Here's patch notes for the update that just got pushed!
2.0.0.2
Fixed achievement "Last Supper" to trigger. Die to Anna by 69ing her in the Arcade to get it. (Sorry about that D:)
Whack-a-mole achievement taken out until we actually have it in game.
The "bad knife" ending has been added, where you used a bad keyword and got the knife. No more cleaning dishes, no more being locked out of an achievement and needing to replay the whole game to get it.
A new N1 keyword funny put in. Try Mommy, Momma, Mother, Mom 😉
Lots of spelling mistakes
A few facts not firing correctly on all versions fixed
Fixed Addy being able to break a thousand crystal balls because the second version of the save didn't kick in. (very clumsy)
Also, while I have you. I humbly ask that if you enjoyed our game, to please consider posting a review. While the game is new, they help us out way more than you realize! ❤
Thank you everyone for your bug reports on Discord. More fixes will come, these are the ones we have right now!
You can explore certain cards. Some examples of explorable cards would be a forest, a wetlands, or even some ruins The main form of progression is finding new materials, blueprints, and lore found exclusively in "Explore" cards. So be sure to pack up and hit the trails!!
Forest 🌲 There will be mutated dragon flys, overgrown cities, and many piles of trash and junk.
Wetlands 🐸 You can find giant crawfish, water shrines for a deity, and yes the occasional frog.
Ruins 🏚️ You can expect to find certain high grade materials, aged and forgotten machines, and lore that was forgotten with time.
Tank physics have been reworked so tanks can no longer push each other off the map by driving into them. In the future, you will only be able to do this with a Knockback Shell. The physics is still a work in progress
Added a setting to turn off fires
Shields will no longer negate damage if it exceeds the amount of charge left, and instead deal the difference as damage
Tanks will now spawn more spread out, so you're not immediately thrown into a slugfest
Lobbies now have an indicator showing if they are currently in a game or not
"Ignore Bombs" setting will now only ignore other player's bombs, not your own, to avoid people creating... bomb walls.
End of game results are now shown to all players instead of just to those that participated, meaning if you spectate, you can still see the stats from the game
The profanity filter will now update previously sent messages
Fixed an issue where the combo points for Fighter: Monster Hunter were not displaying. Add a new fighter: Doodle Jump First skill: Doodle Bean Second skill: Take-copter/Rocket-pack
Hello potential Revisionists , Welcome to this weeks Antho-Terra Dev Log.
This past week we upgraded Anthro-Terra to UE5.4 and we are happy we did! It may have taken most of the week meaning we had to putting aside our original plans but that's ok because we have made some great optimizations and enhanced our PCG.
Breakdown of this weeks updates: - Upgraded to UE5.4 - Game optimizations - PCG enhancements - Environment Bio-luminescence interacts with player proximity - Introduced Joe the cockroach - modelled, textured, rigged & animated
To find out the full details of these updates watch this weeks Devlog#6 below:
To watch past devlogs subscribe to our YouTube channel and Join us live every Sunday 3pm MDT on YouTube for our weekly DevLog.
You can also connect with us and the Anthro-Terra community via our Discord