ush items around regardless of the location being visible or not. This helps to maintain character's daily life also in the pitch dark low visibility conditions.
- fixed: pausable crafts in process occasionally disappearing when finishing crafting something else beside them
- fixed: possibility to remove hafts from sickles
This was mistakenly allowed. Sickles are a special case and not yet included in the hafting mechanics.
- fixed: skin item duplication if tanning got cancelled at the requirements dialog
- fixed: villagers occasionally wandering impractically far from the village area
- fixed: low quality hafts not degrading the finished hafted weapon quality correctly
You pretty much always got fine hafted weapons even with the inferior hafts.
- fixed: "Of wolf and woman" quest related NPCs selection mess
There was a rare occurrence where the said quest dialogues didn't unfold properly due to the game engine picking the related NPCs incorrectly.
- fixed: paused craft remaining time checks
There was a rare condition where the remaining time to continue paused crafting was calculated incorrectly resulting in too fast completion of items at the end of the process.
- fixed: title song playback interruptions and cracks upon the game starting
The issue was with .ogg file loading. The troublesome audio is now loaded before the title song starts, and some .ogg audio has been replaced with .wav files.
- fixed: occasional white screen flash when player character goes to sleep
- fixed: attempt to haft an invalid target item made the item to disappear
- fixed: sickles weighted too much
Sickle item weight was mistakenly set to 3 lbs. This is fixed now, and sickles weigh 1 lbs as intended.
Cheers! ːurw_sageː