
Select the game by right mouse click - Properties - Beta - Enter HONGHUANG123456- Detect code
Select secrettest- Non-Player Beta above
ps: Remember to back up the archive first
UnReal World - Sami of Enormous Elk
A new version is at hand and for starters the Windows build goes live - now.
Linux and OS X builds will be released later this week if the workflow goes as expected.

Version 3.84 continues the ongoing transition to make all the crafting tasks pausable, features a good deal of related crafting requirement changes, adds BOWYER skill, introduces springs as a new water source and naturally offers a fistful of bugfixes too.

Here's the changelog:

Version 3.84 (stable) changelog

** Saved characters from version 3.80-> are compatible with this version. **

- added: BOWYER skill

The bowyer skill is the ability and knowledge to make bows. Success in the skill determines the quality of the bows crafted. For migrated characters this skill is created upon the first load in this version.
Needless to say, the available craftable bows now call for BOWYER skill in their crafting.

- added: craftable Longbow

You can craft a longbow from [M]ake menu under "Weapons" category.

- added: pausable weapon crafting

Crafting of the items in [M]ake -> "Weapons" category are now pausable tasks allowing you to have breaks and continue at will later on. These weapons are stone-axe, stone knife, club, javelin, spruce quick-bow, shortbow, longbow and bowstring.
To continue paused weapon crafting use the same crafting option again standing beside the said partially finished item. Like the other partially crafted items these will remain on the ground and can be picked up only after they are finished. They are rendered with a different tint and described as "partially crafted", "half-crafted", "largely crafted" etc. when looking at them.

- changed: crafting times and requirements of certain weapons

Now that the weapon crafting is pausable the production times of certain weapons have been increased to more reasonable levels. There are also minor changes in some material or tool requirements.
The changes are as follows, but bear in mind that these are the average set values and poor tools and/or skills may very well double the actual production times.

* Stone-axe

Stone-axe gets the greatest time increase in the production time as on average it now takes 50 hours to make one. That's a lot, but it really is a slow process to get the stone blade knapped and grinded out to shape that is efficient for felling trees.
Thus, stone-axe now becomes a survival option which you won't take up too lightly, but only in extreme need. Crafting a stone-axe now also needs another stone for final sharpening and polishing. Also, the previous requirement for rope has been replaced with strong cordage requirement. This means you can also use for example spruce withes for securing the head in place in the handle.

* Stone knife

It now takes 5 hours on average to make and also requires a stone for final sharpening.

* Javelin

It now takes 2 hour on average to make.

* Shortbow

It now takes 12 hours on average to make. The time increase is signficant compared to the earlier, and only a skilled bowyer with quality tools may manage to craft a shortbow in one day. With mediocre skills and tools it's a process of several work days.

* Longbow

It takes 18 hours on average to make. Thus, crafting a longbow is a process of several work days even for a skilled bowyer.

* Bowstring

It now takes 2 hours on average to make a bowstring from strands of yarn, and 30 minutes on average from a ready-made cord. When using a ready-made cord it often needs to be thinned down to suitable thickness so it's not just tying of the knots.

- added: BOWSTRING game encyclopedia (F1) entry

- updated: SHORTBOW and LONGBOW game encyclopedia (F1) entries

- added: pausable haft crafting

Crafting of the spear, axe and shovel hafts are now pausable tasks.

- added: pausable item trap crafting and loop snare batch production

Crafting of the paw-board fox trap and loop snare are now pausable tasks. There are also some changes as follows;

* Paw-board

Crafting time has been increased to three hours.

* Loop snare

Loop snares can be made in batches of up to ten at a time, and it takes 20 minutes on average to craft one.

- added: pausable lumber items crafting

Crafting of the wooden stakes, staves and wood slats are now pausable tasks. There are also some changes as follows;

* Wood slat

Crafting time for a batch of 20 slats has been increased to 200 minutes.

* Wooden stake

Wooden stakes are made in sets of 5 pieces from one slender tree trunk. Previously it was 8 pieces from one trunk.

* Staff

When crafting staves one slender tree trunk can yield 3 proper straight staves. Previously it was one trunk for one staff.

- added: pausable utility article crafting for some items in the category

Crafting of the wooden shovel, birch-bark box and birch-bark basket are now pausable tasks. There are also some changes as follows;

* Wooden shovel

It is now made from a board instead of a wooden block. The crafting time has been incresed to 8 hours.

- added: springs

Springs are water sources bringing groundwater to the surface. They can be found in the terrain on zoomed-in maps at varying environments in size of one to three map tiles.
Springs do remain unfrozen even in the winter which makes them very useful water sources. A spring found in the wilderness may provide a great spot for a homestead for those who like to live in the forest further away from the lakes or rivers.
From now on the village water supply ponds are also springs. As they don't freeze they are easier to maintain and spot even in the winter.
MIGRATION NOTICE: Water supply ponds in the villages you have visited in the previous version will automatically turn into springs in this version.

