We asked you to ask us some questions. Which you did! So thanks to everyone who submitted one. Here are our answers to the most popular questions:
Q: Are there any plans to go more in depth on the in game lore of our existing corps? It's always fun to see the history of things. A: Originally we tried to stay away from adding too much lore or backstory to TerraTech. Mainly for the fact it’s a Sandbox game and we want to keep it open to interpretation by the player. However, as we’ve added more Corporations with new Missions and content it’s opened the game up a lot more for this sort of thing. So we’ve got stuff planned for the “New Corporation” that’s mentioned in the Roadmap but it’s very early days to show exactly what that will look like. But suffice it to say that yes, we’d like to add more lore and history to the game.
Q: What will the new corporation be used for? And what will it be called? A: It’s still very early days in the development process of the New Corporation so we don’t have that much info to share at the moment. We aim to bring the Community into the loop as soon as possible in the development process so we can work together on what they will bring to TerraTech.
Q: are there any plans to polish the game (fix ankers, fix, wheels, fix suspension, stronger enemies,....)? right now u basicly have to use hovercrafts to move around. and can we pleace have some ingame stats for the current tech we use or for the blocks (dps, speed, weight,...) A: We’ve got plenty of Quality of Life Improvements planned for future updates. These will include new features, Block balancing, and bug fixing amongst others. So if you have specific things you’d like to see head over to our Discord Server and drop your ideas there so we can gather them and hopefully address them in a future update.
Q: can we expect flying blocks for space junkers or perhaps RR? A: Yes! From a design perspective, there are a lot of fun things we can do with new Blocks for these corporations. I’m sure there are some whacky forms of rotors or propellers that would fit perfectly with these Corps. A Leonardo Da Vinci aerial screw for Reticule Research maybe?
Q: Any plans of some sort of challenge mode or gameplay modifiers for new saved games? A: Personally, and this is just me speaking, I’d love to see a Hardcore game mode. With permadeath, harder enemies, fewer OP Blocks, etc. That would be super fun and add some replayability.
Q: are you planning on adding more robust and less assembly-intense ways of making moveable parts on techs, like a hinge part? Perhaps with the release of Legion? A: Hinges, pistons, and hitches are inherently very difficult to implement in TerraTech. Just from the way the build systems works, there just isn’t an easy way to do it. We know that this is something players want, and honestly, I think would be very fun, however, we need to weigh up the work that would go into it against the benefits it would bring. We will never say that something is impossible to do in TerraTech but I feel this is veering towards that end of the spectrum.
So there you have it! Thanks again to everyone who submitted a question. We'll probably do more of these in the future so If your questions wasn't answered you definitely get another chance.
Patch Highlights • Character Balancing, Roxxor and various upgraded cards balancing • Deck save, Card unlock bug fixes
Character Balancing Roxxor the Giant Roxxor has been struggling to compete with his fellow champions that have more flexibility and response opportunities. Roxxor is designed to be strong and sturdy but he is currently easily shut down by smaller attacks that bring control or prevent him from playing the two big cards he wants to every turn. We have decided to add Persistence to Roxxor’s kit as a staple to establish a clear identity for the big giant as an unmovable tank.
Home Defend and Home Defend X Added New Card Text : You are granted Persistence(4). Boulder Stop and Boulder Stop X Added New Card Text : You are granted Persistence(3). Bull Halt and Bull Halt X Added New Card Text : You are granted Persistence(3).
Crystal the Ice Faerie Pinprick has proven to be a staple in Crystal’s deck as it is a cheap and almost certain Freeze application due to it’s piercing capabilities. We increased the requirement for the card to attack with Piercing to allow more time for the opponent to counter Crystal’s set up before she starts her chilly nightmares
Pinprick and Pinprick X Card Text Change : This attack is Piercing and cannot be blocked, if your Arcane Resonance is 1 or greater > if your Arcane Resonance is 2 or greater
Redeye - Tori - A.T.A.C.R During the course of our development throughout Early Access we will be continuously balancing out Upgraded cards and mechanics to hopefully reach a competitive, fun and interesting meta where all characters can shine and have their unique playstyles.
Repent X This card allowed Tori to ramp without a cost way to effectively and efficiently, making it hard for the opponent to react when Tori has a good starting hand. This change will hopefully making Tori’s ramp more strategically planned and less flexible to be played in any situation.
New Card Text : You are granted a Blessing and your Devotion is further increased by 2. If you have not Transcended you need to discard a card. Otherwise, draw a card.
Kinetic Barrier and Kinetic Barrier X After several nerfs to the A.T.A.C.R and the introduction of new characters, the strength of the mech has dwindled a bit and at times have a hard time playing out combos if it is controlled and unable to reload. Since it originally did not have any counter methods to resolve controls and afflictions, we’ve decided to add Persistence to it’s deck.
Kinetic Barrier and Kinetic Barrier X Added New Card Text : You are granted Persistence(3)
Angry Swipe X This card has been redesigned as admittedly it was unplayable in both Adventure mode and Dueling Mode. The redesigned ability will retain the same identify of its normal version as a powerful damage connector that allows Redeye to build bloodlust with a boost.