- added: "behind your back" reference to asking for NPC whereabouts

When asking the whereabouts of an NPC who is close by but not seen by the player character, the people will now point out that the target NPC is "...over there, just behind your back.".

- changed: pushing allowed to locations not visible to the player character

You can now

ush items around regardless of the location being visible or not. This helps to maintain character's daily life also in the pitch dark low visibility conditions.

- fixed: pausable crafts in process occasionally disappearing when finishing crafting something else beside them

- fixed: possibility to remove hafts from sickles

This was mistakenly allowed. Sickles are a special case and not yet included in the hafting mechanics.

- fixed: skin item duplication if tanning got cancelled at the requirements dialog

- fixed: villagers occasionally wandering impractically far from the village area

- fixed: low quality hafts not degrading the finished hafted weapon quality correctly

You pretty much always got fine hafted weapons even with the inferior hafts.

- fixed: "Of wolf and woman" quest related NPCs selection mess

There was a rare occurrence where the said quest dialogues didn't unfold properly due to the game engine picking the related NPCs incorrectly.

- fixed: paused craft remaining time checks

There was a rare condition where the remaining time to continue paused crafting was calculated incorrectly resulting in too fast completion of items at the end of the process.

- fixed: title song playback interruptions and cracks upon the game starting

The issue was with .ogg file loading. The troublesome audio is now loaded before the title song starts, and some .ogg audio has been replaced with .wav files.

- fixed: occasional white screen flash when player character goes to sleep

- fixed: attempt to haft an invalid target item made the item to disappear

- fixed: sickles weighted too much

Sickle item weight was mistakenly set to 3 lbs. This is fixed now, and sickles weigh 1 lbs as intended.


Cheers! ːurw_sageː

Apr 29, 2024
VR HOT - VR HOT
Hi friends,

as we announced and explained last week, Steam does not allow generative AI in adult games anymore and asked us to get rid of our AI feature before May 1st.

We will continue to develop this feature outside of Steam. Please follow us on Patreon, X /Twitter or join our Discord for future updates on this matter.

Compared to version 0.9.11, this update only brings one change besides the removal of the AI feature. We separated the hair quality levels from the general quality levels. Previously, only the "Insane" level provided the best hair quality; now, you can adjust both levels separately. You will find two new hair quality levels called "very high" and "ultra".

Take care
VR HOT


Discord for PC (HottieCards, Support, etc.)
Website (incl. FAQs)


New:
* Separate Hair Quality Levels including an additional level

Known Issues:
* Parts of Hair vanishing in "Insane" mode when player moves Arms / Objects in front of Hair
* Menus covering stuff (hands, etc.) (with upscaling)
* Nipples clipping
TEKKEN 8 - rwaymel
TEKKEN 8 revealed its roadmap for the months to come, which includes battle adjustments, free additions and second DLC character, Lidia Sobieska.



Starting this spring, battle adjustments will be made as the development team continues to work on improving the balance of the game as well as the player experience.

This summer, the first free updates will be out, including the release of a new stage, the Seaside Resort, and introducing the Photo Mode.

In Autumn, a brand-new story, involving Eddy Gordo, will come for free to TEKKEN 8. Additional modes, such as Ghost vs. Ghost or Online Practice are planned to be added at a later date.



Last but not least, the Prime Minister of Poland, Lidia Sobieska, makes her return in TEKKEN 8. She will be available this summer with an early access for Character Year 1 Pass owners.



Hot on the heels of EVO Japan, the TEKKEN WORLD TOUR is still underway, as players all across the globe compete to earn points and try to clinch a spot for the TEKKEN WORLD TOUR Finals.

https://store.steampowered.com/app/1778820/TEKKEN_8/
Apr 29, 2024
Dominions 6 - Rise of the Pantokrator - johan
A new nation, Pyrène, Cambion Kings is now available for the Late Age in Dominions. The Black Goats of earlier times have been ousted and replaced by Cambion half-demons sired by succubus and incubus devils summoned by the church.

This new version has many performance improvements and very large games should run much better than previously. There are also many bug fixes, AI improvements, new features and new commands for modders. E.g. saved games can now be sorted on name or date, AI should be better at diplomacy than before and a bug that could result in an incorrect battle replay has been fixed.


General
  • New nation: LA Pyrene
  • New spell: Soul Transaction
  • New ritual: Summon Incubus
  • New magic item: Soul Scales
  • New Patala Hero
  • 3d performance improvement
  • Major battle performance increase for large games
  • Host performance improvement (faster AI, aging & luck stages)
  • Improved main map performance when having a huge nbr of commanders
  • AI diplomacy more influenced by AI personalities
  • AI smarter handling of NAPs and war declarations
  • Now possible to bump players under NAP
  • When pretender dies diplomacy can now be conducted with the first disciple instead
  • Continue old game now has games sorted alphabetically by default
  • Press 'd' to sort the games by date instead
  • Added ? help screen when choosing game
  • Casting earthquake could result in battle inconsistency, fixed
  • Mounts and immortals could crash the game during host, fixed
  • Flaming weapons bless can no longer affect melee ice weapons
  • Hell Ride ritual now takes size of mount into account
  • Stygian Paths didn't work properly together with the transfer screen
  • Removed the 'enter gate' commander order from nexus as it didn't work
  • Twist Fate now always works on undead and inanimates too
  • Fire, Astral & Banefire shields now trigger on misses too
  • Added --yearning,--weakdiplo and --nodiplo to help text
  • Terrain changes now added to province chronicles
  • Being thrown out of a communion will now remove communion slave spell effect
  • Gems will no longer be used when targeted by a remote attack ritual
  • Wishing for provinces will no longer grant empty cave wall provinces
  • Wish tweaked
  • Mind Blank tweaked and received an icon
  • Improved cheat detection
  • Fixed magic item out of nowhere bug
  • The missing tune had sleep resistance inverted, fixed
  • Dream Seduction can target same sex, but with penalty to morale check
  • Succubus and incubus can now create a progeny
  • Spell AI can now cast range boosting buffs too
  • Spell AI now better at handling magic duel
  • Select cripples, limps now takes mounts into account
  • Slimed affected aging rate, fixed
  • Target cavalry didn't always work with new mounts, fixed
  • Correct gate defenders for different Ind sub-nations
  • Horror deserter ability doesn't care about thrones if deserter is player owned
  • Spell AI improvement, mages make sure to always evaluate casting on themselves
  • Can now select any province on maps without fog of war
  • Fix for 'y' not including move & patrol commanders in the stats
  • Twiceborn now works properly for shapeshifters
  • Sieging forces are now considering bordering besieged player concerning diplomacy
  • Better log prints regarding swallow attacks
  • Swallow attacks can no longer destroy shields
  • Mind Hunt is now an anonymous ritual
  • Simulacrum doesn't inherit any possible twiceborn ritual
  • Fixed auto casting of Mirror of Earth's Memories
  • Project Self could result in a duplicate mage afterwards
  • Game could crash when using carrion-/darkseeds, fixed
  • Carrion transformations can now result in minotaur & elephant carrions too
  • More accurate time for lobby host
  • Some breath weapons were affected by weapon blesses, fixed
  • Only start battle music for larger battles
  • Large maps (>100 MB) didn't work on lobby server, fixed
  • Master Ritualist didn't give bonus power to certain rituals, e.g. dispel
  • Vengeful water vs hidden scout could sometimes make unique monster in same province disappear
  • Lost Land can no longer affect provinces with mountains
  • Make sure that all disciples are on a team in network games
  • Fix for falling off mount in battle log
  • Life after death commanders no longer get feebleminded
  • Life after death units now die at the end of battle
  • Friendly fire calculations were off if bushes/trees were nearby
  • Fix for some units looking too large in site info and gem transfer screens
  • Ice Prot divided into Ice Prot & Ice Armor
  • Nightmare Masks now only affect friendly troops
  • Summon Supayas & Huacas cost tweak
  • Event fixes
  • Spell info improvements
  • Typo and stat fixes

Modding / Map Making
  • Map editor now has a new map button
  • New event commands: #req_targseductions, #req_targminkills, #req_targmaxkills
  • New event commands: #addseduction, #addkills, #req_notpoptype, #req_plane
  • New event commands: #req_godawake, #req_pretismnr, #req_pretawake
  • New event command #header to enable custom message headers
  • New monster/item commands: #icenatprot, #holyrange, #sorcerygems, #elementgems
  • New monster/item commands: #mobilearcher, #...elementals
  • New monster command: #animated
  • Event req_swamp was broken
  • Fix for 1d..vis with values 50+
  • #not(dis)mounted now works for ranged weapons too
  • Event command #req_targgod 2 now requires a non-disciple
  • Event variable commands can now use -1 to access a nation number variable
  • Nation command #domwar now accepts negative values too
Island Paradise - Marius
Hello happy people of Island Paradise. Here's a summary of what has changed in this version:

New placeable items
- Outside placeable torch

Game improvements
- Some item descriptions have been changed
- Hole in the landscape removed
- Inventory item number now visible
- Medium bee house added to William's workbench
- William's trader is now more accessible

Bug fix
- William's trader disappears
- Colizion problem on primitive crafting bench
- Placement issues on primitive well
Apr 29, 2024
Athemore - Aces Games
  • Added the Spanish translation. (Big thanks to bakinari for helping out!)
  • Added Sound effects to the spears & traps.
  • Fixed some light culling issues in certain areas.
Grim Realms - edym
This patch does the following:
Undead AI has been improved in the following ways:
- Should target raised drawbridges better, and also not be able to run through them.
- Not get stuck far away from the players base, just wandering around.
- Not attack something invisble at the edge of the map.

And also this:
- Large enemies footsteps sound-distance has been lowered, so it is more easily avoidable/ignored.
- Stone elementals will no longer die for no apparent reason.

As always: should this patch cause something unforseen: let me know!

Best wishes and lots of love! <3
//Mattias
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