New Card Text : If you have taken damage this turn, the damage of this attack is increased by 5 and your Bloodlust is increased by 1. You are Exhausted after you attack.
Ignore Pain X Fortify is extremely powerful in PVP as it will potentially make all of the opposing attacks nullified from any form of reaction. As many setup cards are lighter in damage, with Ignore Pain losing it’s bloodlust requirement, Redeye can effectively shut down a large majority of his opponent’s resource building and combo enablers starting turn one. We have decided to tone down the advantage Redeye gains from Ignore Pain X to last only on the turn it is played.
Card Value Change : Fortify (3) > Fortify (1)
Bug Fixes • Discord Reward Verification bug fixed • Reminder Text bug fixed to prevent crashing upon playing certain characters • Fixed a bug in the Deck saving logic that caused all decks to be reset upon relaunching of the game • Fixed various bugs regarding cards being unlocked prior to completing their requirements • Fixed a bug that caused the card image in the progression system to display incorrectly • Adjusted several card challenge requirements • Fixed several faulty achievement counters that prohibited advancements in some levels • Fixed a bug that caused the unlocked Alt-Art to display the wrong card name
Been a bit slow releasing this cause it was my birthday over the weekend, but finally got this out and I'm happy to! As always much more to come :)
THE SIEGE OF SHAIAN (18 features)
For years people have been asking to attack Shaian, well I can't keep denying you guys... So with some effort you can!
* Added ability to fling chaos orbs at the coastal wall when banned from Shaian * Added degrading wall as it gets further attacked in Shaian * Added battle with Sea Abominations under coastal kings command (20 battlescore each, army scaled to your lands) * Added ability coastal king death screen if you win * Added screen for coastal king pushing you back * Added ability to decide the fate of Shaian * Added ability to ruin Shaian, Akall fort, and Nalli trade * Added ability to visit Shaian ruins * Added ability to visit Akall ruins * Added new text for Shaian conquered * Added 15 references to your ruler in Shaian if you conquer them * Added ability to destroy Shaian Coast King statue in kings district * Added access to secret room in mage district that coastal king barred entry to * Added 2 secret books to the mage room * Added 150-600 troops per turn when you rule Shaian * Added 10-50 troops per turn from owning Akall fort when you rule Shaian * Added 1000-11000 gold per turn from ruling Shaian * Added new screen for trying to pass through to the south coast after attacking Shaian
GREAT GODHERJA COLLABORATION (7 features)
In probably one of the greatest moments of my gamedev career, I found myself enthralled by an awesome Crusader Kings 3 total conversion mod Godherja which has one of the coolest brand new settings and honestly something I'd love to see as a TV show or something. I reached out to the mod authors to express my gratitude for their awesome work and learned they are a longtime Warsim player and enjoyer, When I tell you the joy I felt being stopped mid fanboy to be met by someone who enjoys Warsim, such a strange but fun twist. So after some talk we discussed a collaboration and here we are! Anyone who enjoys CK3 on PC please check out the mod you won't regret it at all.
* Added 27 new Godherja inspired kingdom names (Chevalie, Sarradon, Aversaria, Bastione, Varrdevet, MarrouxEpavarion, Warisnik, Wolfsfeld, Gisredde, Ayyar, Amsaria, Adabyssia, Fenvir, Magiyor, Hyratan, Westlight, Niodni, Mytidon, Adgos, Golrad, Hyrea, Gavset, Krehejad, Malcois, Aironoi, Darmirat) * Added new king title 'Aautokratir' for kingdom type 'Empire' with 'King' lord titles (civ level 4 nations or above) * Added new king title 'Kral' for kingdom type 'Clansreach' with 'Warlord' lord titles (civ level 3 nations or above) * Added new lands beyond location 'Abandoned Lichdom' (Ruin lichdom) * Added new lands beyond location 'Lichdom Megahorde' (Talk to lich, attack lich, snatch undead) * Added new lands beyond location 'Remnant Lichdom' (Snatch undead, ruin lichdom) * Added new lands beyond location 'Lichdom' (Talk to lich, attack lich, snatch undead)
RECRUITMENT TWEAKS (4 features)
A slight expansion to the recruitment screen with two additional units!
* Added ability to hire slaves from the slavers fort from the other units recruitment menu once discovered (credit Aflamingcat) * Added ability to hire slave soliders from the slavers fort from the other units recruitment menu once discovered (credit Aflamingcat) * Added ability to recruit your slaves from the owned slavers fort from the other units recruitment menu once discovered (credit Aflamingcat) * Added ability to recruit your slave soldiers from the owned slavers fort from the other units recruitment menu once discovered (credit Aflamingcat)
BUGFIXES (5 bug fixes)
More bug fixes, there's always more bug fixes!
* Fixed missing screen when you attack the coastal city * Fixed bug with corpsetheif deal screen * Fixed bug making all quickstart games start with lost explorer origin instead of one of 17 random ones * Fixed rotting corpse lands beyond text bug * Fixed Fort Kullak Text bug (credit Mini Paceed)
Currently voting on feature ideas and things people like over on our discord so come share your thoughts! - https://discord.gg/YyFAkry98w